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Yie Ar Kung-Fu has THREE buttons, not TWO!?!
RayB:
(FWIW, he's right about Robotron. I have it on Xbox and I also play it on my MAME cabinet with ball-top Wico leaf joysticks. There's no comparison. I do horribly with the Xbox 360 dual analog sticks. There's just too much "throw" for the speed of direction reversing that game requires).
abaraba:
--- Quote from: Siris ---abaraba: Besides starting off by insulting the MAME team for their decision to remove the JUMP button from Yiear (which never existed beyond development) you have persistently nagged, bitched, and whined about it even trying to conduct a poll by from my count the majority are against you. You have been told if you feel your argument is justified simply submit the fix with your evidence validating why it's appropriate. This is not the place for such rants!
--- End quote ---
Xiaou2:
- "Weather or not the button is mentioned in the documents does not matter. Mame Should document the hardware the same way it exists in reality."
CheffoJeffo:
- "I disagree, unless they removed the functionality of the buttons from within the code, which would be a total PITA."
TOK:
- "If the 3rd button support existed in the original ROM's, it should be left alone."
Grasshopper:
- "It makes no sense to disable the third button if the hardware (and software) supports it."
Haze:
- "Personally, I disagree and don't think the patch should have been applied, just the button unmapped by default.."
That's everyone who actually made a comment about it. I'm telling you again, you are the only one who supports 'any changes', blindly, without an actual opinion of your own.
Were dip switches, test and service buttons also part of "arcade experience"? Perhaps they should disable them too since their interface was not exposed on a control panel?
C'mon, no mater how subtle, at the end it is really simple - do you think MAME should document/emulate PCB I/O, or harness wiring? Pick one!
abaraba:
Can we not track down anyone with this PCB? Anyone here with some ties to KLOV people? Whom is the best to ask about this then, Konami?
Siris:
abaraba,
I already showed that the connections for these buttons probably do exist on the board (Read my earlier post) The fact is they didn't use it on the cabinet! So cry all you want but if you can't play the game without that button that just means you suck at the game! EOD
I have NEVER heard anyone cry so loudly about how much they suck at a game that they want to change the rules. It's just freaking SAD!
abaraba:
Ok, I was wrong to take you seriously. Now, if you would stop blabbering. You said much without really explaining your position. I already know you are angry at me, now can you answer the question without involving myself in your argument, please: - Do you think it is more important MAME should document/emulate PCB I/O, or harness wiring? You think harness, right? That's fine, I was just curios to see what people think about it. Relax now, ok?
I disagree of course, if for nothing else then for inconsistency. Look at this screenshot below, that's what documenting the PCB means, used/unused it's all there, just like on my Green Beret PCB, and ain't it cool to have all that information without the need to actually own one? Who knows, maybe there are some more Easter Eggs programmers left for us behind those unknown/unused switches, but to go into trouble and disable/undocument something that was originally already there is what displeases me the most, the patch is so very unnecessary destructive - based on operators manual, sheesh!
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