smariner
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« on: January 02, 2009, 12:10:45 PM » |
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I would like to start a somewhat official list of PC Games that can be played on cabs. Here's the my list so far: Real/Simple Arcade Games:Complex Control Games That "Can" Be Played On Cabs:Compilations:Microsoft Arcade Microsoft Pinball arcade Microsoft Return of Arcade Microsoft Return of Arcade Anniversary Edition (same as Return of Arcade but with Ms Pacman) Microsoft Revenge of Arcade and last but definitely not least....Microsoft Pinball Arcade Anyone else care to add to this list? Perhaps this is a good thing to add to the Wiki?  Hope this helps, Chad D. Bryant -- www.reefscience.com
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« Last Edit: April 06, 2009, 09:32:23 AM by smariner »
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Dazz
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« Reply #1 on: January 02, 2009, 12:44:02 PM » |
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I have Bionic Commando Rearmed on my cab. Pretty fun to play with 2 players. I Wanna Be The Guy - Very hard game, but fun if you enjoy difficult platform type games.
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smariner
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« Reply #2 on: January 02, 2009, 02:33:11 PM » |
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Thanks, post updated...
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Todd H
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« Reply #3 on: January 02, 2009, 02:38:11 PM » |
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Virtua Tennis 3 PC from Sega plays just fine using a joystick/buttons. The only caveat is that in career mode you need to press F1 to check your mail. If you have an Ipac, you can just reprogram one of your buttons to be F1 when the game loads.
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smariner
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« Reply #4 on: January 02, 2009, 05:08:31 PM » |
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Added, thanks...
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Grasshopper
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« Reply #5 on: January 02, 2009, 05:14:07 PM » |
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Presumably Street Fighter 4 should be added to the list.
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"Patriotism is the last refuge of the scoundrel." - Samuel Johnson
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Sardu
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« Reply #6 on: January 02, 2009, 08:48:06 PM » |
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Duke Nukem: Manhattan Project
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protokatie
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« Reply #7 on: January 02, 2009, 10:27:22 PM » |
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May sound like an odd choice as it does have quite a few keyboard commands, but GTA Vice city would be a good choice. I looked at the config screen, and in addition to the joystick, it would require 23 keys. But, Zoom in and Zoom out (as well as turret lean up/down) could be given to the up/down on the second joystick, and the turret lean left/right (as well as next weapon previous weapon) could be joy2 left/right. (these things can be mapped to the same keys and not conflict, as they only work in the proper game mode for them). This would bring the total down to 15 buttons (if one included all commands, some of which are not needed). On a system with 2 joys, 6 buttons each, plus coin and player start buttons, you would have enough. (Might want to make a template overlay to help people learn what button did what tho  ).  EDIT: Forgot, might also want a trackball on the computer to make this work well.... 
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« Last Edit: January 02, 2009, 10:33:44 PM by protokatie »
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Space Fractal
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« Reply #8 on: January 03, 2009, 06:54:34 AM » |
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Grid Wars 2 with my patch installed:http://forum.arcadecontrols.com/index.php?topic=80123.0Best played with dual analog joystick, but can been use other controls as well (like trackball/joystick). ClickBeat:Just been sad it havent been updated yet and have even created 2 music files for it, but its still fun and the controls used is mouse/trackball or touchscreen. No keyboard is used, not even in the hiscore table, which is a problem with many near arcade combatible PC games. Just remember to write protect the configuration file. http://www.thephorse.net/beatclick/news/Crazy Taxi 3:Crazy Taxi 3 is also a fine game to arcade which use near same config system as Virtua Tennis (but havent search for the game again, hence no url)..... The game elsewice just use joystick and few buttons.
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« Last Edit: January 03, 2009, 07:16:21 AM by Space Fractal »
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« Reply #9 on: January 03, 2009, 11:05:56 AM » |
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Very good, just added all the above to the list. Keep them coming!
cb
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fronty
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« Reply #10 on: January 03, 2009, 12:52:34 PM » |
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« Last Edit: February 02, 2009, 02:57:35 PM by FrontyDev »
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« Reply #11 on: January 03, 2009, 03:10:25 PM » |
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Tiger Woods '08 is perfect for a cab. I play it on mine with an X-arcade Tankstik (trackball).  I also have Crazy Taxi (pc) and Star Wars Pod Racer (pc). These all work Great. I run them all using batch files on Maximus Arcade.
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« Last Edit: January 03, 2009, 03:12:35 PM by 9innail »
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« Reply #12 on: January 03, 2009, 04:44:52 PM » |
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Ah yes, those missed my original list...
Thanks and keep them coming!
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« Reply #13 on: January 03, 2009, 04:52:55 PM » |
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Hmmm does Tiger Woods have true trackball support, akin to arcade trackball gameplay, or is it just the existing mouse support used in trackball form? Great list btw, thanks! 
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9innail
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« Reply #14 on: January 03, 2009, 05:59:19 PM » |
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Hmmm does Tiger Woods have true trackball support, akin to arcade trackball gameplay, or is it just the existing mouse support used in trackball form? Great list btw, thanks!  I think its just mouse support but it works out to be the same as far as I am concerned. 
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Space Fractal
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« Reply #15 on: January 03, 2009, 06:46:36 PM » |
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GTA Vice City:Is NOT a arcade friendly game at all, since it designed with use with a xbox/ps3 controller in mind and not with arcade cab in mind. How can you really use a 2 analog controllers AND buttons simulations at once? You can't really do that with a normal arcade controls most use. If you ask me, it should been removed, since it require to much controllers for a real use. I Want to Be The Guy:I found a minor bug in the "demo" version I tried, where the reconfigurered remap did not save. I guess it might guess I opened it directly from the zip file. Otherwise it could elsewice fit perfectly in a arcadecab, so just keep it anyway. Grid Wars 2:This game is very controller friendly and you can really play it with just a trackball or a one 8way joystick as well with 2 buttons (which is minimum required to play that game), but it most fun with the named controller scheme's. I just add that patch since some people requested it and it was wrote in that language I normally use. And no, I have NOT created that game, but just added a few addiation controllers and get it more cab freindly, since the source code was included. Also:Many games is almost arcade friendly, if it was not a problem with the hiscore, where you require a full keyboard to insert the name... grrr. And yes I think I add a wiki pages about this one. You can really do the same, since you just can use your username and password. Elsewice even there is other threads about it, it a good one to start since it is long ago and is property hard to find these... so welcome on board, since I see you are relative new user  .
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« Last Edit: January 03, 2009, 06:53:58 PM by Space Fractal »
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protokatie
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« Reply #16 on: January 03, 2009, 08:33:05 PM » |
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GTA Vice City: Is NOT a arcade friendly game at all, since it designed with use with a xbox/ps3 controller in mind and not with arcade cab in mind. How can you really use a 2 analog controllers AND buttons simulations at once? You can't really do that with a normal arcade controls most use. I intended for digital joysticks that can work the turret angle as well as have secondary function (such as zoom) when on foot. When I play on my computer I almost only use the mouse with 2 buttons (trackball on cab) and the arrow keys (left digital joystick on cab). Very few of the other buttons get used a lot. Depending on one's control panel, and how they layed the buttons out, it could either be horribly cab unfriendly to working well on a cab. (For it to work on my cp, I would need to add a trackball for direction that the charactor is looking, as it would be horrid with 2 joysticks). BTW never played the console versions, so I cannot comment on those controls...
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fronty
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« Reply #17 on: January 03, 2009, 09:45:51 PM » |
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« Last Edit: February 02, 2009, 02:57:24 PM by FrontyDev »
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Space Fractal
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« Reply #18 on: January 04, 2009, 07:04:44 AM » |
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GTA Vice City: Is NOT a arcade friendly game at all, since it designed with use with a xbox/ps3 controller in mind and not with arcade cab in mind. How can you really use a 2 analog controllers AND buttons simulations at once? You can't really do that with a normal arcade controls most use. I intended for digital joysticks that can work the turret angle as well as have secondary function (such as zoom) when on foot. When I play on my computer I almost only use the mouse with 2 buttons (trackball on cab) and the arrow keys (left digital joystick on cab). Very few of the other buttons get used a lot. Depending on one's control panel, and how they layed the buttons out, it could either be horribly cab unfriendly to working well on a cab. (For it to work on my cp, I would need to add a trackball for direction that the charactor is looking, as it would be horrid with 2 joysticks). BTW never played the console versions, so I cannot comment on those controls... They used all buttons on the Xbox 360/PS2 controller (these versions I have played), and is clearly for me designed for that.... But still it have no fell of arcade game at all. The list should split into two list, these with real arcade/simple arcade game, and these which might require more controllers, lige GTA games. Howover GTA1 and GTA2 can been a real gem on a arcade cab, which might play a much better than these 3d versions!
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Space Fractal
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« Reply #19 on: January 05, 2009, 01:14:06 AM » |
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since this became a stricky thread, why not add some links to other threads about pc games in cab, like this: http://forum.arcadecontrols.com/index.php?topic=88098.0I also think commerciel, shareware, freeware should been wrote as well. GTA1 is released as a freeware game example and is a great cab game, much better than vice city for a cab (require only a joystick and few buttons).
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smariner
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« Reply #20 on: January 05, 2009, 10:27:41 AM » |
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Alright, updated list... Also split list into two lists for simple/real arcade game controls and COMPLEX arcade controls... Any other suggestions/additions???
Hope this helps, Chad D. Bryant
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protokatie
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« Reply #21 on: January 05, 2009, 12:20:59 PM » |
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@ SF: Yeah, I agree, GTA1 would be a better arcade feeling game, but I was trying to go for the "what is possible" bent (and since even vice city you rarely use many buttons, I figured it would be a good benchmark for that extreme).
@ChadDB NM, you already did what I was suggesting, hadnt read the list update. Might want to add that a trackball would be needed for vice city.
EDIT: Edited the @ChadDB part...
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« Last Edit: January 05, 2009, 12:23:01 PM by protokatie »
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Hoopz
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« Reply #22 on: January 05, 2009, 01:02:58 PM » |
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A thread somewhat like this has been stickied in EE for a while. I'm not knocking this list. Rather, I'm going to suggest cherry picking the items listed in that thread to see what can be added. The two threads overlap in some ways and the other thread covers some things that don't necessarily belong here. I'm just throwing it out for conversations sake and so that someone can go through it and add items as needed. http://forum.arcadecontrols.com/index.php?topic=17208.0As this isn't my list nor is the one in EE, I'm not going to be able to help go through the old one and see what fits here. That's a lot of pages! 
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Rule 11!
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Space Fractal
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« Reply #23 on: January 05, 2009, 04:19:06 PM » |
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Closemul is a utility, not a game and should not been listed in this thread between games, but is in the wiki (which can been quit cool for some of these games, if they can't quit directly). The utility is used to quit any emulator, regardless the original could do that or not (etc force emulator to quit).
I assume Street Fighter 4 would use joystick/buttons (6 of them) like other Street Figthers games?
I asume class should been included freeware, indy (aorund shareware prices) or commerial? or just sorted by freeware first?
And of course Future Pinball and Visual Pinball is really just a PC game, but many threat these as a emulator/system by a frontend, because they support commandline to launch a table and start the pinball simulator directly without the editor, which is the only way to get it cab freindly. But most frontends can do that job, but some frontends just might require a wrapper to launch these tables.
For a year ago there was a big thread about this, I guess some of these still can been added here? I see if I can find it.
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« Last Edit: January 05, 2009, 05:56:34 PM by Space Fractal »
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pmc
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« Reply #24 on: January 06, 2009, 12:01:42 AM » |
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I like the idea of moving the relatively static content to the wiki. I'll help populate the data. Personally, I'm most interested in freeware and indy development. There's so much great and creative arcade stuff out there, I don't spend alot of time looking at commercial efforts. The retro stuff is easier to program now, developers are sensitive to the style, and they don't feel compelled to add bling to compete with other commercial offerings. And we can freely download, enjoy, and share the free stuff.  -pmc
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Space Fractal
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« Reply #25 on: January 06, 2009, 06:28:51 PM » |
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I like the idea of moving the relatively static content to the wiki. I'll help populate the data. Personally, I'm most interested in freeware and indy development. There's so much great and creative arcade stuff out there, I don't spend alot of time looking at commercial efforts. The retro stuff is easier to program now, developers are sensitive to the style, and they don't feel compelled to add bling to compete with other commercial offerings. And we can freely download, enjoy, and share the free stuff.  -pmc I Agree. Many Indy games is really arcade cab friendly, smaller, and typical more arcade fell than these commercial games. I also like Sega games, because many of these is typical direct port of arcade games which is good point here. I also think Lego Starwars I and II, Lego Batman and Lego Indiana Jones should been added, even I really not have played them yet, but many have installed these to arcade cabs. There might been some config problem with some games, but might been fixable. yes these are commerciel again, but many like them and I have even remember a user have designed are cab for these games alone, if I also remember correct? Howover I did not play much of these, but my fault.
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« Reply #27 on: January 07, 2009, 05:05:50 PM » |
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Torus Trooper is a fast-paced scrolling shooter reminiscent to Tempest. It's keyboard only (hardcoded). It will most likely require you to use an utility like Xpadder or Joy2Key to adapt it to your setup but it's still worth the trouble. You shouldn't need to dork with a utility. The default keys are all MAME defaults. It works fine on my cabinet with no modification whatsover. Here's the keys: -- Movement Arrow / Num / [WASD] / Joystick
Hold an up key to increase speed.
-- Shot [Z][L-Ctrl][.] / Trigger 1, 4, 5, 8
Hold a shot key to open automatic fire.
-- Charge shot [X][L-Alt][L-Shift][/] / Trigger 2, 3, 6, 7
-pmc
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pmc
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« Reply #28 on: January 07, 2009, 05:14:20 PM » |
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I like the idea of moving the relatively static content to the wiki. I'll help populate the data. Personally, I'm most interested in freeware and indy development. There's so much great and creative arcade stuff out there, I don't spend alot of time looking at commercial efforts. The retro stuff is easier to program now, developers are sensitive to the style, and they don't feel compelled to add bling to compete with other commercial offerings. And we can freely download, enjoy, and share the free stuff.  -pmc I Agree. Many Indy games is really arcade cab friendly, smaller, and typical more arcade fell than these commercial games. I also like Sega games, because many of these is typical direct port of arcade games which is good point here. I just checked the wiki and there's already a page for cabinet friendly indy titles: http://wiki.arcadecontrols.com/wiki/Indie_GamesI'll make sure to enter the cabinet friendly games that I've been posting in this forum to the wiki. -pmc
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TheManuel
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Did panel but now I want the whole thing...
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« Reply #29 on: January 13, 2009, 03:21:37 PM » |
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A lot of progress along the lines of what you are doing in this thread was made on this other one but it never got stickied. You might want to go through it and lift some games from there. Nice thread.
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smariner
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« Reply #30 on: January 13, 2009, 03:35:54 PM » |
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Thanks, I believe this is a good start... Will do on the other thread as well...
cb
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« Reply #31 on: January 14, 2009, 04:01:52 PM » |
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Check this thread out! Lots of game links there too! http://forum.arcadecontrols.com/index.php?topic=7479.0+1 for Trackmania and Stepmania (if you have ddr pads hooked up) These 2 must be added
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« Last Edit: January 14, 2009, 04:05:41 PM by gatordad »
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« Reply #33 on: January 16, 2009, 01:17:23 PM » |
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I think the reason this thread is far superior to all the others is that the original poster updated the list (including URLs!) in the first post so you don't have to wade through 15 pages of posts in 8 different threads to see the 'list'. I hope it remains stickied.
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« Reply #34 on: January 16, 2009, 02:17:19 PM » |
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Thanks added double dragon forever... Keep them coming!
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smariner
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« Reply #36 on: January 18, 2009, 01:36:43 PM » |
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Ah, yes... Then there's peggle... ADDED! Keep them coming!
cb
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TheManuel
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Did panel but now I want the whole thing...
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« Reply #37 on: January 18, 2009, 07:45:13 PM » |
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Some suggestions from the older thread: Hurrican, an original based on the Turrican series. Marble Insanity, remake and expansion of Marble Madness Marble Arena, original marble game with cool graphics These are still in development but are worth keeping an eye on (look at the videos): Another Metroid 2 RemakeMetroid SR-388 (website features down for the moment but project in development and of very high quality; look for the videos in youtube)
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« Reply #38 on: January 18, 2009, 08:33:12 PM » |
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This is a great shooter. Ether Vapor.
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« Last Edit: January 21, 2009, 06:12:15 PM by ideft »
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« Reply #39 on: January 21, 2009, 04:47:16 PM » |
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Just a few of the PC games I've got on my cab that I don't see on the list, (but aren't necessarily freeware). I'd also assume that if you're adding PC games to your cab that you have a sufficient number of buttons, and that you know how to re-assign your button assignments from your keyboard encoder (Ipac for example). Also, sorry if some of these don't have the official links included with them. Airstrike 2http://www.reflexive.com/AirStrike2.htmlControls - Joystick/Buttons (maybe a mouse/trackball for main menu) Airstrike II : Gulf Thunderhttp://www.reflexive.com/AirStrikeIIGulfThunder.htmlControls - Joystick/Buttons (maybe a mouse/trackball for main menu) Alien Abduction (Defender Clone) http://www.reflexive.com/AlienAbduction.htmlControls - Joystick/Buttons Another Worldhttp://www.gamespot.com/pc/adventure/anotherworld/index.htmlControls - Joystick/Buttons Arklighthttp://www.reflexive.com/ArkLight.htmlControls - Mouse/Trackball, Buttons Ballancehttp://www.ballance.org/game.htmControls - Joystick/Buttons Clash N' Slashhttp://www.reflexive.com/ClashNSlash.htmlControls - Mouse/Trackball, Buttons Crayon Physics Deluxehttp://www.crayonphysics.com/Controls - Mouse/Trackball, Buttons Dream Pinball 3Dhttp://www.dream-pinball.com/en/index.htmlControls - Joystick/Buttons Flatouthttp://www.bugbear.fi/flatout/index.phpControls - Joystick/Buttons Flatout 2http://www.bugbear.fi/flatout2/Controls - Joystick/Buttons Gunroarhttp://www.asahi-net.or.jp/~cs8k-cyu/windows/gr_e.htmlControls - Joystick/Button Harley-Davidson's Race to the Rallyhttp://www.amazon.com/Harley-Davidson-Race-Rally-Playstation-2/dp/B000GVYYK0Controls - Joystick/Buttons Heavy Weaponhttp://www.reflexive.com/HeavyWeapon.htmlControls - Mouse/Trackball, Buttons Hitogata Happahttp://www.invertedcastle.com/archives/2006/04/26/welcome-to-phantastique-summer-tea-party/Controls - Joystick/Mouse NFL Blitz 2000http://www.gamespot.com/pc/sports/nflblitz2000/index.htmlControls - Joystick/Buttons Outrun 2006 - Coast to Coasthttp://www.gamespot.com/pc/driving/outrun2006coast2coast/index.htmlControls - Joystick/Buttons Pac-Man World Rallyhttp://www.gamespot.com/pc/driving/pacmanworldrally/index.htmlControls - Joystick/Buttons Titanionhttp://www.asahi-net.or.jp/~cs8k-cyu/windows/ttn_e.htmlControls - Joystick/Buttons Tumiki Fightershttp://www.asahi-net.or.jp/~cs8k-cyu/windows/tf_e.htmlControls - Joystick/Buttons 
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« Last Edit: January 21, 2009, 04:54:04 PM by Hizzout »
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