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SF2/MK/NEO GEO cp layouts, 7 buttons or ???

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transfan:
I'd like to get feedback on how folks set up their fighting control panels, and reasoning.

I've seen 7 buttons where the top 6 are standard japanese but then there is one on the bottom left that is used for button A (thereby making buttons 4,5,6 = b,c,d respectively)   also what about mortal kombat block?

Just curious!

Malenko:
in terms of the 7 button layout for MK, the middle two attack buttons in SF can both be used to block in MK and the 7th button is for run, at least thats how I used it.

shfifty:
i would pick the layout depending on the games that you play most. I just used the standard jap 6 button layout cause i mainly play capcom fighters, i left out the 7th button cause i dont really play enough snk games to warrant it.

Probably stick with the 7 button layout you have described, that covers everything except mortal kombat but you can easily play MK as malenko said 

kowal:

http://kowal.itcom.pl/ArcadeParts_pliki/asLEY.htm

http://kowal.itcom.pl/foto/asCP-UNI.zip
 good for UMK3 and jap fighting games

eds1275:
I'll be going with the 7 button layout - I love MK but not enough to have a goofy control panel that's unplayable for other games... so a street fighter layout with a run button, if that makes sense.

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