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Hall of fame worthy projects
wp34:
--- Quote from: DillonFoulds on July 18, 2010, 01:48:46 am ---I can't find any links, but i recall seeing the cabinet about a year ago...
Basically I think it was a kit build (Mameroom's Ultimate Arcade II, maybe?) cabinet.
Light Guns, maybe cup holders, trackball, don't recall the joysticks.
The artwork was this custom artwork he had drawn up for him. Kind of a collage of comic book styled images, iirc. it was like a blue vs red of comic books.
The artwork really made the machine. Everything on the machine was kind of so-so for HoF material, but the artwork... whooooooo!
Edit: http://forums.bit-tech.net/showthread.php?t=99144
--- End quote ---
I remember reading through that thread a few times before I found BYOAC. Even though it is a kit I really learned a lot from this build. It is very well documented and a great place for a newbie to read about the evolution of a project from start to finish to revision.
I agree the artwork is fantastic.
Firebat138:
WOW... Why have I neverseen this thread... lol... Do we have to pick a favorite... LOL... I would have changed a couple of things on my build having seen this thread... I think my personal favorite... Old school...
http://forum.arcadecontrols.com/index.php?topic=10752.0
And mine of course.... But I am a midget among giants... or something like that. :-)
ARTIFACT:
--- Quote from: javeryh on June 03, 2010, 10:44:23 pm ---OMG - no one has mentioned ARTIFACT yet?? C'mon guys!!! ;D
http://forum.arcadecontrols.com/index.php?topic=68794.0;all
--- End quote ---
Thank you!!! I was inspired by so many GREAT projects here as well... I learned so much from all of you... It's a snowball effect.
I hope the SketchUp CAD plans are useful to some too!
My family has enjoyed it for a few years already. I've been 100% happy with the way it's designed, built, and works: wire coin return button to the motherboard's POWER switch, Smart Strip to turn everything else on, Mala on boot, DEAD EASY no keyboard/mouse. Those were vital to make the experience end to end and pleasant IMHO. A nice machine should make you forget that it's a computer inside.
It's been wonderful for teaching my son (now 8 ) about the evolution of technology, game design, aestetics... He has an appreciation for the SIMPLE things that have changed so much over the years. He usually DOUBLES my points at the old favorites (Galaga, Donkey Kong, etc) which is surreal to see.
:)
mgb:
How about Game Creature.
The overall design is very well done
http://www.gamecreature.com/arcade.html
Santoro:
I second the earlier nomination of Pixelhugger's Mission Control. It's not done, but it is an amazing example of what can be done with enough creativity (and time :) ) One can learn more from that project thread than many others combined.
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