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sstralkowski:
I was going to reply in one of the other threads, but my experience with various community tells me that thread necromancy  (especially for a now redundant topic) is frowned upon. 

Anyway, I plan on using Exit/Back, Pause, and Save.  I'll have the enter key be player 1 button 1.  And I'll likely make the Save function as shift functions using the actual save button plus buttons 1-6 on  player 1 as different save slots.  My question is about the load key.  Could I potentiall have the save key also be the load key or would it save the title screen overtop my saved game? 

Smeghead:
You could do a macro that when you press a button it effectly does - a save then a 1 in repsonse to the prompt
I was thinking of doing this too. I THINK you can right?

leapinlew:

--- Quote from: sstralkowski on June 10, 2010, 03:12:20 pm ---Save

--- End quote ---
Save State?

Thats a slipperly slope. I ruined one of my all time favorite games using save.

Havok:

--- Quote from: leapinlew on June 10, 2010, 03:59:47 pm ---
--- Quote from: sstralkowski on June 10, 2010, 03:12:20 pm ---Save

--- End quote ---
Save State?

Thats a slipperly slope. I ruined one of my all time favorite games using save.

--- End quote ---

Yep - I just compile with hi-score support...

Smeghead:
want to do mine?   ;D

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