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Mike Tyson's Punchout Emulation

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Hoopz:

--- Quote from: MaximRecoil on November 11, 2010, 12:11:59 am ---
--- Quote from: Hoopz on November 10, 2010, 06:08:49 pm ---
--- Quote from: hypernova on November 10, 2010, 06:06:06 pm ---Chad was a fervent advocate that there is a timing issue on any emulation of that particular game.

--- End quote ---
I remember that. 

Maybe Maximrecoil has some insight as I believe he has the original equipment at home.  He may also be a record holder on it too.  I may not have the right game but I know he's more than fond of it. 

--- End quote ---

Yeah, not the right game. I have a Super Punch-Out arcade machine and a Punch-Out boardset that I can swap into it. I have the Twin Galaxies record for high score on Super Punch-Out. These are the original arcade games from 1984, while Mike Tyson's Punch-Out is a loose NES port from 1987.

I'm not very good at Mike Tyson's Punch-Out, and I hated it when I first tried it in '87 because it didn't measure up to the two arcade Punch-Out games that I played frequently at the time. I've come to appreciate it as a decent game in its own right, but it is not one of my favorites, and I've never played it enough to beat it. Given that, I have no idea if there are timing differences between emulation and the real NES hardware or not; though it would not surprise me in the least if there were; in fact, it would surprise me if there weren't.

There are definitely timing differences between MAME and the two arcade Punch-Out games though, as well as slight input lag. With Punch-Out, the differences don't matter much, but with Super Punch-Out they are critical because it is faster paced and most of the fighters have special one-hit-knockdown moves; and those differences (particularly the slight input lag) make the game significantly harder once you get to about a half-million points.

--- End quote ---

Oops, my fault.  I should have gone back and looked at his posts to see what the game was.   :dunno

gman314:
So I guess I would be justified if in blaming the emulation as to the reason why I am having difficulty with Tyson.  I hate to make excuses, but I guess its ok in this case.  Tyson is tough, but not tough to the point that he's impossible!  I guess I have new challenge to overcome now.   :) 

gman314:
Does anyone know of any other emulated games that are known to have timing issues?

Jack Burton:

--- Quote from: gman314 on November 12, 2010, 01:36:13 pm ---Does anyone know of any other emulated games that are known to have timing issues?

--- End quote ---

Really, all of them.  From what I know every emulator that exists for arcade and console game still has some issues to iron out, and the nature of how PC's work will always make for some differences.  

However, it's possible to make those differences so neglible that a human being could never notice the difference between the emu and the real thing.

As to your specific question, I have encountered this issue heavily with my favorite arcade game, Super Street Fighter II Turbo.

Every emulated and ported version of that game is either too slow or too fast.  It doesn't help that the community can't settle on the US or Japanese version of the game either.  They are also different speeds.  

postmortem:
I Always felt that mike tyson's punshout was slightly faster on emulator than on the nes. I too was able to beat tyson many times on the NES and it seems a lot harder on the emulator.

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