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Control Panel Buttons

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DirtyDachshunds:

--- Quote from: Ginsu Victim on July 20, 2010, 04:16:11 pm ---
--- Quote from: Smeghead on July 20, 2010, 04:04:16 pm ---you dont need:

1 coin button X 4 players = 4 coin buttons
1 pause button
1 exit button
1 load button
1 save button

The I-Pac can do that with shift keys/macros e.g hold down p1+p1a = insert coin

--- End quote ---

With a four player panel, I don't see why not.

I used shifted functions at first for exit and pause, but quickly gave them their own buttons.

--- End quote ---

I like the idea of having pause and exit having their own buttons, but I think I will take out the coin, save, and load buttons for a cleaner look on the board.

Are there any other buttons that I may be missing?

Ginsu Victim:
When guests come over to play your cabinet, it's best that they have their own coin button. You don't want to explain to them how to shift it (what, is player four going to reach across everyone to press player one's start button, hold it, and hit theirs to get a coin while everyone is playing?), and you definitely don't want to make an instruction card because guess what? No one will read it.

As for load / save, you could always hide them under the overhang of the control panel.

Smeghead:
Or wire up the coin slot, theres a connection for it on the Ipac

DirtyDachshunds:

--- Quote from: Ginsu Victim on July 20, 2010, 04:28:07 pm ---When guests come over to play your cabinet, it's best that they have their own coin button. You don't want to explain to them how to shift it (what, is player four going to reach across everyone to press player one's start button, hold it, and hit theirs to get a coin while everyone is playing?), and you definitely don't want to make an instruction card because guess what? No one will read it.

As for load / save, you could always hide them under the overhang of the control panel.

--- End quote ---

I assumed the player 4 coin macro would be configured so that he has to hold player 4 start button.  And if that isn't the default configuration, shouldn't I be able to configure it to be?
I ask because I would like to install a coin door for each player that will serve as the coin button for authenticity...but, still being in the planning phase I may just use a coin door sticker.

And I do like the idea of having a load and save button hidden.  If I do decide on coin buttons, I'll probably hide those as well.

I was also thinking of taking 3 buttons away from player 3 and player 4...I can't think of any games that utilize them

Ginsu Victim:

--- Quote from: DirtyDachshunds on July 20, 2010, 04:44:08 pm ---I assumed the player 4 coin macro would be configured so that he has to hold player 4 start button.  

--- End quote ---

You assign a button as the SHIFT (hold the shifted button, then press another button for the shifted function), which defaults to Player One Start. You can change this to any button you want, but if Player Four start is the shift, then all players would have to reach over to P4 start for any shifted functions.

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