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Maybe Next Year :( 2011 BYOAC Tokens - FRONT Side design thread
Woodshop Flunky:
I think the radials look good.
yotsuya:
My only question would be how the radials would translate over to the minting process.
Santoro:
I don't think it will work as is. The mint is funny about anything other than distinct levels. This borders on '3d' and they might want to charge 'coin' rates over 'token' rates. I had this problem with the 3d ball on the Arcade Memories tokens. I convinced them to charge me the token rate, but it was a battle.
You might be able to do the rays in stippling (the 'roughed-up' part in the pic above.)
migraineman:
Santoro, as you've had experience with this in the past, is there a guide regarding the token manufacturer's capabilities and process requirements? I'm making some grand assumptions in my artwork - 20 mil border around the perimeter, minimum 2 mil line width, minimum 2 mil spacing between features, etc. I would equate this to the capabilities offered by printed circuit board manufacturers. However, looking at the different token manufacturers' websites, not one of them provides a reasonable tech guide for artwork generation. Seems "call us" is the norm in this industry.
I'll be happy to update artwork to deal with production constraints, but I don't know what those constraints are. For "token" production rates, are we restricted to 3 or 4 or howevermany flat depth levels? I'm guessing that the continuous depth gradient is more costly to reproduce, thus the "coin" rate.
Santoro:
Everything I know is the first post of this thread.
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