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What Arcade Era Do You Identify With The Most?

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kagaden:

--- Quote from: manman on May 21, 2010, 10:21:19 pm ---
--- Quote from: Havok on May 21, 2010, 08:37:48 pm ---
--- Quote from: manman on May 21, 2010, 07:00:51 pm ---I don't know what terminology you want to use, but arcades were definitely dying out, and fighting games brought in a resurgence that led to another 'boom' in arcade going.  Not just for fighting games, but side scrollers, shooters, etc.
--- End quote ---

You can always tell the guys that weren't around for the golden age. Back then, you walked into any public establishment and there were some arcade games. Always at least one, usually more. You just didn't see that in the fighter days. Yes, there were a lot of people playing the fighter games, but there were less people playing arcade games by that time, and the ones that did were clumped into actual arcades, not spread out everywhere.  Opt2not nailed it; you had an entirely different culture at that point - it wasn't everyone playing, just the same type of teenage boys. Not a resurgence, just a bunch of dudes.

--- End quote ---

haha, you can also tell them by the fact that they flat out said "I wasn't there for the golden age".

Again it's terminology... I'm not looking to disparage the golden age or it's games by making broad dismissive statements like that.  The fact is, it was a resurgence by pretty much any definition of the word.  Were there fewer people playing arcade games at it's peak?  Sure, you are probably absolutely right...but there were a HELL of a lot less playing /before/ that time, between the end of the golden age, and that period.  Arcades were all but dead before that, so... I don't know how you avoid calling it a resurgence, regardless of how much much you personally value it.  To be honest, the only people I ever hear pining about the golden age are men who would have been in the same age bracket at the time...the same "bunch of dudes" similar to the ones in the 90's.  But whatever, if it takes being dismissive about another era to enjoy your own, more power to you :)  Same, close, or completely different I had a blast with the arcade culture of that time and I think it was great.

--- End quote ---

+1

Havok, besides the fact that you're a scrub who's clearly trolling... (then again I expect that from someone with DBZ in their avatar...)

The arcade scene was completely... COMPLETELY dead before SFII hit. SFII's existence easily kept the development of arcades going another 12 years, and now they're dying again... but would have been dead a lot earlier if it wasn't for that. Chess against another person is a hellova lot more fun than chess against a CPU. It may not be for you, but give it the respect it deserves.

-K

Patent Doc:

--- Quote ---so true. When Arcade became quarter sucking machine with those continues.

You get killed right away, so you put another .25c/.50c to continue (AKA Simpsons, TMNT, Fighting Games).

I like the chalenge on how far you get only on one quarter. If game is over, starts over again (AKA Pacman, Asteroids, Berzerk etc..)

80's why did you have to end  
--- End quote ---

+3 for that sentiment

I think what killed the arcade experience for me was the fighting games...no not because it was putting money in to continue ...it was that the learning curve to play the game even competently was so high.  So you kept feeding quarters into the machine just to learn to play.  Golden age games had a minimal learning curve Take pac man, you move up, down, left, right ..eat the pellets...avoid teh ghosts.  The person doing this is just as equipped to finish the game as the person who had done it before.  By contrast with the MK SF games ...there were all these pecial moves that required you to simultaneously press up and left press three buttons, stick out your tongue and put your left big toe in your right ear...you need these moves to survive even a short time and there is no instruction on unlocking those moves.  Yes, to be really good at a golden age game, you needed to learn a pattern or gain experience, but there was no requireement to learn anything to play the game.  Heck you can get really far on pac man or DK without knowing any patterns..you're just not going to break the record.

DashRendar:
My friends and I always called the Street Fighter/Mortal Kombat/etc games button mashers.

I did have friends who knew the combos, but the rest of my buddies just mashed all the buttons and went crazy moving the joystick.

Must've been hell on the controls.  But it worked for getting your guy to do his super-secret-combo-move-that-involved-launching-flaming-cows at your opponent!  :D

CheffoJeffo:

--- Quote from: kagaden on May 25, 2010, 04:13:16 am ---
--- Quote from: manman on May 21, 2010, 10:21:19 pm ---
--- Quote from: Havok on May 21, 2010, 08:37:48 pm ---
--- Quote from: manman on May 21, 2010, 07:00:51 pm ---I don't know what terminology you want to use, but arcades were definitely dying out, and fighting games brought in a resurgence that led to another 'boom' in arcade going.  Not just for fighting games, but side scrollers, shooters, etc.
--- End quote ---

You can always tell the guys that weren't around for the golden age. Back then, you walked into any public establishment and there were some arcade games. Always at least one, usually more. You just didn't see that in the fighter days. Yes, there were a lot of people playing the fighter games, but there were less people playing arcade games by that time, and the ones that did were clumped into actual arcades, not spread out everywhere.  Opt2not nailed it; you had an entirely different culture at that point - it wasn't everyone playing, just the same type of teenage boys. Not a resurgence, just a bunch of dudes.

--- End quote ---

haha, you can also tell them by the fact that they flat out said "I wasn't there for the golden age".

Again it's terminology... I'm not looking to disparage the golden age or it's games by making broad dismissive statements like that.  The fact is, it was a resurgence by pretty much any definition of the word.  Were there fewer people playing arcade games at it's peak?  Sure, you are probably absolutely right...but there were a HELL of a lot less playing /before/ that time, between the end of the golden age, and that period.  Arcades were all but dead before that, so... I don't know how you avoid calling it a resurgence, regardless of how much much you personally value it.  To be honest, the only people I ever hear pining about the golden age are men who would have been in the same age bracket at the time...the same "bunch of dudes" similar to the ones in the 90's.  But whatever, if it takes being dismissive about another era to enjoy your own, more power to you :)  Same, close, or completely different I had a blast with the arcade culture of that time and I think it was great.

--- End quote ---

+1

Havok, besides the fact that you're a scrub who's clearly trolling... (then again I expect that from someone with DBZ in their avatar...)

The arcade scene was completely... COMPLETELY dead before SFII hit. SFII's existence easily kept the development of arcades going another 12 years, and now they're dying again... but would have been dead a lot earlier if it wasn't for that. Chess against another person is a hellova lot more fun than chess against a CPU. It may not be for you, but give it the respect it deserves.

--- End quote ---

You seem to be missing the point that what happened after SF2 was not a resurgence of the the past glory, but something new (i.e. the "culture" shifted ... dramatically ... with players, developers, ops), and to the minds of many, actually brought about the death of the video arcade. I seem to remember reading an article in GameRoom recently about how SF2 killed the arcade, as told by someone who actually operated. I can't remember off the top of my head which issue it is, but maybe I'll have a look later. Other people have said similar things even before that article ... and they liked SF2.

SF2 resulted in exactly the opposite situation as what made the Golden Era golden -- the success of SF2 created a tunnel-vision amongst developers so that the vast majority of new titles were slightly sharpened versions of their predecessors. And every op felt like they had to buy every iteration, even though most of them wouldn't make enough to pay off the machine, because they could miss the first few profitable weeks of the latest fad fighter. Same thing has happened with drivers and gun games.

You can argue that the arcade died before SF2 and I wouldn't particularly argue, but let's not pretend that SF2 was the second coming, or even something good ... maybe the video arcade should have been allowed to die with dignity. (and I say this when there are a number of post-90 games that I would classify amongst my favourites).

Havok:
I love the comparison of a fighting game with chess. Not even close - you're elevating a tired, worn out game genre to a level it will never be at. My main problem with the fighters is the fact they're all basically the same. Plus the deluge of titles with a small amount of difference; maybe add a few moves, a few different characters. After a while just give it up. Try having a little originality. That was lost with the golden age unfortunately. They just kept pumping out the same crap over and over and over with very little variation. Here's just a sample:

Hyper Street Fighter 2
Street Fighter
Street Fighter Alpha
Street fighter Alpha 2
Street Fighter Alpha 3
Street Fighter Alpha: Warriors' Dreams
Street Fighter EX
Street Fighter EX 2
Street Fighter EX 2 Plus
Street Fighter II - The World Warrior
Street Fighter II - Champion Edition
Street Fighter II' Turbo - Hyper Fighting
Street Fighter III 2nd Impact: Giant Attack
Street Fighter III 3rd Strike: Fight for the Future
Street Fighter III: New Generation
Street Fighter Zero
Street Fighter Zero 2
Street Fighter Zero 2 Alpha
Street Fighter Zero 3
Street Fighter Zero 3 Upper
Street Fighter: The Movie
Super Street Fighter II Turbo
Super Street Fighter II X: Grand Master Challenge
Super Street Fighter II: The New Challengers
Super Street Fighter II: The Tournament Battle

OK, we get it - how about a new kind of game? Not to mention King of Fighters, which they apparently thought they were a car company who needed to release a new version every freaking year.

This is the crap that finally killed arcades and paved the way for redemption. Yes, it brought the rowdy little punks in to play against each other, but it was the beginning of the end...

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