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SVideo on TV any good?

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DJ_Izumi:
I'm glad that most of the arcade games I play are newer and nativelly ran at 525 lines. :D  Some even doing 31khz 640x480.

...And some running at HD in the arcades even. o.o

Epyx:
Aye and that is why I love the combination of ArcadeVGA with the WG D9800 so much as I get non-interlaced all the way up to 800x600 (with tri-sync utility). So not only the classics with a 240p picture but the modern games with 480p as well.

MaximRecoil:
IMO, S-video looks bad compared to component, and MAME over 480i component looks bad compared to RGB + native resolution (though component + running the game in its native progressive resolution would probably be damn close to RGB; but difficult to accomplish).


--- Quote from: DJ_Izumi on April 17, 2010, 01:45:33 pm ---Uhh, interlaced, not progressive.  Very few arcade monitors at all were progressive untill about ten or so years ago.
--- End quote ---

All classic arcade games that I know of were progressive scan (in the 240p range for the standard resolution ones).


--- Quote ---Really, arcade monitors were no better than TVs of the same era it's just that TVs didn't come with nice RGB connections.  (At least not in North America, stupid SCART people! D:)

--- End quote ---

That's true, but the RGB connection makes a huge difference in terms of picture quality.

BTW, ordinary TVs of the same era could do progressive scan as well. The original Playstation usually generated a 240p signal for example.

Standard resolution TVs/monitors just want ~15 KHz; they don't "care" if it is progressive or interlaced. 480i (30 Hz) and 240p (60 Hz) are both ~15 KHz. You can also drop the refresh rate below 60 Hz and use a higher number of progressive lines (e.g., 288p @ 50 Hz).


--- Quote ---I'm glad that most of the arcade games I play are newer and nativelly ran at 525 lines.
--- End quote ---

Examples?


--- Quote from: trencej on April 17, 2010, 12:52:49 pm ---I honestly dont get this whole thread. If your playing old arcade games on nice sharp screens, Your just not playing PROPERLY!

I mean, i can only talk for my own experiences, But i like to recreate the arcade feel of when i was a kid.

So my perfect cab would have colours that are slightly off, a different type of stick for each player, random coloured buttons, cracks in the panel and ---Bad words, bad words, whatcha gonna do? Whatcha gonna do when saint censors you?--- burns. (ciggarette burns for our friends across the pond). Oh and being able to change character mid fight with the start button (sf2 rainbow FTW!)

--- End quote ---

How old are you? I played on a lot of new or nearly new arcade machines when I was a kid. For example, I was playing Punch-Out in 1984, the same year that it came out. The machine was like new. Have you ever seen the picture on a new Sanyo 20-EZV? They are definitely "nice sharp screens", and the colors are not even remotely "off".

It sounds like your childhood may have been during the SFII era; in which case you were playing mostly on conversion machines. For example, if you are playing SFII on a ~10-year-old (at the time) Defender machine with its original monitor, it probably isn't going to look so great.

DJ_Izumi:

--- Quote from: MaximRecoil on April 18, 2010, 04:06:50 pm ---
--- Quote ---I'm glad that most of the arcade games I play are newer and nativelly ran at 525 lines.
--- End quote ---

Examples?
--- End quote ---

It seems to me by that in the last 10 years arcade resolution came up a lot.  A lot of games running console based or related hardware to PC hardware came to run at full 480i or better yet 480p.  A lot of Sega Naomi cabs ran 480p monitors too and plenty of later ones did.  Of course these games also RENDERED at higher resolution than 240p as well.

WhereEaglesDare:
Okay what if you are gonna play a lot Console/Emulator games with it?  NES, Genesis, SNES, Playstation...  What then, will it still appear bad?

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