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Control Panel Proposal
DashRendar:
--- Quote from: justinjstark on February 03, 2010, 03:56:57 pm ---Whoops, no, I'm not left handed. I made this in inkscape upside down (in order to do measurements from the straight side) and I flipped it vertically instead of rotating 180 degrees. I've attached the rotated image.
--- End quote ---
Ah, that's better. :cheers:
If you want that many buttons, that layout seems to be a popular way to do it. It's not what I would choose for mine (having that many), but people need to do what works best for them. 8)
darcyp:
i would consider moving the buttons that you have above and below the trackball, as it is pretty easy to hit them in a game of golden tee. i would just move them up beside the start and coin buttons.
another thing that you could do is wire the mouse buttons up to 2 of player 1's buttons. this gets rid of two buttons on your panel and works fine in mame. the only problem with this is if you also want to emulate something like the snes, since some non-mame emulators dont allow a mouse button to function as a game button.
justinjstark:
--- Quote from: darcyp on February 03, 2010, 04:11:57 pm ---i would consider moving the buttons that you have above and below the trackball, as it is pretty easy to hit them in a game of golden tee. i would just move them up beside the start and coin buttons.
another thing that you could do is wire the mouse buttons up to 2 of player 1's buttons. this gets rid of two buttons on your panel and works fine in mame. the only problem with this is if you also want to emulate something like the snes, since some non-mame emulators dont allow a mouse button to function as a game button.
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Yes, I plan on running other emulators (especially SNES) so it will be easiest for me to have mouse buttons.
And thank you for proposing I move the buttons so they don't get in the way for golden tee, etc. I will surely do so.
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