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Donkey Kong - NEW PR (246,100)!!!
massive88:
--- Quote from: CrazyKongFan on March 09, 2010, 07:27:47 pm ---While I think they did intend to include barrel control, I don't think they intended it to be used by the player. I imagine they did it they way they did so the barrels would shoot down a ladder as you ran toward it, to make it harder. Having the player use this to their advantage was probably an unintended consequence.
--- End quote ---
I dunno, before yesterday I never knew the formula, but to figure out that you can control the barrels to some extent is not that hard to decipher. I don't imagine the people play testing and creating the game thought it would never be done, surely people were barrel controlling early after release in the arcades. Before yesterday I already had it in my head that its not worth trying to do it on the first board, and that it rarely works on the second, but from there on its definitely noticeable and worth paying attention to.
I would suggest that since there is still a random element to it, that they knew it would be used by the player. If not, why not make it always happen in the most detrimental way at the higher levels?
Like Javeryh said, its that which gives depth to the game from a gameplay standpoint. If the barrels were totally random all the time, the game wouldnt have as much of a learning to it as it does now. Its like a fighting game, when you can get past the special moves, and really get into the hit boxes, counters, timing, linking etc. Its like a whole nother game. At first you think its just running and jumping, but as you progress, get better and more intimate with the game, you realize its about barrel control, screen positioning (rivet and pie levels) and timing (elevators). Running and jumping fades away to childs play. Playing DK with all those elements, barrel control included, provides another game for the hardcore player, the one that is willing to go beyond playing it 5 times and moving on to the next. It provides depth, complexity, and gameplay at a totally higher level than the game first makes noticeable.
Maybe thats by accident or unintended, but its done so well, hell its still a "popular" game today in the retro sense, it seems to have to be by design.
Epyx:
Question,
If you have an original DK board is that enough to play officially (or any other game board for that matter) in TG...or do you require the cab as well? I noticed in King of Kong, Weibe played DK in a DKjr cab (albeit just artwork difference)...could this also apply to scratch builds if you are using actual hardware?
massive88:
--- Quote from: Epyx on March 10, 2010, 12:40:16 pm ---Question,
If you have an original DK board is that enough to play officially (or any other game board for that matter) in TG...or do you require the cab as well? I noticed in King of Kong, Weibe played DK in a DKjr cab (albeit just artwork difference)...could this also apply to scratch builds if you are using actual hardware?
--- End quote ---
They came to inspect his board as I recall, so I imagine that's the important part.
Ginsu Victim:
--- Quote from: massive88 on March 10, 2010, 12:47:05 pm ---
--- Quote from: Epyx on March 10, 2010, 12:40:16 pm ---Question,
If you have an original DK board is that enough to play officially (or any other game board for that matter) in TG...or do you require the cab as well? I noticed in King of Kong, Weibe played DK in a DKjr cab (albeit just artwork difference)...could this also apply to scratch builds if you are using actual hardware?
--- End quote ---
They came to inspect his board as I recall, so I imagine that's the important part.
--- End quote ---
They inspected his board because he was using a Double Donkey Kong board, which isn't allowed.
Also, according to the rules:
• The joystick itself MUST be an original stock 4-way Donkey Kong arcade joystick, or a replacement 4-way joystick of exact size and shape as the original Donkey Kong arcade game joystick.
• Flip the control panel upside down to record the underside of it. You may operate the camera manually, allowing you to zoom in on details of the control panel. Show the single bundle of wires going to the control panel. While moving the joystick in a SLOW circular motion, record the underside of the joystick showing the restrictor plate in action as well as the 4-direction actuators.
Epyx:
Ah cool thanks Ginsu.
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