The NEW Build Your Own Arcade Controls

Main => Project Announcements => Topic started by: ChanceKJ on November 29, 2014, 07:00:39 pm

Title: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: ChanceKJ on November 29, 2014, 07:00:39 pm
(https://farm8.staticflickr.com/7470/15786268480_0626b37cb4_b.jpg)


Complete Flickr Gallery (Over 360 photos!)
Donkey Kong Ultimate (https://www.flickr.com/photos/chancekj/sets/72157636572579013/)

(https://farm6.staticflickr.com/5636/23276296033_4196be002f_c.jpg)

(https://farm6.staticflickr.com/5792/23820588631_7b46fb2673_c.jpg)

(https://farm6.staticflickr.com/5704/23607370660_0d7ab4422b_c.jpg)

(https://farm1.staticflickr.com/750/23820591841_21b35657bb_c.jpg)

(https://farm6.staticflickr.com/5679/23820587661_cfcb017141_c.jpg)

(https://farm1.staticflickr.com/729/23535193219_0f99f1c0ab_c.jpg)

(https://farm1.staticflickr.com/730/23820590051_f9169f44b4_c.jpg)

(https://farm6.staticflickr.com/5806/23535192219_0b02d46237_c.jpg)

(https://farm6.staticflickr.com/5755/23903071935_cbe4b62b63_c.jpg)

(https://farm1.staticflickr.com/673/23876964346_401a87e474_c.jpg)

(https://farm6.staticflickr.com/5695/23876964096_efdacf782e_c.jpg)

(https://farm1.staticflickr.com/583/23794767112_bb5ce1138c_c.jpg)

(https://c1.staticflickr.com/1/484/18311204064_664c12914a_c.jpg)

(https://c1.staticflickr.com/1/415/19308978386_9933b6a1e5_c.jpg)

(https://farm1.staticflickr.com/530/19145449213_232699f0b1_c.jpg)




Begin Original Post:
----------------------------------------------------------------------


I always wanted a classic Nintendo cab, But i want to put a bit of my own touch on it. Also, if i build a multi-Kong it should sway me from wanting to collect a "Nintendo Row" with the limited space i currently have. Think of it like a modernized version of the Nintendo cab, done as a Multi-Kong. Custom black/purple JAMMA wiring, original Nintendo t-moulding, evolved character art, an original Sanyo monitor, original controls, and Purple paint. I have a couple surprises planned along the way as well. As always i'll be posting extra stuff and videos to Instagram/Twitter with the hashtag #ChancesArcade3  So feel free to follow along!

Design Goals:
-ArcadeSD
-CRT display - Original Sanyo 20EZ
-Classic Nintendo coin door/Mechs
-Original DK Controls
-Themed keychain
-Referb an actual Nintendo cab
-New Real serial number plate
-Custom handmade wiring and JAMMA harnesses
-Matching stool (the logo glows in the dark!)
-Purple

Control Panel:
-Metal DK3 with custom CPO, and original DK Nintendo Controls.
-Second Metal Nintendo Vs CP with a 2 player setup to swap out for other ArcadeSD games.

Game list:
-Donkey Kong
-Donkey Kong Jr.
-Donkey Kong 3
-D2K
-Donkey Kong Foundry
-Donkey Kong: Pauline Ed.

Design steps:
1. Planning, sourcing, materials (DONE)
2. Finalize cabinet art design (DONE)
3. Mass purchase of materials (DONE)
4. Built/Restore the Cab (DONE)
5. Paint the Cab (DONE!)
6. Component/controls installation and CP build. (DONE!)
8. Beer & Video games.

Current Roadblocks: 2015.12.21
None!

Teaser Video:
http://youtu.be/dkqVni12Fuo (http://youtu.be/dkqVni12Fuo)
Title: Re: Project Code Name: Regal
Post by: yotsuya on November 29, 2014, 07:10:44 pm
What a d-bag the owner of this video is. He won't even let people like you share it on other sites.  >:D
Title: Re: Project Code Name: Regal
Post by: yotsuya on November 29, 2014, 07:13:57 pm
Ok, so I watched it on YouTube.

Donkey Kong and a Jamma Harness?

Really? That's it?
Title: Re: Project Code Name: Regal
Post by: johnrt on November 29, 2014, 07:16:25 pm
The video was a screenshot of Donkey Kong and a JAMMA harness, and nothing else.
Title: Re: Project Code Name: Regal
Post by: ChanceKJ on November 29, 2014, 07:39:51 pm
 :laugh:  Yep.  it's a lame attempt at a teaser trailer made to the time constraints of Instagram.   I was bored, sue me.

More to come. Working on the art now. if you want quick answers or a one post build then this is not the thread you're looking for.
Title: Re: Project Code Name: Regal
Post by: ChanceKJ on November 29, 2014, 07:42:47 pm
What a d-bag the owner of this video is. He won't even let people like you share it on other sites.  >:D

I just realized i had the "Embedding" option turned off. should work now.
Title: Re: Project Code Name: Regal
Post by: ZexisStryfe on November 29, 2014, 07:54:08 pm
Wow... you just can't stop, can you?  :applaud:
Title: Re: Project Code Name: Regal
Post by: Louis Tully on November 29, 2014, 08:03:18 pm
.
Title: Re: Project Code Name: Regal
Post by: jdbailey1206 on November 29, 2014, 08:19:14 pm
Needs more JJ Abrams.
Title: Re: Project Code Name: Regal
Post by: ChanceKJ on November 29, 2014, 08:31:55 pm
light flares and film filters?

Yeah,  sure... maybe later after i get back from the Saddle Dome.  ;D
Title: Re: Project Code Name: Regal
Post by: PL1 on November 29, 2014, 09:03:44 pm
Wow... you just can't stop, can you?  :applaud:
Most of us are compelled by the sickness.
Cue the obligatory video . . .

Disturbed - Down With The Sickness [Music Video] (http://www.youtube.com/watch?v=09LTT0xwdfw#)


Scott
Title: Re: Project Code Name: Regal
Post by: jaharr01 on December 01, 2014, 06:36:23 am
Hey Chance when you and your old lady get into it does she tell you that you like those arcades more than her?
Title: Re: Project Code Name: Regal
Post by: jdbailey1206 on December 01, 2014, 09:21:29 am
The code name for this build should be 'The Dong Awakens'.   >:D
Title: Re: Project Code Name: Regal
Post by: Louis Tully on December 01, 2014, 09:23:11 am
.
Title: Re: Project Code Name: Regal
Post by: yotsuya on December 01, 2014, 09:28:06 am
The code name for this build should be 'The Dong Awakens'.   >:D

That'd make sense if this were Pinball Jimmy's build...
Title: Re: Project Code Name: Regal
Post by: ChanceKJ on December 01, 2014, 09:50:27 am
Well that escalated quickly
Title: Re: Project Code Name: Regal
Post by: jdbailey1206 on December 01, 2014, 09:56:43 am
Well that escalated quickly

They often do.  Sometimes you have to think about baseball or old people naked.
Title: Re: Project Code Name: Regal
Post by: johnrt on December 01, 2014, 11:02:19 am
The code name for this build should be 'The Dong Awakens'.   >:D
Or maybe "Jamma - lama - dong - ki - kong"  :lol
Title: Re: Project Code Name: Regal
Post by: jdbailey1206 on December 02, 2014, 07:41:58 am
As much as I enjoy filling my inbox with messages Ima start responding here.   ;D  Steve Thomas is right.  DK monitors were 19".  The reason I thought they were a 20" inch is because they were a 19" Sayno EZ-20.  And that is what I remembered the EZ-20.  I'm not sure what direction you are going in but by your trailer I assume you are going with an original cab and not a Donkey Kong run by a computer.  I don't know how rare they are but I would keep looking around to see if you can find a 19" monitor.  It took me a while to find my Nintendo coin door but I was glad I didn't put anything else in its place.  Haste makes waste.   :blah:

Good luck. I'll be watching this build. 
Title: Re: Project Code Name: Regal
Post by: ChanceKJ on December 03, 2014, 05:15:24 pm
Coin door found and ordered.

Also picked up a 19" WD-D7700 CRT. It's gonna need some love. But should fit the bill.
Title: Re: Project Code Name: Regal
Post by: jaharr01 on December 03, 2014, 07:47:38 pm
Ru gonna put a jamma card in it?
Title: Re: Project Code Name: Regal
Post by: ChanceKJ on December 03, 2014, 07:56:24 pm
Hehe... You'll see.
Title: Re: Project Code Name: Regal
Post by: AzureKnight on December 03, 2014, 11:19:36 pm

Swappable boards?
Title: Re: Project Code Name: Regal
Post by: ChanceKJ on December 07, 2014, 02:20:12 pm
Giving Mario and Pauline the Jumpman and Lady treatment...

(https://farm9.staticflickr.com/8660/15781992840_79c4802009_b.jpg)
Title: Re: Project Code Name: Regal
Post by: jdbailey1206 on December 07, 2014, 05:11:57 pm
Is the above the direction you are going with your artwork?
Title: Re: Project Code Name: Regal
Post by: ChanceKJ on December 07, 2014, 05:46:05 pm
I'm probably just throwing up random crap to throw you off. For all you know it's going to be a SpyHunter cab.  :o
Title: Re: Project Code Name: Regal
Post by: Le Chuck on December 07, 2014, 06:37:58 pm
Whatever it is ensure that DK loses the tie.  The tie ruins it. 
Title: Re: Project Code Name: Regal
Post by: ChanceKJ on December 07, 2014, 06:39:28 pm
 :D you have NO idea how difficult that is...

Trust me, i completely understand, I'm just not THAT good. :banghead:
Title: Re: DONKEY KONG: ULTIMATE (Project Code Name: Regal)
Post by: ChanceKJ on December 07, 2014, 06:54:09 pm
Preproduction artwork.  I wanted to wait to release the theme until i figured it could be done the way i want it. This is just an early look at the work i'm doing.

(https://farm8.staticflickr.com/7464/15785440837_dcb038c789_b.jpg)
Title: Re: DONKEY KONG: ULTIMATE (Project Code Name: Regal)
Post by: Generic Eric on December 07, 2014, 07:12:30 pm
This looks real neat.  Are you doing a 16bit sprite swap?  Somewhere online there is a few levels of DK with SNES artwork.
Title: Re: DONKEY KONG: ULTIMATE (Project Code Name: Regal)
Post by: Generic Eric on December 07, 2014, 07:16:30 pm
This looks real neat.   Somewhere online there is a few levels of DK with SNES artwork.
Title: Re: DONKEY KONG: ULTIMATE (Project Code Name: Regal)
Post by: ChanceKJ on December 07, 2014, 07:17:02 pm
I hadn't planned on it. Its an interesting thought tho..


(http://www.gamesetwatch.com/100603-dkr-1.jpg) (http://static.nethry.cz/images/games/full/donkey-kong-remake-2010.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 08, 2014, 01:32:20 am
Getting somewhere with the side art...

(https://farm8.staticflickr.com/7516/15947761176_f9f142a745_b.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: SpaceHedgehog on December 08, 2014, 04:25:28 am
The artwork is looking very good although not sure about the 'help!'. Also. What does it look like with a thin black line around the white perimeter of the design?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 08, 2014, 04:29:47 am
I tossed around the idea of adding "HELP!" to it or not. that whole section without it is pretty empty. I'm still tinkering with it.  Thanks tho, i'm still on the fence.  :(

I have no need to add a black border, as the purple represents the cab colour.   I also have game logos for all the games that will go just below this side art on each side. I'd have to add a black stroke to those as well and some of them have one on the other side of the white exterior stroke, so it ends up looking funny and repetitive.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: SpaceHedgehog on December 08, 2014, 04:33:32 am
Just checked out a bunch of artwork for DK. None of them have a black outline so yours is more authentic anyway.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 08, 2014, 04:35:09 am
I just realized i'm going to have to put one in anyways. a .001 cutline for the printer.  haha, thanks for reminding me! :D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on December 08, 2014, 07:35:23 am
Definitely lose the 'help' and the fire.  It seems distracting and thrown on last minute.  Love the barrels I would try and expand on that.  Plus purple?  Really?  It would look so much nicer next to Flynns Arcade with it  being colored DK blue.   ;D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 08, 2014, 09:38:01 am
I dunno, that DK to me with the tie screams "CONSOLE".

Lose the tie and the "Help" and I think you might be getting somewhere.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Le Chuck on December 08, 2014, 10:01:19 am
I dunno, that DK to me with the tie screams "CONSOLE".

Lose the tie and the "Help" and I think you might be getting somewhere.
And sharpen the teeth. 

If you can wait a few weeks I can help you out with the art, unless somebody jumps in first to help ol'knuckles drop the neck anchor. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 08, 2014, 10:17:21 am
I just Googled "Donkey Kong", and 95% of the images had him with a tie on. Damn DK Country!

You should go with this version, Chancie...

(http://download.gamezone.com/uploads/image/data/1157772/funky_kong.JPG)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 08, 2014, 10:26:33 am
(http://www.zzzaccaria.com/photos_www/2003/crazy_kong_ebay_1.jpg)
(http://www.zzzaccaria.com/photos_www/2002/crazy%20kong%20008.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 08, 2014, 10:27:04 am
(http://www.zzzaccaria.com/photos_www/2003/crazy_kong_ebay_1.jpg)

BAD. ASS.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on December 08, 2014, 10:32:55 am
Note to self.  Put Jedi Praxium build on hold....AND.  GO.  CRAZY!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 08, 2014, 08:26:44 pm
Heh,  :laugh: everybody's a critic.

When I get a second tonight I'll post a dropbox link to the vector assets, so anyone who wants to take a crack at removing his tie is welcomed to give it their best shot. For now I'm at least removing the "DK" off of it.  I rather like the fire, it's a solid throwback to the old original art.

I can't decide to do a rehash of the classic DK bezel like the D2K art did, or go a new direction like the DK jr and DK3 cabs.  Thoughts?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Cobolisdead on December 08, 2014, 09:08:05 pm
I'd like to take a crack at it.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 08, 2014, 11:37:14 pm
Knock yourself out... (https://www.dropbox.com/sh/bk2vquddq0ly76i/AADkA-xL7BziD58930wx2Hwea?dl=0)

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Rockhart on December 09, 2014, 01:38:45 am
Took a quick stab at it. Shoot me an email if this work for you!

(http://i246.photobucket.com/albums/gg103/lockhara/Hosted%20Imgs/Donkey-Kong-amp-Lady-flipped_zpsd7bb270d.png) (http://s246.photobucket.com/user/lockhara/media/Hosted%20Imgs/Donkey-Kong-amp-Lady-flipped_zpsd7bb270d.png.html)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on December 09, 2014, 07:58:52 am
Here is an advertisement for DK Jr I always liked.  Just for influence.

(http://flyers.arcade-museum.com/flyers_video/nintendo/22001403.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 09, 2014, 09:15:07 am
Took a quick stab at it. Shoot me an email if this work for you!

(http://i246.photobucket.com/albums/gg103/lockhara/Hosted%20Imgs/Donkey-Kong-amp-Lady-flipped_zpsd7bb270d.png) (http://s246.photobucket.com/user/lockhara/media/Hosted%20Imgs/Donkey-Kong-amp-Lady-flipped_zpsd7bb270d.png.html)

Much better!

Though in my heart, this will always be the best one:

(http://images1.wikia.nocookie.net/__cb20110201222949/donkeykong/images/f/f6/Donkey-kong-clean.gif)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Cobolisdead on December 09, 2014, 12:30:57 pm
Here is my quick draft to show what I was thinking. I took out the help and added the hammer instead to fill in that space.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 09, 2014, 12:45:58 pm
Here is my quick draft to show what I was thinking. I took out the help and added the hammer instead to fill in that space.

Hammer looks odd and out of place.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Le Chuck on December 09, 2014, 01:03:51 pm
Don't be afraid of negative space.  It helps the eye know what's important and adds visual flow.  Filling it with clipart won't help anything.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 09, 2014, 01:12:41 pm
Don't be afraid of negative space.  It helps the eye know what's important and adds visual flow.  Filling it with clipart won't help anything.

QFMFT!  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 09, 2014, 01:22:40 pm
(http://product-images.highwire.com/1461670/2159344.jpg)

I prefer Jumpman over modern Mario. And DK doesn't look scary enough to be the antagonist.

(http://www.putoslokos.com/wp-content/uploads/2010/11/super-mario-vs-donkey-kong.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 09, 2014, 01:37:35 pm
(http://product-images.highwire.com/1461670/2159344.jpg)

Sounds dirty.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Cobolisdead on December 09, 2014, 01:39:08 pm
Here is my quick draft to show what I was thinking. I took out the help and added the hammer instead to fill in that space.

Hammer looks odd and out of place.

Yeah, but it is mimicking how it sort of just hangs there in the game.  I just thought that it was a good idea to throw something in there as he wanted something in that blank space, and the hammer seemed to be the most logical choice. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 09, 2014, 01:41:34 pm
Here is my quick draft to show what I was thinking. I took out the help and added the hammer instead to fill in that space.

Hammer looks odd and out of place.

Yeah, but it is mimicking how it sort of just hangs there in the game.  I just thought that it was a good idea to throw something in there as he wanted something in that blank space, and the hammer seemed to be the most logical choice.

While I agree it's a logical choice, I don't think it works here, even if the art style matched or the proportions were correct. Good try, tho.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Generic Eric on December 09, 2014, 02:12:17 pm
Can we talk about the floor?  Howzabout making it look like the last platform, instead of grape?  Maybe some decking?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Le Chuck on December 09, 2014, 02:20:53 pm
Can we talk about the floor?  Howzabout making it look like the last platform, instead of grape?  Maybe some decking?

The final platform of that level is actually Violet Beauregarde. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 09, 2014, 02:21:43 pm
Can we talk about the floor?  Howzabout making it look like the last platform, instead of grape?  Maybe some decking?

The final platform of that level is actually Violet Beauregarde.

Too bad you got the rep button killed, ---maternal-smurf---. I would have given you rep thrice over, and threw flowers at your feet.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Cobolisdead on December 09, 2014, 02:48:38 pm
Can we talk about the floor?  Howzabout making it look like the last platform, instead of grape?  Maybe some decking?

Like this?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Generic Eric on December 09, 2014, 03:22:42 pm
Can we talk about the floor?  Howzabout making it look like the last platform, instead of grape?  Maybe some decking?

Like this?
Distinct improvement!  :thumbs:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 09, 2014, 03:25:21 pm
Stop! (Get rid of the) Hammertime.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on December 09, 2014, 04:06:00 pm
(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 09, 2014, 08:07:34 pm
Took a quick stab at it. Shoot me an email if this work for you!

(http://i246.photobucket.com/albums/gg103/lockhara/Hosted%20Imgs/Donkey-Kong-amp-Lady-flipped_zpsd7bb270d.png) (http://s246.photobucket.com/user/lockhara/media/Hosted%20Imgs/Donkey-Kong-amp-Lady-flipped_zpsd7bb270d.png.html)

That's awesome! Now we just need to take care of the other ones I'm going to use. I'll shoot you an email. Thanks!

I like the idea of changing the floor he's on, I'll toy with that a bit. Not really a big fan of the hammer, even if it was done in the same style. It looks strange without the tie, but I like it. Seriously awesome. Well done.

...The rest of you guys remind me of the monkeys from Jumanji.  ::)

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Generic Eric on December 09, 2014, 10:19:10 pm

...The rest of you guys remind me of the monkeys from Jumanji.  ::)

....I like theatrics.  ;D


Are you doing a bezel? 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 09, 2014, 10:43:27 pm

...The rest of you guys remind me of the monkeys from Jumanji.  ::)

....I like theatrics.  ;D

Good HAHA! Someone caught that.

yes, bezel...

...I can't decide to do a rehash of the classic DK bezel like the D2K art did, or go a new direction like the DK jr and DK3 cabs.  Thoughts?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 11, 2014, 07:30:22 pm
Small controls conundrum. Do I go Dominux8 with an octogon Restrictors or hack up a Servostik to the ArcadeSD for switching? Thoughs?

I keep going back and forth on the decision. Does anyone have a nice clean install example of an ServoStik and an arcadeSD setup?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 11, 2014, 07:46:22 pm
I thought this was a Donkey Kong only cab? All you need is a 4-way.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 11, 2014, 07:47:50 pm
Does anyone have a nice clean install example of an ServoStik and an arcadeSD setup?

http://forums.arcade-museum.com/showthread.php?t=274061 (http://forums.arcade-museum.com/showthread.php?t=274061)

Your search-fu is weak. :whap
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 11, 2014, 08:03:38 pm
Does anyone have a nice clean install example of an ServoStik and an arcadeSD setup?

http://forums.arcade-museum.com/showthread.php?t=274061 (http://forums.arcade-museum.com/showthread.php?t=274061)

Your search-fu is weak. :whap

Yeah, I've seen that. But I want pictures. Wiring diagrams and text instructions are one thing, but if I can get a look at how someone did their setup and layout, I can improve on it.

I thought this was a Donkey Kong only cab? All you need is a 4-way.

I'm putting Mario Bros and Super Mario bros in it as well. Besides, there's an Arcade SD going in it, I can't not have options. Maybe the day comes that I feel the itch for one of the games needing an 8-way? I'd want to activate it for a bit.

I don't know, just spitballing.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 11, 2014, 08:06:37 pm

Yeah, I've seen that. But I want pictures. Wiring diagrams and text instructions are one thing, but if I can get a look at how someone did their setup and layout, I can improve on it.


(http://img1.wikia.nocookie.net/__cb20140908000844/creepypasta/images/e/ee/Spongebob-imagination.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 11, 2014, 08:07:27 pm
Haha, dick.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 11, 2014, 08:08:20 pm
 :burgerking:

One end...
(http://i.ytimg.com/vi/3Kj62ToM4kk/maxresdefault.jpg)

And now the other...
(http://www.arcade-museum.com/images/136/1368026733.jpg)

Now you can improve on it. ;)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 11, 2014, 08:19:30 pm
Does anyone have a nice clean install example of an ServoStik and an arcadeSD setup?

http://forums.arcade-museum.com/showthread.php?t=274061 (http://forums.arcade-museum.com/showthread.php?t=274061)

Your search-fu is weak. :whap

Yeah, I've seen that. But I want pictures. Wiring diagrams and text instructions are one thing, but if I can get a look at how someone did their setup and layout, I can improve on it.

I thought this was a Donkey Kong only cab? All you need is a 4-way.

I'm putting Mario Bros and Super Mario bros in it as well. Besides, there's an Arcade SD going in it, I can't not have options. Maybe the day comes that I feel the itch for one of the games needing an 8-way? I'd want to activate it for a bit.

I don't know, just spitballing.

I had some thoughts, but instead I'm going to just tell you to enjoy your build.  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 11, 2014, 08:21:44 pm
I'm putting Mario Bros and Super Mario bros in it as well. Besides, there's an Arcade SD going in it, I can't not have options. Maybe the day comes that I feel the itch for one of the games needing an 8-way? I'd want to activate it for a bit.

I don't know, just spitballing.

Don't forget DK is a vert game, Mario Bros... not so much.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 11, 2014, 08:37:50 pm
I had some thoughts, but instead I'm going to just tell you to enjoy your build.  :cheers:
:P want me to just put a DK PCB in it, paint it light blue, and find myself a 4-way stick? Would that make you happy?

(http://new2.fjcdn.com/comments/I+like+how+he+looks+around+after+just+knocking+him+_c6165bd791ce9ae9bfd758e86ae36c91.jpg)


Don't forget DK is a vert game, Mario Bros... not so much.

Mario and super Mario play vert on the ArcadeSD. 

Besides guys, the ArcadeSD is only a temporary solution until my other master plan comes to fruition.  >:D

Neph, you don't have a picture of the relay setup for this do you? 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 11, 2014, 10:07:54 pm
No pics, but relay circuits are super simple.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on December 12, 2014, 07:11:23 am

 :P want me to just put FFJR in it, paint it light blue, and find myself a 4-way stick? Would that make you happy?


It made me happy...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 15, 2014, 09:33:20 pm
Minor setback with the CRT. Looks like the neck board has some damage to it. May have been the real cause of the display failure. Not sure. I'm told it can be fixed, but might need more love then I can give it with my current level of skill. I have a friend who is quite handy with such things, he's gonna look into it for me.  Worst case, I'll be in the market looking for a new neck board, or chassis. However I have been told that it may yet be fixable.

(https://farm8.staticflickr.com/7521/15830981239_c6c2503188_c.jpg)

In other news, Rockhart was able to remove the tie from all of my DK artwork assets. So we're back in business with the art package soon. Andrew did some wicked work on them, make sure you check out his page here: www.andrewlockhartdesign.com (http://www.andrewlockhartdesign.com). Seriously wicked stuff.  Massive thanks to him! 

More later, I've got work to do.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 15, 2014, 10:58:02 pm
Totally fixable, brah.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 15, 2014, 11:35:07 pm
I'l like to think so...

heres a look at the other spot of damage, and a little bit of work done so far.  the traces are a bit damaged, but nothing major.

(https://farm9.staticflickr.com/8635/15845764520_881f8532fc_c.jpg)

(https://farm8.staticflickr.com/7558/15846981989_947a71875f_c.jpg)

(https://farm8.staticflickr.com/7577/15410763064_a76589e9c8_c.jpg)

(https://farm9.staticflickr.com/8583/16032342202_26197620d6_c.jpg)

(https://farm9.staticflickr.com/8658/16033028855_bfdd6241c5_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Rockhart on December 16, 2014, 12:04:14 am
Quote
In other news, Rockhart was able to remove the tie from all of my DK artwork assets. So we're back in business with the art package soon. Andrew did some wicked work on them, make sure you check out his page here: www.andrewlockhartdesign.com (http://www.andrewlockhartdesign.com). Seriously wicked stuff.  Massive thanks to him! 

Happy to help dude!  :applaud: Thanks for the shoutout!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 16, 2014, 01:10:10 am
---fudgesicle--- wick. At least get yourself a soldapult.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 16, 2014, 01:17:43 am
I'm using both.  ;D

Coincidentally, i just finished setting up my new workstation at my new place.  Its been tough the last few months not having a place to keep my tools or work on projects.

 (https://farm8.staticflickr.com/7494/15846085528_54bb92cfe7_c.jpg) (https://flic.kr/p/q9gkab)

(https://farm9.staticflickr.com/8574/15847763607_f71b24eaa3_c.jpg) (https://flic.kr/p/q9pVZz)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 16, 2014, 02:18:39 am
 :applaud:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: SpaceHedgehog on December 16, 2014, 02:46:41 am
Nice workstation Chance! Not sure I like all the different smaller logos though - it will detract from the classiness of the build imho.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 16, 2014, 02:52:12 am
Thanks! It's not my workbench that I built at my old place, but it'll do.

Yeah, that's why I've been throwing this idea around. I want to integrate the other older logos some how, but I'm not quite sure how I want it to look yet. Again, really preliminary stuffs.  ;D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on December 16, 2014, 07:46:12 am
Super jelly of your work stations.  Guess I shouldn't be.  I have all the components I just have to get off my fat lazy ass and put mine together.  Good to see it is starting to come together even with the hiccups.  I have to say the artwork just doesn't do it for me.  The name labels look like added on bumper stickers.  On a quick search I found out that Nintendo put out a Donkey Kong game in 1994.  The game itself is the same generic tripe but the game box should be something you should take a look at.  It incorporates all of the characters from the games you are using.  All you have to do is add Luigi in there.
I added a high def link here. (https://lh6.googleusercontent.com/-t1QyHWyOgS8/Ts1SkxK9feI/AAAAAAAAG_A/ailprJcSBig/s1600/Donkey%2520Kong%252094%2520Side%2520Art%2520Final%2520Final.png)

By the way, still jelly of your work station. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 16, 2014, 08:15:57 am
Tighe on KLOV is using that Donkey Kong '94 art on a custom build of his.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: BorgDog on December 16, 2014, 09:19:03 am
  The name labels look like added on bumper stickers. 

I'd be of the mind to run with the bumper sticker idea and make them larger and random and angled like an old travel truck.

(https://img0.etsystatic.com/029/0/5436085/il_340x270.587809168_18l7.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 16, 2014, 09:22:37 am
(http://i24.photobucket.com/albums/c27/Trippyy/Vesti/waitasecond.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 16, 2014, 09:46:29 am
That's a cool idea, but in order to pull it off I'd have to 'weather' the cab. I'd like to go for "shiny and new".

Tighe on KLOV is using that Donkey Kong '94 art on a custom build of his.

Yeah, that's a cool build. I picked up the base artwork assets from RetroBorg then converted the ones I needed to vector.

Super jelly of your work stations.  Guess I shouldn't be.  I have all the components I just have to get off my fat lazy ass and put mine together.  Good to see it is starting to come together even with the hiccups.  I have to say the artwork just doesn't do it for me.  The name labels look like added on bumper stickers.  On a quick search I found out that Nintendo put out a Donkey Kong game in 1994.  The game itself is the same generic tripe but the game box should be something you should take a look at.  It incorporates all of the characters from the games you are using.  All you have to do is add Luigi in there.
I added a high def link here. (https://lh6.googleusercontent.com/-t1QyHWyOgS8/Ts1SkxK9feI/AAAAAAAAG_A/ailprJcSBig/s1600/Donkey%2520Kong%252094%2520Side%2520Art%2520Final%2520Final.png)

By the way, still jelly of your work station. 

Haha, thanks :)

Yeah I LOVED DK '94. Probably one of the best carts on the original gameboy.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Vigo on December 16, 2014, 10:04:11 am
Just this man's humble opinion, but ditch the bumper stickers. I know you want to advertise what the cab can do, but first and foremost, this is a showpiece. With the bumper stickers, it just kinda smells like a DK that had a X-in-1 shoved in it. I would probably even get rid of the "Help!", (That might be partially because on my monitor, it looks like she is screaming "Kelp!")

I think art creep can be as tempting as feature creep, but honestly, it looks really good when it is clear and simple. If you want something showier, I would personally try to experimenting with expanding from the main art piece, something like the 2005 combo cabinet, but hopefully in a way where the art styles don't clash as much.

(http://www.technologyuk.net/computer_gaming/game_technology/images/donkey_kong_arga.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 16, 2014, 10:28:59 am
Just this man's humble opinion, but ditch the bumper stickers. I know you want to advertise what the cab can do, but first and foremost, this is a showpiece. With the bumper stickers, it just kinda smells like a DK that had a X-in-1 shoved in it. I would probably even get rid of the "Help!", (That might be partially because on my monitor, it looks like she is screaming "Kelp!")

I think art creep can be as tempting as feature creep, but honestly, it looks really good when it is clear and simple. If you want something showier, I would personally try to experimenting with expanding from the main art piece, something like the 2005 combo cabinet, but hopefully in a way where the art styles don't clash as much.

(http://www.technologyuk.net/computer_gaming/game_technology/images/donkey_kong_arga.jpg)

***80s guy slow clap***
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: BorgDog on December 16, 2014, 11:25:22 am
^^what he said  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: chopperthedog on December 16, 2014, 04:19:37 pm
An original 4way DK joystick, the ping of the omron micro-switches and unique profile of original buttons is half of the character of playing the kong games on a Nintendo cab. On my arcadeSD based multikong I ended up disabling mario brothers after a week since it's a much more fun game in the co-op situation with 2 joysticks and I found people starting 2 player games thinking it was an alternating game. Super mario bros. was never even a consideration to me since it was 8way and 2 buttons and wanted to have a true DK panel with nothing extra with all proper parts. Just some things to consider or you can just tell me to suck an egg.



good day.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 16, 2014, 04:20:35 pm
An original 4way DK joystick, the ping of the omron micro-switches and unique profile of original buttons is half of the character of playing the kong games on a Nintendo cab. On my arcadeSD based multikong I ended up disabling mario brothers after a week since it's a much more fun game in the co-op situation with 2 joysticks and I found people starting 2 player games thinking it was an alternating game. Super mario bros. was never even a consideration to me since it was 8way and 2 buttons and wanted to have a true DK panel with nothing extra with all proper parts. Just some things to consider or you can just tell me to suck an egg.



good day.

***80s guy slow clap***
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 16, 2014, 04:28:10 pm
No, this is a valid point.

With Mario and Super Mario out of the picture that basically leaves me with only 4-way games.

Joystick choice has been bugging me. I was stuck on a ServoStik vs a Dominux8, but now I'm really not sure. I wanted the feel of the leaf switches, but I wanted the automated 4/8 switch of the ArcadeSD board. The joystick choice is entirely subjective. I just need to make up my mind.

I will be adding a second button. I'll need it for another part of the project I'm planning.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 16, 2014, 05:00:20 pm
No, this is a valid point.

With Mario and Super Mario out of the picture that basically leaves me with only 4-way games.

Joystick choice has been bugging me. I was stuck on a ServoStik vs a Dominux8, but now I'm really not sure. I wanted the feel of the leaf switches, but I wanted the automated 4/8 switch of the ArcadeSD board. The joystick choice is entirely subjective. I just need to make up my mind.

I will be adding a second button. I'll need it for another part of the project I'm planning.

I really loved this project when it was still Donkey Kong: Ultimate.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 16, 2014, 05:06:42 pm
 :D

Don't you have better things to do today Yots'  :P
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 16, 2014, 05:10:31 pm
:D

Don't you have better things to do today Yots'  :P

***80s guy slow clap***

I'll just say this - I found your original idea for this cab when you told me about it via PM to be unique, original, and fresh.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 16, 2014, 05:12:01 pm
Now I'm gonna have to go back and read that.   :laugh:

Ok smart guy, if you were building this what stick would you use?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 16, 2014, 05:26:38 pm
Now I'm gonna have to go back and read that.   :laugh:

Ok smart guy, if you were building this what stick would you use?

I'll throw this out here once. Like chopper said, you can consider it or tell me to pound sand. It's just my opinion.

You told me your idea for Ultimate DK being a cab that could play DK, DKII, DK Jr, DK3 and DK: PE all in one. I though, that's cool - all those games use the same controls, the same control scheme, same amount of buttons, same monitor orientation - that's a great idea. It's unique, and in a world of "Let's emulate everything under the sun!", it stand out. Yes, it's **only** 5 games, but it's 5 games with a shared history. Even Nintendo hasn't released anything like that. To me, that's a A+ Project, something that is attention-worthy.

So imagine my surprise when it was now going to run two horizontal games that are Mario-related,  yes, but not Donkey Kong. Again, this was supposed to be Donkey Kong: Ultimate. Now not only are there two games that aren't really related thematically, but they aren't even the same orientation. Also, they need different controls and more buttons. So now you're going from a pure DK layout that can accommodate 5 related games into a hybrid. Add to that your talk about running other games and adding a switchable 4/8 Way joystick, and now it's just a DK-themed MAME cab, not this cool, awesome ultimate Donkey Kong machine.

Silly, maybe, and hey, it's your time, your money, your space, your cab - you build what you want. But I really thought your original idea had the chance to be something special. Maybe I misinterpreted your intentions, and you were thinking multi all along, but your new ideas have tempered my enthusiasm. I'm sure you'll do a great job in whatever you do, you've shown that, but I really think your Ultimate Donkey Kong is something that would have appealed to all sorts on the arcade collector scale, from MAMErs to purists alike.

Good luck on the build.

 :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 16, 2014, 05:42:19 pm
BYOAC needs a rep system... :cheers:

A good cab is what it isn't...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 16, 2014, 05:43:14 pm
No you guys are right. Adding Mario Bros and SMB is feature creep. I figured "Hey! It's on the board, and Mario is connected to DK in a way, so why not". But that led me down the road of needing an 8way stick, and was a gateway to thinking of other games I could also add.

I'm cutting this project back to the original idea. A modern all DK in one DK.

But seriously. Hunt down a repro DK stick? Or what?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: chopperthedog on December 16, 2014, 05:56:35 pm
Plenty of DK sticks pop up on klov, even north of the border (just make sure it's a true DK shaft/ball and not the smaller shorter ones used in the VS systems). Why not make yourself 2 control panels? I have 2 control panels and 2 SD cards with the appropriate game lists for my DK.



good day.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 16, 2014, 05:59:25 pm
 :laugh:

I was just telling Yots' that over PM

that will be the new course (the original course).

The second panel will have other features and other games. It is after all a Nintendo cab, so the CP is easy to switch. And I do have all those Molex connectors left over from my last build.

The second panel can wait too. A "Phase 2" if you will.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Louis Tully on December 16, 2014, 06:06:02 pm
.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 16, 2014, 06:06:50 pm
Dick.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: chopperthedog on December 16, 2014, 06:07:21 pm
I placed my board towards the front to make it real easy to swap the SD's out when the panel is removed. There is plenty of room in the bottom of the cab to slip the extra control panel through the panel opening to store the unused panel. Have you skimmed the thread on mine?



good day.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 16, 2014, 06:10:03 pm
great ideas, chopper. If you go to Grinkfest next year, let me know. I'm going to buy you a beer.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Vigo on December 16, 2014, 06:56:50 pm
It sounds great that this cab design will be getting refocused on the main product first and foremost. To be honest, I am willing to bet that even if you don't include any other games, this machine is gonna turn out as a favorite.  :applaud:

And you know, if you really gotta have more games, maybe you want to think about just focusing on just making the sd card readily swappable and leave the panel as is. There are a lotta cool games you can sneak in with the same panel and monitor orientation. You got Dig Dug, you got Galaga, you got Satan's Hollow, you got Pacman, Mr. Do, etc....

Mount one of these somewhere inconspicuous for easy SD card swapping and you added another stealthy dimension to your cab with very little effort.

 (http://image.made-in-china.com/2f0j00cjVaKkhnAQqi/Patented-SD-Card-Extension-Cable.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: chopperthedog on December 16, 2014, 07:28:17 pm
And you know, if you really gotta have more games, maybe you want to think about just focusing on just making the sd card readily swappable and leave the panel as is. There are a lotta cool games you can sneak in with the same panel and monitor orientation. You got Dig Dug, you got Galaga, you got Satan's Hollow, you got Pacman, Mr. Do, etc....
Extending the SD slot with only one control panel doesn't apply to what we're selling. Which is why we're talking about 2 panels for each SD card with a 9 or 12 pin molex connector.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=309029)

My multi panel has an 8way monroe, 4 way wico and 2 leaf buttons. The DK panel is all original omron micro-switch buttons and joy. His original focus was to make it a sexy multikong. With a panel populated with just original DK hardware it can be a simple and sexy multikong. If he's feeling frisky he can change over to the panel that has other controls to compliment the other games and control types available.


good day.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 16, 2014, 07:40:29 pm
These types of panels don't belong in Nintendo style cabs...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 16, 2014, 07:48:12 pm
The "2nd" panel will have a throwback to the play choice panels.  No LEDs. I have a cab for that.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Generic Eric on December 16, 2014, 08:34:23 pm
Now I'm gonna have to go back and read that.   :laugh:

Ok smart guy, if you were building this what stick would you use?

I'll throw this out here once. Like chopper said, you can consider it or tell me to pound sand. It's just my opinion.

You told me your idea for Ultimate DK being a cab that could play DK, DKII, DK Jr, DK3 and DK: PE all in one. I though, that's cool - all those games use the same controls, the same control scheme, same amount of buttons, same monitor orientation - that's a great idea. It's unique, and in a world of "Let's emulate everything under the sun!", it stand out. Yes, it's **only** 5 games, but it's 5 games with a shared history. Even Nintendo hasn't released anything like that. To me, that's a A+ Project, something that is attention-worthy.


I wanted to do that & add fit it felix jr.  I was going to call it Return of the Rouges or Rally against the Rouges or something.

The plan for the side art was like the DK artwork, but instead of DK hauling Pauline away, DK & Ralph were going  to face off against Jumpman, Pauline, Felix in a Smash Brothers type stance.

The marquee would look a lot like the DK marquee.  The bezel would have Ralph & Felix opposite corners & DK opposite of Pauline & Jumpman. 

But this isn't about me anyhow.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Vigo on December 16, 2014, 09:31:46 pm
And you know, if you really gotta have more games, maybe you want to think about just focusing on just making the sd card readily swappable and leave the panel as is. There are a lotta cool games you can sneak in with the same panel and monitor orientation. You got Dig Dug, you got Galaga, you got Satan's Hollow, you got Pacman, Mr. Do, etc....
Extending the SD slot with only one control panel doesn't apply to what we're selling. Which is why we're talking about 2 panels for each SD card with a 9 or 12 pin molex connector.

 :dunno I personally think Super Mario Bros is far more unbelonging than Pacman. I would go with having nothing but the core DK games and hack sequels. I only suggested an SD card slot because I simply think that allowing other vertical 4-way games to stealthly play other games is far less obtrusive than trying to cram in horizontal games and 8-way joysticks. Since this is going to be a specialized custom cab, rather than a dedicated cab mamed out, I would avoid about anything smelling mame-ish to preserve that commercial cab illusion.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 16, 2014, 10:25:17 pm
You really think a core Mario title has less of a place then PacMan? I'm lost on your logic there Vigo.  ???

The plan always was to put the ArcadeSD in a place where I could get easy access to it from the coin door for maintenance purposes. Having a second SD card stored just inside with another CP shouldn't be hard. I'm gonna need to order some 10 circuit Molex plugs... Hmmm
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 16, 2014, 10:32:11 pm
SMB is a 8 way horizontal title. Pac-Man is a 4 way vertical, like the other classics. You're focusing on the wrong thing.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Vigo on December 17, 2014, 02:04:32 am
Right, it isn't a Nintendo theme issue, it is a game fitting well to the cabinet issue.

If you want SMB on your cabinet, Plan A is to make sacrifices on the controls to water it down for more games, which is gonna kill the DK experience. Plan B is to jump through hoops to make your cabinet transformable in monitor and controls, which I think in this case will still hurt the overall cabinet experience. Even if it doesn't, Flynn's Arcade can already play SMB dangerously well. I don't see the point in troubling yourself with swappable panels over a few horizontal games in this case. 

I can't fault you for trying to get some more games out of your cab and ArcadeSD board, so I was recommending some 4 way vertical games that would at least play well on the cab, even if they don't fit in the theme. 

By all means, give your panel the molex disconnects, whether you go swappable or not, it is a good feature for a cab. And like you said earlier, a 2nd panel would be a "Phase 2". You can make that decision when you get to that point. I really like this project, and if you can nail that ultimate DK experience, you succeeded. I will be guaranteed to drool in awe of your work. Whether or not it plays any other games is a minor thing in comparison.  8)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Vigo on December 17, 2014, 02:39:21 am
Oh, and chopper. Just because I am giving my opinion to Chance that he doesn't need a swappable panel, don't take that as a sleight against your project. I think your  DK is a different breed of project. You restored a classic but creating a non-intrusive multifunctional machine out of it at the same time. In your case, your solution is elegant and makes perfect sense.  :cheers: Chance is designing up a bit of a unique statement piece here, so I think the circumstances change.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 31, 2014, 12:41:42 am
Minor update, because well, the holidays have kept me busy.

The PCBs for the monitor are out for repair. I found a local guy who's a friend of a friend that could do a proper job and he says it seems like there should be no problem fixing all the damaged spots.

Other than that I picked up another stool, same one from my Flynn's build. Once I finish the artwork I'll have the logo embroidered on the top of a new cushion, same as before.

(https://farm9.staticflickr.com/8606/15965381010_036eb6c897_c.jpg)

Also, my t-moulding samples came in. I'm gonna go with white, and these will dictate the materials used for the wood....

(https://farm9.staticflickr.com/8594/15532953623_4d8e251b26_c.jpg)

...that being said, I may have a line on an actual DK3 cab that needs a little work and has gone through a conversion. If I can get my hands on it it will be either the basis for a restore/conversion into this build, or a template to base a reproduction off of. We'll see what becomes of this in the next couple weeks. :D

(https://farm8.staticflickr.com/7515/15965251018_4367601d20_c.jpg)

Some people would say it's sacrilegious to convert a real cab into something of an emulated build. But I'm thinking A. It's only a DK3 cab so who cares, B. It will be more authentic as it started life as a real nintendo cab, C. It's so far gone from a DK3 that it would only make it better getting it back to at least a DK machine of any kind then what it's at now. Oh and D. I don't care. ;D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 04, 2015, 04:58:42 am
Not much of an update, but: Paint chips!

This is just result of a single trip to Home Depot, Didn't really find what i wanted, but it was a start. Might have to take a trip to an actual paint store instead of a big box. maybe get something custom mixed to match the purple 22AWG I've sourced.

(https://farm8.staticflickr.com/7524/16005688540_3b3a890dd7_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Vigo on January 06, 2015, 05:41:28 pm
If there is a shade called "Purple Nurple", go with it.

Otherwise, see if you can color match to King Friday's cloak. That will ensure a regal shade.

(http://poeticandchic.com/storage/KingFriday.jpg?__SQUARESPACE_CACHEVERSION=1327685726535)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Louis Tully on January 06, 2015, 06:13:11 pm
.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on January 06, 2015, 08:55:53 pm

Otherwise, see if you can color match to King Friday's cloak. That will ensure a regal shade.

(http://poeticandchic.com/storage/KingFriday.jpg?__SQUARESPACE_CACHEVERSION=1327685726535)

 :cheers:

I keep thinking of the Regal Beagle for some reason.

(http://gapersblock.com/drivethru/regal-beagle-300x225.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 11, 2015, 05:37:54 pm
You probably already know about this site but in case you don't
http://encycolorpedia.com/ (http://encycolorpedia.com/)
You can plug color specs from photoshop into it and get the names for paint brands. I used it to match the Mario brick color. It's a cool site. I went with Porter Paints.

Quite helpful! Thanks,


In other news:
Today i became the winning bidder of a populated Nintendo Vs. CP.  From the pictures provided it looks like it's in pretty good shape. I'm going to clean i up and use that as my second panel. I figured a Vs panel would be the proper thing to use as the secondary panel. It fits the style, the theme, and it was made for this kinda thing. It will have the exact proper amount of controls i need for the two player games i want from the Arcade SD.  There great news is that the guy i bought if from says he has a second in similar condition. I might grab both and take the best parts from each, then have a little chop sale here in the B/S/T section.

I've also gone and purchased a fully restored DK stick and button holder set. These will be on my primary DKU panel. Wasn't cheap, but as always if i'm gonna do it, i might as well do it right. Still hunting those elusive mint Nintendo Buttons.

Plus, a little more good news: The reproduction coin door i ordered from the recent batch on KLOV should be available to ship to me in the next week. I'm going to make an order from TwistedQuarter, and Mikes Arcade as soon as some of these things arrive.

Also, this came in the mail this week:

(https://farm8.staticflickr.com/7539/16220050762_eae8f324ce_c.jpg)

I've already gone and purchased the D2K and DK Foundry hacks for it. As soon as i get my hands on a JAMMA harness and power supply i'll be able to boot it up and start setting up the two SD cards.


Thats it for now, I'm gonna take some time tonight and work on the art.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 11, 2015, 05:51:03 pm
OH! Almost forgot. The repair progress on my monitor chassis is apparently going well. i heard back from my guy this week, says the boards are both cleaned up and some of the parts have been restored. Apparently he had to order a few components he didn't have, but should only be a couple weeks and if all goes to plan i'll have a working display.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 14, 2015, 02:53:48 am
Just a work in progress. It's based off of a DK3 panel. And if the side art is a throwback to the DK1 side art style, then this is a throwback to the DK3 CPO. Marquee and bezel should follow suit. Please ignore the blue and yellow dots, as those will be blue and yellow Nintendo buttons.  I still need to design an instruction card that speaks to all 6 games. More on that later, as i already have a few ideas.

I have a small issue with this CPO and the side art, and it's Jumpman's pose.  Again, this is just early art, so it will evolve over time. I have plenty of graphic assets to use up. ;D

Notice i had to use "ACTION" for the main button as Stanley "Sprays" and doesn't "Jump". In my books "Action" will do just fine, but if anyone has a serious idea otherwise that speaks to all 6 games then i'm all ears.

(https://farm9.staticflickr.com/8656/15654862874_1fff799fe4_b.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 14, 2015, 03:23:25 am
Also, Some improved side art. This takes care of the similar pose Jumpman has from both the CPO and the original sidearm i posted.  Honestly having him reach for her is way more dramatic in my opinion, but this solves a few issues.

Perspective is off a bit, and those barrels need a tweak or two, but it's getting somewhere.

(https://farm9.staticflickr.com/8630/16275641371_d95d090641_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jaharr01 on January 14, 2015, 05:01:20 am
Gonna look great Chance. I like the color scheme so far.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on January 14, 2015, 06:48:26 am
Lose the fire.   And Mario needs to be hammering something.  I have something at the house you might want to add.  When I get home Ill PM it to you.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yamatetsu on January 14, 2015, 08:06:01 am
Minor niggle : To me, it looks like Mario is whacking at the barrels, which would require the barrels to be rolling uphill, which does not make sense.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Cobolisdead on January 14, 2015, 08:32:28 am
Well, they are being rolled at him, so they do have some speed from that.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yamatetsu on January 14, 2015, 10:08:22 am
Yes, but they are coming from the far left, think about how much force it would take to roll them uphill with enough speed to knock a grown man down. And to do that rapidly multiple times.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Rockhart on January 14, 2015, 11:29:30 am
Hmmm, I'm not sure the flame + barrels are working but I do like the new Jump Man. What if you had the barrels coming towards the viewer, i.e. getting bigger?

If you want to send me the .ai file I could play with it and give you a few options  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Cobolisdead on January 14, 2015, 12:15:30 pm
Yes, but they are coming from the far left, think about how much force it would take to roll them uphill with enough speed to knock a grown man down. And to do that rapidly multiple times.

I am assuming that there is a device on the far left, out of view, that is launching them. ;)

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yamatetsu on January 14, 2015, 01:17:28 pm
Probably the BarrelFlingGun9000.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 14, 2015, 02:49:25 pm
If you want to send me the .ai file I could play with it and give you a few options  :cheers:

Thanks Andrew. I'm not sold on using the hammer version vs the reaching version. The old one from the previous posts shows more of a struggle and a bit more emotion. However it also works so well on the CP. I'm sure you've got a bit of an idea, and I love your work so I'm excited to see what you come up with.

...I have something at the house you might want to add.  When I get home Ill PM it to you.

Curious, but somehow strangly cautious....




....and the rest of you guys....  *sigh*  ::)


Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: bfauska on January 14, 2015, 03:07:55 pm
I like it. Visually it is fun, I think the image is dynamic. Maybe it doesn't make perfect sense but really?... there's a little dude chasing a monkey who's snatched up his woman and is throwing barrels and fire at him to slow him down. Sense?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 14, 2015, 03:09:05 pm
I like it. Visually it is fun, I think the image is dynamic. Maybe it doesn't make perfect sense but really?... there's a little dude chasing a monkey who's snatched up his woman and is throwing barrels and fire at him to slow him down. Sense?

Exactly.

Plus look at the original DK sideart. Same thing. :)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on January 14, 2015, 03:14:26 pm
I think there should be barrel shards flying out from beneath the hammer. Otherwise, it looks like he's pounding the ground. But it looks good.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on January 14, 2015, 03:29:47 pm
Technically he pounds ground in game whether there is a barrel in front of him or not......

Still I too think barrel shards would look good.

Interested in what you end up paying for the monitor repair.  I ordered a cap kit today for my Wells Gardner K7000 series but im getting cold feet.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on January 14, 2015, 03:46:02 pm
Technically he pounds ground in game whether there is a barrel in front of him or not......

If he's pounding the empty ground that vehemently with that expression on his face, he's got other issues...  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 14, 2015, 03:51:17 pm
Technically he pounds ground in game whether there is a barrel in front of him or not......

Still I too think barrel shards would look good.

Interested in what you end up paying for the monitor repair.  I ordered a cap kit today for my Wells Gardner K7000 series but im getting cold feet.
i was thinking the same thing with the constant use of the hammer.

The monitor repair will only cost me $35 plus $20 parts (Canadian). I got a hell of a deal as a friend of a friend is doing it for me. There are almost a couple dozen components he wanted to replace. I said anything to try and save it. Might also have a line on a new frame so I can replace the bent up one.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Le Chuck on January 14, 2015, 03:54:55 pm
Make the fire 40% smaller.  Have the barrels rolling over the horizon (foreground to background) towards JM rather than coming from behind the horizon (background to foreground) and adjust the scale accordionly.  Most people don't notice when you end a sentence with an instrument.  Sharpen DK's teeth.     
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on January 14, 2015, 04:01:32 pm
Make the fire 40% smaller.  Have the barrels rolling over the horizon (foreground to background) towards JM rather than coming from behind the horizon (background to foreground) and adjust the scale accordionly.  Most people don't notice when you end a sentence with an instrument.  Sharpen DK's teeth.     

(http://www.freakingnews.com/Pictures/4/Weird-Al-Yankovic.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: BorgDog on January 14, 2015, 04:02:29 pm
Technically he pounds ground in game whether there is a barrel in front of him or not......

If he's pounding the empty ground that vehemently with that expression on his face, he's got other issues...  :cheers:

I'm thinking DK told him to "pound sand"...  :dunno  :lol
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Louis Tully on January 14, 2015, 04:09:20 pm
.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 14, 2015, 04:28:57 pm
(http://i0.kym-cdn.com/photos/images/newsfeed/000/001/582/picard-facepalm.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on January 14, 2015, 04:41:04 pm
Dude, do you want feedback or not?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on January 14, 2015, 04:58:10 pm
The monitor repair will only cost me $35 plus $20 parts (Canadian). I got a hell of a deal as a friend of a friend is doing it for me. There are almost a couple dozen components he wanted to replace. I said anything to try and save it. Might also have a line on a new frame so I can replace the bent up one.

I hear some guys will even recap D9200s for $Free.99...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 14, 2015, 05:52:21 pm
Dude, do you want feedback or not?

Haha, that's not what I was getting at.   :D



Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 14, 2015, 05:54:12 pm
The monitor repair will only cost me $35 plus $20 parts (Canadian). I got a hell of a deal as a friend of a friend is doing it for me. There are almost a couple dozen components he wanted to replace. I said anything to try and save it. Might also have a line on a new frame so I can replace the bent up one.

I hear some guys will even recap D9200s for $Free.99...

Oh, it was WAY beyond a cap job. Those PCB's had some crazy burn spots.   Worst case I'll have to try and find a new chassis for my tube. If you have any suggestions on that I'm all ears.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Le Chuck on January 14, 2015, 06:00:34 pm
Dude, do you want feedback or not?

Haha, that's not what I was getting at.   :D

I know right?!  Who says, "Go pound salt"?  That's just cray right there yo. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Louis Tully on January 14, 2015, 06:11:01 pm
.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Le Chuck on January 14, 2015, 06:11:58 pm

Who says, "Go pound salt"?  That's just cray right there yo.

 :lol  :dunno They both sound weird to me.
Well why don't you just go kick rocks then?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Louis Tully on January 14, 2015, 06:15:50 pm
.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on January 14, 2015, 06:17:16 pm
Pound sand. Kick rocks. Beat feet. Those make sense. Never heard pound salt before...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Le Chuck on January 14, 2015, 06:43:14 pm

Who says, "Go pound salt"?  That's just cray right there yo.

 :lol  :dunno They both sound weird to me.
Well why don't you just go kick rocks then?

I always liked that one.  :cheers:

Well, you can just take a long pier off a short walk and make like a tree and shut the hell up!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 14, 2015, 06:45:02 pm
"HELLO?!  Think McFly! Think!"
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: bfauska on January 14, 2015, 06:56:37 pm
You all are about as funny as a screen door on a battle ship.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on January 14, 2015, 07:23:48 pm
If y'all don't watch out someone's going to start an upright project called Cafe 80's.

But it better play Wild Gunman, or else you can just pound salt....  :dizzy:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Le Chuck on January 14, 2015, 07:24:59 pm
Is is 2015. Only a matter of time.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on January 14, 2015, 08:24:07 pm
http://youtu.be/KMy1zO8m8sM (http://youtu.be/KMy1zO8m8sM)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 14, 2015, 11:57:26 pm
My theory is that oil prices are actually dropping due to the fear of upcoming competition from the pending release of Mr Fusion devices. I mean, you're right, It is 2015 and hoverboards are already a thing now...
(http://www.thetruthaboutcars.com/wp-content/uploads/2008/12/mr-fusion.jpg)

 ::)

Anyways, back to the build thread.

As mentioned before, a few recent eBay acquisitions. First up a restored Nintendo stick and button holders. This will be for my main DKU panel. I may be looking for a NOS Yellow nintendo button to go into one of these holders. I'll settle for a reproduction if i have too. Correct me if i'm wrong but I know they had them on those red tent machines.

(https://farm8.staticflickr.com/7571/16281971401_d969fa3e10_c.jpg)

(https://farm8.staticflickr.com/7489/16097627819_eb62d778c9_c.jpg)

(https://farm8.staticflickr.com/7570/15661339184_7ba998fbd6_c.jpg)

(https://farm8.staticflickr.com/7583/16281971321_75909c037d_c.jpg)

(https://farm8.staticflickr.com/7575/16283755995_4176b95257_c.jpg)


Next up, i bought a couple Vs panels. The one with the extra yellow button and leaf switches will be gutted for parts, (Oddly enough one of these panels just showed up on eBay today from Calgary. Might try and pick that one up too).  I'm planning to fully restore the other, this will be my secondary panel for when i want to play the other games on the second SD card. Can't tell if that yellow button is original Nintendo or not. I guess i'll just have to wait until they arrive.

(https://farm9.staticflickr.com/8619/16096213718_c3df75bc37_c.jpg)

(https://farm8.staticflickr.com/7539/16257822876_20e74a5997_c.jpg)

(https://farm8.staticflickr.com/7541/16097885927_1ebca3fc94_c.jpg)

(https://farm8.staticflickr.com/7505/15663880953_24f9dcbfa7_c.jpg)

The guy i bought these panels off of had a couple more things that i might have to take off his hands. More on this once he gets me pictures.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 23, 2015, 02:39:48 pm
Not really an update per say, but kinda.

I built a breakout CP for my new cocktail, and put my ArcadeSD board in. This way i can get a little play testing of the ArcadeSD I'm using for this build ;) Nothing special, just tapped into the P1 CP and made a breakout harness. Love these Molex connectors....

(https://farm9.staticflickr.com/8648/16163415219_07a8ba6dc8_c.jpg)

(https://farm8.staticflickr.com/7543/16347860761_976b4c1eb3_c.jpg)

(https://farm9.staticflickr.com/8608/16162284880_7c17fa5f62_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 23, 2015, 02:42:32 pm
Oh, one thing i did learn from this: Those GroovyGameGear CLASSX buttons with leafs, and GGG Leaf stick are AWESOME for playing DK, needs a 4-way restrictor, but whatever...   I can't wait for my actual DK stick to get here.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on January 23, 2015, 02:46:19 pm
Oh, one thing i did learn from this: Those GroovyGameGear CLASSX buttons with leafs, and GGG Leaf stick are AWESOME for playing DK, needs a 4-way restrictor, but whatever...   I can't wait for my actual DK stick to get here.

The Pac-Pro takes care of the 4-way needs. It's a great stick.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 23, 2015, 02:50:52 pm
Yeah, i was thinking getting one of Randy's new D8's until i settled on actual DK, and Vs. panel sticks for the classic feel.  Randy really knows his joysticks.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on January 23, 2015, 03:24:41 pm

(https://farm9.staticflickr.com/8648/16163415219_07a8ba6dc8_c.jpg)



That ---steaming pile of meadow muffin--- is too funny...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 23, 2015, 03:29:38 pm
 :dunno Huh?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: JDFan on January 23, 2015, 03:41:21 pm
You all are about as funny as a screen door on a battle ship.

(http://www.williamsworldwidetv.com/wp-content/uploads/Flex-Seal-Boat-Water.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on January 23, 2015, 04:18:19 pm
:dunno Huh?

(https://farm9.staticflickr.com/8648/16163415219_07a8ba6dc8_c.jpg)

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=103207.0;attach=166273)

I know you got some scrap by now. Build you one of these...
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=103207.0;attach=286697)

Friends don't let friends use Tupperware CPs. :lol
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 23, 2015, 04:27:17 pm
I got the idea from you in the first place last year when I started my Flynn build.  :applaud:  I was thinking a few days ago to build a wood one, but then was like... Meh.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on January 23, 2015, 04:43:12 pm
I got the idea from you in the first place last year when I started my Flynn build.  :applaud:  I was thinking a few days ago to build a wood one, but then was like... Meh.

Yeah, even that ZD Invader hasn't been used in over a year. :dunno
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 23, 2015, 04:47:08 pm
Mine was gonna be like three small boards stapled together. Like the little test rig I built for my joystick lighting proof of concept. But then i just wanted to play some Kong and pulled the Tupperware one from my Yellow Fever build.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on January 23, 2015, 04:50:03 pm
Not really an update per say, but kinda.

I built a breakout CP for my new cocktail, and put my ArcadeSD board in. This way i can get a little play testing of the ArcadeSD I'm using for this build ;) Nothing special, just tapped into the P1 CP and made a breakout harness. Love these Molex connectors....

(https://farm9.staticflickr.com/8648/16163415219_07a8ba6dc8_c.jpg)

(https://farm8.staticflickr.com/7543/16347860761_976b4c1eb3_c.jpg)

(https://farm9.staticflickr.com/8608/16162284880_7c17fa5f62_c.jpg)

I've done a prototype with a shoebox before.  I like your idea better.   :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: JDFan on January 23, 2015, 04:58:50 pm

(https://farm9.staticflickr.com/8608/16162284880_7c17fa5f62_c.jpg)


I've done a prototype with a shoebox before.  I like your idea better.   :cheers:

Thing is he probably didn't have a shoebox laying around since as shown in the pic, he goes without the shoes !! :laugh2:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on January 23, 2015, 04:59:30 pm
(https://farm9.staticflickr.com/8608/16162284880_7c17fa5f62_c.jpg)

Sorry, can't get past the pasty white toes...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 23, 2015, 05:38:10 pm
We've been over this. I'm a Daywalking Ginger.  :laugh:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: spoot on January 23, 2015, 05:42:48 pm
We've been over this. I'm a Daywalking Ginger.  :laugh:

Stone the unclean one!   >:D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 23, 2015, 05:46:12 pm
Useless, we have a higher pain tolerance.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on January 23, 2015, 07:17:36 pm
Thing is he probably didn't have a shoebox laying around since as shown in the pic, he goes without the shoes !! :laugh2:

I should get an assist for that.   :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 23, 2015, 07:18:52 pm
Agreed.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on January 23, 2015, 07:41:05 pm
(https://farm9.staticflickr.com/8608/16162284880_7c17fa5f62_c.jpg)

Sorry, can't get past the pasty white toes...

Nothing a pair of white flip-flops won't fix.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 27, 2015, 11:29:21 pm
Oh SNAP! Update time...
(hehehe)

Hey Neph, Is this better? $6.00 at a local craft shop. And thats after a 40% off coupon. Gonna add a layer of plexi to the top and use it to house my DK controls to use on my cocktail until the DKU CP is built.
(https://farm8.staticflickr.com/7447/16199263809_e2aef94466_c.jpg)

Speaking of which, my refurbished DK stick and button holders have arrived.  Ok, ok, you guys were bang on about this whole  "Keep it original controls, and 4-way games" stuff. Seriously, this stick will be perfect for this build. Might put a slightly better spring in it, just to tighten up a little bit of the play, but i'll probably just leave it stock.

(https://farm8.staticflickr.com/7418/15765477963_78105ea96f_c.jpg)

Speaking of panels, my Vs. CP's have also arrived. After a quick inspection most of the buttons seem to be top quality original Nintendo ones, win! Both panels are in decent shape, but they will need some work. The one with the extra yellow button and leaf switches will get gutted for parts. In fact i'm going to use the best parts from each to build the secondary control panel for this project for when i want to play the other games on the ArcadeSD. Restoring the top one is gonna be a blast! Oh, If anyone has a cheap and decent source for all those bolts holding the parts onto the panels i'd love to hear about it!  I'm gonna try and track down a NOS yellow button from a Red Tent and use that as my main jump button on the DKU CP. I had hoped this yellow one shown was going to be one, but its not.

(https://farm9.staticflickr.com/8572/16197861328_dd9e11f524_c.jpg)

(https://farm8.staticflickr.com/7411/15763039364_1fe8be30d3_c.jpg)


More to come...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on January 28, 2015, 06:18:11 am
Oh, one thing i did learn from this: Those GroovyGameGear CLASSX buttons with leafs, and GGG Leaf stick are AWESOME for playing DK, needs a 4-way restrictor, but whatever...   I can't wait for my actual DK stick to get here.

The Classx buttons combo and Nintendo joystick is what I have in my FIF Jr cab.  Best combo of joysticks and buttons Ive used so far.

And dont worry about the tupperware setup.  Its what Im using right now as a test bed for controls.  I might go with a wood built test bed but cant see why I should when its only for testing. 

As for you being a 'ginger'...Somethings cannot be forgiven. >:D

And why are you showing two builds in this thread?  Isnt that like illegal here and stuff?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on January 28, 2015, 07:53:36 am
Hey Neph, Is this better? $6.00 at a local craft shop. And thats after a 40% off coupon. Gonna add a layer of plexi to the top and use it to house my DK controls to use on my cocktail until the DKU CP is built.
(https://farm8.staticflickr.com/7447/16199263809_e2aef94466_c.jpg)

Where's the buttons? :duckhunt

You should start uploading your pics to BYOAC. Otherwise, 2 years after you're gone, nobody will be able to see your pics...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on January 28, 2015, 12:18:03 pm
Oh, If anyone has a cheap and decent source for all those bolts holding the parts onto the panels i'd love to hear about it! 

Are they broken?  I had good success just cleaning mine with a bit of baking soda and water, a toothbrush, and some steel wool...

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=321463;image)

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=321461;image)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 28, 2015, 12:19:40 pm
Good call!

A couple of them are corroded quite bad. But I should be able to use this method to save as many as I need.  I was thinking of cleaning a few with CLR.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: JDFan on January 28, 2015, 12:36:20 pm
Good call!

A couple of them are corroded quite bad. But I should be able to use this method to save as many as I need.  I was thinking of cleaning a few with CLR.

Placing them in a drill (in place of the bit) and using a fine grit sand paper on them as they spin in the drill can remove most of the pitting if there is any on the tops and give you a nice shine to the tops.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 28, 2015, 12:38:13 pm
How fine are we talking?

I take it these arnt plated?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: JDFan on January 28, 2015, 12:49:39 pm
How fine are we talking?

I take it these arnt plated?

Here's the article I read on doing it from KLOV with pics : http://forums.arcade-museum.com/showthread.php?t=304648 (http://forums.arcade-museum.com/showthread.php?t=304648)

And a before and After pic :

(http://i1208.photobucket.com/albums/cc377/NERDtendo/Control%20Panel%20Bolts/Comparison1_zps50f60412.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on January 28, 2015, 12:50:26 pm
Good call!

A couple of them are corroded quite bad. But I should be able to use this method to save as many as I need.  I was thinking of cleaning a few with CLR.

Placing them in a drill (in place of the bit) and using a fine grit sand paper on them as they spin in the drill can remove most of the pitting if there is any on the tops and give you a nice shine to the tops.

+1 on this. It works very nicely.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 28, 2015, 01:00:31 pm
Thanks guys! This will save me some time hunting down replacements. That one on the left side of the picture looks bad, so I have hope most of mine will clean up.

I'll take a look at them tonight. I'm gonna start work on these panels sometime later this week.

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on January 28, 2015, 01:27:58 pm
If they don't seem to clean up to your standards mikesarcade.com has Nintendo bolts here. (http://mikesarcade.com/cgi-bin/store.pl?action=search&category=Game+Parts&subcategory=Nintendo+Parts)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 28, 2015, 02:34:08 pm
Cool, yeah I've been wanting to make a mikes arcade and twisted quarter order, but with shipping being so batshit crazy I'm holding off to make sure I order exactly what I'll need as soon as I get my hands on a cab.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on January 28, 2015, 03:01:57 pm
Yeah.  Twisted Quarter is a little over the top.  I was going to go with them but I found a local shop here in the Mitt that sold only nuts and bolts.  Had exactly what I needed.  And I ended up paying way under what Twisted Quarter and Mikes Arcade was charging.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 28, 2015, 03:05:45 pm
i was gonna pull the trigger on a couple massive orders and have them shipped to a Point Roberts as i have family with access to a PO Box there, but in the end i held out.  Soon.  I really just need to find a cab to restore.  One of the great things about Calgary is the opportunities to have things manufactured here. being a major oil patch city we have a ton of resources and places that don't mind doing one-offs. i figure if i do enough research on local business i can find most everything i need without having to mail order it.  I'm finding that a bit hard with actual dedicated arcade parts though.

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 30, 2015, 10:04:49 pm
Work has begun on the Vs panels. I took some time and stripped it down into the various parts. I just did one of them last night, i plan on doing the other tonight and starting work on refurbishing the parts. 

(https://farm8.staticflickr.com/7356/16213487920_f70a881a89_c.jpg)

I love that these old panels used a simple overlay that just peals off with a little elbow grease. This thing is gonna look MINT when i'm done with it.  A little surface rush, but the panel is otherwise in amazing shape. Its too bad the overlay is all beat up, but i'll modify the design and do a little work to it to tie it to the DKU theme.

(https://farm8.staticflickr.com/7395/16399966562_ff9a83221d_c.jpg)

I also picked up these from a member over on KLOV. Just the buttons, didn't need the holders. They're from a red tent. I wanted a little deeper red for the buttons then the standard red Vs. Unisystem panels.

(https://farm8.staticflickr.com/7409/15784395784_fb52937030_c.jpg)

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on January 30, 2015, 10:41:52 pm
If you want to clean that CPO, I recommend Taski Profi. It'll make old ---steaming pile of meadow muffin--- look brand new.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 30, 2015, 10:45:52 pm
I'm kinda on the fence. It has some nasty cuts and cracks in it. I wouldn't mind replacing the art entirely with a new one that's slightly modified.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on January 30, 2015, 10:46:59 pm
Either way, you'll need some at some point down the road. You're still in the early stages of the disease... >:D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on January 30, 2015, 10:47:42 pm
Haha, good call.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 03, 2015, 12:42:59 am
...Friends don't let friends use Tupperware CPs. :lol

Better?  :D

I was gonna spray the name on the box with a stencil, but i got lazy.  Actual DK controls (fully rebuilt and restored) in a $4 craft box i picked up at Michael's.  Controls are pushed up and to the left cause its a small box.     ...phrasing.

(https://farm8.staticflickr.com/7417/16407072056_235e73afa0_c.jpg)


Also started my cleanup job on some Nintendo Buttons. I didn't have any redrobright, or anything, so i did very minimal work on my one good blue DK button i pulled from one of the vs. panels. Thats the one that made it onto the Donkey Box, not the one below you see half and half.

(https://farm8.staticflickr.com/7292/16433052005_67656c7541_c.jpg)(https://farm9.staticflickr.com/8610/16432116272_41499d4504_c.jpg)

The black ones clean up way better then the coloured ones. This thing is like NEW. :D

(https://farm8.staticflickr.com/7288/15813010183_26fe6f150a_c.jpg)

One of the coolest parts i like about this build is the amount i'm learning about the old cab designs. like the way the Nintendo buttons were mounted, and all the little bits of engineering. I'm really starting to like this Nintendo button holder thing way better then the now ubiquitous HAPP style button. Even for simple reasons like how the microswitch adjusts. So cool.

(https://farm8.staticflickr.com/7348/16432117122_fc898540d2_c.jpg)

I also took a bunch of the metal hardware (Bolts, panel clips, joystick base, PAL nuts, etc) and soaked them in some CLR for a few hours. Then after a good hit with some steel wool and or fine grit wet/dry sandpaper, (a can of compressed air for the stick base) they started coming out like the day they were made.

(https://farm8.staticflickr.com/7369/16247146257_c6d9864867_c.jpg)

(https://farm8.staticflickr.com/7356/16433053115_f41ddb1db7_c.jpg)

(https://farm8.staticflickr.com/7394/16245662030_ff36ff66b9_c.jpg)


Thats it for now. Next up I gotta wire up that Donkey Box and challenge some High Scores on D2K.  ;D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on February 03, 2015, 01:04:19 am
Looks good.  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 03, 2015, 12:15:16 pm
The DK button holders are pretty ingenious.  I modified a couple for my coin door.  Good upgrade to your test box.  What are the dimensions on it?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 03, 2015, 12:19:21 pm
Looks good.  :cheers:
:D thanks Yots

The DK button holders are pretty ingenious.  I modified a couple for my coin door.  Good upgrade to your test box.  What are the dimensions on it?
About 12"x8.5". Give or take. Not sure the depth, didn't bother to mesure that the other day. It's a bit tall, but for $4 I won't complain.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 14, 2015, 02:03:55 am
Some more bits came in the mail over the last few days. And some more will be coming after the long weekend. Namely my reproduction coin door from a KLOV member. However a new development means i may not need that repro door for this build anymore. If all goes to plan and nothing crazy happens, looks like i'll be taking a 12 hour round trip on the 21st to pick myself up a major part of this build.....  8) 8)

(https://farm8.staticflickr.com/7377/16338629289_b9e3983e7c_c.jpg)

I'm looking for the matching plunger for that yellow Nintendo "Red Tent" button you can see in the above picture. That, or a full yellow button in decent/salvageable shape. If you happen to have one you're willing to part with, please let me know.  ;D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on February 14, 2015, 02:16:00 am

I'm looking for the matching plunger for that yellow Nintendo "Red Tent" button you can see in the above picture. That, or a full yellow button in decent/salvageable shape. If you happen to have one you're willing to part with, please let me know.  ;D

Please make sure you send him some lube when you mention your price.  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 14, 2015, 02:16:52 am
HAHAHA!

Wait, what?!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: JDFan on February 14, 2015, 12:29:26 pm
I think these Joust buttons are the same yellow ( a bit pricey bu not real bad @ $7.50 each)

http://www.ebay.com/itm/NOS-Original-Leaf-Switch-Arcade-Button-yellow-williams-nintendo-joust-vintage-/261699789548 (http://www.ebay.com/itm/NOS-Original-Leaf-Switch-Arcade-Button-yellow-williams-nintendo-joust-vintage-/261699789548)

(http://i.ebayimg.com/00/s/OTI4WDU4MQ==/z/u8UAAOSwyTZUWT6R/$_57.JPG)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 14, 2015, 01:04:58 pm
Thanks JD, but those plungers won't work with Nintendo buttons. I'm going to be using the yellow one as my main jump button, so I'd like to stick with a nintendo one.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 14, 2015, 04:10:42 pm
I think Yots is right.  Arcadefixit had them in stock at one point but they wanted $14.00 for one button.   :o
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 14, 2015, 04:43:44 pm
Yeah, i saw that. And its frustrating because their product page keeps coming up in periodic google searches.

I need to track down a DK3 metal CP as well. but that should be a bit more easy to find. I already know where there is one, just getting the guy to sell it and ship it.  :D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 17, 2015, 01:44:05 am
WooHoo!!  Repro coin door is finally here!

(https://farm8.staticflickr.com/7283/16370676819_af670e08bf_c.jpg)

(https://farm8.staticflickr.com/7285/16369294678_55d9989ba3_c.jpg)

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on February 17, 2015, 08:01:53 am
Takeman always does nice work.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 17, 2015, 09:12:33 am
How much did it run if you don't mind me asking.  I had to buy a used one when I needed it.  Could not find a repro.  Guess I didn't look hard enough.   :dunno
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Generic Eric on February 17, 2015, 09:31:31 am
I would also like to know.  PM me if its a secret.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 17, 2015, 09:33:58 am
$79 plus shipping. He did a run of single doors as well.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: JDFan on February 17, 2015, 09:38:51 am
I need to track down a DK3 metal CP as well. but that should be a bit more easy to find. I already know where there is one, just getting the guy to sell it and ship it.  :D

There's 1 on Ebay currently in decent shape and partially populated (missing the Sprint button) @ $89 + $20 Shipping Buy it now pricing ( You might try an offer to get it a bit cheaper ) - ( http://www.ebay.com/itm/DONKEY-KONG-3-Nintendo-ORIG-CONTROL-PANEL-UNTESTED-L-K-/251841818849?pt=LH_DefaultDomain_0&hash=item3aa2f130e1 (http://www.ebay.com/itm/DONKEY-KONG-3-Nintendo-ORIG-CONTROL-PANEL-UNTESTED-L-K-/251841818849?pt=LH_DefaultDomain_0&hash=item3aa2f130e1) )

(http://i.ebayimg.com/00/s/NDgwWDY0MA==/z/-yIAAOSwWKtUuZjX/$_57.JPG)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 17, 2015, 10:17:39 am
thanks! i'll take a look.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 21, 2015, 09:03:24 pm
All this talk of us seeing a cab.  Where is it?  Huh?  Psssshhhh.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 21, 2015, 09:13:59 pm
In the back of the vehicle...  I'm about 3 hours from home still.

Pulled over to stretch my legs a bit. But because you asked...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 21, 2015, 09:16:58 pm
Oh, and here's a link the the gallery I have of the pictures the seller sent me last week...


https://flickr.com/photos/42764311@N05/sets/72157650487664889

I'll do a full in depth later.  The thing is in amazing shape.  :laugh:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 22, 2015, 12:07:05 am
The thing is in amazing shape.  :laugh:

I would say so.  I can never seem to find any good finds like that by me.  Oh well.  Have a safe trip back man.   :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 22, 2015, 05:20:46 am
Ok. Better in places i thought would suck, and a bit worse in places i thought would be awesome.

I've spent the last hour with it downstairs, poking and pulling parts. Check it out....

(https://farm9.staticflickr.com/8565/16608729301_7e34d7fb08_c.jpg)

(https://farm9.staticflickr.com/8644/16609249052_2f2c44d5fe_c.jpg)

It started life as a TKG 4-UP-US  Donkey Kong. There's still glue in the screw heads on the plate.
(https://farm9.staticflickr.com/8618/16583902456_768ce64c6e_c.jpg)

It's just covered in vinyl wrap. Guy i bought it from won it in one of those liquor store draws. he said he didn't even remember entering it, and then they just called him a couple months later and told him he had won. that was 4 years ago.
(https://farm9.staticflickr.com/8639/16583902236_30ccf79df9_c.jpg)

a couple of the buttons aren't nintendo ones, but thats ok. I have enough of these Vs panels now, this one will be just extra parts.
(https://farm9.staticflickr.com/8603/16422860360_a22df8b829_c.jpg)

(https://farm9.staticflickr.com/8662/16609299492_055bd7ba77_c.jpg)

Pealing off the wrap from the mechs first i started to get an idea of the wear this thing has seen.
(https://farm9.staticflickr.com/8593/16424064299_3714c0dfd7_c.jpg)

And i found the obligatory coins...  3 quarters and a nickel.
(https://farm9.staticflickr.com/8582/16609299542_c9dc25c9cd_c.jpg)

I'll need to replace the top of the cashbox,  That coin door will be swapped out with my new report, and either cleanup or replace the mech faceplates.
(https://farm9.staticflickr.com/8584/15987702514_821f60d210_c.jpg)

The lock is gone on the back panel, ironically they used the same L brackets to hold it on that most of us use for the Marquee retainers on our MAME cabs.
(https://farm9.staticflickr.com/8661/16583904376_e7a1061395_c.jpg)

The back panel is a little beaten up, but not THAT bad.
(https://farm9.staticflickr.com/8572/15990168073_98d9753db8_c.jpg)

I really wish i had THAT board...  Meh.
(https://farm9.staticflickr.com/8669/15987756124_9a8eedddea_c.jpg)

This one will do  ;D
(https://farm9.staticflickr.com/8665/16608732701_c70c4b9682_c.jpg)

It works too, minus the issues with the monitor.
(https://farm9.staticflickr.com/8618/16402632177_7d5e2253a6_c.jpg)

Monitor needs some work, badly.
(https://farm9.staticflickr.com/8670/16608779981_17c7c40704_c.jpg)

Looks like they hot glues on this monitor bezel when the did the Vs conversion. The good news is they left the little L brackets from the Vertical mount, So now i just need to replace the top vertical mount. Oh, and i'm going to replace the paper bezel in the back with a new one.
(https://farm9.staticflickr.com/8581/16424136699_c0ed8a1f9f_c.jpg)

THE MARQUEE LIGHT WORKS!!  Oh, and you can see the issues with the monitor. I'll dive into it later, I need to take a look at the repair flowchart on KLOV, and post the video of it.
(https://farm9.staticflickr.com/8658/16422733328_d739481b09_c.jpg)

If you look at the top and bottom edges of the marquee, you can really get a sense of how much these faded over time. Sad really.
(https://farm9.staticflickr.com/8579/16609951245_07806e6ec7_c.jpg)

This display bezel will need some work.  In fact, i might clean it up and hold onto it. I'll make a report one for the matching themed art rather then destroying a perfectly good DK3 one.  ...Needs a bit of a polish tho.
(https://farm9.staticflickr.com/8644/16424136629_c7608d7124_c.jpg)

Now the bittersweet news. The DK that this once was, must have been pretty beaten up. it looks like someone took Drydex and patched spots on an already dark blue patch/paint job. Some edges will need to be cleaned up, and obligatory new t-moulding (even though this stuff is in "decent" shape). Nothing i can't handle.  I'm going to try and fix some of the crappy work done with the Drydex. I'll need to pull EVERYTHING out of it. sort the parts, Referb the cab, redo some of the electrical. Then rebuild with cleaned parts. Gonna make a massive checklist as i disassemble.
(https://farm9.staticflickr.com/8649/16583953826_0b2c8c5ba3_c.jpg)

I had been contemplating JAMAtizing this, but now i'm really not sure. I wouldn't mind using an original Sanyo for this project.  ;D

So happy i picked this up. It was worth the 18 hour round trip.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 22, 2015, 05:30:52 am
Here's a thought. JAMMA this and delicate it to the ArcadeSD as planned, with the WG monitor (when i get it fixed...). Then use all the Nintendo electronic guts and Sanyo Monitor for that dedicated Mario Bros wide body "Tully Style" Cabaret i want to build next.

 :D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on February 23, 2015, 01:28:41 am
Here's a thought. JAMMA this and delicate it to the ArcadeSD as planned, with the WG monitor (when i get it fixed...). Then use all the Nintendo electronic guts and Sanyo Monitor for that dedicated Mario Bros wide body "Tully Style" Cabaret i want to build next.

 :D

Nice pick up.

I'm not sure the Tully Style would work for a Two-Player game. The viewing angle and spacing is such that it works best for a one player setup. Games with horizontal monitors almost never have a cab that drops them so far back, but rather has them tilted up. If you wanted a two-player cabaret, look at the Asteroids Deluxe design.

If I were you, I'd use that DK cab you have as a template for building a new Nintendo cab. You can do it, I have faith, bro.  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Locke141 on February 23, 2015, 09:26:12 am
Nice pick up.

Stuff like this make me wish I was back in North America.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 23, 2015, 12:35:56 pm
Hey Chance.  If you refinish this at any point do me a favor and save me a couple of the blue paint chips if any fall off.  I want to go to the Depot and see if I can get a color match of the original paint color.  I know on my build there was some skepticism on how close I was to the original and I want to see how far I was off. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 23, 2015, 03:05:31 pm
 :D sure I could do that.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 23, 2015, 03:27:51 pm
(http://www.quickmeme.com/img/b5/b5af8c5a51915aa14b9bcf695fd01e954610f9dbdd162beea1e58201b0e1b253.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on February 23, 2015, 04:36:42 pm
It's Chance. Of course he's serious.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: pbj on February 23, 2015, 04:43:40 pm
So you take something that's a neat conversion and you're going to invest a ton of time and money restoring it back to something we've already seen a million of?

 :dunno

Have you considered KLOV?  They like your brand of crazy.

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 23, 2015, 04:45:04 pm
Huh?  How do you figure?

I'm converting it into a proper Multi-Kong.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: pbj on February 23, 2015, 04:48:41 pm
Oh, I see.  This thread is TL;DR

(http://i.imgur.com/KURmN4T.jpg?1)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 23, 2015, 04:51:11 pm
Haha :)

Yeah. To simplify:

I'm going to restore this cab I bought, but into a multikong instead of the DK It started life as.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 24, 2015, 07:53:52 am
Have you considered KLOV?  They like your brand of crazy.

(http://i.imgur.com/HagotUe.gif)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 26, 2015, 08:18:20 pm
Over the week i've started stripping this cab down in preparations for the restore. That hideous vinyl wrap had to go first...

(https://farm9.staticflickr.com/8663/16595852916_630d1c5a1c_c.jpg)

(https://farm9.staticflickr.com/8587/16002056043_98e7911bc9_c.jpg)

Once i had that down I proceeded to remove everything and catalogue all the parts.

(https://farm9.staticflickr.com/8635/16595852626_901f09071b_c.jpg)

(https://farm9.staticflickr.com/8586/16434806220_943820514a_c.jpg)

(https://farm9.staticflickr.com/8662/16656951541_780b694600_c.jpg)

(https://farm9.staticflickr.com/8637/16472185199_740d685223_c.jpg)

(https://farm9.staticflickr.com/8604/16472235329_f080e4be65_c.jpg)

(https://farm9.staticflickr.com/8572/16657315842_cef04652f5_c.jpg)

I'm gonna fix up this Sanyo monitor at a later date, for now, i'm putting the other WG D7700 into this build.

(https://farm9.staticflickr.com/8607/16658334755_e0c703b474_c.jpg)

I also took some time and cleaned up all the Nintendo Vs sticks i have. Some parts still need a bit of polish, but I'm ready to build two for this build with the best parts of the lot.

(https://farm9.staticflickr.com/8567/16656950401_a5f0e520f4_c.jpg)

Thats it for now. I've got some work to do on the art, and as soon as it warms up a bit outside i'm going to start work on the restoration of the cabinet.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 27, 2015, 09:50:11 am
Hockey and everything organized into plastic bins?   No wonder we are internet friends.   :laugh:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 28, 2015, 03:34:15 am
 :cheers: Good call!  :D



More updates!

I spent the night working on the Vs. Joysticks for the second CP. a few types of wet/dry sandpaper, and some automotive headlight polish later and i had all 6 done. Here's a bit of a before and after shot.

(https://farm9.staticflickr.com/8567/16643401136_fbd31f3eec_c.jpg)

As i mentioned before, i only need two of these. other pair will be for a future Mario Bros build I wanna do, and the third pair will be for extra parts.

(https://farm9.staticflickr.com/8631/16667962501_2890dc1111_c.jpg)

Also, just because its one of the random things to do on my list, I had to disassemble, repair, and roll back the original coin counter.

(https://farm9.staticflickr.com/8621/16669333025_3aacf1c776_c.jpg)

My NOS yellow Nintendo button came in the mail today too. I spent a couple minutes polishing it up to match the shine on the rest of them. Its a nice deep yellow, it should go well with the blues I'm doing on the DKU CP.

(https://farm9.staticflickr.com/8648/16482094030_6980ca703e_c.jpg)

In true fashion, this build wouldn't be anything without the little things. With that in mind i set to work recreating the Nintendo serial number plate i have on the back of my cab. This new one is made from scratch in Illustrator. I replaced the "FCC ID:" with a spot to list my ArcadeSD ID number, and given it the Model No. of "DKU1-UP-CAN". Like on my Flynn's build, i'll take my punch set and stamp in "0001" into the Serial number field.

(https://farm9.staticflickr.com/8569/16483181459_560e823a48_c.jpg)


Thats it for tonight. Im really hoping the weather gets nice soon, i'd really like to tackle the cab itself.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 28, 2015, 11:16:58 am
Where did you end up finding the elusive yellow button?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on February 28, 2015, 11:36:45 am
Where did you end up finding the elusive yellow button?

Those aren't yellow, they're light orange. Duh.

Good job all around Chance. Disassembiling the coin meter is so anal retentive, but it's so you as well.  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 28, 2015, 01:38:48 pm
 :D thanks.

A guy on KLOV was selling them as "Light orange". It's a long story. Yots thanks again for the help with that  ;)

I had to pull apart the coin meter anyways, the actuator plate had come off its spring and everything was rattling around in there. So I cracked it open, figured it out, fixed it and vola!

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Le Chuck on February 28, 2015, 05:14:43 pm
All this is looking great! 

Are the violet sides still a thing?  Is that still slated to happen?  I'd like to come out publicly against that.  Otherwise, keep up the great work!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on February 28, 2015, 05:17:50 pm
Thanks!

I'm really not sure. Im going to hold off picking a cab colour until the art is printed and in my hands.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on February 28, 2015, 07:03:32 pm
I saw this picture and it reminded me I need to strip and sort the parts on my Nintendo VS cabinet. I like to put my parts in plastic tubs just like that.

I like your plan of using the ArcadeSD.  It should make for a nice cabinet.


(https://farm9.staticflickr.com/8604/16472235329_f080e4be65_c.jpg)

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on March 01, 2015, 03:55:33 pm
This is one sexy looking build/design, Chance.  Can't wait to see this one completed!   :applaud:  Subscribed!

DeLuSioNaL29
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on March 01, 2015, 05:09:21 pm
Thanks guys!

Ran into a little snag today. Looks like I'm not going to be able to use the stock coin counter as its voltage doesn't match the output on the ArcadeSD. Options are to replace the coil in the stock counter, or use a whole replacement counter. I'll add one to the shopping list I guess.  :D

(https://farm9.staticflickr.com/8581/16661505376_f0a466cb4d_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on March 01, 2015, 05:15:51 pm
The voltage to the meter shouldn't matter. The board just sends a pulse, right?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on March 01, 2015, 05:18:04 pm
Yeah, but I tried plugging in the counter to the JAMMA and cycling it and no dice.  I figure the coil in the counter isn't getting enough juice.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on March 01, 2015, 05:19:16 pm
Do this - hook one end of the coin meter up to 5+ and then touch the other end with ground - see if it cycles. If not, hook it up to 12 and then do it again.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on March 01, 2015, 05:25:43 pm
Thanks guys!

Ran into a little snag today. Looks like I'm not going to be able to use the stock coin counter as its voltage doesn't match the output on the ArcadeSD. Options are to replace the coil in the stock counter, or use a whole replacement counter. I'll add one to the shopping list I guess.  :D
Have you ohmed the coil in your coin cointer? Have you tried connecting 12V to it?

Edit: Duh! Your coin counter is rated 24 Volts!
(https://farm9.staticflickr.com/8621/16669333025_3aacf1c776_c.jpg)

Edit2: I have several of these lying around after gutting the front panels for the Kenny's cabs I once had. These are rated 6VDC and of course works fine on 5V. Let me know if you need one.
(http://www.379009.net/misc/coincointer.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on March 01, 2015, 06:47:40 pm
Brilliant! Would you mind parting ways with a pair of them?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on March 01, 2015, 06:50:59 pm
You can't roll the numbers back on those easily, if that matters.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on March 01, 2015, 06:56:47 pm
That's why I'd need two ;)

Actualy I'd only need one...

I was thinking: One to gutt for its coil/exploratory surgery. The other for the build if the coil doesn't work. But I can get them for a few bucks at Twisted quarter, so John I really don't mind either way.

 :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: bfauska on March 01, 2015, 07:44:17 pm
When you pulled the other one apart to repair it I was wondering if anyone makes a little pulse generator that you could just plug in for a few minutes until it was about to roll over and then cycle it manually. It doesn't seem like it would be complex to make.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: PL1 on March 01, 2015, 08:31:47 pm
Looks like I'm not going to be able to use the stock coin counter as its voltage doesn't match the output on the ArcadeSD. Options are to replace the coil in the stock counter, or use a whole replacement counter.
You could also use the ArcadeSD output to drive a relay that applies the correct voltage to the counter.   :dunno


Scott
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on March 01, 2015, 08:33:25 pm
 :o  ...go on....
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on March 01, 2015, 08:35:54 pm
Don't engineer it. 5v, new meter, done.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on March 01, 2015, 08:38:08 pm
I was just thinking that.

Wouldn't a relay require me to have a 24v source from a power supply anyways? The one I'm looking at has 12/5v outputs only.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on March 01, 2015, 08:44:12 pm
On my Macross, I ran a line from the 5v, and the other to the JAMMA coin meter output. The meter has a built-in diode,  so I don't have to worry about anything. Easy peasy.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: pbj on March 01, 2015, 10:42:38 pm
Rectify 24v from your AC line source.  Get a shitload of diodes.  Do it.

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: PL1 on March 01, 2015, 11:28:59 pm
Wouldn't a relay require me to have a 24v source from a power supply anyways? The one I'm looking at has 12/5v outputs only.
Yes, it would require a 24v supply or power converter.

Swapping counters is the better choice if you don't already have a 24v supply and a relay in your spare parts bin.


Scott
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on March 02, 2015, 03:07:34 am
PM me your address and I'll send you a coupple. I think I have 11 or 12 of these counters.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on March 03, 2015, 12:53:52 am
Done and done!


Also: An update!

I stopped in at a local hardware store here in Calgary looking for some 9mm rubber vinyl tubing in order to replace the collars on these Vs. joysticks. I wasn't able to find anything metric sized. However, once i explained what i was doing with it to the nice old guy who worked in that section he cut me off a small chunk of the closest thing that would fit, for free!  I mean, its like 43 cents a foot, and i tried to get him to let me pay for it, but i think from our conversation he was just happy to see someone take an interest in restoring something.

(https://farm9.staticflickr.com/8565/16505208219_37ae8037b0_c.jpg)

I gathered together all the parts i needed for the two best sticks i could build. Some tools and some Dow 33 grease, (its all i had in the house, if its good enough for 15 years of my paintball markers, it will be good enough until i pick up some white lithium).  I also cleaned and repaired all the microswitches with a small pair of needle nose pliers.

(https://farm9.staticflickr.com/8615/16505208359_718197dbab_c.jpg)

Voila! Two reconditioned Vs sticks. I still need to polish up the dust washers, but i'll need my bench grinder and the polish wheel for that. Also, i might replace a couple of the internal parts on some of these as they are a little worn out.  I need to build the others next, but they aren't for this project so whatever.

(https://farm9.staticflickr.com/8674/16484076317_11eec3808c_c.jpg)

Thats all for now.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on March 03, 2015, 02:02:35 pm
Looks good!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on March 12, 2015, 03:58:19 am
Small update because lets face it, I didn't get much done tonight as planned. I ended up going to the Saddledome to watch Anaheim just get slaughtered by the Flames.  :applaud: It was a good night!

ANYWAYS...

Today i received a little care package from Norway, (Yes THAT Norway!) Those keeping score will remember that johnrt was gracious enough to swing a couple 6v coin counters over the pond. This next bit i'm pretty proud of, and i owe it to him for sure.

First off, John, I'm not a stamp guy, but these are pretty funky... Maybe i'll match the purple on those for the side art?
(https://farm9.staticflickr.com/8649/16171630143_a75f49eba2_c.jpg)

I started by sacrificing one of the counters in the name of Science! I realized that the mounting bracket for these is the same hole pattern as my Nintendo one, so resetting the other one as a backup is my contingency plan.
(https://farm8.staticflickr.com/7646/16790439471_e66ced9f31_c.jpg)

Next, i CAREFULLY popped the 24v coil out from the original DK counter.
(https://farm9.staticflickr.com/8658/16584282597_43ee0238b0_c.jpg)

I used a couple bits of 3M Command strip to stick the new 6v coil to the inside of the DK counter. I had tried superglue, but in the end these strips worked so much better.
(https://farm8.staticflickr.com/7610/16790461882_d0dac94a6b_c.jpg)

Last, because the 6v coil produces quite a bit less force then the old 24v, i needed to build a much lighter spring. This one came out of a ballpoint pen. Tension was critical, put the spring too tight and the coil won't engage the counter. Too soft and it just stays down and doesn't cycle. I also reattached the little black wire strain relief. I'm learning a TON of stuff just on this counter alone. This was a worthy exercise for sure!

(https://farm9.staticflickr.com/8629/16791563655_16b400f3c8_c.jpg)

I am well aware the craziness of this kinda thing, but i think we've all established that its the little details that matter the most to me sometimes. And now i present to you a vintage 1980's Nintendo coin counter, modified to run off JAMMA standard 6v power!

http://youtu.be/lgsdmK0lc1k (http://youtu.be/lgsdmK0lc1k)

Now the big news. I have a MASSIVE bunch of parts coming in the mail for a recent trade i did, DK Buttons, a DK3 CP, a couple more nintendo sticks. It also includes a pair of rebuilt Mario Bros 2-way sticks for my next project. :D   More on that when it arrives.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on March 12, 2015, 04:32:54 am
Impressive work on the coin counter!  :applaud:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Locke141 on March 12, 2015, 06:41:28 am

Ran into a little snag today. Looks like I'm not going to be able to use the stock coin counter as its voltage doesn't match the output on the ArcadeSD. Options are to replace the coil in the stock counter, or use a whole replacement counter. I'll add one to the shopping list I guess.  :D


I know its a little late but I think you could have just used a NPN resister. It would have run  less then $1. Not 100% sure it would have worked out here. I only know about them from the instructions from when I built a 1watt  CNC laser.

It would have look something like this, ground from your regulated power supply to pin one, +5 from your counter to pin two, and +12 from you power supply. You might have had to add a resister to pin two but that is simple. The way I under stand it, it works like a gate that opens when there is a small positive current applied to pin 2 and the higher voltage circuit is aloud to close.

Just thought I would share in case some one has similar issues. I know this build will inspire others. This is coming along great.

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on March 12, 2015, 06:52:41 am
Anaheim.  Psssh. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on March 12, 2015, 07:52:45 am
I know its a little late but I think you could have just used a NPN resister. It would have run  less then $1. Not 100% sure it would have worked out here. I only know about them from the instructions from when I built a 1watt  CNC laser.

It would have look something like this, ground from your regulated power supply to pin one, +5 from your counter to pin two, and +12 from you power supply. You might have had to add a resister to pin two but that is simple. The way I under stand it, it works like a gate that opens when there is a small positive current applied to pin 2 and the higher voltage circuit is aloud to close.

Just thought I would share in case some one has similar issues. I know this build will inspire others. This is coming along great.
Well, no. He still would've needed +24V which he don't have. I know what you mean though, and yes, it would have worked IF he had +24V. Btw: it's called an NPN TRANSISTOR. And the transistor require a resistor for the signal into the BASE of it.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on March 17, 2015, 04:39:36 am
Update time!

Its been a long day/night, and i've been working on this since around noon. I'm gonna try and sum up the last 12 hours in less pictures.  :)

For those of you that aren't keeping score, i picked up a Nintendo Dualsystem just a little over a week ago. I decided to put my copy of Vs Castlevania that i received with it up for trade, and today my half of the deal arrived via Canada Post. In exchange for a little bit of Vs hardware i received the following:

-Nintendo Mario Bros. Joysticks x 2
-Nintendo button holds x 3
-Nintendo Gen 1 Blue Buttons x 2
-Random Nintendo joystick parts
-Set of Vs. Balloon Fight ROMs
-Nintendo Vertical monitor mount bracket
-Half populated DK3 Control Panel.

Most of this stuff will make it into the build, pretty much the stuff that won't are the Mario Bros sticks, ROMS and random stick parts.

(https://farm8.staticflickr.com/7585/16654357368_b5a71b3b07_c.jpg)

I started by tearing down the DK3 CP. That DK3 stick is perhaps the best condition Nintendo stick i have out of the 14 i've got now. It will make it into the DK Panel for sure. It just needed a full cleaning, and the balltop and start needed to be cleaned and polished.

(https://farm8.staticflickr.com/7644/16840870791_2e0353719b_c.jpg)

Next, i removed the protective layer of the artwork so i could get at the paint. The DK3 panel was in decent shape, i almost hated to have to destroy the art, but there were a few decent gashes in it and the back was quite rusted, Plus it's DK3, lets be realistic here...

(https://farm8.staticflickr.com/7587/16841941105_03088f8238_c.jpg)

Next, i soaked the panels in a mixture of CLR and water for a few hours. I added both panels and a few other random parts to the tub. Figured i'd clean as much as i could at once.

(https://farm9.staticflickr.com/8618/16841940125_5dbdbff1ff_c.jpg)

After a rinse, i left them to sit in some paint stripping gel for a few hours. This stuff worked great, it was one of those "Eco friendly" paint strippers, so i could leave it sit for a longtime if needed.

(https://farm9.staticflickr.com/8645/16840803522_7bede3766d_c.jpg)

After a decent scrub and a rinse the panels were completely stripped down.  It's crazy of fast the metal oxidizes. i left the Vs panel aside to drip dry for a couple minutes as i was scrubbing the DK3 one and when i came back, it already had a ton of surface rust going. I've got some tremclad sealant spray i'm going to use on them later. They came out pretty clean, however the DK3 panel is still covered in a sticky residue. I'll go down to the store and find something to remove it later.

(https://farm8.staticflickr.com/7593/16219588634_d32e50ff17_c.jpg)

I've decided on the exact sicks for each control panel and marked them off.

(https://farm8.staticflickr.com/7625/16840907951_f84a393384_c.jpg)




I still have a ton of things to do before it gets warmer outside and i can start restoring the actual cabinet. Soon....
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on March 17, 2015, 06:34:40 am
After a prince....

(http://i.imgur.com/4CLGIAh.jpg)

Huh?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: leapinlew on March 17, 2015, 10:35:43 am
I see you are using Nintendo joysticks. We should have a long discussion about their pros/cons and if it's possible to break one.  :D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on March 17, 2015, 11:34:54 am
After a prince....

Huh?

Sniped by autocorrect. It was a late night and I didn't care to proofread

I see you are using Nintendo joysticks. We should have a long discussion about their pros/cons and if it's possible to break one.  :D

I don't get it? ???
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on March 17, 2015, 11:46:05 am
I don't get it? ???

Wait until you get into a charged game of Donkey Kong.  You'll see what Lew is talking about.... :laugh:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on March 18, 2015, 09:34:31 pm
Some 10 circuit Molex connectors came in the yesterday, and i picked up some 22AWG in violet as well.

(https://farm8.staticflickr.com/7637/16857945972_b80c1ef1a1_c.jpg)

That is all for tonight...  :D (https://flic.kr/p/rFFo1U)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on April 02, 2015, 11:15:32 pm
ok, does anyone have experience with removing the old crusty sticky pads from these wire retainers? something that won't damage the finish of the metal? I don't care about the white tips, they slide off, and i'm replacing them anyways. but this ---steaming pile of meadow muffin--- just does not want to come off.

(https://farm8.staticflickr.com/7605/16393373064_9f69654d1e_c.jpg)

Oh, also, i got a rough quote on powder coating, so i'm probably going to take these bits in and have them cleaned up.  It really makes no sense to have the steel control panels clear coated as its an expensive and tedious job, (and thats from a person who's opinion on powder coating i really trust). SO i'm contemplating having them done in matching flat black, gloss black, or a simple matching bare metal colour. I know they will be covered by my CP art anyways, but why not? they need to be done anyways because this surface rust will be an ongoing problem.

(https://farm8.staticflickr.com/7654/16771896830_37457b3de4_c.jpg)


Thoughts?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Buick455 on April 03, 2015, 10:46:42 am
(https://farm8.staticflickr.com/7654/16771896830_37457b3de4_c.jpg)

I was thinking about making a VS panel for my cab also.. You think you could get me all the measurements off that before you populate it with buttons? I'll re-draw it in sketchup if you just paste some numbers on a photo..
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on April 03, 2015, 01:07:36 pm
This is looking really cool.  Got my colleagues to gather around my cubicle.

AJ
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on April 04, 2015, 02:16:14 pm

Soak the pad in Goof-Off or Goo Be Gone.


ok, does anyone have experience with removing the old crusty sticky pads from these wire retainers?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on April 04, 2015, 03:31:32 pm

Soak the pad in Goof-Off or Goo Be Gone.


ok, does anyone have experience with removing the old crusty sticky pads from these wire retainers?

It's hardended. Will that even have an effect?

This is looking really cool.  Got my colleagues to gather around my cubicle.

AJ
Thanks, but what do you mean??
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on April 04, 2015, 03:37:29 pm

Soak the pad in Goof-Off or Goo Be Gone.


ok, does anyone have experience with removing the old crusty sticky pads from these wire retainers?

It's hardended. Will that even have an effect?

It should hopefully soften it up enough that you can scrape it off with a razor blade.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on April 04, 2015, 04:01:30 pm
Sweet, I'll go pick some up today. (If any stores are open)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on April 04, 2015, 06:09:12 pm
I mean, I was drooling over this and some colleagues came over and started asking questions about it.  You're almost famous!

AJ
Quote
This is looking really cool.  Got my colleagues to gather around my cubicle.

AJ
Thanks, but what do you mean??
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on April 04, 2015, 10:19:35 pm

 ....You're almost famous!

In video game land, that ship has already sailed...

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on April 04, 2015, 11:26:27 pm
Shazzle
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on April 05, 2015, 05:54:29 am
http://youtu.be/6vQpW9XRiyM (http://youtu.be/6vQpW9XRiyM)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on April 05, 2015, 06:12:06 am
Haha, yeah. I had my 15 seconds of fame up until I saw the game in the $9.00 bin at the store. Then it was just kinda sad.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on April 05, 2015, 10:09:39 am
8 pages and all we got is a gutted cab and a couple stripped CPs. Get yo ass to work!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on April 05, 2015, 10:18:07 am
Neph he is too busy keeping up his rep in video game land.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on April 06, 2015, 01:36:23 am

Soak the pad in Goof-Off or Goo Be Gone.


ok, does anyone have experience with removing the old crusty sticky pads from these wire retainers?

Yots' that seriously worked so well. I let a couple of them soak for 24 hours in a small bowl, then scraped it clean off with a razor blade. Thanks bud!!

8 pages and all we got is a gutted cab and a couple stripped CPs. Get yo ass to work!

Soon, Calgary got hit with another small cold snap, and the next couple weekends are busy for me (big things at the office). I need to clean out the garage, organize some stuff, then I'll have the space to referb the cab. In the mean time I'm learning about plywood repair and finishing designing the updated power supply tray.

With all the issues I've had with this WG Monitor, I'm about ready to just clean and cap the 20EZ that came in it. Then modify it to work with JAMMA.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on April 12, 2015, 05:42:34 am
Some crazy life stuff has caught up with me a bit in the last week so i haven't been online much or had time to work on any projects. Had some free time tonight so i thought i'd start to get an idea of what i want the new power supply tray to look like. Just a realllllly minor update, and plug for Rick...

I picked up a standard 5/12v power supply from Rick at gameroomdesigns.ca (http://www.gameroomdesigns.ca/shop/power-supplies/5v12v24v-arcade-power-supply/). Awesome customer service, wicked new website. If you are North of the 49th Parallel (or anywhere in the world for that matter) you should check the site out. He's got some amazing CnC kits, packages, and other stuff for your builds. The best part for me was the shipping, not having to deal with the border, or crazy shipping costs was a nice change for once.

First i started by dismantling the bits i want to save from the old tray.

(https://farm8.staticflickr.com/7710/17093074986_db2f402bc9_c.jpg)

Then I kinda laid out what i wanted the newness to look like. doing this was helpful because now i have a better idea how i want to make this look like a realistic upgrade from the old Nintendo units. Its not much, but it did help me visualize the next things i'm gonna need.  ...like thinner plywood.

(https://farm9.staticflickr.com/8739/16931471950_f77a29fc01_c.jpg)

I'm leaning heavily towards rebuilding that 20EZ now.

I might have some time this week to get going on the refurbishment of the cab. We'll see soon.  (hopefully that will shut Neph up a bit ;) )
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Wyo on April 16, 2015, 09:01:58 pm
Ive been watching this thread since day one.....the amount of detail you are putting into every aspect of the build is pretty incredible.  Cant wait to see what you come up with for the finished result!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on April 16, 2015, 10:21:44 pm
Thanks!

I'm gonna be putting this build back into gear here soon. Very soon.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on May 01, 2015, 07:53:33 pm
Well, i guess if johnrt's gonna update his builds i might as well do the same with mine...

First things first: Little things ;D  I spent some time refurbishing the wire holders on the bottom of the CP's and coin door. This was a long process for something so small, but worth every second.  I soaked them in Goo Gone for 48 hours and then used a razor blade to remove the aged foam tape.

(https://farm9.staticflickr.com/8825/17089556177_20d632d1b2_c.jpg)

Once they were all clean, i replaced the aged white protective bits with black 3/32 shrink wrap, and added a new bit of double sided foam tape.

(https://farm9.staticflickr.com/8711/17297016625_1161852bf0_c.jpg)

I think they turned out pretty good.  :D

(https://farm9.staticflickr.com/8781/17109453680_ef4c10780b_c.jpg)

(https://farm8.staticflickr.com/7665/16674534074_c324d0cc1d_c.jpg)

Next i tackled the power cord. The old cord had a brand new plug on it, so i just went out and grabbed a few meters of new cable and swapped the end.  Im going to be using a bit of this new cable to wire some of the internals on the power supply board once i find the right wood for it and start work. But that might be later in the week.

(https://farm8.staticflickr.com/7716/17109241528_d5293de01e_c.jpg)

Speaking of power, i managed to stumble on the exact closed end connectors from the stock ground wire harness. I even picked up some matching green wire. I just need to find the proper size crimp ring connectors (my supplier was out) and i'll be able to build perfect reproduction ground wire harnesses for anyone who wants to buy them. I wanted a proper matching one for my cab, and i'll obviously not need as many leads as the stock one because i have less parts in my build.

(https://farm9.staticflickr.com/8794/17149040138_6924baafd4_c.jpg)

and the big win today was the powder coating. BIG thanks to the folks over at Top Gun Coatings (http://www.topguncoatings.com). They came in under the quote they gave me, and on top of that their work estimate of 5-10 days ended up being under 24 hours! They did a seller job of the parts too. 

(https://farm9.staticflickr.com/8806/17109241088_03d655989d_c.jpg) (https://farm8.staticflickr.com/7745/17149254560_51fdaf02f5_c.jpg)

I had them do all the parts a matte/gloss black, even the control panels. I know they will mostly get covered anyways, but this way they won't rust instantly like they did after i cleaned them up. The finish almost perfectly matches my reproduction coin door too, so i'm pretty happy with that.  I might have them do up the old stock Nintendo door as well for another project.  And i will definitely be taking them the parts of my Red Tent when i get around to the refurb on that.  :D

(https://farm9.staticflickr.com/8716/17334933242_04d01750c9_c.jpg)


Well, thats it for now. I have the garage cleaned up and all the time in the world this week. I'm hopefully going to be moving the cab up to start the refurb in the next day or two.  Also, i have a package of bits from Mike's Arcade on its way some time next week.  This is all starting to come together nicely.

...oh, and my scores are starting to get better...

(https://farm9.staticflickr.com/8866/17311122096_6b2390176a_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on May 01, 2015, 08:05:21 pm
You really are taking the restoration to another level!  :applaud: What a fantastic job!  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on May 01, 2015, 08:15:15 pm
Damn.  I was hoping for hammered black.  Right Maximus?  ChanceKJ?

:D

Powdercoat looks awesome.

AJ
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on May 01, 2015, 11:04:03 pm
Yeah, this is going to look awesome.  That powder coating is SICK!

Well done!

DeLuSioNaL29
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on May 02, 2015, 11:51:39 am
Dig the powder! Must find a larger oven...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on May 03, 2015, 06:05:43 am
 :cheers: Thanks guys!

Haha, i'll be sure to find something to do hammered black really soon. :D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on May 04, 2015, 01:16:57 pm
great job on the powder coat, much faster than the month's worth of drying and wet sanding I have in front of me


http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=328397;image (http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=328397;image)

http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=328399;image (http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=328399;image)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Wyo on May 05, 2015, 01:15:40 am
Damn, so clean!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on May 05, 2015, 04:54:11 am
 :cheers: Thanks guys!

Small update, because it's like 2:30am and i need some sleep.

So as some of you remember from a few pages ago in this thread, i was working on a replacement serial number plate. On friday i took the art into the same place that made my serial number plate for FLYNN's and ordered up 3 (i wanted to have extras in case i messed anything up stamping them).  Well, today i went in to pick up my order and they had neglected to invert the art before printing it with the laser. They quickly apologized and put a rush on the replacements. Good news is, they gave me the screw-ups. i'm gonna use them for practice to get the number punched in correctly.  I'm going to pick up the new ones tomorrow.

(https://farm9.staticflickr.com/8569/16483181459_560e823a48_c.jpg)

(https://farm8.staticflickr.com/7740/17377039455_883fddbf3a_c.jpg)

MY MIKE'S ARCADESHOP PARTS ORDER HAS ARRIVED!

Two vanity kits for my coin mechs, new coin door bolts, some joystick restrictor plate screws, a cam lock plate, and replacement Nintendo flat T-moulding.  Mike was kind enough to put these vanity kits together for me and now he's offering them for sale on his site. If you need a couple, check them out here. (https://www.mikesarcade.com/cgi-bin/store.pl?sku=740FACEKIT) He also hooked me up with a great rate on shipping to Calgary, so i was pretty happy with that.

(https://farm8.staticflickr.com/7740/17189239028_64f75c0bf0_c.jpg)

I couldn't resist building one of the kits. It's amazing what 30 years will do to the front of a coin mech. I'm gonna clean these old ones up and use them with the microswitch/button holder hack on another project.

(https://farm9.staticflickr.com/8812/16754503264_0d5e528814_c.jpg)



Thats it for tonight!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on May 05, 2015, 09:24:57 am
I'm stoked and it's not even my machine!  I can't imagine how you must feel. Lol.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on May 05, 2015, 01:11:21 pm
8 pages?!  Ain't this done yet?  Sheeesh.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on May 05, 2015, 01:16:29 pm
Nope.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on May 05, 2015, 01:20:11 pm
He's trying to find an oven big enough to powercoat the whole cabinet.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on May 05, 2015, 01:21:18 pm
Might have a line on one...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on May 05, 2015, 01:22:58 pm
8 pages?!  Ain't this done yet?  Sheeesh.
I hope it never gets finished!  :lol
The day one can't find someting new in this thread is a sad day. This is gonna be a howto on cab restoration.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on May 05, 2015, 01:26:38 pm
Everything that has a beginning has an end. ;D

...what I need to do is write up a full tutorial on restoring, capping, and inverting a 20EZ. I'm trying to convince John to do his next video on it too.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on May 05, 2015, 04:09:03 pm
I'm pretty sure Wyo will have his Zelda cab done before this is finished....
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on May 05, 2015, 04:27:07 pm
The dude that does my BMX stuff also does 4x4 chassis.  His oven is a walk-in.  That might work!   >:D

AJ

Might have a line on one...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on May 05, 2015, 04:34:38 pm
Pretty sure the one top gun has us pretty big too.

I'm gonna start checking things off that To Do list today. Needed to get organized.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on May 06, 2015, 12:54:20 am
Thats better!

(https://farm8.staticflickr.com/7768/17359985916_621b95f848_c.jpg)

Serial number punched, and not shown, but i drilled the mounting holes right after.

(https://farm9.staticflickr.com/8856/16765816803_3dca8a395e_c.jpg)

Also, i've picked up another yard of marine quality vinyl and this weekend i'll be redoing the seat on a new stool to match the Encom one i did for FLYNN's. I'm thinking a big red Nintendo logo?  I was gonna do the DKU logo, but i put "Encom" on my other one, so i figure i'd stay with the developer. Maybe a dark Purple nintendo logo?

(https://farm9.staticflickr.com/8886/17178487707_c21a371e80_c.jpg)

Tonight i started to tackle the power supply tray. Grabbed a bit of ½" plywood from Home Depot and cleaned it up a bit. Drilled some holes and played everything out.

QUESTION: I know the Yellow wires from the isolation transformer will need to run into the outlet box. so i can plug the Nintendo Marquee light and Sanyo 20EZ into it, but can i just run the other Blue connections coming out of the transformer into my switching power supply input?  And also, can i run a single ground wire from all of this out from the power cable into both the cabinet ground wire, and into the power supply. Ground is ground right?

(https://farm8.staticflickr.com/7714/16763410794_a34512bb3f_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: dmckean on May 06, 2015, 06:38:10 pm

Also, i've picked up another yard of marine quality vinyl and this weekend i'll be redoing the seat on a new stool to match the Encom one i did for FLYNN's. I'm thinking a big red Nintendo logo?  I was gonna do the DKU logo, but i put "Encom" on my other one, so i figure i'd stay with the developer. Maybe a dark Purple nintendo logo?

(https://farm9.staticflickr.com/8886/17178487707_c21a371e80_c.jpg)

A purple Nintendo logo would look rad. I'd love to have an Atari and Sega seat done for future cab projects.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on May 12, 2015, 01:35:16 pm
So I decided to go with White. There's a very particular reason though...

(https://c1.staticflickr.com/9/8852/17278582958_d85e07661a_c.jpg)

It glows in the dark.  ;D

(https://c1.staticflickr.com/9/8685/17278763960_22176e62c2_c.jpg)

Same process as before with the stool i build for FLYNN's, Embroider the logo, make a new cover and reupholster the cushion.

(https://c1.staticflickr.com/9/8716/17280157889_67299e6f59_c.jpg)

(https://c2.staticflickr.com/6/5349/17464328852_8316dc6df0_c.jpg)

And vola! a Glow in the Dark Nintendo theme'd stool...

(https://c2.staticflickr.com/6/5332/16843878564_fc0366910b_c.jpg)

I found a wicked deal on footstools at Canadian Tire, and they seemed pretty easy to take the covers off so i picked up a couple and had them done in red to match my Red Tent.

(https://c2.staticflickr.com/8/7761/17466081621_8c23fc0143_c.jpg)

Unrelated to this build thread i know, but i don't have plans to make a thread for my tent restore for a bit. so i'll put them here.

(https://c1.staticflickr.com/9/8772/17278751378_35a61c00c6_c.jpg)

I think they turned out pretty good for a first attempt.

(https://c1.staticflickr.com/9/8758/17466085421_2ec5b16af5_c.jpg)

Next i did a little bit of a cleanup job on the isolation transformer. i mocked it up in the cab to get a better idea of what i'm going to do before i wire and screw everything down. Just wanted to clarify something here: the blue wires (that are spliced into a yellow/white pair) come from the ISO into the AC inputs on my power supply? Correct? i know the yellow pair went to the outlets for the monitor and marquee, but i didn't want to fry anything sending power from the ISO to the blue PS. also, of course i'll run ground wires from the power switch at the bottom of the picture to the various places needed on the tray.

(https://c2.staticflickr.com/6/5346/17310300158_3228db22d5_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on May 13, 2015, 11:20:56 pm
We're cooking with a bit of gas now...

Ok, so i removed the old base off of the cab. This thing was in horrible shape. Took a bit of thinking to get it off clean. Had to use a flat pry bar and a hammer. They stapled it in from the inside.  :(

(https://c4.staticflickr.com/8/7778/17000173484_458f876e15_c.jpg)

Next i cut up some nice new bits from some hardwood i picked up last week. I made sure to pre-drill the screw holes and added countersinks for each.  I lined everything up, added some wood glue and used a ratchet strap to square it all together.

(https://c1.staticflickr.com/9/8720/17596377646_3465237295_c.jpg)

Once i had it all glued and screwed, checked to see if it was square, then it was on to the paint.

(https://c2.staticflickr.com/6/5469/17436386249_46b449c250_c.jpg)

Since i had such good luck with the finish on FLYNN's, i've chosen to go with the same paint. Rust-Oleum Painters Touch Ultra Cover spray. Both black primer and Semi-Goss. This will be the same Semi-gloss i'll use to touch up the front of the cab, and then a matte variant for the rest of the inside.

(https://c1.staticflickr.com/9/8704/17435095650_b71aa02281_c.jpg)

After a couple coats each of both primer and semi-gloss i was good to go. I'll let that sit and dry overnight.

(https://c4.staticflickr.com/8/7733/17622698715_9886449247_c.jpg)

Next up, I'll bring the cabinet into the garage for the main wood repair, and refinish. Might start that this weekend. I just need to find time to do a little research on plywood repair and bondo. ;D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on May 14, 2015, 12:20:37 pm
Lookin' good!

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on May 15, 2015, 08:46:09 pm
Thanks!  :applaud:


Started work on preparing the damage to the front panel. Looks like someone tried to kick in the coin door at one point. it was worse when i got it because some of the staples holding it together were putting pressure on the break.

(https://c2.staticflickr.com/6/5329/17518026599_6d2e5ac7c2_c.jpg)

I added a bit of wood glue to the edges, clamped it in place, predrilled a half dozen holes, and screwed in some tiny 1" wood screws.

(https://c1.staticflickr.com/9/8872/17518026389_3ecc4622c3_c.jpg)

I took some time to clean and paint some of the smaller hardware. the handle grills, speaker grill, CP retainer, and bezel clamp bar. I suspended them by using a bunch of pushpins through some extra cardboard scraps.

(https://c1.staticflickr.com/9/8696/17677974186_3b37395abf_c.jpg)

(https://c2.staticflickr.com/6/5344/17704312245_d828096b90_c.jpg)

A little bit of good news and a little bit of bad news. The good news is i found paint for the main colour i want to use. the bad news is it comes in a spray can, (Read: Not Cheap!) Oh well, at least i won't go through 50,000 cans like i did on my last project.  ::) And on top of it i've become damn good at painting with rattle cans.  A glimpse of it can be seen in the two pictures above on a test scrap of wood.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on May 15, 2015, 10:38:40 pm
Ok, i'm really liking this colour now that i have a dry sample. it goes on quite well, both on black and white primer. and it leaves this high gloss finish. This will be a perfect complement with the other Nintendo colours. ;D

(https://c4.staticflickr.com/8/7778/17087957573_98ca93914c_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on May 16, 2015, 12:12:21 am
I like that color!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: n3wt0n on May 16, 2015, 12:05:52 pm
That colour is going to look nice!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on May 17, 2015, 10:48:58 am
I also want a Nintendo cab!!!

But are you sure about that color?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on May 17, 2015, 11:47:04 am
Positive, why?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Barry Barcrest on May 26, 2015, 08:27:20 am
I see you are using Nintendo joysticks. We should have a long discussion about their pros/cons and if it's possible to break one.  :D

Everybody knows the Nintendium used in those sticks makes them unbreakable.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 01, 2015, 10:57:45 pm
Better get ---my bottom--- in gear on this, my scores are starting to go up!

(https://c1.staticflickr.com/9/8759/18051945858_e81f75367d_z.jpg)

New power cord is finished! Found the matching Molex plug for it and replicated it even down to the little red bit of electrical tape. I even cleaned the original white protective cover.

(https://c1.staticflickr.com/9/8756/18236048952_e3e2889668_c.jpg)

I'm using a slightly thicker cable then the original, so i needed to modify the little plastic stress relief to fit.

(https://c1.staticflickr.com/1/416/18364410082_6e0d68d838_c.jpg)

Next i tackled the power supply. I made sure to test all the voltages before screwing everything down. I also tried to do the cleanest cable management i could.

(https://c1.staticflickr.com/9/8809/18180655588_8f0f30ff20_c.jpg)

Everything is grounded properly, and fastened securely.

(https://c1.staticflickr.com/9/8850/18342054006_013ae9da7e_c.jpg)

Pretty happy with everything other then the time it's taken thus far. My work bench is a bit of a mess and i still have to clean the switch/fuse assembly before i can call the power subsystem complete.

(https://c4.staticflickr.com/8/7756/18052043350_cff299b0c3_c.jpg)

Thats it for today, More soon!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 02, 2015, 09:47:58 pm
BAM! In the garage now...

(https://c1.staticflickr.com/1/511/18377268296_355c0331d7_c.jpg)

day i started on the wood repair. a few of the edges of the car are in need of some wood glue and bondo. I'm also going to plug up the holes for the horizontal monitor mount, and repair a bit of the exterior in a few places.

(https://c1.staticflickr.com/1/423/17781020764_c90963a3b2_c.jpg)

I'm repairing the ply by injecting glue into the separation and then clamping down a couple boards wrapped in wax paper. (its all i had on hand)  :D  It doesn't have to be 'showroom', i figure some of the damage is beyond repair back to mint, so i'll just halt it from going any further. before giving it a couple nice coats of paint.

(https://c4.staticflickr.com/8/7776/18405319451_5c5471ff1f_c.jpg)

I'm going to have to do this in a few places so it's going to be a few sessions of glueing and clamping.

I also pulled off that ratty old t-moulding.

(https://c1.staticflickr.com/1/365/18217495849_b892a4d4d7_c.jpg)

I'm short on clamps to do this properly, so it's going to take a few sessions. At least it's a start.  ;D

(https://c1.staticflickr.com/1/561/18405314471_977d177ef8_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Wyo on June 03, 2015, 12:45:11 am
This is getting exciting.  Youre getting to my favorite part.....the cabinet work.  That power block is sweet....I will need to somehow reference that!!  I just picked up my first CRT monitors so this will be helpful!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on June 03, 2015, 10:41:42 am
I just love the pictures you take of your builds.  You can make a power supply look sexy.  Seriously if there is an award next year for best pictures I'm nominating you!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 04, 2015, 01:30:51 pm
 :laugh: :cheers: Thanks.  Heres a bit more for you then.

The plywood repair is coming along great, here's that corner from the previous picture. Was all split and spongy, now solid as a rock.

(https://c1.staticflickr.com/9/8869/18273269490_39f92773b2_c.jpg)

I need to rebuild one of the edges on the back. a little plexi and some bondo will do the trick. I've never used bondo before this project, but it does the job quite nicely. when dry i sanded and shaped this back to match. It will get a spot of black paint, no one will ever know.

(https://c1.staticflickr.com/9/8853/18462762701_9c9316ea7d_c.jpg)

Next on to the first stage of repairing the front and back of the bottom. few splits, and lamination issues.

(https://c1.staticflickr.com/1/342/18456702692_9bcbd5b4f9_c.jpg)

Not sure if i pointed this out before, but i'm clamping everything down with little bits of wood wrapped in wax paper and painters tape. Maybe i just got lucky with this brand of paper because the wax separates from the paper when the glue is dry and you can simply clean it up after. This allows a nice even press from the wood clamps, but doesn't end up sticking scrap wood bits to the cab. ...Which would suck.

(https://c1.staticflickr.com/1/481/18273178188_a9923b3401_c.jpg)

I've also started cleaning up other odds and ends sections. not sure what i'm going to do with these bolts. The hold on a little patch of metal that helped keep the back cam lock from breaking through the wood in its previous life. Not sure if i'll leave them or replace them with something a bit cleaner.

(https://c1.staticflickr.com/1/331/18462768571_3d39f07bea_c.jpg)

Thats it for now. I'd like to have the wood repair done by Friday night and go into paint mode over the weekend. but i'm crossing my fingers on that. Then it's practically just down to finishing the art, repair the monitor, and assembly.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 05, 2015, 01:51:03 am
Getting sick of seeing wood clamps and wax paper yet?

I hope so.

Here's a pro tip for repairing plywood. Cans of compressed air are a wicked too to spread wood glue inside the de-laminated ply. I spread a generous amount of glue over the area i need to repair, then lightly spread the seperated wood edge apart and use a little air pressure to push the glue deeper into the wood. this works great on edges that have been slot cut for t-moulding.

(https://c1.staticflickr.com/1/529/18449613146_353bdaf69f_c.jpg)

It also helps cleaning up excess glue drip after clamping the wood together.

(https://c1.staticflickr.com/1/414/18288309480_5a942100fd_c.jpg)

So it's been a lot go gluing and clamping, but i'm on the home stretch with the wood repair now. Just a couple more spots and i can start sanding and prepping for the first coat of primer. I think i'll head to the store and get all my paint supplies tomorrow. i'm feeling quite motivated at the moment and i'm hoping that carries over to a finished paint job.

(https://c1.staticflickr.com/1/459/17855361073_2646775783_c.jpg)

Oh.. Bondo is amazing. 'Nuf said.

(https://c1.staticflickr.com/1/378/18449617776_8169fb1ca9_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 05, 2015, 02:02:39 am
Oh, and  :censored: -ing castors are IMPOSSIBLE to find replacements for. Nothing at Princess Auto, Rona, Lowes, or Home Depot.

Would you believe that there are no less then two specialty shops in this city for castors. a "Casterland" and a place called "Castor Town". I'm gonna check them both out tomorrow and see if they have a set of 2.5" ones to replace these where i can avoid drilling new holes.

(https://c1.staticflickr.com/1/427/18479223865_ca531c01f0_c.jpg)

(Hammocks! why didn't i think of that!?)
http://youtu.be/KAUjzt5A6vc (http://youtu.be/KAUjzt5A6vc)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on June 05, 2015, 03:25:48 am
Oh, and  :censored: -ing castors are IMPOSSIBLE to find replacements for. Nothing at Princess Auto, Rona, Lowes, or Home Depot.

Would you believe that there are no less then two specialty shops in this city for castors. a "Casterland" and a place called "Castor Town". I'm gonna check them both out tomorrow and see if they have a set of 2.5" ones to replace these where i can avoid drilling new holes.
You mean these:
http://www.clasohlson.com/no/Vognhjul/Pr309723000 (http://www.clasohlson.com/no/Vognhjul/Pr309723000)
(The pic is just for illustration as there are several sizes available)

What are the measurements of yours?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 05, 2015, 03:36:57 am
2.5" seem to be a match. the mounting bracket has an approximate hole pattern of 28mmx55mm on centre.  The wheels on these read "65x25" on the sides.

I'm gonna take one into the store tomorrow and try to find a match, I found IDENTICAL ones on Amazon.com from Hong Kong under the name "2.5" White Single Wheel Flat Plate Light Duty Nylon Rigid Caster (http://www.amazon.com/gp/product/B00842JR6O?psc=1&redirect=true&ref_=ox_sc_act_title_1&smid=A1THAZDOWP300U)" but they won't be here until the end of June. Thats my second option if i can't find them in town. I don't really want to wait that long for them.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on June 05, 2015, 03:47:11 am
2.5" seem to be a match. the mounting bracket has an approximate hole pattern of 28mmx55mm on centre.  The wheels on these read "65x25" on the sides.

I'm gonna take one into the store tomorrow and try to find a match, I found IDENTICAL ones on Amazon.com from Hong Kong under the name "2.5" White Single Wheel Flat Plate Light Duty Nylon Rigid Caster (http://www.amazon.com/gp/product/B00842JR6O?psc=1&redirect=true&ref_=ox_sc_act_title_1&smid=A1THAZDOWP300U)" but they won't be here until the end of June. Thats my second option if i can't find them in town. I don't really want to wait that long for them.
I must say: I've seen these in a local store. I'm 99% sure of that. Let me know if you don't find them. It takes just a week sending a couple over the pond.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 05, 2015, 04:29:40 am
 :cheers: will do!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 05, 2015, 08:59:31 am
I gotta say, I get excited seeing the dog with her "WTF dude?" look on her face.  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Vigo on June 05, 2015, 10:57:22 am
What is you dog, a pugapoo?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on June 05, 2015, 11:29:14 am
Here ya go man!  Make it off-road!

http://www.harborfreight.com/10-in-pneumatic-heavy-duty-swivel-caster-60249.html (http://www.harborfreight.com/10-in-pneumatic-heavy-duty-swivel-caster-60249.html)

AJ
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 05, 2015, 11:35:48 am
Here ya go man!  Make it off-road!
Ok those are pretty bad ass!

What is you dog, a pugapoo?
She's a Lhasa cross,  she normally has realllly long hair, but I had the groomer shave it down for the summer.

I gotta say, I get excited seeing the dog with her "WTF dude?" look on her face.  :cheers:
She acts a bit like a cat to be honest. 6 years old and she's got quite the attitude.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 05, 2015, 11:43:02 am
(https://scontent.cdninstagram.com/hphotos-xaf1/t51.2885-15/s320x320/e15/11143056_965692370110463_1094168605_n.jpg)

(https://scontent.cdninstagram.com/hphotos-xpt1/t51.2885-15/s320x320/e15/11193113_346974832163009_771377277_n.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 05, 2015, 12:12:34 pm
Next year, just fly the dog down for ZapCon. She can stay with me.  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 06, 2015, 04:41:46 am
I must say: I've seen these in a local store. I'm 99% sure of that. Let me know if you don't find them. It takes just a week sending a couple over the pond.

ok John, you're up. Let me know if you find them. If not i'm gonna pull the trigger on these others and wait a month :( I scoured the city looking for them today. closest thing i found really looked like it would work, but even when i drilled out the mounting holes it was still not gonna fit. Oh well, i'll use these for another project i have down the pipe.

(https://c1.staticflickr.com/1/374/17895846623_bae010ebd1_c.jpg)

For the speaker panel i decided to go all out and bondo it completely. It had some pretty rough battle damage to it, and the inside of the right wall of the main side too. A couple rounds of sanding and bondo and it will all look as good as new.

(https://c1.staticflickr.com/1/526/18328810810_ce942fef67_c.jpg)

I picked up a ton of pain supplies today. I was considering using the black primer for the matte black areas on the cab, but it doesn't give a nice solid finish. i'll need to go and grab a couple more cans of both the Matte and Semi-Gloss tomorrow.

(https://c1.staticflickr.com/1/428/18490107686_18e13d7c9e_c.jpg)

I'm thinking of how i'm gonna mask this all off and what order will be best to paint. probably a couple quick layers of primer, a quick pass with the matte black, then the gloss sections, then the purple. i really want to get this paint job out of the way so i can start the assembly.

...didnt i say never again with the spray cans on my last build?? haha,  ::)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 06, 2015, 03:53:07 pm
Alright!  I should be just about done with the wood repair, bondo, and sanding work.  I'm quite glad i decided to redo the front panel and inside right of the main cab wall with bondo. After sanding it down today it came out quite awesome.

(https://c1.staticflickr.com/1/256/17911673614_25aa11a9a0_c.jpg)

I did have a small chip come loose from the speaker grill. hence the clamps on the front.

(https://c1.staticflickr.com/9/8846/18536337321_da06892d95_c.jpg)

I took out the coin box shelf to make the painting process a bit more easy. a couple of screws on the bottom and it popped right out. One less thing i'll have to mask off and it will make installing the coin door a hell of a lot more easy!

(https://c1.staticflickr.com/1/284/18536337381_9ec1f5b48d_c.jpg)

I'm going to make a run to Home Depot and grab some matte black paint instead of using the primer for those sections. I'm hoping to have the first few coats on by tonight.

I've got a feeling i need to replace the back door as well. It's bottom lip is damaged and when i bought the cab it needed large angle brackets to hold it on. Might do that today as well so i can paint it all at once.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on June 06, 2015, 04:36:44 pm
On my shopping spree today I went by the shops to look for them. But unfortunately I couldn't find them. The nearest was this:
(http://www.379009.net/misc/2015-06-06%2015.53.01.jpg)

But they are too small.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 07, 2015, 04:58:31 am
Damnit,

 :dunno

I put up a WTB on KLOV, maybe i get lucky?

Massive bunch of work done today, so i'll get right to it. I needed a new back panel as the little lip on the bottom of the old one was broken clear off. I stopped in at the South East location of Windsor Plywood here in Calgary and met with David, he's a customer service rep there and was kind enough to spend some time with me in their on-site shop to cut up the basics of a couple new back panels. I figured i had to buy a whole sheet, so i made two up in case i messed one up later. We cut them to size and added a ¼" x ¼" rabbit on the bottom.

(https://c1.staticflickr.com/9/8863/18366083678_0877e77d60_c.jpg)

I clapped down the old door to one of my new blanks in order to measure out the holes for the vent and the lock. I made sure to clamp in scrap wood so i didn't have any issues with the wood blowing out as i cut.

(https://c1.staticflickr.com/9/8849/17931174454_56a843cc8d_c.jpg)

(https://c1.staticflickr.com/1/548/18555863791_d99044ac08_c.jpg)

Vola! New back panel. I destroyed a forester bit from my set making it. the bit just shattered, it was crazy.

(https://c1.staticflickr.com/9/8839/18555857061_f9cc97a18a_c.jpg)

Fits perfectly too! I plan to create a new version of the adjustment sheet that speaks to the Sanyo monitor and ArcadeSD, maybe even the DK dip switch settings and a note to say how to access them.

(https://c1.staticflickr.com/9/8861/18367680319_e55da60520_c.jpg)

Next it was on to the paint! These spray cans are starting to multiply again...

(https://c1.staticflickr.com/1/362/18366192710_05a9d73dc2_c.jpg)

I setup a new dexter kill room, paint booth.Just something quick and easy, didn't really care if it was remotely level, as long as it was stable.

(https://c1.staticflickr.com/1/493/18367676159_dfb72c76ea_c.jpg)

between coats i managed to start taping off the cab. I made sure to remove the PCB riser as well. trying to tape that off would have been a nightmare. Much like the coin box shelf, a couple screws and it popped right out.

(https://c1.staticflickr.com/1/531/18553877175_cd8850c584_c.jpg)

The back panel is just drying from its last coat. As soon as its done i'm going to go in and start on the base primer coat of the cab before calling it a night.

(https://c1.staticflickr.com/1/394/18366199960_fdfcc4005d_c.jpg)

I managed to tape off everything i didn't want painted in the cab. I went a little overboard with the painters tape, but oh well. :)

(https://c1.staticflickr.com/1/399/18553879395_69d394eaa7_c.jpg)

Thats it for now, it's 3am here and I'm gonna head back out and start the primer on the cab.

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 07, 2015, 07:05:09 am
Primer, done.

Finished just in time for my respirator filter to fail.  :(  ugh, i hate rattle cans, but the finish i can get with them... so worth it. Gonna get a new filter tomorrow and move on to the matte black and semigloss coats. I figure i'll be done the painting by Monday night.

(https://c1.staticflickr.com/1/452/18559523411_b57eda137c_c.jpg)

(https://c1.staticflickr.com/1/478/18557537655_08695029ed_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on June 07, 2015, 11:19:24 am
Wow.  Looks really good!  What's your paint booth setup on this one?

AJ
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 07, 2015, 12:47:12 pm
Thanks! I'm using 2x3's and a 102' roll of medium weight plastic. Its roughly 8' cubed.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on June 07, 2015, 01:26:04 pm
Are you venting it, or just using the respirator?  Last time I painted in the garage, somehow a strange pink mist developed on everything.  :laugh2:

(http://i128.photobucket.com/albums/p191/mcseforsale/DYNO_RESTORATION/BEFORE/DSC01566.jpg) (http://s128.photobucket.com/user/mcseforsale/media/DYNO_RESTORATION/BEFORE/DSC01566.jpg.html)



AJ

Thanks! I'm using 2x3's and a 102' roll of medium weight plastic. Its roughly 8' cubed.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 07, 2015, 01:30:20 pm
Haha, nice.

I'm venting passively and using a respirator. Our garage has a door across from the main large door and we always get a subtle breeze through when they're both open.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 07, 2015, 04:01:10 pm
Painting has resumed today after a quick trip to Home Depot. I did a look over the surfaces now that the primer is dry and there's nothing crazy that warrants more bondo and another shot of primer. I must be doing something right. 

(https://c1.staticflickr.com/1/401/18568315692_c20a780688_c.jpg)

I managed to also get the coat of matte black on. Its really not too many surfaces and blends with the primer quite well so it was quick. I even repurposed a campaign sign from our last election to quickly mask off some of the job. "Thanks NDP!" (Albertan Political Humour for the win).

(https://c1.staticflickr.com/9/8855/18385078530_954d33e7f7_c.jpg)

I also picked up a couple new cam locks. One for the coin door and one for the back panel, both keyed the same.

(https://c1.staticflickr.com/9/8889/18574786201_1ac8cde4a6_c.jpg)

Thats it for right now. I'm gonna let the Matte coat really set in through the day before masking it off for the semi-gloss coat on the front inside edge. I really overestimated how much paint i'd need on this job, so i'm going to have a ton left over.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 07, 2015, 04:51:20 pm
Ok, i broke down and ordered the wheels from Amazon. I wanted to use my paypal balance so i had to find the companies actual website. the good news is they had a free 15 day shipping option. the bad news is the wheels were $2 more each on their site. 

 :dunno oh well, would have probably paid more from some guy on KLOV, and 15 days is a lot better then 30.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: dmckean on June 07, 2015, 05:37:40 pm
:dunno oh well, would have probably paid more from some guy on KLOV, and 15 days is a lot better then 30.

Realistically, you have way more than 15 days worth of stuff left to do anyway.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 07, 2015, 05:39:44 pm
This is true, however I'd like to have them in the cab as soon as I'm done paint. It will make it easy to move it around my work room downstairs as I'm installing things.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on June 07, 2015, 05:53:09 pm
I like your "Dexter" paint booth.   :laugh2:

I'm planning to do something similar with my Fix it Felix build.  I've been rattle canning some smaller pieces but will need a "kill booth" like yours to paint the whole cabinet.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 07, 2015, 09:56:52 pm
Thanks.  :)  Surprisingly its a bit of a pain in the ass to paint with cans. if i didn't have this booth everything in the garage would be covered in a thick black dust. I've spent the better part of two days in that booth, the fumes are starting to go to my head.

quick update, because i'm pretty much done for the night, well, lets be realistic: i'll be back in there in a couple hours masking off the speaker grill, or something.

I managed to get a coat of black semi-gloss on the bezel/CP support. Now it will match the rest of the black.

(https://c1.staticflickr.com/9/8872/17960353604_8a03ea39e9_c.jpg)

I'm constantly on the lookout for smaller things i can do between coats of paint. I had an idea to recreate the Adjustments sheet on the back panel. Mines a little beaten up. I'd like to create a new one that speaks to the monitor and the ArcadeSD, maybe a few throwbacks to the original too.

(https://c1.staticflickr.com/1/379/18556628506_c90a7101f2_c.jpg)

After the matte coat on the cab dried i masked off a bunch of the cab for the semi-gloss sections of the main walls. Lots of tape here.but its worth it.

(https://c1.staticflickr.com/1/331/18556628386_a9bb997dd5_c.jpg)

trying to stay as close to the original paint scheme possible, i decided it was time to paint some purple. so i did a coat on the little sections inside that the SP lockdown clamps attach too. Here you can see the gloss vs. the purple vs. the matte.  I had a couple runs in the semi-gloss section, but its mainly all inside lower down where no one will ever see it.

(https://c1.staticflickr.com/1/555/18583008985_c56130d00b_c.jpg)

I'm at the point where theres not much more i can paint. I ran out of tape so i can't mask off the front and side panels tonight. I need some time for the semi-gloss sections to really cure properly before I'm willing to tape them up anyways.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Manorite on June 08, 2015, 12:04:40 am
Do you paint with cans because you feel like you get a better finish than you could with a pneumatic sprayer? I feel like the cost if buying that many cans has to be a lot more than the sprayer and paint, especially after a few cabs.

Sent from my SAMSUNG-SGH-I537 using Tapatalk

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 08, 2015, 12:52:39 am
truth be told, the real reason is because it hides my addiction to the fumes.

 :dizzy:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on June 08, 2015, 02:07:28 pm
Seriously?  Who  shows  off pictures  of the  cab being  masked.   No  one does  that.   ;D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 08, 2015, 02:08:06 pm
Seriously?  Who  shows  off pictures  of the  cab being  masked.   No  one does  that.   ;D

You obviously haven't been reading Chance's other threads, have you?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 08, 2015, 02:26:23 pm
This is true.

I like be detailed so anyone who wants to use my methods can follow or adapt.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 08, 2015, 02:28:30 pm
This is true.

I like be detailed so anyone who wants to use my methods can follow or adapt.

I was greatly inspired by your photos.... of your dog.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on June 08, 2015, 04:20:48 pm
...and your mountain bike.  >:D

AJ
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on June 09, 2015, 11:40:18 am
Nothing too major happened over the following weekend.  I proceeded onto paint.  If I could avoid paint I would.  But it's one of those necessary evils.  If I do a cocktail for my next cab I plan on buying the pre finished shelving.  It's like buying particle board with the laminate already pre applied.  Should save me some time. 

I just used regular painters tape to mask off the different areas. 
(http://farm3.staticflickr.com/2852/12104309293_63cf60b764_o.jpg)
(http://farm4.staticflickr.com/3826/12104309493_aa1356e080_o.jpg)


On both sides of the inside of the cabinet I used a flat black.
(http://farm4.staticflickr.com/3706/12104030895_ecc9b65970_o.jpg)

In between letting the layers of paint dry I was able to install the hardware for the control panel.  This included the CP latches, strike plates, and retainer.  These, as of now, are all in stock at Mikes Arcade. (http://mikesarcade.com/cgi-bin/store.pl?action=search&category=Game+Parts&subcategory=Nintendo+Parts)
(http://farm8.staticflickr.com/7373/12104767226_fd5a69dcfe_c.jpg)
(http://farm3.staticflickr.com/2819/12104480344_5758580168_c.jpg)
(http://farm6.staticflickr.com/5544/12104480534_a204c222b5_c.jpg)

After my flat black had dried I taped the areas for the next coat.  I thought I could get away with a semi gloss but it just didn't give that pop that the gloss had. I also apologize if some of my pictures are a little blurred.  I forgot to use the anti shake feature on my camera so some of them are a little blurred but you get the idea.
(http://farm4.staticflickr.com/3829/12323734763_276bdd7ac8_c.jpg)
(http://farm4.staticflickr.com/3707/12323732233_aa6d39fa6e_c.jpg)

I painted the outer sides and bezel retainer with the gloss black.  I thought about going with vinyl on the bezel retainer but I liked how this paint soaks into the wood I got.  It goes in enough just to show the actual wood grain.  I'll try to get a good picture of the results if I can.  I also painted the top of the cab in flat black.  Nobody will ever really see up there so I didn't waste the gloss paint.

Had to dig deep for that one.   ;D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 09, 2015, 03:16:15 pm

Had to dig deep for that one.   ;D

 :laugh: I thought i remembered this all from somplace else before.


MASSIVE update today. Not really in quantity, but it quality i guess ;D

Masking off the speaker grill was probably one of the most tedious things i've ever had to do in this hobby. I would much rather rewire the CP on FLYNN's...  (was worth it tho ;) )

(https://c1.staticflickr.com/9/8847/18634510661_93acf8f2ba_c.jpg)

With that finally done, i spent some time to mask off the rest of the cabinet in preparation for the main colour. I started this around 8pm.

(https://c1.staticflickr.com/9/8882/18446111199_5910f695c1_c.jpg)

I spent the entire night painting. Making sure to apply each coat as carefully as possible so i didn't get any runs in the paint.

(https://c1.staticflickr.com/1/469/18461052319_e85b444630_c.jpg)

By around 5am this morning i was done. a few coats of purple, some drying time and i pealed the masking off everything.

Painting: Done.

(https://c1.staticflickr.com/1/446/18459456198_3c6ec2e1ea_c.jpg)


Also, now i remember why i wear long sleeves when i spray. Both arms, the back of my neck, and my beard were just covered in purple.  :laugh:

(https://c1.staticflickr.com/1/384/18647242925_3c15eaabe8_c.jpg)

Next steps will be to bring it inside and start assembly. I'd hope these new wheels don't take long to get here, i'd like to install the new base and t-moulding soon too.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on June 09, 2015, 03:21:58 pm
MAN! It looks fantastic! This is favourite thread so far this year!  :applaud: :cheers:

Your attention to details are fantastic!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 09, 2015, 03:33:04 pm
Is that the couple you were going for? It seems darker. Or is that just the picture?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 09, 2015, 03:37:32 pm
MAN! It looks fantastic! This is favourite thread so far this year!  :applaud: :cheers:

Your attention to details are fantastic!

Thanks!  :cheers: I'm gunning for a green, scratch built, widebody "Tully" next, so we'll see if i can live up to your work you did on your drivers.

Is that the couple you were going for? It seems darker. Or is that just the picture?
  I didn't have much choice.They were walking down the street and i was driving by in the van. You don't have many options when you pull up beside them, throw a bags over their heads, and drive off.


OOOOHHHHH... "Purple",  Yeah, I can't for the life of me recreate the colour on camera properly. It seriously looks different every which way and light i put it. It's REALLY cool and shiny now that its dry. The picture below of my test piece is the closest i can get to showing you what it actually looks like.

(https://c4.staticflickr.com/8/7778/17087957573_98ca93914c_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on June 09, 2015, 03:39:41 pm
It's time for a video now, isn't it?  :pics
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 09, 2015, 04:19:20 pm
Damn autocorrect.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on June 09, 2015, 04:30:38 pm
Chance when I did my build there was a short discussion in my thread about this same problem.  I copied chopperthedogs color match correctly and matched that to a Behr color swatch and in real life they were dead on but when I shot a picture of it they were different colors.  Le Chuck can probably weigh in on this but  it  probably has to do with light, color diffusion, etc.  Pictures will  never do the cab justice but it looks pretty bad ass.  I love how you have a circle around the cab where you walked while applying the black.   ;D

And the speaker holes are a ---smurfette---!  I went back and painted mine black, masked  them, painted the blue, unmasked  and touched  them up with a small hobby brush.  My wife made fun of me but in the end it was worth it.  And if you look closely they still look wanky.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 09, 2015, 04:43:32 pm
Meh, i'm not to concerned with the colours showing up on a screen. It looks absolutely bad ass in person. If anyone wants to recreate the colour its simple: Rust-Oleum Painters Touch Ultra Cover 2X in Gloss Grape.

(http://www.rustoleum.ca/cbgimages/products/ps_pt2x_grape.jpg)

I swear to Science, you're just bonkers if you do this amount of spray without a booth. check out what the place looked like this morning after i was done pealing all the masking off. The three types of black didn't seem to do anything but create a dust with the overspray. but the purple was just nasty! it built up on the bottom of my shoes and i was half a centimetre taller by the end of it. Seems like the properties of the spray as you go more glossy of a finish.

(https://c1.staticflickr.com/1/497/18459456068_8d564091ce_c.jpg)

I spent like EXTRA time masking off the speaker holes just so they didn't come out "wanky". Its one part of the cab my eyes go right too when i look at Nintendo uprights so it had to be perfect! If i were her i would have made fun of us both too though.  :D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 09, 2015, 04:48:07 pm
Oh, and i'm working on the replacement "Adjustments" back panel instruction sheet as we speak. Matching these old Nintendo fonts isn't easy, but i think i found a few decent replacements.

(https://c1.staticflickr.com/1/293/18028317974_3f16a5fe7a_c.jpg)

(here's the original for reference)

(https://c1.staticflickr.com/1/379/18556628506_c90a7101f2_c.jpg)


(WooHoo! 2000th post!)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on June 09, 2015, 08:19:00 pm
Looking good Grimace!

I'm falling way behind,  I was hoping to be done around the same time as you.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Wyo on June 09, 2015, 10:01:39 pm
Holy isht!  Chance, that looks great!!!!  Never thought of trying to use rattle can to top coat such big panels.  I always thought it was difficult not to get tiger stripes with such a small spray pattern.  And with no runs?  AWESOME WORK!  :applaud:
Title: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on June 10, 2015, 12:14:08 pm
So, now that I officially own a "fixer-upper" Nintendo cab I'm curious...  What's this issue with the speaker grille when painting?  Anyone have any details?

By the way Chance, your entire paint job looks great!

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 10, 2015, 12:15:30 pm
Do they offer that color in a satin finish?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on June 10, 2015, 12:32:14 pm
Great build so far ChanceKJ! I really love the Nintendo Cabs and yours is spot on.  :cheers: Sorry if you already saw this as I posted it for user Wyo a few days back but I thought you might be interested in this for your Ultimate DK cab:

I found it impossible to find original metal or even reproduction Nintendo cab serial plates. So I did some digging and found this guy that shows you how to make your own:
http://www.youtube.com/watch?v=7NcqaW2_WvQ (http://www.youtube.com/watch?v=7NcqaW2_WvQ)

I used his technique and here is how my Mini DK serial plate turned out:
(http://i1106.photobucket.com/albums/h379/vwalbridge/IMG_2424.jpg)

I even have the artwork files if you want them. Just let me know and I'll send them your way. I made it fully editable in Photoshop with layers.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Drnick on June 10, 2015, 01:55:06 pm
Great build so far ChanceKJ! I really love the Nintendo Cabs and yours is spot on.  :cheers: Sorry if you already saw this as I posted it for user Wyo a few days back but I thought you might be interested in this for your Ultimate DK cab:

I even have the artwork files if you want them. Just let me know and I'll send them your way. I made it fully editable in Photoshop with layers.

See Page 8 :)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on June 10, 2015, 02:05:03 pm
Great build so far ChanceKJ! I really love the Nintendo Cabs and yours is spot on.  :cheers: Sorry if you already saw this as I posted it for user Wyo a few days back but I thought you might be interested in this for your Ultimate DK cab:

I even have the artwork files if you want them. Just let me know and I'll send them your way. I made it fully editable in Photoshop with layers.

See Page 8 :)

oops! My apologies. I missed it. Chance is lucky to have a place that could reproduce serial plates. I couldn't find a soul in my area that could.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 11, 2015, 05:34:36 am
Thanks guys!  :cheers:

Looking good Grimace!

I'm falling way behind,  I was hoping to be done around the same time as you.

I was thinking the same thing when i noticed my arms were turning purple. haha!  :D  I still have to finish the art, have it printed, and repair the monitor. I'm sure if you get in gear you'll still beat me.

...I always thought it was difficult not to get tiger stripes with such a small spray pattern.  And with no runs? 

Its not easy. You have to paint into a glare from a light source. I use a big shop lamp. That way you can see the coats overlapping, and this paint levels itself out into a nice finish if you put just enough the right space apart. Too much and you get runs. I had a couple, but only on the inside.

Do they offer that color in a satin finish?

I think it only comes in a gloss. But they offer cans of a satin clear top coat. I wanted the gloss, as Flynn's has a satin finish to it.

http://www.rustoleum.ca/CBGProduct.asp?pid=208 (http://www.rustoleum.ca/CBGProduct.asp?pid=208)

What's this issue with the speaker grille when painting?  Anyone have any details?

As in it's a ---smurfette--- to mask the whole thing off. I know why some people just say screw it and leave it the main colour.  It took me over 4 hours to mask off the entire cab for purple. almost half of that was making sure the grille was masked off nice and clean. Use a quality painters tape with some sort of edge seal. I was using 3M with "edge lock" form my grille. And i took time to make sure everything was smooth and had a good edge when i rebuilt it with bondo.

oops! My apologies. I missed it. Chance is lucky to have a place that could reproduce serial plates. I couldn't find a soul in my area that could.

Any engraver/stamp making company can do it. Its just a chunk of black anodized aluminium that was tossed into a laser etcher. Where in the world are you?


Back to the build. I had some major progress last night, but then went to bed before updating the thread.  :D I've moved the cab indoors for the main assembly.

(https://c1.staticflickr.com/1/551/18671314315_f6e8b0e623_c.jpg)

Just to give you a better idea of what the finish looks like in person, this is the best picture i can take to represent it.

(https://c1.staticflickr.com/1/351/18485140849_9d80313f46_c.jpg)

I threw the old wheels back on. Might be a few weeks until the new ones show up, so i figured it was best to at leas have a little mobility.

(https://c1.staticflickr.com/1/397/18673623481_11d78f0dac_c.jpg)

I also wanted to install the new base i made a couple weeks ago. To do this properly, i put a small scrap bit of ½" wood across the wheels and the little risers the wheels are attached too. This not only helps the new base go on square, but it also puts it at the exact location the old one was.

(https://c1.staticflickr.com/1/476/18048635104_0039c1a171_c.jpg)

New base, installed.

(https://c1.staticflickr.com/1/324/18050648613_afd0796140_c.jpg)

(https://c1.staticflickr.com/1/292/18485145379_8c759f28ec_c.jpg)

Also, installed the lock on the new back panel and put it in place to see how it looks. I need to get some perforated metal to close off the ventilation on the bottom of the panel. But i'll do that at a later date.

(https://c1.staticflickr.com/1/359/18666586312_9bef85df84_c.jpg)

Next came the t-moulding. I was mindful in the wood repair stage to make sure the slot for the moulding was repaired or cleaned. However i couldn't always get the best result, lets face it the cab is 30 years old. So to make up for the difference i filled the slot with PL Premium construction adhesive. No More Nails would work as well. This seemed to work quite good however in a few places i needed to put weight or leverage on the moulding and let it sit for a couple hours to set.

(https://c1.staticflickr.com/1/546/18485146839_2ee44f3594_c.jpg)

As i was waiting for the adhesive to dry, i installed the new coin door. This is a "Takeman" reproduction door from KLOV. There is no way in hell i'm attempting to restore that original door at this time. Word to the wise: its helpful to remove the coin box and coin box shelf to do this. Trust me, taking off the door in the first place was a ---smurfette---. Also, i've gotta say i'm not happy with the length of the bolts i picked up from Mikes Arcade but only because i didn't have a bolt cutter to trim them. I've since cleaned off the stock bolts to a mirror shine, so i might swap them out tomorrow.

(https://c1.staticflickr.com/1/394/18483558048_7b4ca206a2_c.jpg)

t-moulding and bezel/CP support beam installed.

(https://c1.staticflickr.com/1/343/18671323085_1e2081d3b3_c.jpg)

Faceplate kits have been installed on the AS740 mechs. I'm using original Asahi parts i picked up from Mikes Arcade. So glad i ordered these kits. the mechs look a MILLION times better. If you're gonna do this, get your hands on a nice long flat screwdriver. Removing the old face plate and installing a new one sucks and take patience.

(https://c1.staticflickr.com/1/534/18483559648_499dd00c8d_c.jpg)

I've started installing the random odds and ends hardware so next up were the handles. Its best to do this with the cab on its back.

(https://c1.staticflickr.com/1/330/18048645494_a40040ea20_c.jpg)

Tonight i spent some time painting the internal hardware a nice semi-gloss to match.

(https://c1.staticflickr.com/1/287/18512745989_8f61d15847_c.jpg)

I started to clean the CP bolts. So worth it. Used 400, 800, 2000 grit wet/dry paper with my drill, dry and took my time. I did all the stock coin door bolts as well. in this picture you can see just how bad some were on the left, and the reconditioned ones on the right.

(https://c1.staticflickr.com/1/461/18511252450_36d5c1b83c_c.jpg)

thats pretty much it for the last 48 hours. I've got a busy weekend coming my way so i'm not sure i'll get too much more time to work on it this week. We'll see.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on June 11, 2015, 09:03:02 am
That paint looks fantastic.   :cheers:  The contrast of the black coin door next to the purple is amazing.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on June 11, 2015, 10:22:33 am
Violet, you're turning violet, Violet!

(http://i128.photobucket.com/albums/p191/mcseforsale/violet_zps7pulex9v.jpg) (http://s128.photobucket.com/user/mcseforsale/media/violet_zps7pulex9v.jpg.html)

AJ
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 11, 2015, 07:27:18 pm
That paint looks fantastic.   :cheers:  The contrast of the black coin door next to the purple is amazing.

Thanks! But it gets better with the coin mechs installed.    ;D  As started before, i had to pull the coin box shelf out and i put in the refurbished original coin door bolts. That took up most of my time today.

(https://c1.staticflickr.com/1/414/18722316221_8f7dc1f0eb_c.jpg)

I replaced the bezel lock down bar next.

(https://c1.staticflickr.com/9/8857/18533698329_1797b13160_c.jpg)

I also refitted the top bezel bracket. Then i tested the new piece of smoked acrylic i'm using for the display bezel.

(https://c1.staticflickr.com/1/282/18693598516_6657a88321_c.jpg)

This gave me the opportunity to finally figure out how the lock down bar works. Here it is clamped in holding the bezel from being able to be pulled out from the front.

(https://c1.staticflickr.com/9/8881/18719926255_e7edd21409_c.jpg)

And just for the hell of it i thought i'd place the control panels in.

(https://c1.staticflickr.com/1/286/18099242973_e09c503f62_c.jpg)

(https://c1.staticflickr.com/9/8860/18099242043_37e2ff084d_c.jpg)

I need to clean up a few more things next before i install them like the power switch panel, speaker, and the marquee light. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 12, 2015, 12:23:18 am
What's going on under the speaker grille? Is that paint or wood damage?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on June 12, 2015, 04:58:59 pm
What's going on under the speaker grille? Is that paint or wood damage?

Its prolly a reflection.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 12, 2015, 05:06:54 pm
What's going on under the speaker grille? Is that paint or wood damage?

Its prolly a reflection.

Partly a reflection in that picture. It's a little bit of wood damage that i overlooked when doing the bondo job. Nothing serious actually, as its on par with some other small spots. I really don't notice it, and it doesn't phase me at all. :)

Speaking of paint, i finished painting all the internal hardware black and took some time to mount it today. (here you can also see where i had really the only run on the purple paint. Its inside, so i really don't mind.

(https://c1.staticflickr.com/9/8836/18721823886_539be7c889_c.jpg)

This also includes the lower monitor bracket...

(https://c1.staticflickr.com/9/8887/18743169062_8b3b59cf01_c.jpg)

...and upper monitor bracket. I had to look this part up, because this cabinet didn't come with one initially and i couldn't figure out how in the hell it was supposed to mount. I also know i'm going to need to remove this once i get my art finished and printed because it installs under the bolts on the side panels. Everything here is just finger tight.

(https://c1.staticflickr.com/9/8883/18748036955_646a7e0001_c.jpg)

I also finished painting the service switch holder for the coin door and sourced a toggle switch i liked. I still need to solder a couple leads to the switch, so i haven't installed it yet. This switch will allow me to go into the setup mode on the Arcade SD.

(https://c1.staticflickr.com/9/8846/18721816236_27d8868077_c.jpg)

Thats it for today.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 17, 2015, 06:04:05 pm
Crazy weekend, Just getting back to the build today.

Wired up, labeled, and mounted the Service Switch.

(https://c1.staticflickr.com/1/266/18893932862_41e68f09fd_c.jpg)

I figured the marquee light needed some love and a new power cable so i cracked the thing open and started to take it apart.

(https://c1.staticflickr.com/1/473/18712999209_b48e38e75d_c.jpg)

(https://c1.staticflickr.com/1/390/18711478788_5b450a343c_c.jpg)

A nice coat of semi-gloss white,

(https://c1.staticflickr.com/1/484/18902001731_b5d9ec0923_c.jpg)[/url]

After it was left to dry overnight, i resembled, and soldered on the new power cord.

(https://c1.staticflickr.com/1/283/18713215010_995b7348ca_c.jpg)

(https://c1.staticflickr.com/1/488/18900896805_ebcd611f7d_c.jpg)

Then installed it back into the cab.

(https://c1.staticflickr.com/1/400/18713356030_f503d30a93_c.jpg)

Also made a little progress on the Adjustments card for the back panel.

(https://c2.staticflickr.com/6/5444/18893918562_d9564e7ef2_c.jpg)

More to come...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: two40 on June 18, 2015, 01:15:54 am
I don't know if you're just thorough or obsessive compulsive...   :dunno  probably a bit of both.  :lol

Great to see you're enjoying another build. It's shaping up really nicely.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Locke141 on June 18, 2015, 05:03:38 am
Dude, the level of detail in your build and post are admirable. Keep it up :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 18, 2015, 12:44:09 pm
 :cheers: thanks guys!

...yes, definitely a bit of both.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 18, 2015, 12:45:59 pm
:cheers: thanks guys!

...yes, definitely a bit of both.

A bit of both? How about a lot of bit of both?  >:D

How's the dog?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 18, 2015, 12:59:01 pm
Haha, she's good.

(https://scontent.cdninstagram.com/hphotos-xaf1/t51.2885-15/s320x320/e15/11355882_822361601182866_363015185_n.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 18, 2015, 12:59:21 pm
Haha, she's good.

(https://scontent.cdninstagram.com/hphotos-xaf1/t51.2885-15/s320x320/e15/11355882_822361601182866_363015185_n.jpg)

Awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww.............
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 18, 2015, 12:59:46 pm
(https://scontent.cdninstagram.com/hphotos-xaf1/t51.2885-15/s320x320/e15/11335089_1624943264428238_26021355_n.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Vigo on June 18, 2015, 01:50:46 pm
(https://scontent.cdninstagram.com/hphotos-xaf1/t51.2885-15/s320x320/e15/11335089_1624943264428238_26021355_n.jpg)

Ok, now you are just milking it......  ;D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 18, 2015, 02:11:41 pm
Yeah, that dog is totally awesome.

My favorite shots of her are when she's in the background, with that "---maternal-smurf---, you're still taking pictures???" look on her face.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on June 18, 2015, 02:12:12 pm
You are turning into one of those crazy car restorers.   :cheers:


A nice coat of semi-gloss white,

(https://c1.staticflickr.com/1/484/18902001731_b5d9ec0923_c.jpg)[/url]

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on June 18, 2015, 02:56:43 pm
+1.  Pretty soon you'll be restoring 80s GT BMX bikes.  >:D

AJ
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 18, 2015, 03:08:16 pm
Better warn BYO80SGTBMXB!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 18, 2015, 04:57:19 pm
You are turning into one of those crazy car restorers.   :cheers:

+1.  Pretty soon you'll be restoring 80s GT BMX bikes.  >:D

:laugh: The thought had crossed my mind to restore bikes, but a buddy of mine already does it as a side business here in Calgary.

http://tailfeatherbikes.com (http://tailfeatherbikes.com)

Managed to get the Adjustments sheet on the back panel finished and printed. I tried to match the poor "Japanese/English" translation wherever possible. Had to draw my own ArcadeSD diagram, but i took images from the original DK manual for the monitor section.  When i was done i stapled it to the panel.

(https://c1.staticflickr.com/1/484/18311204064_664c12914a_c.jpg)

I'm really getting to the point where theres not much more i can do until i get the art package done, and monitor capped. I need to convert the monitor to CGA as well. Just for fun i placed some of the buttons in place to get a good look at my overall progress.

(https://c1.staticflickr.com/1/345/18746356500_be3ecb06e9_c.jpg)

I'm going to work on finishing the power supply setup today, and maybe get that installed.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 22, 2015, 06:39:54 pm
Small update because i've been quite busy over the weekend. I should get some more time to do some work in the next few days.

Wheels came in. I'm not 100% sure these will work because i haven't taken the old ones off, but they do line up nicely so i think we have a winner. I'll lay the cab down later and attempt to swap them out.

(https://c1.staticflickr.com/1/522/19039707636_e82ebae9fb_c.jpg)

ARTWORK!!!!  I'm getting closer to having the art package done. So far i've completed the Marquee, Nintendo Vs CPO, and i'm almost done the main DKU CPO, (I have a bit more work to do on the characters on it before i'm happy with it).  Next I'll work on finishing up the side art, bezel, and smaller stickers/labels. Here's a sneak peak:

(https://c1.staticflickr.com/1/305/19065937195_374181a61c_c.jpg)

(https://c1.staticflickr.com/1/410/19070016891_6b077c7212_c.jpg)

(https://c2.staticflickr.com/4/3902/18878218740_77356dba7d_c.jpg)

Artwork is a pretty subjective thing on the BYOAC, but I really like the direction i'm going with it.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on June 22, 2015, 07:25:44 pm
So far it looks great!  Do you think the redundancy of the "smashing hammer Mario" on both the CP and the sideart will clash?  (Last I saw you had it on the sideart). Perhaps the jumping Mario on the sideart can balance it out?  I like it on the CP better because of the "action button".

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 22, 2015, 07:47:21 pm
Thanks!  :D "Smashing hammer Jumpman" will be on the CP. For the side art i'm going back to the "Reaching Jumpman" from the original designs because it shows more of an "emotion", or something... yeah.  :laugh:

I'm trying not to reuse any assets between pieces with the exception of fireballs and barrels where needed. I'm extremely limited as to what i have in the first place as i'm trying to stick to that particular "March of the Mini's/Donkey Kong '94" art style. I'm pretty sure i have everything i can get my hands on.  :-\

I did a quick and dirty 3D rendering of what it should all look like sans bezel art...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on June 22, 2015, 08:21:40 pm
:notworthy:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on June 22, 2015, 10:01:03 pm
Purple or blue bezel art? Modified or classic DK bezel?

Love the instruction card, it's always the little details that make cabs come to life.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 22, 2015, 10:27:10 pm
Purple or blue bezel art? Modified or classic DK bezel?
Love the instruction card, it's always the little details that make cabs come to life.

Thanks!

Blue to match the rest of the art. Not really 100% sure what direction i'm going with on the Bezel art. It will come to me as i work on it, (usually does). I'm guessing kinda like how i did the Marquee, as its based on the original DK, but updated. I'm using the same window "shape" as the Original DK bezel, but placing characters around it.  I'd have a sample to show you where i'm at so far, but Illustrator just ---smurfing--- tanked on me, and i forgot to save my progress further then the initial window shape.

 :censored: 

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Wyo on June 22, 2015, 11:29:57 pm
I'm digging that cpo! Looks great!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 23, 2015, 02:14:24 am
I've gotten a little progress with the bezel art, Not quite sure i'm sold on it yet, but its getting there.

I think it still needs some work, and i'll be adding a white trim around the edges of the characters, but that will happen last.
Here's a link to a flyby of it rendered in 3D with the rest of the cabinet.

https://scontent.cdninstagram.com/hphotos-xfa1/t50.2886-16/11655026_717034175088678_162428873_n.mp4

(https://c1.staticflickr.com/1/355/19048882856_e8bca67757_c.jpg)

(https://c1.staticflickr.com/1/337/18452667554_f8826f65d9_c.jpg)

(https://c1.staticflickr.com/1/314/19048937356_7c68675455_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on June 23, 2015, 05:18:31 am
You guys and your 3D skills! It looks great! And as you're saying, artwork is subjective.  :applaud: :applaud:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: reptileink on June 23, 2015, 11:53:21 am
I think, if possible, you should have more barrel shards from the smashed barrel on the CP.

Love watching the progression of this thing!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 23, 2015, 06:15:58 pm
I think i'm just about done with the bezel. I used a few of the existing assets to make a couple anthropomorphic fire balls and one of those blue barrels.  Also extracted the girder from the side art asset and added them. I still need to add the white stroke around everything that juts out into the viewing area.

(https://c1.staticflickr.com/1/321/18474846464_35998c4921_c.jpg)


I think, if possible, you should have more barrel shards from the smashed barrel on the CP.
Love watching the progression of this thing!

Thanks!  I just tried adding a few more and it just became too busy. But thanks for the suggestion.

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 23, 2015, 07:21:52 pm
Done!

I've spent too much time on the bezel. I'm happy with it, as best as i'll be. Any more time spent and i'm just going to go crazy.   :D

(https://c1.staticflickr.com/1/329/19093246772_84243d54f1_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 23, 2015, 07:36:10 pm
(https://c1.staticflickr.com/1/414/18476722684_9bf4822eed_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on June 23, 2015, 08:41:04 pm
Definitely liking the addition of the girders.   It works, I like how the dark blue stripe gives it depth. Might need something to help out with that towards the top border, but ultimately it looks totally fine now.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Wyo on June 24, 2015, 12:01:38 am
Dude, that looks awesome!!  :applaud:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yamatetsu on June 24, 2015, 02:45:27 am
Looking good, except for one small thing : The upper right corner of the bezel. It looks like both the girder and Mario's rope are hanging in mid-air. How about moving the girder to the right and extending it to the marquee ? Something like this :

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=330679)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yamatetsu on June 24, 2015, 03:07:16 am
I don't know why, but the Nintendo logo on the bezel looks kinda out-of-place to me. You already have one on the marquee and the CP, that's enough  :)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 24, 2015, 06:44:02 am
Definitely liking the addition of the girders.   It works, I like how the dark blue stripe gives it depth. Might need something to help out with that towards the top border, but ultimately it looks totally fine now.
Yeah, they were definitely a last second win. I've fixed the top border further down in this post. Good Call.

Dude, that looks awesome!!  :applaud:
Thanks! Going toe-to-toe with SOMEONE'S crazy, bad ass, gold Zelda cab, so i need to step up my game where i can.  :cheers:

Looking good, except for one small thing : The upper right corner of the bezel. It looks like both the girder and Mario's rope are hanging in mid-air. How about moving the girder to the right and extending it to the marquee ? Something like this :
Here, Fixed....

I understand how cool it would be to have the marquee and bezel line up, trust me, i've thought about this. But in order to do that i'd have to move around the barrels on the left, add a white strip through the bezel to match, and have to deal with my anal retentive side trying to line them up perfectly once i get them printed. I'm cutting my losses on that to forgo the cool factor. I did mock it up originally when i started wrk on the bezel, but i just didn't like it 100%. I kept a little bit of that with the blue lines through the Marquee matching the bezel, but seeing how none of the actual DK Cabs match artwork i'm just not going to fight with it.  I agree on the girder, I like it better now this new way though.

(https://c4.staticflickr.com/4/3879/19103992512_160948d5f2_z.jpg)

ART PACKAGE IS FINALIZED!  ...Finally!   haha, now to get it printed. Before i send it off to cost big money, i'm gonna print off draft copies at staples in black/white, just to check sizes. I'll do that soon. Some of the assets in the layout below have already been printed, like the Serial Plate, and Adjustment Card, i just wanted to see the whole package.

(https://c1.staticflickr.com/1/553/18955399599_f8b3a4856c_o.jpg)

Here's a close up shot of the keychain i'm going to be ordering

(https://c4.staticflickr.com/4/3863/18489320434_cd525095ec_o.jpg)

Wasn't all Adobe in a dark room today, I managed to get the new wheels installed. They're a couple millimetres taller then the old ones, but the hole pattern is spot on.

(https://c1.staticflickr.com/1/329/19110597001_79ce0d6ee4_c.jpg)

(https://c1.staticflickr.com/1/310/18486602193_25f856d96c_c.jpg)

The taller wheels pose a bit of a problem as the cab is now slightly off level on a hard floor surface. Not a big deal, i plan on installing hardwood floor protector bits down the road, and for now its in a basement with carpet, so it just levels itself out.

(https://c4.staticflickr.com/4/3856/19081077236_eacbd90813_c.jpg)

Next i focused on the power system. The new power cord was installed, as was the on/off switch assembly.

(https://c1.staticflickr.com/1/366/18922363688_6fe3357f42_c.jpg)

Then i installed and wired up the power supply tray. Those stupid ground wires posed a bit of a problem for cable management, but they need to be there, so i did the best i could.  I don't want to do an ULTRA neat wire job like i did on FLYNN's, as cabs back in the day were a bit messy when it came to the cables. (At least thats the excuse i'll use for this).  ;)

(https://c4.staticflickr.com/4/3839/19104311192_6af0b26c9e_c.jpg)

Everything's actually in there quite neat in real life. Whatever, i'm happy with it. Its the JAMMA that i'll be more picky on. I needed to soak the power supply tray wing nuts in some CLR overnight as i hadn't noticed how rusty they were. If they don't come out clean tomorrow i'll pick some new ones up when i'm out.

(https://c1.staticflickr.com/1/497/18922363748_51db4f78d2_c.jpg)

I'm waiting for a nice day to go out and wash down the monitor *Shudder*, I'm still not looking forward to taking Simple Green and a ---smurfing--- garden hose to a CRT. But it seems to be the way to clean arcade monitors with the best results. I'll take every precaution i can.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on June 24, 2015, 09:25:03 am
When the voting start next year I'm  nominating this  for being the schweetest cab that took the longest.   >:D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 24, 2015, 09:26:52 am
Make sure you don't scrub off the dag on the back if the tube. That black dusty - looking stuff needs to be there.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on June 24, 2015, 11:05:49 am
+1 with what Yotsuya said.

Also, do you have a rendering on how it looks with the vs CP on?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: javeryh on June 24, 2015, 02:15:19 pm
Looks good.  I haven't been around in a while but I made one of these a few years back - probably too late to help though.   :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 25, 2015, 12:20:21 am
Looks good.  I haven't been around in a while but I made one of these a few years back - probably too late to help though.   :cheers:

Thanks!  :cheers:

When the voting start next year I'm  nominating this  for being the schweetest cab that took the longest.   >:D

I like to get things done right :)

Make sure you don't scrub off the dag on the back if the tube. That black dusty - looking stuff needs to be there.

Gotcha,  I've seen a few videos on it now. I know i can repair the dag worst case, but i'll aim not to do that just in case.  ;)

+1 with what Yotsuya said.

Also, do you have a rendering on how it looks with the vs CP on?
No, I've been too busy with other parts of the project. I need to do a couple edits to the art file first.

On that note... THIS is why you test print the artwork first....
(Oh, and thank Science i saved these old covers from the old art, they will come in handy for sure. )

(https://c1.staticflickr.com/1/425/19139392621_12fb3b8a6a_c.jpg)

There are a couple of things i wanna change on the art now that i've mocked it up properly. the top girder for one, and some locations of things on the CP. The Marquee is damn near perfect!
(https://c1.staticflickr.com/1/444/18948372448_21e8f77453_c.jpg)

these prints were like $11 total at my local staples. Well worth it!

(https://c1.staticflickr.com/1/312/19109808206_b93bb49910_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Speed Racer on June 25, 2015, 12:38:24 am
these prints were like $11 total at my local staples. Well worth it!

+1   I did the same thing with my build. It's nice to know your artwork is gonna look just right before committing to print the final.

Cab is looking real good btw. Great job  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 25, 2015, 04:35:24 am
Thanks!  :D

Did most of the artwork touchups tonight. Fixed the Vs CPO, Fixed some spacing issues on the DKU CPO, Cleaned up some of Pauline's image on the DKU CPO, shrunk the images on the marquee a bit, and fixed the issues i had with the bezel.

A couple of those issues were the girder on the top, i've moved it out and over more. I also replaced Mario's rope with a ladder!  Should be good to go now!

(https://c1.staticflickr.com/1/262/19135411792_b0d71851fd_o.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on June 25, 2015, 10:55:23 am
I'm jelly of your Adobe Illustrator skills.  :notworthy:

I didn't notice any lower bezel instruction art? Like the one seen here:  http://www.arcadeshop.com/pics/dkmbid.jpg (http://www.arcadeshop.com/pics/dkmbid.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 25, 2015, 03:17:12 pm
Thanks!  I'm really not that good yet. And I do have to give some credit to Rockheart for pulling the tie off DK for me and a little work on the Hammer.

I'm really not thinking I'm gonna do a bezel card. DK3 didn't have an official one, and im not sure how I could do one to span across controls for dk3, jr, and all the DK style games without making the card span the whole length of the area. I was thinking of a promo card showing all 6 game logos and a little blurb, but it felt too "side of a NASCAR" like.

If anyone has an idea I might be open to it.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 25, 2015, 09:06:18 pm
You know, i'm always just floored when i see how cheap the prints are at Staples to proof out my artwork. seriously. All the prints i've done thus far for this project have come in under $18 total!

(https://c1.staticflickr.com/1/486/19155754442_f8c799d1c4_c.jpg)

I also printed an updated CPO to address some issues i had with the first proof. Mainly that it was all jaggy and crap because i had added a grid to it for troubleshooting reasons in photoshop the first time around. This will look just ---smurfing--- amazeballs when printed on proper material.

(https://c1.staticflickr.com/1/397/18975374969_a102aaa893_c.jpg)

Also, on that note, i can't stress enough how saving the old CPO bits has saved ---my bottom---. It makes marking of and mounting the new test CPO's so easy. I might just have the actual prints die-cut tho. hmmm, Idea....

(https://c1.staticflickr.com/1/417/18973988428_21222467ab_c.jpg)

Also, in anal retentive news, i cleaned up the power supply tray wing nuts. 2 days sitting in some CLR. These should do for now.  They look a lot better when not caked in rust!

(https://c1.staticflickr.com/1/468/19165009751_d9a801c796_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on June 26, 2015, 02:57:19 pm
Nice work Chance!  It's coming out awesome!

For removing rust from nuts and bolts, have you considered using a tumbler with crushed walnut shells?  They work wonders!

http://www.amazon.com/Frankford-Arsenal-Quick-n-Ez-Case-Tumbler/dp/B001MYGLJC/ref=sr_1_2?ie=UTF8&qid=1435345018&sr=8-2&keywords=tumbler (http://www.amazon.com/Frankford-Arsenal-Quick-n-Ez-Case-Tumbler/dp/B001MYGLJC/ref=sr_1_2?ie=UTF8&qid=1435345018&sr=8-2&keywords=tumbler)

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 26, 2015, 05:37:50 pm
Thanks!

Funny you mention that. My buddy reloads his own ammo and I was asking him if I could use it for a few days. I was originally gonna use it for the bolts, but that other night I got bored and just took a few grades of wet/dry sandpaper to them. I'm pretty much done cleaning all the hardware now, and he lives an hour and a half round trip. Might not be worth it. Still debating
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 26, 2015, 05:51:23 pm
Thanks!

Funny you mention that. My buddy reloads his own ammo and I was asking him if I could use it for a few days. I was originally gonna use it for the bolts, but that other night I got bored and just took a few grades of wet/dry sandpaper to them. I'm pretty much done cleaning all the hardware now, and he lives an hour and a half round trip. Might not be worth it. Still debating
I have every faith in you that you will do it. :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Wyo on June 26, 2015, 09:56:34 pm
Unless I missed it, did you say where you are going to do your final printing? Local?

Looks great!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on June 27, 2015, 03:37:16 am
No, not local.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: SpaceHedgehog on June 27, 2015, 04:13:17 am
This is looking very yummy indeed Chance  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Blackknight2000 on June 29, 2015, 10:03:21 pm
I want to commend you on your cabinet! This thing looks amazing! Love the artwork and the clean look of your project.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mafiafan123 on June 29, 2015, 10:23:53 pm
 ;D ChanceKJ , Your work always looks so good!  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on July 01, 2015, 06:09:51 pm
 ;D  :cheers: Thanks guys!

I'm running out of things to do on this without my monitor parts or artwork. I tackled the speaker next, it needed new wiring so i pulled the old ones off and soldered a new set on.

(https://c4.staticflickr.com/4/3926/19132622410_dc907f2dee_c.jpg)

With the exception of the main ground line all the wires in this cab are going to be black and purple. A silver sharpie marker keeps things strait. I'll clean up the wires when i build the JAMMA harness. for now i just put an extra long run.

(https://c1.staticflickr.com/1/322/19134122249_645439777a_c.jpg)

Installed it looks pretty slick. I also took this time to reinstall the wooden PCB tray. No picture for that, its just a bit of wood glue.  I'm not gonna use the PCB tray for the ArcadeSD, but it felt important to me to put it back in.

(https://c1.staticflickr.com/1/472/19324194301_da7a44fb63_c.jpg)

I wanted to tackle the Serial number plate next but the screws needed a shot of black paint.

(https://c1.staticflickr.com/1/332/19132622960_538c7823f9_c.jpg)

Once dry, i marked off the plate on the back with a ruler, piloted the holes, and screwed it down. I also took a second to jam some hot glue into the screw heads for authenticity sake  ;D

(https://c1.staticflickr.com/1/415/19308978386_9933b6a1e5_c.jpg)

With the exception of a couple things like the monitor mounts and the CP screws my parts box is pretty much spares now. It felt like a bit of a win every time i removed a label from this container.

(https://c1.staticflickr.com/1/539/19294191566_e3e24e4412_c.jpg)

Next i gave a little focus to the monitor, (get it!  :laugh: )  The previous owner actually glued a generic plastic bezel to the display's glass. So there was gobs of hot glue all around the edges of the entire screen. I figured the best way to clean it off was with a razor blade.

(https://c1.staticflickr.com/1/300/19147469138_a6db4e9c4e_c.jpg)

There was also a little bit of overspray from when they spray painted the cab the last time it was "restored". It all came off with the razor.  :D

(https://c1.staticflickr.com/1/460/18712562054_34dfc5e8cf_c.jpg)

Thats pretty much it for the restore for now. As mentioned before i'm waiting on monitor parts so i can clean and do and cap kit for this Sanyo.

(https://c2.staticflickr.com/4/3920/18714462153_f3e11dea0d_c.jpg)

Once those parts and Artwork get here i'll be down to installing the art, refurbishing the monitor, building the CP, adding a cardboard bezel, and wiring it all up. We're getting close folks!  :applaud:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on July 02, 2015, 05:28:56 pm
BAM! Clean!

With the careful application of some Simple Green, a hose, and some time the sunlight with some light bursts of compressed air, i present to you a CLEAN Sanyo 20EZ.

Not gonna lie, i was kinda freaked out to do this, but it was balls easy. Big thanks to Bryan at Paradise Arcade for posting a pretty decent video on cleaning these things (https://youtu.be/F6tlF5qXrJc), along with Buffett on KLOV and a few of you others for tips.

(https://c1.staticflickr.com/1/478/19175032098_1dd8b502ca_c.jpg)

(https://c1.staticflickr.com/1/288/19174983330_af3f4ef2db_c.jpg)

(https://c1.staticflickr.com/1/489/19175026448_3e5ecf931f_c.jpg)

(https://c2.staticflickr.com/4/3842/18740068074_26a8370d52_c.jpg)


Now, as soon as these parts get here i'll get to it with the soldering iron.  :D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on July 02, 2015, 05:39:15 pm
Just a quick side by side.

(https://c2.staticflickr.com/4/3920/18714462153_f3e11dea0d_c.jpg)(https://c1.staticflickr.com/1/478/19175032098_1dd8b502ca_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: dmckean on July 02, 2015, 05:56:23 pm
Looks great!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on July 02, 2015, 05:57:04 pm
Nice!!!

The "Simple Green", what exactly is that? Will some generic degreaser/cleaner of any kind do the trick?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on July 02, 2015, 05:58:22 pm
Nice!!!

The "Simple Green", what exactly is that? Will some generic degreaser/cleaner of any kind do the trick?

Umm...  ???  I'm not sure i'm qualified to answer that after doing this once. 

http://simplegreen.com (http://simplegreen.com)

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on July 02, 2015, 10:51:55 pm
Nice. So the monitor's special coating stayed on then?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on July 02, 2015, 10:54:18 pm
Yeah, the Dag. It's the matte grey area on the tube. The "High Voltage" sticker is stuck on it.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on July 10, 2015, 10:34:33 pm
Minor update,

I'm waiting for the cap kit for the monitor to show up, so in the mean time i decided to remove the chassis and do a couple things.

(https://farm1.staticflickr.com/274/19403422919_1ef896ee2c_c.jpg)

First things first, that old beat up power cord had to go. So, like the marquee light i bought a standard two prong extension cord, cut it to length and replaced the old one.

(https://farm4.staticflickr.com/3823/19594329831_837e69b7eb_c.jpg)

Also, because i'll be using a JAMMA board with this (the ArcadeSD) i'll need to invert the video signal coming into the monitor. Because my Sanyo predates the time when Nintendo included these boards, i need to run my own power wire from R232 on the chassis. I didn't have any red wires, so naturally i made it purple. haha  :laugh:

(https://farm1.staticflickr.com/341/19594330601_a9e941c7da_c.jpg)

As soon as the cap kit and inverter board get here i'll be ready for them. I've also placed an order for the keychain too.  :)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: n3wt0n on July 12, 2015, 08:15:43 am
Wow. The monitor cleaning turned out great Chance but lets be honest.. that keychain part at the end is the most exciting.  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on July 12, 2015, 08:56:54 am
I know! Right?!  :laugh:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on July 14, 2015, 04:42:17 am
Ok, MASSIVE update. Cap kit came in today.  HUGE props to Ian Kellogg! I used his Sanyo 20EZ cap kit, and a filter cap and not only does he get an A+ for the way he builds his kits, but the guy's customer service is on point. He takes paypal, uses high quality caps, and ships FAST.  https://iankellogg.com (https://iankellogg.com) . I also picked up some soldering supplies and purple heat shrink.  ;D

(https://farm1.staticflickr.com/377/19485934640_ccc337119e_c.jpg)

After about 3 hours of work i managed to replace all the caps. Made sure to follow Ian's simple instructions, and went cap by cap in order. Personally this is my first ever attempt at this. Ian's kits had the cap numbers all laid out and in order. All i had to do was triple check the values of each and swap them on the board. i did find that a mixture of a solder ejector and wick worked best. Having both on hand and a good pair of flat tipped tweezers works well with some of those stubborn caps that don't want to come free.  It does look like there has been a cap kit done to this chassis before. and i'm quite sure the flyback has been replaced at one time or another.

(https://farm1.staticflickr.com/362/19052985103_98374ea9b1_c.jpg)

I'm starting to think the major culprit here was the filter cap. Not only was the old one a ---smurfette--- to remove, but it does look like it had leaked all over the PCB. I made sure to grab a replacement one from Ian's site as they don't usually come in standard cap kits.

(https://farm4.staticflickr.com/3800/19673924625_bdb6907aab_c.jpg)

After that was all said and done, the chassis was back secure on the frame, and everything was plugged back in i decided to adjust/check the B+ voltage. This is not as scary as i was led to believe, but it is a dangerous thing to do if you're not careful.

(https://farm1.staticflickr.com/443/19487281689_7a4f2ca056_c.jpg)

After a bit of tweaking to the B+ pot, I landed it right on 108.0v.

(https://farm1.staticflickr.com/287/19685152931_f2694efded_c.jpg)

Next i needed to do some light surgery to a Nintendo Vs harness and remove the monitor signal from the edge connector and connect it up with some Molex Micro Fit. I spliced the Sanyo into my older cocktail cab that i'm using to house my ArcadeSD at the moment.  This is only a test cable for setup purposes. I wanted to make sure the cap kit was a success. later down the road i'll build a new custom monitor signal cable.

(https://farm1.staticflickr.com/511/19685736571_de1027c22a_c.jpg)

After a bit of tweaking and some adjustments to all the various pots on the back i was left with a pretty stellar picture. Its inverted, but in person it looks great! It hard to take good pictures of these, but i'm QUITE happy with the job done. As soon as i get my hands on an inverter board i'll be good to throw this into the cab.

(https://farm1.staticflickr.com/502/19058072754_5d20afa051_c.jpg)


Again i want to send a huge thanks to Ian Kellogg (https://iankellogg.com) for making these bad ass cap kits. As well i used John's Sanyo 20EZ Monitor Cap Kit and Rebuild video from John's Arcade. The video is a great resource, and if you need to rebuild a 20EZ you best pull up a chair, grab some coffee, and check it out.

http://youtu.be/GQhY-l8nJvg (http://youtu.be/GQhY-l8nJvg)


More to come!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on July 14, 2015, 11:36:00 am
Few things are as satisfying as seeing a monitor fire up after a successful cap kit.

Great work Chance.

 :applaud:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on July 14, 2015, 12:06:10 pm
That is pretty nice how he has the caps packaged and numbered.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on July 14, 2015, 06:23:09 pm
Few things are as satisfying as seeing a monitor fire up after a successful cap kit.

Great work Chance.

 :applaud:

Thanks! I'm not gonna lie, I was a bit nervous turning it on for the first time. Every little sound it made had me on edge for the first twenty minutes or so.

That is pretty nice how he has the caps packaged and numbered.

Yeah, that's one of the main reasons I chose to use his kit. When I placed the order he emailed me within minutes asking if I had accidentally forgot to order the audio caps just in case. His customer service was above and beyond. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on July 14, 2015, 08:15:24 pm
Yeah. Ian makes great stuff. I THINK I met him at John's party last year.  There were so many arcade guys there I may be mixing him up with someone else.

Either way, his cap kits are bar none awesome.

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on July 14, 2015, 09:16:04 pm
I get my cap kits from Bob Roberts,  but it's good to have alternatives as I hope he eases back.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Wyo on July 14, 2015, 10:41:55 pm
Man, that did turn out nice. I just left the dirt on my monitor. Haha. And that cap kit is packaged awesome. Your build is ridiculously clean. I love it.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on July 14, 2015, 10:53:11 pm
Man, that did turn out nice. I just left the dirt on my monitor. Haha. And that cap kit is packaged awesome. Your build is ridiculously clean. I love it.

Thanks Sam, but seriously, go grab some SimpleGreen and hose that thing down. You owe it to yourself. Its easy as pie.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on July 14, 2015, 10:54:48 pm
Look Bryan's even done a tutorial on it :P

http://youtu.be/F6tlF5qXrJc (http://youtu.be/F6tlF5qXrJc)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on July 14, 2015, 11:25:33 pm
I just posted a vid on my channel. It was super easy.  http://youtu.be/1ZR6XV1ta4w
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on July 14, 2015, 11:35:04 pm
"this thing was underwater anyways, i can't really make it any worse"    :laugh:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on July 15, 2015, 08:39:36 am
Baby steps. Lol. I figured I had nothing to lose and it couldn't get any worse in this case. But I would definitely do it to future dirty monitors.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on July 17, 2015, 04:03:26 am
Little bit of progress over the last couple days. First off i started the JAMMA harness build. I've never really done anything like this before, but it was pretty strait forward. First i removed any unused pins from the JAMMA edge connector, and tinned the remaining leads with solder. Then I cut all the wires for each section (video, audio, coin door, power, and control panel), tinned the ends of each, added some purple heat shrink and attached the wires.

(https://farm1.staticflickr.com/545/19119145643_097326c3b0_c.jpg)

Once i was satisfied and had double checked the length I trimmed the other end of each section, crimped on some Molex Micro-fit connectors and bundled each section with zip ties.

(https://farm1.staticflickr.com/404/19117486484_3b26ea5652_c.jpg)

The end result came out pretty good. Not bad for my first attempt. Mind you i did get practice from my last build. I used purple wire for all the signal wires, and a heavier black wire for all the ground wires and the pair of speaker wires. The only leads that i didn't finish were the multiple power leads. I'll be cutting them to length, soldering them together and attaching spade connectors for the power supply later.

(https://farm1.staticflickr.com/458/19119144943_b99ed01b50_c.jpg)

As i was building the JAMMA harness i had all the original Nintendo cable ties and screws (not show) soaking in some SimpleGreen. That stuff is AWESOME.

(https://farm1.staticflickr.com/279/19117489814_aa3d39a399_c.jpg)

Once everything was ready to go i removed my ArcadeSD from my cocktail arcade machine, marked it off inside the Nintendo cab, and screwed it down. Next i added a couple Nintendo cable ties and attached the JAMMA harness. I then went around the cab and added more ties (mostly to the original spots if possible), and cleaned up the rest of the wires.  I still need to wire a smaller harness for the coin door, and wire up the power to the power supply tray, but thats for another day. This picture doesn't do it justice as it seems to be a bit more messy then it really is. But i'm quite content with how well it came out in the end.

(https://farm1.staticflickr.com/530/19145449213_232699f0b1_c.jpg)


I can't really wire up the control panels until i get the overlay for them. I'm still working on some details with the art package so that might be a few weeks off. Other then that i've run into a snag with the monitor. I'm looking to get my hands on a (tested) Sanyo 20EZ inverter board. Now that i've pulled the ArcadeSD from my test platform I'm not going to be able to play this until i get that monitor fixed. Well, that or i toss an LCD in for the time being, but we all know i sure as hell WON'T be doing that. If anyone has a spare, inverter board i'd love to take it off your hands. I got a couple people looking for them on KLOV right now. But nothing concrete.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Cobolisdead on July 17, 2015, 09:46:37 am
Wow, you know if that is your idea of messy, I hate to see what you think of my wiring! :) That is pretty awesome work!  :applaud:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on July 17, 2015, 10:20:57 am
 :applaud:

Great looking harness man!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: emphatic on July 17, 2015, 04:47:15 pm
:applaud:

Great looking harness man!

It really is eye-catching. :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on July 17, 2015, 08:43:45 pm
Clean wiring really pops my taco.   >:D :cheers:

AJ
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on July 17, 2015, 09:11:53 pm
Clean wiring really pops my taco.   >:D :cheers:

AJ
We don't need to know your kinks, bro.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on July 18, 2015, 09:45:43 am
All I need are some tasty waves, a cool buzz, and I’m fine.

AJ
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Wyo on July 19, 2015, 12:30:40 am
Holy isht. I can't believe you built your own custom Jamma harness. Who are you? Haha. Seriously cool.  :notworthy:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on July 25, 2015, 06:32:20 pm
 :cheers: Thanks guys! I figure, if you're gonna do something, do it right. I couldn't stand the thought of a standard rainbow JAMMA harness inside this thing. So i figured i'd try my hand at making one.

Speaking of harnesses, I've wired up the coin door!

(https://farm1.staticflickr.com/287/19385385953_08d4b44437_c.jpg)

you can't really tell but there was a fair bit of soldering done in this. I had such a variation of terminal connectors, i just said to hell with it and soldered everything in place.

(https://farm1.staticflickr.com/259/19818365090_79aa808757_c.jpg)

I even managed to save the wire loom from the original harness. I cleaned it up in a ziplock bag with some SimpleGreen.

(https://farm4.staticflickr.com/3727/19385386673_43d717f72f_c.jpg)

Also a little more wood repair need to be done. The coin box was starting to separate, so i glued and clamped it down. I don't think i'm going to rebuild the top of the coin box holder in the cab. I kinda like the fact that its open.

(https://farm1.staticflickr.com/362/19383732034_2914659d66_c.jpg)

Thats it for now, Still waiting to hear back about the artwork, get my hands on the video inverter, wire the control panels, and cut myself a new monitor bezel.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on July 27, 2015, 02:23:37 pm
Well, if you change your mind about the coin door top let me know.  I can provide pics and or measurements since mine is intact.

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on August 02, 2015, 11:38:24 pm
I might take you up on that.  :cheers:

Small bit of housekeeping as i'm waiting for parts.  I know its kinda anal retentive of me, but i polished the screw tips of the screws that hold the coin mech's to the faceplates. I took this picture after doing the four on the left, but before the four on the right. Not sure why i didn't do this before installing the new faceplates...

(https://farm1.staticflickr.com/361/20251959651_8d01b2419f_c.jpg)

I also took care of the monitor mounting hardware and the top marquee bracket screws.

(https://farm1.staticflickr.com/510/19623504914_1655abbb9f_c.jpg)

Thats it for today...  :D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on August 03, 2015, 01:57:15 am
I know its kinda anal retentive of me,

(http://ecx.images-amazon.com/images/I/51BC61HTFPL._SX258_BO1,204,203,200_.jpg)



Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on August 11, 2015, 09:58:57 pm
Picked up a few supplies last week.  An ammunition case tumbler, some ground walnut, and some brasso polish.

(https://farm1.staticflickr.com/555/20313768350_154dcd986a_c.jpg)

Five days in the tumbler, and two additions of brasso later and these parts are crazy clean and polished.  Thinking about it now, i should have done some before and after shots. But Meh.

(https://farm1.staticflickr.com/426/19880940753_e8c4db0260_c.jpg)

Still waiting to hear back on the art, and from the guy sending me an inverter. Patience.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on August 11, 2015, 10:09:29 pm
Five days in the tumbler,

Did you literally leave it on for 5 days straight?!

The results are awesome by the way.  :)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on August 11, 2015, 10:11:27 pm
You're nuts! (And bolts)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on August 11, 2015, 10:17:07 pm
No before shot? Your slipping bruh!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on August 11, 2015, 10:37:19 pm
Yeah, i was gonna leave it for just three but i was talking to John Jacobsen (John's Arcade) on Instagram and he said just to leave it in for 5.  I have something else rolling (pun intended) in the tumbler right now ;D Kind of a test...

There are no before pictures because i had made a before video on Instagram, and just strait up forgot to snap a photo before i started the thing going.

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on August 11, 2015, 11:02:32 pm
you asked for it you got it.

Heres a before and after with a pal nut i just realized i forgot to do with the batch.  Also a Nintendo button holder in the back too.

(https://farm1.staticflickr.com/426/19880761304_a9fd18d68d_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: dmckean on August 11, 2015, 11:15:36 pm
 Oh, wow. :o
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on August 11, 2015, 11:19:59 pm
Right?!

 I figure if i change up the media type and run it for another week i can get a mirror finish on them. But seriously, nobody wants that.

Besides, the longer i run this tumbler the higher risk I'm at of being attacked by Graboids.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on August 12, 2015, 12:17:55 am
Right?!

 I figure if i change up the media type and run it for another week i can get a mirror finish on them. But seriously, nobody wants that.

Besides, the longer i run this tumbler the higher risk I'm at of being attacked by Graboids.

Somebody needs to replicate the Graboid machine from Tremors 2...

(http://cdn.overclock.net/f/fb/fbed742a_graboid2.png)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on August 12, 2015, 01:32:23 am
When I was at the store picking up the tumbler I was thinking the same thing. Whoever does should do the one from Strange Brew as well.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 01, 2015, 02:44:40 pm
Couple big things coming on the horizon for this project, Stay tuned.

For now, here's something that came in the mail the other day from This Old Game.

(https://farm1.staticflickr.com/772/21073975961_425d371a92_c.jpg)

More coming real soon. ;D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Peabo on September 01, 2015, 09:17:38 pm
 :applaud:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on September 01, 2015, 11:10:45 pm
For now, here's something that came in the mail the other day from This Old Game.

 :applaud:

Ordered Galaxian side art from him the end of July, still waiting... :timebomb:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 01, 2015, 11:16:47 pm
For now, here's something that came in the mail the other day from This Old Game.

 :applaud:

Ordered Galaxian side art from him the end of July, still waiting... :timebomb:
Keep waitin'.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on September 02, 2015, 12:50:43 pm
I've been doing a lot of rattle can painting the last couple of weeks and my finish looks nowhere near as good as yours.

 :notworthy:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on September 02, 2015, 12:53:54 pm
I've been doing a lot of rattle can painting the last couple of weeks and my finish looks nowhere near as good as yours.

 :notworthy:

I think Chance will agree. You got to have a paint booth of some kind...and it takes A TON of cans.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on September 02, 2015, 02:45:10 pm
I've been doing a lot of rattle can painting the last couple of weeks and my finish looks nowhere near as good as yours.

 :notworthy:

I think Chance will agree. You got to have a paint booth of some kind...and it takes A TON of cans.

Man you are correct about it taking a ton of freaking cans.  I'm wearing a path between my house and Menards. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on September 02, 2015, 03:28:13 pm
I know where I'm sending my rusty Nintendo bolts to get polished. Lol.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on September 02, 2015, 06:38:08 pm
I know where I'm sending my rusty Nintendo bolts to get polished. Lol.

Pervert.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 02, 2015, 06:57:32 pm
I know where I'm sending my rusty Nintendo bolts to get polished. Lol.

Pervert.
Agreed.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 02, 2015, 09:12:58 pm
I know where I'm sending my rusty Nintendo bolts to get polished. Lol.
Pervert.
Agreed.
+1.  :D

I've been doing a lot of rattle can painting the last couple of weeks and my finish looks nowhere near as good as yours.

 :notworthy:

I think Chance will agree. You got to have a paint booth of some kind...and it takes A TON of cans.

Man you are correct about it taking a ton of freaking cans.  I'm wearing a path between my house and Menards. 
Thanks! Yeah, just crazy amount of paint. I think the trick is: Wear a respirator thats failing so you get high on the fumes and don't notice the depleting bank account. The paint booth is a MUST, but quite cheap in retrospect, plus the way i do it you can always tear it down and put it back up with new plastic for the next project.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on September 03, 2015, 10:16:57 am
Well at least a link to the tumbler so that I can do it myself. Lol.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 03, 2015, 10:42:17 am
 :D

http://www.amazon.com/gp/aw/d/B001MYGLJC/ref=mp_s_a_1_1?qid=1441291155&sr=8-1&pi=SY200_QL40&keywords=brass+tumbler&dpPl=1&dpID=411LuDHIlfL&ref=plSrch (http://www.amazon.com/gp/aw/d/B001MYGLJC/ref=mp_s_a_1_1?qid=1441291155&sr=8-1&pi=SY200_QL40&keywords=brass+tumbler&dpPl=1&dpID=411LuDHIlfL&ref=plSrch)
Pick up some ground English walnut from the pet shop (lizard section) and get som brasso and what ever else you want to dump in as a polishing agent.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 03, 2015, 02:06:15 pm
Well at least a link to the tumbler so that I can do it myself. Lol.

(http://orgoneresearch.com/wp-content/uploads/2011/11/Right-Hand1-350x466.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 03, 2015, 02:17:05 pm
Is that your hand Paul?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Vigo on September 03, 2015, 02:19:29 pm
If you hold your hand in that position too long, it will freeze that way.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 03, 2015, 02:23:27 pm
Is that your hand Paul?

I dunno, do you think I have the hands of what is clearly a middle-aged white guy?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: WifeHatesMame on September 03, 2015, 02:31:49 pm
If you hold your hand in that position too long, it will freeze that way.

Now you tell me...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 03, 2015, 04:50:38 pm
Is that your hand Paul?

I dunno, do you think I have the hands of what is clearly a middle-aged white guy?

Yes.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 03, 2015, 05:47:08 pm
Is that your hand Paul?

I dunno, do you think I have the hands of what is clearly a middle-aged white guy?

Yes.

(http://cdn.meme.am/instances2/500x/1681801.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 03, 2015, 06:26:25 pm
Will the real middle-aged white guy please stand up?
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=327802)

 :laugh2:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 03, 2015, 08:38:56 pm
Will the real middle-aged white guy please stand up?
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=327802)

 :laugh2:

I see young white guy, white guy, middle-aged Mexican-American guy, white guy's son, tall white guy, white guy in a green shirt, and white guy.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 08, 2015, 09:04:37 pm
Hahaha, in that picture you really just look like you have a bit of a tan compared to Neph.


ANYWAYS... :P back on track.

Well, still waiting for the Artwork and the inverter. They're on their way and progress has been made. For now i need to fix that 2"x13" vent hole on the lower back panel. To do this i've taken a trip to the Calgary Metal Supermarket (yes, thats a place!), and picked up a chunk of "scrap" perforated sheet metal.  it was $10.64CDN, (for those of you south of the border, thats currently 35 cents american)

(https://farm6.staticflickr.com/5636/21069138889_05cd527ac8_c.jpg)

Next i marked off a couple sections 3"x15" with a large wood square. Once i trimmed them down i gave them a quick bath in SimpleGreen and a little scrub to get the grease off them.

(https://farm1.staticflickr.com/641/21070823919_48d864da12_c.jpg)

I'm making two, theres another collector in town who i know could use one as well. and its not like i don't have a shortage of metal to deal with ;D  After a quick towel dry i used some push pins through some cardboard to suspend them up a bit so they could be painted.

(https://farm1.staticflickr.com/724/20634994504_d18eaf70df_c.jpg)

A couple coats of primer, then a coat of semi-gloss black and they'll match right up with the rest of the metal on the cab.

(https://farm1.staticflickr.com/669/21069589930_6bbd371f62_c.jpg)

Thats it for today!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on September 08, 2015, 10:30:22 pm
You should be on the Simple Green payroll!

Looking forward to the art and a video of this thing alive and kicking.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on September 09, 2015, 01:56:14 pm
I use Simple Green for everything too.  That stuff is great!

Nice work so far Chance.  Hoping that the artwork comes through quickly!

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 09, 2015, 01:59:03 pm
Video?!  Oh man, now I'm on the hot seat here...

Thanks guys.  :cheers: the inverter should be here any day, it's the Art I'm more concerned about (Jason, I'll let you know the moment I have an update). But we're working on it. :)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 10, 2015, 05:31:44 am
TADA!!!

Inverter's here!

(https://farm1.staticflickr.com/734/21260204216_4b980ee1da_c.jpg)

Spent a few minutes getting it all wired up.

(https://farm6.staticflickr.com/5701/21260204476_c4dde06f55_c.jpg)

Then tuned the picture. The horizontal hold is still a little poor, so i might replace the pots or just say screw it and order a remote pot kit from twisty wrist.

(https://farm1.staticflickr.com/691/21099585839_4c31f7b305_c.jpg)

(for those of you that have noticed, the image is upside down. I've started a thread about that here (http://forum.arcadecontrols.com/index.php/topic,147252.0.html))
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on September 10, 2015, 02:27:15 pm
http://www.facebook.com/1666153520265324/videos/1666154116931931/ (http://www.facebook.com/1666153520265324/videos/1666154116931931/)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 10, 2015, 02:32:03 pm
 :applaud:  :D. I'm so buying that shirt!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 10, 2015, 11:35:22 pm
BOOM! Fixed. :D

Cut the yoke connector in half and rotated each half 180º 

(https://farm1.staticflickr.com/606/21300858572_9f945c2315_c.jpg)

Its no longer tom cruse crazy.

(https://farm6.staticflickr.com/5671/20688766124_644ea71fb4_c.jpg)


Ok, left on the list of to-do's...
-Artwork
-Wire up the CP's
-Install the monitor
-fabricate a new monitor inner bezel.


Should be done next year some time ;)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 10, 2015, 11:55:20 pm
Also, i installed the vent on the lower end of the back panel....

(https://farm1.staticflickr.com/670/21294582431_67a9c12354_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on September 11, 2015, 12:28:15 am
Its no longer tom cruse crazy.

This is bittersweet news for me. On one hand, it's awesome you fixed the issue.   :cheers:  But on the other hand, crazy Tom Cruise is the best Tom Cruise.

Also, did you do this after you got it working?
(https://media.giphy.com/media/SIvcTkusMWS4/giphy.gif)

... I know I would.  :)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 11, 2015, 01:40:13 am
Oddly enough i did, much to the chagrin of both my roommates and our two dogs.

I fear that there will be a "Decency Clause" in the next rental agreement.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on September 11, 2015, 09:25:00 am
Good job!  That CRT picture looks cherry!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 11, 2015, 11:21:33 am
Thanks! I need to spend a little time with a few convergence strips, etc.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on September 11, 2015, 01:25:20 pm
Cutting the plastic piece and rotating them.  Genius.  Most people would have either cut the wires or re-crimped a new connector.   :applaud:

Looks great!

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 11, 2015, 01:35:15 pm
Cutting the plastic piece and rotating them.  Genius.  Most people would have either cut the wires or re-crimped a new connector.   :applaud:

Looks great!

D

Bob Roberts is a great resource.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 11, 2015, 01:47:44 pm
I'm personally surprised in myself that I didn't try to source a new set of compatible connectors.  :dizzy:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 11, 2015, 01:49:53 pm
I'm personally surprised in myself that I didn't try to source a new set of compatible connectors.  :dizzy:
It's only 10:49 A.M.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: dmckean on September 11, 2015, 03:11:51 pm
I'm personally surprised in myself that I didn't try to source a new set of compatible connectors.  :dizzy:

I'm surprised you didn't just create your own molds.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on September 11, 2015, 03:14:41 pm
pretty sure he cleaned them with Simple Green before putting them back...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 11, 2015, 03:15:49 pm
you all joke, but i think i've found my limit with the CRT mod thing for now. i've done caps, rewired the power cord, basic stuff, but until i understand the science of how it all works i don't want to mess with it too much. they seem to precious for me to really start modifications and hacking at them. :)

besides, the split yoke plug doesn't seem to bug me.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 11, 2015, 03:58:30 pm
Yeah, leave it alone. Old school op hacks are bad ass.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 11, 2015, 04:12:22 pm
I NEED to replace the pots on the back by the audio board.  I'm debating getting the remote kit from twisty wrist or just the pots themself. If I do just the pots I'll see if Ian Kellogg can source me a set.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 11, 2015, 04:57:37 pm
I NEED to replace the pots on the back by the audio board.  I'm debating getting the remote kit from twisty wrist or just the pots themself. If I do just the pots I'll see if Ian Kellogg can source me a set.

Get the remote kit. I bought that for my Ms. Pac, and it was the best thing I ever did monitorwise for it.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 14, 2015, 05:20:55 am
Get the remote kit. I bought that for my Ms. Pac, and it was the best thing I ever did monitorwise for it.

Yeah, I'm pretty sure thats the way I'm gonna go. . :)

Waiting for the artwork still, in the mean time since i moved the ArcadeSD back into the cab and got the monitor working I've decided to at least wire up one of the control panels so its playable. Started by attaching the buttons and stick to the panel.

(https://farm6.staticflickr.com/5678/20785132113_34c1d99881_c.jpg)

After a brief time with some tools, i was left with this:

(https://farm1.staticflickr.com/682/21219320089_fca943b19b_c.jpg)

I have no need to wire the other CP up until i get the art package. So i'll leave it at that for now. :)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on September 14, 2015, 10:24:46 am
I got one of these and it changed my life. Irwin Self Adjusting Wire Stripper (http://www.amazon.com/Irwin-Industrial-Tools-Adjusting-Stripper/dp/B00EDSCFJE/ref=sr_1_8?ie=UTF8&qid=1442240226&sr=8-8&keywords=irwin+wire+stripping+tool)

(http://ecx.images-amazon.com/images/I/41ERhD4AnwL.jpg)

You ever tried something like this Chance?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on September 14, 2015, 11:48:56 am
Great suggestion.  I need a wire stripper.  My ratcheting crimper sux though.  Any suggestions on those?

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 14, 2015, 11:50:59 am
Yep, I have one. Honestly I prefer doing it with the standard stripers and crimpers you see in the pic. Never did get the hang of those ones.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on September 14, 2015, 11:57:14 am
Great suggestion.  I need a wire stripper.  My ratcheting crimper sux though.  Any suggestions on those?

D

I know it may seem a little absurd to spend $23 on wire strippers but these Irwins are legit. Incredibly well built and durable. Unlike the no-name knock-offs. I definitely have it in my MVP tool drawer.

It's one of those tools you have to use to really believe it.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 14, 2015, 12:33:36 pm
Those green-handled stripper in Chance's photo are the ones I use. F the rest!  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 14, 2015, 06:29:10 pm
Small update today, i fitted the monitor into place. 

(https://farm6.staticflickr.com/5734/21232102520_a977e4af8c_c.jpg)

Its just temporary as i'll need to pull it out when the artwork package gets here.  If....

(https://farm1.staticflickr.com/636/20797476984_fb30fe83d7_c.jpg)

After a bit of cleanup around the work bench, i decided to play a single game. Put up a new 2nd highest score too. So much better playing this game when its on an upright, and not that 13" cocktail cab of mine. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on September 15, 2015, 12:49:08 pm
Hey Chance, I like those terminal ends that are clear.  Where did you get those?

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 15, 2015, 01:19:47 pm
Hey Chance, I like those terminal ends that are clear.  Where did you get those?

D

These?  At MRO in Calgary.

(https://farm9.staticflickr.com/8794/17149040138_6924baafd4_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on September 15, 2015, 01:22:57 pm
I think he might mean the Insulated spade crimp terminal covers (http://www.amazon.com/Uxcell-a14091900ux0474-Female-Terminal-Connector/dp/B00UYSHDEY/ref=sr_1_7?s=industrial&ie=UTF8&qid=1442337726&sr=1-7&keywords=insulated+spade+terminal+covers+clear)

Or these (http://www.amazon.com/4-8mm-Female-Terminal-Insulated-Sleeve/dp/B00XBGBX10/ref=sr_1_1?s=industrial&ie=UTF8&qid=1442337726&sr=1-1&keywords=insulated+spade+terminal+covers+clear) if you just want the covers.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on September 15, 2015, 04:50:33 pm
I think he might mean the Insulated spade crimp terminal covers (http://www.amazon.com/Uxcell-a14091900ux0474-Female-Terminal-Connector/dp/B00UYSHDEY/ref=sr_1_7?s=industrial&ie=UTF8&qid=1442337726&sr=1-7&keywords=insulated+spade+terminal+covers+clear)

Or these (http://www.amazon.com/4-8mm-Female-Terminal-Insulated-Sleeve/dp/B00XBGBX10/ref=sr_1_1?s=industrial&ie=UTF8&qid=1442337726&sr=1-1&keywords=insulated+spade+terminal+covers+clear) if you just want the covers.

Ah yes!  Mine came from EBay. Id ordered like 300 for FLYNNs. Should have ordered 600. Mind you I don't really like mine as the little tangs on the crimps seem to be like a couple mm too long for my standard crimper. Hmmmm
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on October 10, 2015, 03:42:35 pm
Small update,

Inverter board mounted and i built a small Nintendo/JAMMA video adaptor cable.

(https://farm1.staticflickr.com/771/22076689475_701b959073_c.jpg)

Had to get everything playable because we're having a bunch of people over this weekend (Canadian Thanksgiving). so i spent all last night making everything playable and put in line. Heres a look at my nintendo mini row being sorted out. ;)

(https://farm1.staticflickr.com/760/21889778729_6cfc4f34be_c.jpg)

Artwork is coming soon, I've seen some pictures of it from the printer, but he needs to redo the bezel so that spot it back another couple weeks.

(https://farm1.staticflickr.com/765/21835770520_c621ce48c0_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on October 11, 2015, 06:38:21 pm
Sweet!  He came through!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on October 11, 2015, 06:42:11 pm
 Well…    I don't have it yet. And I'm still having problems with communication on his end.  This should've been done a long time ago.  Oh well, c'est la vie
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on October 11, 2015, 06:57:27 pm
That's why I'm looking into Joe Szabo. That guy delivers. Period.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on October 11, 2015, 07:04:44 pm
Good call. He was my backup plan.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on October 24, 2015, 03:04:56 pm
I went local Chance.  That way you can fix things on the spot and now have to wait.  Did that with my cab.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on October 26, 2015, 05:42:11 pm
Any updates on the artwork?  I can't wait to see the final product!

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on October 26, 2015, 05:45:08 pm
Updates are coming  >:D

I've switched to a better provider, who answers his Skype and provides a superior product and service.

More to come...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on October 26, 2015, 07:39:06 pm
Joe?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on October 26, 2015, 11:04:26 pm
Nope, better.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on November 12, 2015, 10:17:40 pm
Not really counting this an an update, but its an update none the less.

I've had these coin door decals for a couple months now, just never bothered to put them on. I measured their location off of my Mario Bros, which has its set still partially intact. This set of three came from This Old Game.

(https://farm6.staticflickr.com/5643/22353522264_5962ea4483_z.jpg)

More news on the actual art package after a few tests with my "new" supplier get sorted out....
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on November 13, 2015, 12:46:22 pm
Looks good.  Care on sharing those measurements?  I need to buy a sticker to replace mine after I finish the paint job.  If you have any extras that you want to sell PM me.

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on November 13, 2015, 12:47:37 pm
Is the coin sticker supposed to be that low?  I always thought it was centered.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on November 13, 2015, 03:26:37 pm
Looks good.  Care on sharing those measurements?  I need to buy a sticker to replace mine after I finish the paint job.  If you have any extras that you want to sell PM me.

I would if i could, the only ones i have are a pair that are on their way from TOG, and i had to pay double what they cost for the international shipping. wouldn't be worth it to you. TOG prints them on air release vinyl, but i'm sure Brad could easily offer them as well. Here's the product link on TOG:

http://www.thisoldgame.com/products/nintendo-coin-door-decals (http://www.thisoldgame.com/products/nintendo-coin-door-decals)

Measurement wise, it's pretty much dead centre horizontally, but i'll have too get you the exact distance from the top. 

Is the coin sticker supposed to be that low?  I always thought it was centered.

There didn't seem to be any exact science to applying these, my thoughts are as long as it was somewhat entered as i've seen factory original ones differ in vertical placement, This was just based on my U.S. Mario Bros, which the sticker is still mostly intact.  The coin mech ones i eyeballed, meh :) Truth be told, on my Mario it was to the one side by a small fraction of an inch. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 03, 2015, 02:28:54 pm
Comming soon  >:D

Brad (Lucian045 (http://forum.arcadecontrols.com/index.php/topic,134866.0.html)) has outdone himself again.  ;D  Yes, that is a reverse printed marquee!

(https://farm6.staticflickr.com/5634/23430814846_0699d7de3d_c.jpg)

(https://farm6.staticflickr.com/5686/23088992789_61f05aa0a6_c.jpg)

I'll do a full writeup when the art arrives.  Hoping to get this puppy done before Dec 31st.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on December 03, 2015, 02:35:49 pm
Yep, Brad does quality work fo sho.

Now that he does reverse printed marquees...he needs die cut decals.   ;)

Looks like you are going to have to cut that side-art out by hand?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 03, 2015, 02:37:02 pm
Nope,

Thats die cut side art, as is the bezel. :)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on December 03, 2015, 02:40:46 pm
Nope,

Thats die cut side art, as is the bezel. :)

Right on.  :)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 03, 2015, 02:41:18 pm
art package is as follows:

-Side Art, Die cut, on air release vinyl.
-Bezel, Die cut, on air release vinyl.
-Marquee, reverse printed, on plexi.
-CPO's, both with Polycarbonate laminate, on air release vinyl.

I've seen more of the print, and i'm over the moon with the work being done.  Reverse print is the way to go, for sure.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on December 03, 2015, 02:53:30 pm
Nice!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Lucian045 on December 03, 2015, 03:19:48 pm
Thanks for plug you guys:)  Your artwork is shipping today Chance. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 03, 2015, 04:10:34 pm
 :applaud:

Your narration in this video is awesome. hahaha,

http://youtu.be/Zg8zNmpW5HE (http://youtu.be/Zg8zNmpW5HE)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: opt2not on December 03, 2015, 05:26:02 pm
Graphtec plotters are sexy. FC8600 right? 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Lucian045 on December 03, 2015, 06:15:19 pm
Yes that is correct...that plotter is so accurate.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 14, 2015, 10:52:48 am
Few small updates here, coming towards the end.

First, worked on the cardboard bezel and I needed to recreate the "mullet" tat came with the cab.
(https://farm6.staticflickr.com/5835/23745615485_23dc09386e_c.jpg)

Once cut, i used double sided tape and staples to reattach it.

(https://farm6.staticflickr.com/5832/23745613345_9798180ff6_c.jpg)

I took some time to cut a new bezel based off the one from my Mario Bros. and some dimensions on KLOV.

(https://farm1.staticflickr.com/682/23719494186_421fe1ecc9_c.jpg)

Some of my art package arrived as well.

(https://farm1.staticflickr.com/633/23377681859_f410935ef6_c.jpg)

(https://farm1.staticflickr.com/711/23745613165_1e74906a40_c.jpg)

(https://farm6.staticflickr.com/5798/23745616095_815d12e8ab_c.jpg)

Thats it for now, the rest of the art package should be along later this week. I'll be able to wrap this up before the new year. :)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on December 14, 2015, 11:30:18 am
Chance, that looks pretty bad ass.  I'm contemplating using your artwork on my .vs cab (but it will be Radarscope Red, not purple).  Would you care?  I still have a way off to finish mine, but it's definitely a contender.

Looks great.  I hope you make that 12/31 deadline though!

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on December 14, 2015, 11:31:25 am
Thats it for now, the rest of the art package should be along later this week. I'll be able to wrap this up before the new year. :)
This thread is in fact over a year old now. But it's been a nice ride, and I've learned a lot from this. This is the thread I'm going to whenever something is unclear for me. (I just go directly to page 8 or 9 and start from there)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 14, 2015, 03:07:08 pm
Chance, that looks pretty bad ass.  I'm contemplating using your artwork on my .vs cab (but it will be Radarscope Red, not purple).  Would you care?  I still have a way off to finish mine, but it's definitely a contender.

Looks great.  I hope you make that 12/31 deadline though!

D

Thanks!  :cheers:  I think the art package would look seriously bad ass on a red cab. Brad (Lucian045) will be offering this art package for sale. I gave him the original files. :D  Brad and I are in the process of refining both the art package and his reverse printing technique. Which is why I only have half the package on the cab. We're both committed to making sure its something even my high level of pickiness would be cool with. He's seriously doing an AMAZING job on this.

Thats it for now, the rest of the art package should be along later this week. I'll be able to wrap this up before the new year. :)
This thread is in fact over a year old now. But it's been a nice ride, and I've learned a lot from this. This is the thread I'm going to whenever something is unclear for me. (I just go directly to page 8 or 9 and start from there)

Yes, over a year old, but i'm committed to finishing it inside 2015. I figure one major project a year, right? :)  John, you ever run into a problem you just ask.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 15, 2015, 03:56:07 am
Continuing on...

I cut a new paper bezel, and mounted it into place wth some double sided tape.

(https://farm1.staticflickr.com/748/23653290932_b2ff3d61f6_c.jpg)

Next i decided to tackle the secondary control panel. I've got to clean/referb a couple red buttons and a few microswitches still, so this won't get finished tonight.

(https://farm6.staticflickr.com/5825/23680198011_dd17667c21_c.jpg)

Brad, (Lucian045) did an AMAZING job with my prints. Quite happy with his work on this project. :D
Here's a close up on a couple modifications i made to the Nintendo Vs CP artwork...

(https://farm6.staticflickr.com/5808/23680261721_5c4d1febcf_c.jpg)

(https://farm6.staticflickr.com/5697/23762648705_519c702224_c.jpg)

I also got the bezel art trimmed and installed, but i'm not ready to show that off until i get the rest of the art package in the mail. :D Thats it for tonight !
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 18, 2015, 03:39:47 am
very small update for tonight. The remainder of my art package is on its way, in the mean time i decided to try my hand at making a keychain. I need a better printer, but they turned out all right.

(https://farm6.staticflickr.com/5800/23715056622_37d4a8f2ae_c.jpg)

I then decided to make ones for the rest of my arcades :)

(https://farm1.staticflickr.com/618/23195326284_0c565f3cb3_c.jpg)

(https://farm6.staticflickr.com/5676/23196651293_26fe406a97_c.jpg)

I'm hoping the artwork is here Monday. Cutting it kinda close, but that art and the wireup of the secondary Vs panel are all thats left on this build. :D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on December 18, 2015, 10:40:21 am
You tease, you tease!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 18, 2015, 03:24:31 pm
You tease, you tease!

how so?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on December 19, 2015, 12:10:56 am
I want to see it finished already. Tell the postman to hurry up. Lol!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 20, 2015, 01:52:35 am
just ran the tracking number, looks like its over the 49th. i'm guessing it will be here Monday/Tuesday 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 22, 2015, 03:16:58 am
Alright, Big update time.

I needed some more buttons to finish my Vs panel. so i decided to clean a bunch i've had sitting around.

(https://farm6.staticflickr.com/5708/23902466565_ce6620e0a2_c.jpg)

Even going so far to try and save a couple...

(https://farm1.staticflickr.com/759/23902466365_ac85deba7f_c.jpg)

I found a special super glue that seems to work well with these Nintendo buttons.

(https://farm6.staticflickr.com/5753/23274273314_0fab75bb81_c.jpg)

Next I want to focus on the actual DKU panel. I pulled the thing apart and removed the proof artwork.

(https://farm6.staticflickr.com/5820/23275700633_c3dda8d659_c.jpg)

Brad's done an AMAZING job with this art package so i wanted to make sure i took extra care applying it. This new cutting mat makes life easy.

(https://farm6.staticflickr.com/5742/23902476945_d97b4af749_c.jpg)

Once on, I trimmed the art up, reinstalled the buttons and stick, and it was ready to go.

(https://farm1.staticflickr.com/749/23606769640_190492d636_c.jpg)

(https://farm6.staticflickr.com/5714/23876372346_eb19548b9d_c.jpg)

That was the last thing on my list that needed to be done. :D

(https://farm6.staticflickr.com/5656/23274283514_140e847416_c.jpg)

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: ChanceKJ on December 22, 2015, 03:55:26 am
Brad outdid himself with his work on the reverse printing.

(https://farm1.staticflickr.com/673/23876964346_401a87e474_c.jpg)

(https://farm6.staticflickr.com/5695/23876964096_efdacf782e_c.jpg)

(https://farm1.staticflickr.com/583/23794767112_bb5ce1138c_c.jpg)

Stick a fork in it, it's done. :)

(https://farm6.staticflickr.com/5636/23276296033_4196be002f_c.jpg)

(https://farm6.staticflickr.com/5792/23820588631_7b46fb2673_c.jpg)

(https://farm6.staticflickr.com/5704/23607370660_0d7ab4422b_c.jpg)

(https://farm1.staticflickr.com/750/23820591841_21b35657bb_c.jpg)

(https://farm6.staticflickr.com/5679/23820587661_cfcb017141_c.jpg)

(https://farm1.staticflickr.com/729/23535193219_0f99f1c0ab_c.jpg)

(https://farm1.staticflickr.com/730/23820590051_f9169f44b4_c.jpg)

(https://farm6.staticflickr.com/5806/23535192219_0b02d46237_c.jpg)

(https://farm6.staticflickr.com/5755/23903071935_cbe4b62b63_c.jpg)

(https://farm6.staticflickr.com/5649/23820591831_f8e638e483_c.jpg)

Now, On to my Joust....
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: Typefighter01 on December 22, 2015, 06:13:42 am
(https://farm6.staticflickr.com/5679/23820587661_cfcb017141_c.jpg)

You know when the coin slots alone get you hard, that you are gazing upon something beautiful...good work buddy  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: jmike on December 22, 2015, 06:55:25 am
This looks absolutely amazing! Love all the effort that went into this.
Well done Chance.  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: johnrt on December 22, 2015, 08:44:22 am
That it a kick ass cab!  :applaud: :notworthy: Thank you for sharing this epic restore/rebuild! You actually have a beginning of a Nintendo row! And a merry christmas to you and your family!  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: DeLuSioNal29 on December 22, 2015, 08:58:18 am
It's not done, you need a video to christen it!  But wow!  Amazing job.  I def want that artwork!

Congrats!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: harveybirdman on December 22, 2015, 09:25:19 am
Glad you finished, really wish I would have finished my cab this year.

It looks great Chance.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: wp34 on December 22, 2015, 09:49:16 am
 It looks fantastic Chance.  Old school and fresh all at the same time.   :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: Scotty_C on December 22, 2015, 09:59:15 am
Very nice Chance!!! Outstanding as always ;)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: vwalbridge on December 22, 2015, 10:29:28 am
Great job as usual Chance. Enjoyed following along.  :cheers:

Next time I up north, I'm going to steal....er play it!  ;)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: markc74 on December 22, 2015, 11:14:30 am
Stunning  :applaud:

I think i prefer your artwork to the original.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: ChanceKJ on December 22, 2015, 02:34:54 pm


Thanks everyone! Much appreciated. :D  Definitely wanted this done before the end of the year.    :cheers:


It's not done, you need a video to christen it!  But wow!  Amazing job.  I def want that artwork!

Congrats!

Funny you say that, Brad (Lucian045) has exclusive rights to sell the art package. I wanted to make sure it went to someone who could provide it at a fair price, had excellent customer service, and a high level of quality.  If you'd like to inquire about pricing and obtaining a copy for your own build he can be contacted here: bjbowman045@gmail.com.

Also, if you want to see the cab i briefly showed it off last week when i was on Episode 23 of The Arcade Hangout - "Don't be a Dick". (https://youtu.be/hB1s6B8qEs0) It's inside the 2 hour mark, as i was only online for the first couple hours, (most of those guys are from KLOV, so apparently i got a bit of a grilling  :D ). Make sure you guys show them some love and subscribe to the channel.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: DeLuSioNal29 on December 22, 2015, 03:12:23 pm
Now you need to enter that DK Jr friendly high score competition that's happening. Kick those tires!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: n3wt0n on December 22, 2015, 07:13:50 pm
Another great job Chance! It looks factory fresh. Your attention to detail in your cabs and your build posts is greatly appreciated.   :applaud:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: emphatic on December 23, 2015, 11:15:02 am
Beautiful!  :applaud:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: Locke141 on December 28, 2015, 10:17:16 am
This is amazing!

Once again you have set the example for taking you time and sticking with it to get it right. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: ChanceKJ on December 28, 2015, 01:39:20 pm
Thanks guys!  :cheers:

:)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: pbj on December 28, 2015, 03:44:33 pm
It's all shiny and everything, but I thought it was a more interesting cabinet when it had that other artwork on it.  Oh well.

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: DeLuSioNal29 on December 28, 2015, 04:20:25 pm
I forgot to ask earlier...  Do you have any pics with the .vs panel mounted?

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: yotsuya on December 28, 2015, 04:37:42 pm
I forgot to ask earlier...  Do you have any pics with the .vs panel mounted?

D
If he does, I hope he doesn't post them. It would ruin the illusion. Use the spoiler tag if you do, Chancester.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: leapinlew on December 28, 2015, 07:44:31 pm
You know what this build needs?

Nothing.

 :applaud:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: ChanceKJ on January 14, 2016, 02:39:30 am
Thanks guys  :cheers: I appreciate the comments :)

I forgot to ask earlier...  Do you have any pics with the .vs panel mounted?

D
If he does, I hope he doesn't post them. It would ruin the illusion. Use the spoiler tag if you do, Chancester.

I never did take them after i finished, hows this?

(https://farm2.staticflickr.com/1694/24241322332_8acfaaa288_c.jpg)

...sorry, the tag doesn't work for images Yots
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: ChanceKJ on January 14, 2016, 02:41:00 am
(https://farm2.staticflickr.com/1490/24349529815_5958b6bc57_c.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: yotsuya on January 14, 2016, 09:18:20 am
Sigh.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: DeLuSioNal29 on January 14, 2016, 08:48:43 pm
Here's how mine is going to look (I have a .vs panel in nice shape so I'm simply going to put a small logo sticker in the center)

 ;D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: ChanceKJ on January 14, 2016, 11:02:49 pm
Cool!

Brad has my Vs panel art in the package as well. It's not hard to reskin them.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: reptileink on January 15, 2016, 10:54:19 am
So freaking clean man!

This needs to be the 2015 build of the year in my opinion!

Can't say enough good words on this build, truly and inspiration on how a Nintendo build should go, and how a build thread should go as well.  :notworthy:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: ChanceKJ on January 15, 2016, 11:04:19 am
Haha, :) thanks man.  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: ridicrick on February 05, 2016, 05:37:21 pm
It turned out pretty rad! Great work and dedication.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: Meph on May 28, 2018, 02:55:40 pm
Sorry to necro this thread but I am about to start a DK restore.  I was planning to go with a DK Remix but after running across this I am seriously considering an ArcadeSD with the multi DK setup.  Is this artwork still available anywhere?  I really like the looks of this better than going with a black DK Remix like I was planning.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: ChanceKJ on May 29, 2018, 03:19:25 am
No worries! Yeah Brad sells the kit now, check out this thread and drop him an email.

http://forum.arcadecontrols.com/index.php?topic=134866.0 (http://forum.arcadecontrols.com/index.php?topic=134866.0)

Be sure to post a link to your thread here. Or at the very least a couple progress pictures 😊
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: 1500points on May 29, 2018, 09:20:37 am
I am seriously considering an ArcadeSD

I have never seen this DK project on here.  Really neat outcome. That's the best custom I've seen in the DK theme

PS- Clay stopped developing for ArcadeSD, he had a falling out with the programmer and the project went dormant.  He did get Pauline DK and DKII on the pcb.
If you want a full spread of DK games (minus dk remix) you will do just as well with a rpi and the arcadeSD attract mode theme.  Much less money, too.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: Meph on May 29, 2018, 07:06:51 pm

I have never seen this DK project on here.  Really neat outcome. That's the best custom I've seen in the DK theme

PS- Clay stopped developing for ArcadeSD, he had a falling out with the programmer and the project went dormant.  He did get Pauline DK and DKII on the pcb.
If you want a full spread of DK games (minus dk remix) you will do just as well with a rpi and the arcadeSD attract mode theme.  Much less money, too.

I probably will use a Rpi actually.  I have an Arpijamma that I use in my Big Blue and have a horizontal build with the Arcadesd attract mode theme.  I will do a similar layout with just the DK/Jr builds I want to use.