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how many admin buttons
severdhed:
Without a dedicated exit button, it is not intuitive enough for guests. I could do without pause if I had to.
Hoopz:
--- Quote from: Osirus23 on November 13, 2010, 07:10:20 pm ---No admin buttons. The I-Pac's shift functions take care of anything I need to do.
--- End quote ---
Fixt
gazz292:
aye, i know about the mini-pac's shift feature,
but like has been said, it'll soon get annoying to hear every 2 minutes 'gaaaaazz, i dont like this game, how do i get rid of it and try another one again'
then 'gaaaaaaazz, i did what you said, pressed P1 start and xx button, but that didnt work, so i tried P1 start and i hit every other button there was, and now it wont do anything'
so i'd need to label all the shifted buttons, so i may as well have a couple of admin buttons.
exit deffinately, pause very handy, and a coin button for when i dont want to pop a token in the mech (like when playing something with a coin up to continue feature, and i'm out of tokens and have never got so far before)
the tab and service buttons will be behind the cash box door, and i guess i'll use a shifted function for tab whilst i'm setting the cab up,
i'm deffo not going for the skittles look, i'm having 6 fire buttons per player, 2 joysticks which are mag sticks, so top switchable between 4 and 8 way, a trackball, p1 and p2 start, a spinner,
and 3 smaller flush buttons for exit, pause and coin.
is my cp re-design so far, not added the spinner yet, not sure where to put it atm, and not put the admin buttons on yet either.
Marsupial:
I use a KEY for the shift... nobody can get confused with that.
I had my nephew here. He's 8. Gave him the key. Said: "turn the key, press this button, then you can select a new game. Enjoy". He didn't have any problems the whole evening.
now.... I went to a friend's place, his cab had about 12 admins buttons. I still don't know how to start/stop/pause/exit being that I always ended up trying a bunch of buttons everytime before managing to do anything.
What's better?
Now, even if you're dead on adding keys, you don't HAVE to have everything on separate keys. You could have what you consider "essential" on actual keys, and the rest (like TAB - you won't use that all the time, and would rather not have guests use it) in shifted functions.
but... in real life... guests always prefer to actually ask you to change games. Being that they don't know your machine, your games, or even what they want to play.
And... get tokens. Makes the whole arcade feel more realistic, really!
severdhed:
the key idea is cool, and i agree totally that having a bunch of admin buttons that arent labeled is confusing. I think all admin buttons should be clearly labeled. I have a clearly labled exit button on my panels, and i instruct people that they need to hold it down for 2 to 3 seconds to exit. after that, nobody has to ask me to do anything. i can't imagine having to go over and change the game everytime someone wanted a different one.
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