GGKoul
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« Reply #40 on: September 30, 2004, 02:06:59 PM » |
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GGKoul
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« Reply #41 on: October 13, 2004, 09:56:51 AM » |
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GGKoul
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« Reply #42 on: October 14, 2004, 01:23:17 PM » |
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GGKoul
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« Reply #43 on: October 28, 2004, 07:34:48 AM » |
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GGKoul
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« Reply #44 on: November 05, 2004, 12:36:00 AM » |
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GGKoul
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« Reply #45 on: November 05, 2004, 12:44:34 AM » |
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GGKoul
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« Reply #46 on: November 12, 2004, 12:55:18 AM » |
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GGKoul
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« Reply #47 on: November 12, 2004, 05:42:19 PM » |
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« Last Edit: November 23, 2004, 10:45:03 AM by GGKoul »
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GGKoul
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« Reply #48 on: November 13, 2004, 11:11:35 PM » |
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GGKoul
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« Reply #49 on: November 22, 2004, 03:23:26 PM » |
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Dual 4-way games include
Puckman Pokemon and several other 2 player Pac-Man type games. Wizard of Wor Bloxeed and MANY, MANY other puzzle games. Karate Champ Assault
Dual Trackballs - Marble Madness, CABAL, Rampart, Atari Basketball, Football, Baseball, and Soccer. Ataxx. Dunk shot if it ever gets emulated. Tehkan World Cup
Dual Spinners - Blasteroids, dual 360-degree driving games. Arkanoid Returns, Off the Wall (BOTH games with this title are dual spinner). Eliminator, Warlords, there are more.
Single Spinner - Tron, Super Breakout, Avalanche, Tempest, Arkanoid, Every Sega vector game. Homo, Goindol, and a whole bunch of other Arkanoid clones. Wheel of Fortune, Pachinko Sexy Reaction, Two Tigers, Omega Race, Gee Bee, Bomb Bee, Circus, Cutie Q, Aztarac, and many more.
Tron needs a trigger-stick that you don't mention.
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GGKoul
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« Reply #50 on: November 24, 2004, 11:51:18 PM » |
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GGKoul
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« Reply #51 on: December 02, 2004, 03:13:31 PM » |
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GGKoul
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« Reply #52 on: December 10, 2004, 12:53:43 AM » |
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GGKoul
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« Reply #53 on: December 13, 2004, 05:00:14 PM » |
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GGKoul
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« Reply #54 on: December 16, 2004, 02:58:30 PM » |
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GGKoul
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« Reply #55 on: December 27, 2004, 01:14:41 AM » |
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GGKoul
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« Reply #56 on: January 04, 2005, 12:19:37 PM » |
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GGKoul
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« Reply #57 on: January 05, 2005, 08:13:01 PM » |
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GGKoul
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« Reply #58 on: January 10, 2005, 02:03:32 PM » |
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GGKoul
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« Reply #59 on: January 21, 2005, 10:21:12 AM » |
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GGKoul
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« Reply #60 on: January 25, 2005, 10:28:40 PM » |
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GGKoul
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« Reply #61 on: February 02, 2005, 02:54:43 PM » |
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GGKoul
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« Reply #62 on: February 13, 2005, 06:14:48 PM » |
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Otraotaku
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"Need YOUR Manga!" トラビス
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« Reply #63 on: February 16, 2005, 11:31:31 AM » |
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owww.... My head! your Thread gave me a seizure! >,< " I Sue!"
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Email Original Japanese Manga Scans! ^.<  [IMG]http://img.photobucket.com/albums/v319/otraotaku/HatakeKakashi.gif[/i
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GGKoul
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« Reply #64 on: February 16, 2005, 06:02:47 PM » |
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owww.... My head! your Thread gave me a seizure!
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JODY
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« Reply #65 on: February 20, 2005, 07:09:09 PM » |
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GGKoul
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« Reply #66 on: February 26, 2005, 04:02:59 PM » |
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Happ makes a mechanical rotary joy, they can be had used for less than the LS-30. Wico used to make some, too, they pop up on ebay once in a while. There are also optical rotary sticks out there, and the diy rotarys that Shape D. linked to are optical as well. Optical rotarys can be used to play mechanical rotary games, although some (including myself) don't think they feel right. Mechanical rotarys will not play optical rotary games, or at least will not play them well.
Here's a list of rotary games I put together out of a long older thread.:
kari Warriors Victory Road Heavy Barrel Gondomania Bermuda Triangle Time Soldiers Guerilla War SAR - Search And Rescue Downtown Legendary Wings Victory Road Midnight Resistance Ikari III - The Rescue Exterminator TNK III Touchdown Fever Caliber 50 (used optical rotary sticks, wouldn't play well if at all with mechanicals)
I make no claim as to the accuracy or completeness of this list, like I say, I just put it together from an earlier thread. corrections/additions welcomed!
Optical rotary sticks like the ones used on Cal .50, and the Build-Your-Own project sticks found on this board connect through an Opti-Pac, mouse hack, or other such stuff, same as a spinner.
Mechanical rotary sticks can connect through the Druin's interface , or can be connected directly through your keyboard encoder if you use MAME Analog+. Direct connection uses up 12 extra inputs on your encoder per stick, but provides the most accurate game play. Direct connection is only working for some games (so far).
re: Xybots
Xybots sometimes gets listed as a rotary game, but it used a unique Twist-To-Turn stick. The stick did not rotate, but could be twisted a little ways- then it would spring back to center when you stopped twisting. Twist right and let go once, and your charachter turned 90 degrees to the right. Repeat, and you've turned 180 degrees.. and so on. You could get Xybots working fine with a mechanical rotary and a Druins, or using "Rotate Right" and "Rotate Left" buttons, or even an original Xybots stick- but I don't think it would work very well with an optical rotary.
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GGKoul
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« Reply #67 on: March 14, 2005, 01:06:03 AM » |
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GGKoul
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« Reply #68 on: March 17, 2005, 10:57:40 AM » |
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GGKoul
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« Reply #69 on: March 20, 2005, 06:54:15 PM » |
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GGKoul
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« Reply #70 on: March 28, 2005, 10:01:34 AM » |
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GGKoul
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« Reply #71 on: April 25, 2005, 11:19:40 AM » |
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GGKoul
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« Reply #72 on: April 27, 2005, 07:12:48 PM » |
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GGKoul
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« Reply #73 on: May 09, 2005, 09:20:45 AM » |
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I guess this is unstickied now..
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missioncontrol
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« Reply #74 on: May 09, 2005, 12:30:09 PM » |
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I guess this is unstickied now..
I allways thought this was a good sticky...........
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GGKoul
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« Reply #75 on: May 24, 2005, 01:44:15 PM » |
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SirPeale
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« Reply #76 on: May 24, 2005, 07:27:22 PM » |
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I guess this is unstickied now..
I did it like a month ago. Looks like someone else wanted it stickied again. Was trying to clean the 'sticky clutter' we seem to get.
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GGKoul
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« Reply #77 on: June 07, 2005, 11:32:32 PM » |
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GGKoul
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« Reply #78 on: June 08, 2005, 12:43:24 AM » |
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GGKoul
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« Reply #79 on: June 13, 2005, 11:14:06 PM » |
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