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start / back / exit / coin buttons! help!
severdhed:
if you don't want to have coin buttons on your panel, you could use shifted buttons to insert coins, but this is confusing for friends and family. Alot of people rig up switches behind the coin reject buttons on the coin door to act as coin buttons. this keeps the panel clutter down, and makes it feel more authentic since you have to reach down to the coin door in insert a coin
DeLuSioNal29:
I made a hybrid coin door/buttons for MAME. They are both wired to 5 (since most games are only 1 player on this particular cabinet) But for 2 players I can easily wire them to 5 and 6. (coin 1 and coin 2). It's the same concept and having a switch behind the coin return or a button on the panel. Just an idea...
D
Ginsu Victim:
--- Quote from: severdhed on March 12, 2010, 04:44:10 pm ---Alot of people rig up switches behind the coin reject buttons on the coin door to act as coin buttons. this keeps the panel clutter down, and makes it feel more authentic since you have to reach down to the coin door in insert a coin
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My player 2 reject has a switch behind it to give credits. I don't even bother with quarters anymore, but I still feel like I'm getting use out of my coin door.
RobbyMac:
With my rig I couldn't do a coin door, so i have coin buttons next to each players start button.
My trackball came with 3 mouse inputs. I first tried to use those for esc, pause, and enter (select game, pause game, exit game) but ran into issues using them with maximus. So Later I hooked those 3 buttons into my ipac to make it easier to set those buttons within maximus arcade.
Those 3 buttons imo are useful because it makes it extemely easy for my kids and friends to negotiate the fe menus without having to be a rocket scientist,
Then I have 'hidden' controls utilizing the shift key feature with the ipac on player one. With these I can bring up mame menu's and change individual games or settings etc.
Sectorseven:
--- Quote from: DeLuSioNal29 on March 12, 2010, 04:56:38 pm ---I made a hybrid coin door/buttons for MAME. They are both wired to 5 (since most games are only 1 player on this particular cabinet) But for 2 players I can easily wire them to 5 and 6. (coin 1 and coin 2). It's the same concept and having a switch behind the coin return or a button on the panel. Just an idea...
D
--- End quote ---
Is it possible to rig the old Donkey Kong style coin returns this way?
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