Main > Main Forum

What Arcade Era Do You Identify With The Most?

<< < (11/30) > >>

Thenasty:
so true. When Arcade became quarter sucking machine with those continues.

You get killed right away, so you put another .25c/.50c to continue (AKA Simpsons, TMNT, Fighting Games).

I like the chalenge on how far you get only on one quarter. If game is over, starts over again (AKA Pacman, Asteroids, Berzerk etc..)

80's why did you have to end  :banghead:

TPA5:

--- Quote from: HanoiBoi on May 21, 2010, 06:40:07 am ---
--- Quote from: Thenasty on May 20, 2010, 03:13:12 pm ---Pacman, Ms.Pac, Asteroids, Berzerk, Scramble, Donkey Kong, Vanguard, Missile Command, Centipede, Space Invaders, Astro Blaster, Gorf, Scramble, Galaxian, Galaga, KISS PINBALL, BLACKHOLE PINBALL etc... get the picture ? Can you now quess how old I am ?  :dizzy:


--- End quote ---

Sad how I never see Zaxxon getting much love in this community.  We all played it... ;)

--- End quote ---

My dad has major love for Zaxxon. I promised him I would put a joystick in my cab so he could play it again. I really like it too, it just makes me slightly dizzy if I play it too much :P

manman:

--- Quote from: Havok on May 21, 2010, 03:01:50 pm ---Ahhh the Golden Age. I stopped going to the arcade regularly when the fighter drivel came out. That was the beginning of the end...

--- End quote ---

lol, I can't hate on the golden age, but I think you are crazy before the fighting game boom, arcades had already been seeing the end for a while, they were totally dying.  Fighting games weren't the beginning of the end, they were the new beginning that brought arcade culture back!  I know that what people like is mostly just naustalgia but for my money it doesn't get better than fighting games for real 2 player competition.  Fast paced strategy where you have to be able to read the other person and react on a dime... plus the games had depth where you had to learn specific matchups, and character play could be innovated for years...  3rd strike came out in like 1999 or something and 10 years later people were still discovering things...

Ginsu Victim:

--- Quote from: Thenasty on May 21, 2010, 03:08:54 pm ---so true. When Arcade became quarter sucking machine with those continues.

You get killed right away, so you put another .25c/.50c to continue (AKA Simpsons, TMNT, Fighting Games).

I like the chalenge on how far you get only on one quarter. If game is over, starts over again (AKA Pacman, Asteroids, Berzerk etc..)

80's why did you have to end  :banghead:

--- End quote ---

Sounds like you want to insert coin to continue the 80s. ;D

manman:

--- Quote from: Ginsu Victim on May 21, 2010, 03:50:46 pm ---
--- Quote from: Thenasty on May 21, 2010, 03:08:54 pm ---so true. When Arcade became quarter sucking machine with those continues.

You get killed right away, so you put another .25c/.50c to continue (AKA Simpsons, TMNT, Fighting Games).

I like the chalenge on how far you get only on one quarter. If game is over, starts over again (AKA Pacman, Asteroids, Berzerk etc..)

80's why did you have to end  :banghead:

--- End quote ---

Sounds like you want to insert coin to continue the 80s. ;D

--- End quote ---

hahaha

Arcade games have always been quarter sucking machines...how many quarters get sucked just depends on how much skill you have!  That has never changed... I don't see how TMNT is any less of a "see how far you can get on one quarter" experience.  It's just that when you finally lose you don't have to start from the beginning, you still get to experience some new parts of the game.  I can understand the debate on whether that's good or bad- I've often thought that while games were more basic in the past, they were more difficult/challenging for that reason... but whether people agree or disagree I think the fact is they still both present the challenge of how far you can get on a quarter.  Getting killed right away can happen on any game if you suck at it, haha.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version