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Ipac response time

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Smeghead:
Its instant, or at least should be
How you gonna play Hypersports with a delay on the buttons?    ;D

SlayerAlex:
i thought ihad ipac lag once but the buttons were only activating on the depress for some reason @_@ i think i just put the wire onto a different sopt on the ipca to fix it

RayB:

--- Quote from: SlayerAlex on June 08, 2010, 02:08:45 pm ---i thought ihad ipac lag once but the buttons were only activating on the depress for some reason @_@ i think i just put the wire onto a different sopt on the ipca to fix it

--- End quote ---

Key-Up as opposed to Key-Down ?

kagaden:

--- Quote from: manman on May 18, 2010, 06:49:30 pm ---
--- Quote from: BobA on May 18, 2010, 09:00:05 am ---Wires would have to be in the 100s of feet to cause a delay and even that would not be noticeable so check that everything is wired correctly and there are no buttons wired nc instead of no. Does the ipac diagnostic run OK?

--- End quote ---

The length thing is true if all you are considering is signal travel time, but the fact that it has to convert the signal to a given keystroke gives some room for delay (depending on the quality of software involved etc) doesn't it?  I know on the console side at least that there are plenty of adapters for example (like ps2 to dreamcast or something for example) that don't have long cords, but introduce a noticeable lag.  Perhaps not noticeable in some cases, but for people that play fighting games with 1 frame links for example you'll see a lot of complaining.

I was playing some some SFA3 the other day and I was also kind of wondering about lag (with a j-pac in my case) because I seemed to be dropping combo inputs that I normally wouldn't.  I also have the j-pac bound to default controls, I wonder if that's why for me as well...

--- End quote ---

Do you have problems pressing all 3 punch/kicks at the same time on your J-pac. Could you try Zangief's spinning lariet?

Edit: Reason I ask is I had this issue with my J-Pac awhile ago. It seemed like certain buttons would come out first, then others... and it wouldn't register as a 3x simultaneous button press. It may have been an issue with my bios keyboard settings or windows xp though? It definitely wasn't the game/emulator though because it happened in Mame, FBA, & PC version of SF4. SF4 makes it very easy to see the key inputs that are coming in w/ training mode.

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