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POLL: "All-In-One" Joystick

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ubiquityman:

--- Quote from: Space Fractal on March 21, 2010, 07:01:42 am ---That I was mean is the design should been completely a joystick with absolute no sign of a spinner (elsewise it could look odd). Its should still feel like a real arcade joystick.
--- End quote ---

Imagine the spinner looking exactly the same as a sanwa or happ joystick from the base up.
Those current joysticks do spin, but they don't spin freely.
In order to make the joystick a spinner, the joystick would have to spin freely. 
It doesn't have to look any different though.

CheffoJeffo:
OK, maybe I am totally missing it ... how can you have the turning joystick serve as a spinner and a rotating stick ?

SF: Have you tried one of Happ's optical rotaries to get your spinner fix ?

Or am I just missing something ?

drventure:
Correct me if I'm wrong, but based on one of the posts, he mentions that "if you're already making a rotating stick, it's just a little electronics change to up the resolution to that of a spinner to get spinner functionality as well",

So it sounds like the stick would essentially just be a rotation stick with a little higher resolution?

Sounds cool to me. If I was after such a stick, I'd want it all. I still wish I had a way to play warlords with 4 real spinners, but putting for spinners on a cab just for, basically, that one game seems like a bit of overkill (and that's saying a lot considering my CP  :) ).

I just wonder what a spinning joystick handle would feel like. definitely different from an actually spinner, but different "bad" or different "acceptable if not perfect"? Probably just have to try it to see.

I'm guessing it'd be kind of like playing spinner games with a trackball, doable, but not quite right. hmm. actually it'd like be better than that.

But now i'm just rambling.....

CheffoJeffo:

--- Quote from: drventure on March 21, 2010, 02:12:15 pm ---Correct me if I'm wrong, but based on one of the posts, he mentions that "if you're already making a rotating stick, it's just a little electronics change to up the resolution to that of a spinner to get spinner functionality as well",

So it sounds like the stick would essentially just be a rotation stick with a little higher resolution?

--- End quote ---

Except that the whole "rotation with mechanical indents" pretty much kills any possibility of using the same mechanism as a spinner.

ubiquityman:

--- Quote from: CheffoJeffo on March 21, 2010, 01:17:40 pm ---OK, maybe I am totally missing it ... how can you have the turning joystick serve as a spinner and a rotating stick ?

--- End quote ---

Like several folks have already indicated, most joysticks today already spin.  There's just a lot of friction in that spin so the joystick doesn't spin freely.  Add a bearing to where the joystick meets the base can allow the joystick to spin a lot more freely.


--- Quote from: drventure on March 21, 2010, 02:12:15 pm ---I just wonder what a spinning joystick handle would feel like. definitely different from an actually spinner, but different "bad" or different "acceptable if not perfect"? Probably just have to try it to see.
--- End quote ---

That's the main issue I'm not sure of.  It's not difficult to make the entire stick spin freely, but the "feel" is going to be different.  
I think people don't realize it, but if the joystick spun almost frictionless, it would feel quite different.


--- Quote from: CheffoJeffo on March 21, 2010, 02:23:17 pm ---Except that the whole "rotation with mechanical indents" pretty much kills any possibility of using the same mechanism as a spinner.

--- End quote ---

Not in all cases.  My beef with the spinners that I've tried is that there are no indents.  They spin a bit too freely.  
For games like Super Sprint, the free spinning controls are OK.  
But for games like Tempest and Arkanoid, I think just a little bit of friction would make the controls more ergonomic, IMHO.
It's impossible to get one spinner to feel right for every game, and I can't argue with "it won't be the same as the original", but I think it's a modification that would make playability better.
And I'm not talking about a lot of friction like a scroll wheel.  Think of it more as "wheel of fortune" in terms of how quickly the wheel might slow down.  The spinner functionality would be easily modifiable from zero indent to heavy indent, depending on personal preference. 
For example for Ikari Warriors, the intent would need to be "heavy", like a mouse scroll wheel.

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