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Button layout and interfacing

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saleem:
if you play games like asteroids where the game originaly used buttons for left and right if you can squeeze them into the panel,perferably near your 1player stick,say to the bottom left.i did and i tried it out today and man its soo much better.i just used the player 1 default buttons for the thrust/fire etc.its a 6 button layout,once you know where the buttons are your life will be easy then.

i kept plenty of space (or as much as i could) between the spintrak (spinner) and the buttons that way my arms wont feel cramped together so i can use the spinner comfortably rather than being tight and wandering what way to spin the top,i can just move my hand then up and down it rather than grabbing the spinner top and trying to twist it.
 :)

RobotNinjaTim:
I do like Asteroids, but I don't know if I need a dedicated layout for such a thing.  I would rather have just a versatile layout that can play many games.  So I can probably clean up and simplify that layout a lot.  Maybe I will try something where I have the spinner above the trackball with it's own small set of buttons to the left or right of the spinner.  If I got rid of the buttons for the trackball, I could probably just use the player 1 buttons to the left of it for needed funtions.  And I'm still not quite sure about the pinball function buttons, but I assume that they would just be interfaced into the player 1 keys.  I've been looking at a lot of pictures trying to figure out good layouts and what works for other people.  And seeing what comments they had about their own layouts, like things they would change.  I am still unsure how button for pause and exit work... does it require the use of the shift commands?  Or do you just reprogram the function of one of the keys for the I-PAC encoder?

Thanks again for all your help guys.

RobotNinjaTim:
Or, maybe up top I could have spinner, set of buttons, then a trigger joystick or something to allow for Tron play  ;D  The more I looks at things, the more I want to do and the more ideas I have, haha.

mwong168:
When I was designing my control panel I wanted the maintain symmetry and to my own preference since I am left handed for using joysticks and right handed when I use the spinner for Arkanoid.  But if I have someone play my cabinet that is the opposite I could always map buttons from P1 for my dedicated 4 way stick (one with the red balltop) or P4 for the spinner.  An added bonus to my layout is it is left and right hand friendly when it comes to the trackball since buttons are on both sides. 


RobotNinjaTim:
I think I am finally figuring out my layout.  mwong168, I like how your CP can cater to righties and lefties.  I don't think I'll do that just to make things a little more simple to figure out.  I think I will do a 2P setup with a U360 and seven buttons for each player, trackball in between the setups.  Above that will be a spinner and a trigger style joystick with an undetermined number of buttons in between them.  On the sides of the top will be the coin, player, pause, exit, etx buttons.  I've seen some pictures of CPs similar to this and I like the look and the functionality.  Hopefully I can make it happen.  I have a question from all of this though.  If I wanted buttons 1-3 of player 1 to function as left, right, and middle click for the trackball, does that require extra mapping or would that kind of be a default?

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