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What Arcade Era Do You Identify With The Most?

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opt2not:

--- Quote from: BadMouth on May 26, 2010, 04:43:50 pm ---Perhaps if game developers did more drugs nowadays, they'd come up with new crazy ideas nobody in the right state of mind would.

--- End quote ---
Who says they still don't? ;)

In all seriousness though, it's not the lack of devs not putting out crazy ideas, it's the abundance of publishers and share-holders squashing those creative expressions mostly because of sales - basically what sells the most, what markets best mentality.
That was the beauty of the old school gaming era, you could put out any wacked out idea and it would be in the hands of the audience without any problem - the industry was still fresh. The amount of red-tape you need to go through to get a game through the regulated channels now-a-days is ridiculous. It's extremely hard to get a new original IP game published today...unless of course you've got the money for marketing and publishing yourself.  :(

TOK:

--- Quote from: manman on May 26, 2010, 05:00:12 pm ---I'm not sure where people are getting the idea that either side was ever arguing "my era was better than yours".  I pretty much said the whole time that I thought both eras were great for those who identified most with them, and that one shoudln't need to disparage another game/era to enjoy their own.  I also mentioned how the original thread topic was even 'what do you identify with most' not 'which era is the best'.  And while I did think there was some cutting down of the fighting game genre (mistakenly or not), I don't think they were trying to argue that point either.  It was more about how people percieve the genre/the effect it had on arcade culture.

--- End quote ---

I'd like to just take a moment to say how fantastic all this discussion is and how much I've learned from it.


I'd like to, but unfortunately I can't since its actually horrible.

Epyx:

--- Quote ---In all seriousness though, it's not the lack of devs not putting out crazy ideas, it's the abundance of publishers and share-holders squashing those creative expressions mostly because of sales - basically what sells the most, what markets best mentality.
--- End quote ---

Bang on...that is the main reason companies like EA bring out the same dredge season after season (sports games using only slight variations from the late 90s core game engines) or year after year.

EA has abandoned the original spirit that Trip Hawkins envisioned in the early 80s...that EA would be a community of electronic artists and art is always subjective and that is what makes so many of those early games so unique:

M.U.L.E
Archon
Seven Cities of Gold
Bard's Tale

That is the EA I remember...the one I worked at in the late 90s went to hell in a handbasket for exactly the reasons Opt2not pointed out.  Their first hint at a creative downfall was the plundering of Origin Systems (System Shock/Ultima Underworld).

Thankfully their are still creative companies...its just a matter of finding them through the dredge...Stardock (Galciv2 etc), From Software, Firaxis, Rockstar etc

Gorotsuki:
Then came along 90's EA....
SWORD OF SODAN on Sega Genesis.
I've not looked at their games since.
I actually beat that piece of crap,
I was a really bored kid.

manman:

--- Quote from: TOK on May 26, 2010, 08:16:12 pm ---I'd like to just take a moment to say how fantastic all this discussion is and how much I've learned from it.


I'd like to, but unfortunately I can't since its actually horrible.


--- End quote ---

and yet somehow the world keeps spinning.  Imagine that...

not sure how that even relates to or changes anything you quoted, but ok... I'll try harder to drop a wisdom filled jewel like you just did next time :)

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