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Main => Driving & Racing Cabinets => Topic started by: Nuexzz on January 31, 2014, 11:42:44 pm

Title: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on January 31, 2014, 11:42:44 pm
Quote
This is a simple patch for the "GREAT EMULATOR" By ElSemi SEGA Model 2 Emulator. v1.1a
http://nebula.emulatronia.com/ (http://nebula.emulatronia.com/)

-----------------------------------------------------------
Daytona USA ++ Patch - Modding and Hacks by Nuexzz (c) 2013
-----------------------------------------------------------
                      Features
-----------------------------------------------------------
    *Patch* (settings available in the user interface)
-Fullscreen
-Antialiasing
-Sound
-Enable support for Xbox360 compatible devices
-Enable/Disable force feedback
-custom screen resolution (recommend using same as desktop)
-Enable/Disable HD textures (the emulator does not respond for 1 minute because the HD textures take longer to load.)
-works with all romsets and versions of Daytona USA
-ESC key now closes emulator   
-Maximize button now switches to fullscreen

    *Hacks*
-add 20 cars to choose from (CPU cars)
-add the twin panoramic attract mode (originally for 4 linked cabs) now you can have it in single mode (also all cab types - deluxe, twin, uplight,special)
-add four new points of view + options are zoom out/ - options are zoom in
-add interactive selection of tracks and cars
-add night mode (makes the sky black for now)
-add enabled/disabled widesreen (16:9) in windowed mode and also in fullscreen
-add infinite time on all tracks
-add enabled/disabled tilemaps (movie mode)

    *textures*
The contents of this pack is my authorship and / or a compilation from various sources.

-----------------------------------------------------------



Download: https://drive.google.com/file/d/0B637CSO6oe1fa1prVDUzeXlCWk0/edit?usp=sharing (https://drive.google.com/file/d/0B637CSO6oe1fa1prVDUzeXlCWk0/edit?usp=sharing)


BadMouth a thank you in the language helped me because I'm from Argentina :notworthy:


(http://i.imgur.com/M6TkjfM.jpg)
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: SegaOutrun on February 01, 2014, 12:10:36 am
Fantastic. I might go out in the cold just to play this on my cab. Thanks for the great work!!!.

Quick Update: A) its colder outside than I thought B) You did a great job. I got it up an running right away. The HD textures look great. I tried a few settings like (nighttime, rumble, diff car and diff camera) and they all worked well. Load time does take about a minute but, I see that the reason is the HD textures. Also if you crash, you can start to see the original 41 Hornet textures underneath if you choose a different car but, I imagine that is going to happen since you are overlaying the textures.

Thanks Again. I hope its warmer tomorrow so I can truly appreciate it.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on February 01, 2014, 12:52:23 am
if you crash, you can start to see the original 41 Hornet textures underneath if you choose a different car

I'm still investigating the problem. but I would love to publish this work I hope to fix it ;)
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: vandale on February 01, 2014, 04:58:02 am
Awesome, well done. Looks like 2014 has started well for model 2 emulation.

Could somebody report back on if this mod has any negative effect on a linked game. ie flickering objects, lagging etc.

Thanks
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: wilyawn on February 01, 2014, 08:21:18 am
Awesome work! Gonna try this on my model2/pc cabinet tonight :)
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: BadMouth on February 01, 2014, 08:54:10 am
Finally!  :applaud:

The HD textures really do make it look like a newer game.

I will sticky this eventually, but am going to wait a bit first because sometimes people don't pay attention to the stickied threads.
It would be cool if someone posted a side by side comparison of the game with HD textures and regular textures.  Sorry I don't have time to do it anytime soon.


When I crash car #23 hard enough to flip it over, the body of the car disappears and you just have tires and a shadow.
I don't want it fixed!  I think it's fun to play that way!  ;D
I tested with a few other cars and they worked normally.
HD Hornet is beautiful!   I like the BYOAC logo on the back glass!
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Boomslang on February 01, 2014, 03:24:32 pm
Cool man good work

On Beginner Track im pretty disappointed not to see the Sonic Hill around last corner though, this has to be fixed!!

Don't wanna sound negative though as you have done well.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Howard_Casto on February 01, 2014, 04:46:15 pm
It looks really good.  What about the sky and sea textures?  Can they be replaced?  I'm pretty sure we could find some HD clouds somewhere. 
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on February 02, 2014, 01:52:09 am
It looks really good.  What about the sky and sea textures?  Can they be replaced?  I'm pretty sure we could find some HD clouds somewhere.

no friend, these textures are not objects of dumped, my theory is working as sprites.
although I have an idea to become orange ,you have experience in lua, to help me with this?

Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Howard_Casto on February 02, 2014, 08:56:16 am
Nah I haven't had much luck working with sprites in the m2 games either.  I attempted to re-do the HUDs for the VF games in hd, but there were too many sprites 

Now if it's a sprite it should be paletted, so you should be able to alter the colors by altering the color table, but who knows what else it will effect.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: wilyawn on February 02, 2014, 09:36:00 am
Looking awesome  ;D

(http://i61.tinypic.com/dmu0js.jpg)

(http://i58.tinypic.com/21kf8qo.jpg)
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: isamu on February 02, 2014, 04:48:07 pm
Amazing work my friend  :applaud:
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on February 03, 2014, 09:57:25 pm
MrThunderwing of supermodel  forums and some videos of good quality and have to be here, thanks MrThunderwing  :applaud:

Daytona USA ++ patch - Beginner Course (http://www.youtube.com/watch?v=yn30SwO11ls#)
Daytona USA ++ patch - Advanced Course (http://www.youtube.com/watch?v=g1Wjw7C1Uw0#)
Daytona USA ++ patch - Beginner Course (night) (http://www.youtube.com/watch?v=BDwaT3JMwtQ#)

Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: jaharr01 on February 03, 2014, 10:33:03 pm
Man I still love that game. Hey Nuexzz did you turn your car up to 100% in the bios game settings? Also is there any way to get a spinner to work with that game I have tried and never could. BTW thanks for the download.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on February 03, 2014, 10:46:24 pm
did you turn your car up to 100% in the bios game settings?


not or do not understand your question  :-\

Also is there any way to get a spinner to work with that game I have tried and never could


insurance is possible in the same emulator will save your settings.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: BadMouth on February 03, 2014, 10:56:10 pm
Hey Nuexzz did you turn your car up to 100% in the bios game settings?

I'm not sure what you mean either.  Are you talking about the bootleg versions of Daytona (GTX, Maxx) where you can upgrade the car?

Also is there any way to get a spinner to work with that game I have tried and never could.

Not directly.  I've seen people get it working via a program called glovepie.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on February 03, 2014, 11:01:15 pm
Not directly.  I've seen people get it working via a program called glovepie.

I did not exactly mention that with PPJoy I managed to handle the mouse. though ... would not be impossible to do something that is very powerful ahk  (and I can easily add it to the patch)
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: jaharr01 on February 03, 2014, 11:04:47 pm
you know the settings where you turn off the networking and change your cabinet type? you hit a key to get into it? I think there is a setting to put the car power up to 100%.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: BadMouth on February 03, 2014, 11:22:44 pm
you know the settings where you turn off the networking and change your cabinet type? you hit a key to get into it? I think there is a setting to put the car power up to 100%.

The service menu.  I don't see any options there for anything like "car power".  There's difficulty.
The drive board adjustment section lets you adjust force feedback strength.  That's about the closest thing I see.   :dunno
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on February 03, 2014, 11:28:57 pm
I have added a speed hack. When I Have Another update will enter other with a key.
thanks for the advice  ;)
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: FaithLes2425 on February 06, 2014, 06:23:11 am
This is all i had time to record for now.
Thank you so much for the panorama hack and everything thing eles.
Hope the roulette wheel and Sonic will be back at some point  :)

Daytona USA HD Panorama Demo (http://www.youtube.com/watch?v=bw4PmVk9GTQ#ws)






 
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on February 06, 2014, 11:51:56 am
if it is a fact that roulette and sonic at the moutains going back in the next version  because this is a project for all fans. ;)

anyone wants to help me with this? and now I will be a father of a son and I have 2 jobs (are not related to programming) . going to stop me this long to have my hobby but .... I will continue to do when you can ;D
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: BadMouth on February 06, 2014, 12:59:26 pm
and now I will be a father of a son

Congratulations!  :cheers:
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Generic Eric on February 06, 2014, 01:39:38 pm
if it is a fact that roulette and sonic at the moutains going back in the next version  because this is a project for all fans. ;)

anyone wants to help me with this? and now I will be a father of a son and I have 2 jobs (are not related to programming) . going to stop me this long to have my hobby but .... I will continue to do when you can ;D

Congrats.  Is it your first child?  Maintaining your sanity is about time management and rest.  Sleep when the baby sleeps.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on February 06, 2014, 02:17:51 pm
thanks badmouth and Generic Eric !!HAHA if my first child! and I am very very happy Sorry I was waiting a few hours of rest but ... worth creating something as "life".  :) :)

off topic ;) and now you guys say sonic fans? right? I reiterate I would like someone to help me refine details (experiences, Visual c ++, ahk, lua, image editing) you may contact me privately or here in this thread.

Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: SegaOutrun on February 07, 2014, 07:15:42 pm
you mentioned an update, has that been posted? or is that coming soon.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on February 09, 2014, 01:56:02 am
is that coming soon!
do not really think the guys from sonic and roulette, if you do not show interest. It is very urgent? if it is update the link.
I think they are little things to update ;)


EDIT: what do you think? I want to know
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Daveybird on February 26, 2014, 01:49:24 pm
Can you please add all the rival cars to the selection for us to choose from in the next update? You left out some very cool looking ones. Like the DK Bike one with the guy's face, or the Hunter ones with the wolf.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on February 26, 2014, 05:12:25 pm
Can you please add all the rival cars to the selection for us to choose from in the next update? You left out some very cool looking ones. Like the DK Bike one with the guy's face, or the Hunter ones with the wolf.

sorry, all rival cars I Could Find That there are these here, if in the future I will add meeting others .. but These 20 are the only ones I have  :'(
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Daveybird on February 26, 2014, 05:36:12 pm
Oh, you mean those are the only 20 you could find in the code?
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on February 26, 2014, 05:39:49 pm
Oh, you mean those are the only 20 you could find in the code?

yeah, sorry :(
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Daveybird on February 26, 2014, 09:28:45 pm
Hey do you know how to change different cars' body colors? I know you can just retexture them, but if you make the car one color, every car will have that color. Is it something in the LUA scripts? Then we might have ourselves a workaround! :) And my theory as to why you were only able to find those 20 cars is because I think those 20 are the only ones that appear in every track. That might have something to do with it. Which specific part of the rom did you look into when you found them? What programs did you use? I might be able to help if I get the hang of C++.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Boomslang on March 06, 2014, 10:52:23 pm
Is it possible to use this on m2emulator 1.0 as I want to use outputs and 1.1 doesn't allow that
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on March 07, 2014, 10:52:24 am
you may just have to replace "emulator.exe" (1.0)  it but .. replacement textures will not look good and many bugs ID  :-\
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Boomslang on March 09, 2014, 03:01:46 am
Ok no worries I'll stick to original 1.0 I think
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: AMG KC on March 20, 2014, 04:47:57 am
I didnt find it took much longer to load really, i added the multicpu version and it seemed to start up pretty quick, probably 5 seconds or so.

Has someone got the files to make it look exactly like Sega Racing Classic and the newer PS3 and XboX versions? The look of this is really great, but i quite like that close to original look.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: FaithLes2425 on March 24, 2014, 08:24:09 pm
I have the Xbox files here if thats any help?
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on March 24, 2014, 09:28:06 pm
I thought to do that ... you get to this thread  :'(

http://gbatemp.net/threads/ripping-textures-from-xbox-live-psn-games.339273/ (http://gbatemp.net/threads/ripping-textures-from-xbox-live-psn-games.339273/)

so I do not bother.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: AMG KC on March 24, 2014, 11:46:32 pm
What about ripping them out of Sega Racing Classic?

Id think that should be really easy to emulate since it is a PC in there, i do search for it from time to time.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: SegaOutrun on May 26, 2014, 03:17:31 pm
when i open up the psn version of daytona usa, its just a rom inside. this is what is inside the rom. I dont know anything about textures or how to extract them but after googling for 5 mins i found this texture finder app that confirms that the textures are in the farc files. not sure if this is useful for you

(http://i.imgur.com/RbslzZe.png)
(http://i.imgur.com/rQ1nSrk.png)

hehehe, i found sonic
(http://i.imgur.com/OxyHmuL.png)
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on May 28, 2014, 11:49:07 pm
I guess we will have real HD textures "Sega Racing Classic" when someone achieves extract textures hard drive (RingWide)  :-\
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on July 10, 2014, 12:38:58 am
another of my favorite games is scud race so here I started to play around with the new "Scud Race + + Patch and Hacks" as we all know supermodel emulator does not support replacement textures :(  (hopefully in the next version count with replacement textures  ;))  ... but at least I managed to change the skins of the leading cars.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: SegaOutrun on July 10, 2014, 03:44:30 am
nice! i love scud race. Although I think the only one that got improved was the viper in blue/orange. maybe im just too used to seeing them in their original colors. keep up the hacks!

Although I wouldnt hold my breath on a new supermodel. Their website still shows 0.2, even tho 0.3 has been available for more than a year

edit: i decided to check out the supermodel forum and wouldnt you know, theres a little moment going on. Hopefully it leads to something

Quote
Sadly, not since the last WIP update. Nik is quite busy these days and I haven't heard from him in a while (I hope everything is okay!) and I've spent that time finishing my PhD and then starting work (which keeps me very busy indeed). That said, last weekend I started laying some groundwork for a 3D engine rewrite that I'm hoping will lead to better performance on lower-spec hardware and fix the nasty shader bugs affecting AMD GPUs. I'm not sure if my new engine architecture will pan out, or how long it will take (I estimate several months at the current rate of progress, assuming something else doesn't steal away my time), but it's an interesting idea worth trying. I forgot how much work went into the original 3D engine! In a whole weekend of coding, I'm not even at the point yet where I can actually render anythin
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on September 14, 2014, 05:41:13 am
Photoshop is not, is REAL next Daytona USA ++ 0.2 !! WIP

(https://lh5.googleusercontent.com/-9gpxRWNZvH4/VBVeyb-emYI/AAAAAAAAAGo/x2rBI4bHklY/w753-h561-no/nofotosh.jpg)

a lot yet but we will get to have f1, mclaren true arcade racer 90

Edit: (https://lh4.googleusercontent.com/-bDDHt0Du25s/VBfEQ8v1NXI/AAAAAAAAAHc/epb2mhhERiw/w426-h237/nd.jpg)
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Malenko on September 20, 2014, 10:17:28 pm
finally got around to trying this out, really great job.  Makes the game look *very* modern! Color me impressed
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on September 21, 2014, 03:44:47 am
thanks Malenko but I think many think (me included) that Daytona USA is perfect as is  :'(
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: SailorSat on September 21, 2014, 05:24:14 am
Next thing we need: Track editor ;D
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Boomslang on September 21, 2014, 05:56:58 am
What is the chances of lamp outputs on version 0.2?
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Loafmeister on November 06, 2014, 10:47:34 am
Just wanted to add "happy customer" here, this is a great mod, got a chance to try it out last night and it's a lot of fun and does bring some new life to it.  The new pics of the future updated version look great too, a nice bump in texture quality from the first version.  If you were wondering if anyone's appreciating your work, I certainly am!!!

I'm new to the entire model 2 and supermodel emulators and I have to say the authors of these have done a great job too!

I don't think I could have picked a better time to get a racing cab set up :)
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Kdubski on November 14, 2014, 11:44:57 pm
I must agree, this is some very amazing work; I can't imagine how much time has been devoted to this project!  If I can ask, is there a way to increase the volume of the background music during a race (or decrease the volume of the sound effects) via a lua script or some other method?  When I play the game in my twin cab, the roar of the engine is so overpowering that it's difficult to hear the classic Daytona race music.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Sp3c7r3 on November 28, 2014, 10:15:26 am
Is there a way to increase the force feedback? I think it feels pretty weak?
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: BadMouth on November 29, 2014, 09:19:26 am
Is there a way to increase the force feedback? I think it feels pretty weak?

Has nothing to do with this patch.
See the Model 2 setup guide thread stickied at the top of this forum.

I also recall people sharing their settings in a thread.
Use the search function to find it.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: SailorSat on December 12, 2014, 05:42:28 am
Any news on patch 1.2? :)
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: N4HW3ll on December 21, 2014, 11:29:54 am
hello nuexzz can you add the online CPU cars: 88 and 99 please? the 88 is mah fav
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on December 29, 2014, 12:06:44 am
no sorry guys but I Could not make any progress since 2 months for staff work in my life, but be back soon With Some progress, Merry Christmas and Happy New Year to all users  :cheers:
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Chase1988 on December 29, 2014, 10:30:06 pm
I'm really interested in a setting up a pc specifically for this Daytona USA emulation, but what are generally the absolute recommended computer specs? I don't want to shell out the cash for something that is more powerful than what this game needs and I don't mind having to track down older cpus/motherboards, ect.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: SailorSat on December 30, 2014, 05:25:46 am
Any Core2 at 2GHz is fast enough CPU wise.

As for the GPU... NVidia GeForce 9600, or ATI HD4350 should be enough
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: b00fa on December 31, 2014, 11:14:23 pm
Firstly - kudos to Nuexzz to creating this.

This is my first post in the forum, but I have been a long time lurker to this site :)

It's been a dream for me to play these games since I first saw them at the arcades and to have the ability to play them at home is just awesome.

Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: N4HW3ll on January 01, 2015, 06:18:51 pm
ok no problem...happy new year
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: MrThunderwing on January 23, 2015, 03:24:45 pm
This isn't new, but somebody else has done something similar with Sega Rally using Model 2 Emu.

Sega Rally Championship HD textured ! (http://www.youtube.com/watch?v=zrpdOhQ2sfA#ws)

Looking forward to the next patch Nuexzz, that WIP screenshot looks great.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on January 23, 2015, 03:35:24 pm
if it's an excellent job, unfortunately I do not like Sega Rally is a shortening.
and a bit off topic now I have a little time (not much) to Continue with patch.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: SEGA4ever on January 29, 2015, 03:43:25 am
HI Nuexzz,fantastic work bro!

Realy love this daytona usa ++...just a little camera glitch on the hood of no standard cars!

THANKS BRO...

Please,can you upload for me,the shader "sega rally2.gls"that you have made and post on supermodel3 forum...

...because the forum is down!

THX a lot and good luck for you excellent work! :applaud:
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on January 29, 2015, 11:28:34 am
Hi SEGA4ever thanks, I can not remember where I have the shaders I played in his time ..but this has to eliminate some graphics bugs.
(consider reducing some effects of the original game)
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: SEGA4ever on January 29, 2015, 02:55:52 pm
THANK YOU very much my friend,love you! :applaud:

Too bad for the supermodel3 forum...may be bart will update supermodel v0.3...i  hope... :D
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: N4HW3ll on March 05, 2015, 06:16:36 pm
if there was an option to make a custom car i´ll make this one (http://i.imgur.com/NAj3xgn.png)
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on March 05, 2015, 10:23:50 pm
haha if friend looks great, every car with a country other ;D
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: N4HW3ll on March 14, 2015, 11:42:26 am
can we request cars? :blah:
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Boomslang on April 18, 2015, 02:15:13 am
They actually have a safety car in Daytona 1?

I thought only 2 had Safety Car, im guessing its just a skin
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: SailorSat on April 18, 2015, 03:49:58 am
yes they have, though only visible in attract mode under "normal" conditions :)
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: N4HW3ll on June 12, 2015, 12:34:57 pm
one good feature should be cce/deluxe music, disabling the music sound effects from the rom and reproducing the mp3,ogg,snd or the necesary audio format
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Howard_Casto on June 17, 2015, 02:12:08 am
That surprisingly might be possible.  The lua scripts can launch external exes, so aside from finding the memory addresses for the music, all one would need is a command-line controlled mp3 player.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: isamu on June 19, 2015, 06:58:24 am
It would be awesome to be able to eliminate the music and keep the sound effects. I remember a while Nuezxx made some sort of cheat that attempted to accomplish this task but it didn't work correctly.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Howard_Casto on June 21, 2015, 08:46:34 pm
Well if I ever get back to my racing cab I'll look into it.  Outrun Radio is essentially going to do this (as an option) for 2k6. 
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: isamu on June 22, 2015, 04:46:16 am
Cool^
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: cougar1122 on June 22, 2015, 11:08:33 pm
LOVE THIS! It runs really well on my machine.

One thing I would personally like to see is a 'Loading Textures' or something to that effect when the screen goes black. Those of us that have gotten this far understand that the black screen is when the HD textures load but it would be cool for when guests come over and fire it up. Useful for getting to start from hyperspin/etc.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: N13770.U2 on June 25, 2015, 06:53:06 am
Yo!!

I signed up today to congratulate the Nuexzz !!!
Excellent job!
I'm a fan of Daytona USA.
Please, please and please: Hope the roulette wheel and Sonic will be back!!!

I will follow this topic...
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on July 18, 2015, 06:56:26 am
Well if I ever get back to my racing cab I'll look into it.  Outrun Radio is essentially going to do this (as an option) for 2k6.

It is quite easy to make a custom music in daytona, if you are willing to create a script, I have a theory that would work (with the necessary codes)
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: kbuzz on August 28, 2015, 02:06:27 am
Thank you very much for this patch. Really amazing work.

I've encountered some issues when using npc cars. At times, the HUD will partially disappear. And I've noticed the game will crash to a white or blue screen at the first checkpoint of Dinosaur Canyon while in Timelap Mode. Switching back to the hornet immediately solves these issues, and they don't seem to turn up in arcade mode.

Has anyone else experienced this?


On another note.. If anyone is finding it difficult using analog thumbstick steering, I've had some success using Durazno (https://drive.google.com/folderview?id=0B1wssOeJs5_7czZ1WW93SzFxUWs&usp=sharing) as an xinput  wrapper for a 360 controller. Adding a small 4% deadzone and increasing linearity to 2.50 seems to work for me, but YMMV. Also works with supermodel.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: killer64 on August 31, 2015, 08:10:50 pm
hello there
im new at this i just got myself twin daytona machines i am after computer with hyperspin with sega model 2 3 and mame. i will be using logitech g27 wheel
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: N4HW3ll on October 13, 2015, 06:25:03 pm
so, how is the proyect going?  ;)
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: ant2 on January 09, 2016, 05:40:05 pm
I now have surround sound for daytona :) - sounds awesome.
Good work on this :)
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Daveybird on January 13, 2016, 02:32:30 pm
Hey Nuexzz, I think the reason you only got 20 cars is because you extracted them from Dinosaur Canyon, the Advanced track. Three Seven Speedway has all 40.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on January 13, 2016, 02:39:54 pm
now I have more than 100 cars rivals, I have to add the patch that is what takes me longer  :dunno :dunno
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Daveybird on January 13, 2016, 05:03:49 pm
Great! When will that new patch be out? I saw you even snuck the Indy Car in there!
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: N4HW3ll on January 13, 2016, 05:55:58 pm
hey nuexzz, did ya found the cpu models of the 8 online cars?  ;D
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on January 14, 2016, 01:05:04 am
yes they are 1- to 100 and more  ;D
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Daveybird on January 14, 2016, 07:04:49 am
yes they are 1- to 100 and more  ;D

Hey, can you please tell me the memory addresses of each car?
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: SailorSat on January 14, 2016, 07:45:58 am
Hey, can you please tell me the memory addresses of each car?

there are a few things to note:

each "car" in the game has some basic values like the position, rotation and models (yes, multiple) as well as information on "what" it is and "who" controls is (player + node, cpu, script etc.)

A list of notable "models" can be found here (https://github.com/SailorSat/daytona-utils/blob/master/src/daytona%20models.txt).
Most of the cars are available in 4 versions (polygon count goes lower every time) - and they get changed all the time while driving (based on the distance to the camera/player).

side fact - daytona still have some leftovers from virtua racing (http://images.arianchen.de/temp/virtua-daytona.png) and virtua stock car (http://images.arianchen.de/temp/virtua-stockcar.png) (daytona's working title on model1) :) {and virtua stock car is even left in the artworks 3rd car on the front (white) (http://i.ebayimg.com/00/s/MTIwMFgxNjAw/z/g0wAAOSwNSxVODpT/$_1.JPG)}
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Daveybird on January 14, 2016, 08:51:49 am
Okay, thanks. Are those all the AI cars, or only the 20 that Nuexzz found before? And also. how do you put these in game with a lua script?
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: SailorSat on January 14, 2016, 11:59:05 am
Okay, thanks. Are those all the AI cars, or only the 20 that Nuexzz found before? And also. how do you put these in game with a lua script?

Did you even look at the list?

Anyway...
CAR1 starts at RAMBASE + 0x5180
CAR2 starts at RAMBASE + 0x5480
CAR3 starts at RAMBASE + 0x5780
CAR4 starts at RAMBASE + 0x5A80
and so on...

to change the primary model of CAR1 you would change RAMBASE + 0x5180 + 0x0014
to change the secondary model of CAR1 you would change RAMBASE + 0x5180 + 0x0258

Code: [Select]
RAMBASE=0x00500000;
CAR1    =0x5180;
CAR2    =0x5480;
CAR3    =0x5780;
CAR4    =0x5A80;
MODL1  =0x0014;
MODL2  =0x0258;
function Frame()
  -- change primary model of car1 to "virtua stock car"
  I960_WriteDWord(RAMBASE + CAR1 + MODL1, 0x028439E4);

  -- change secondary model of car1 to "none"
  I960_WriteDWord(RAMBASE + CAR1 + MODL2, 0);
end
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Daveybird on January 14, 2016, 12:34:55 pm
Okay thanks, it worked. I found some additional cars that you didn't list as well, doing some guesswork. Now how do you make the player car not have the player window (with the bars on the windshield and stuff) like Nuexzz did. and make it look like a straight up AI car?
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on January 14, 2016, 07:28:21 pm
haha what a coincidence! just today I was working on some polygons offsets  :P

Code: [Select]
RAMBASE + 0x1488,23
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Daveybird on January 14, 2016, 07:34:38 pm
Okay, thanks! So 1464 only works with the 20 AI cars you initially found?
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on January 14, 2016, 07:50:52 pm
That's right, but .. this code is passed, and I have all cars including the safety car and minis (although the latter has bugs)
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Daveybird on January 14, 2016, 08:08:04 pm
That's right, but .. this code is passed, and I have all cars including the safety car and minis (although the latter has bugs)

Thanks! Can you please tell me which code has all cars, Nuexzz? Or is it the one SailorSat gave me?
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on January 14, 2016, 08:32:53 pm
It is that they are quite different codes, is not all that easy as it seems. some have faults .if you expect will be a little better, all you'll have is, hey this car has a problem! etc.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Daveybird on January 14, 2016, 08:44:54 pm
It is that they are quite different codes, is not all that easy as it seems. some have faults .if you expect will be a little better, all you'll have is, hey this car has a problem! etc.

Ohhhh, I see. Still some work to do, eh?
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: angrorider on February 21, 2016, 08:27:20 am
I have a small problem with the GUI and the text is all bunched up together. I've had this problem with plenty of old programs on my last computer too. I'm just checking to see if others have this problem or do I have to enable a compatibility mode.
Title: Daytona USA ++ Patch - Modding and Hacks
Post by: jtslade on March 07, 2016, 10:02:01 am
Awesome.. In the model 2 emu

Anyone else have a problem when using the Logitech G25.  No matter what I do the gas pedal just reacts weird.. Have seen this since day one.. Small press floors the pedal and then lifting off the pedal slams the brakes.. Anyone have weird gas pedal action?


Sent from my iPhone using Tapatalk
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: ant2 on March 09, 2016, 05:08:23 pm
Awesome.. In the model 2 emu

Anyone else have a problem when using the Logitech G25.  No matter what I do the gas pedal just reacts weird.. Have seen this since day one.. Small press floors the pedal and then lifting off the pedal slams the brakes.. Anyone have weird gas pedal action?


Sent from my iPhone using Tapatalk

Make sure you invert the required axis. Iirc the brake needs to be inverted
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: eldiego on June 26, 2016, 12:24:13 am
Hola Nuexzz te he enviado algunos pm, pero no me aparecen en la bandeja de enviados. luego te contacte por youtube, esta es mi ultima esperanza! jeje, estoy cambiando las texturas del auto pero tengo problemas para identificar cada parte del auto, por ejemplo en el techo le dicolor al numero pero no me cubrio todo el techo y no encuentro al textura debajo del numero...:( vos tendrias alguna lista con el nombre de cada textura yq eu parte del auto es? o tenes algun auto para compartirme y mirando ahi ya me arreglaria.
Muchas gracias!
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on June 26, 2016, 06:53:49 pm
Hola DIEGO UFF la unica forma que tienes es poner una textura de color que tu puedas identificar y reemplazarla por la que ya esta en la carpeta scripts. lo siento en no poder ayudarte es que me costo tantoo trabajo localizar todos esos pedazos.
ahora estoy muy ocupado en mi vida real, lo siento.
saludos
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: eldiego on June 26, 2016, 07:01:22 pm
No te hagas problema, seguire y seguire probando. Abrazo
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: isamu on June 27, 2016, 02:55:26 am
Hello Nuexzz. Can you please a music patch that allows us to mute the background music in Daytona USA. The songs are cool and everything, but I kinda wanna do the whole custom soundtrack thing, since I plan on investing a significant amount of time in the game.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: N4HW3ll on December 11, 2016, 02:53:15 pm
so... is there any news or anything about the next version?, im kinda curious  :P
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Renard on February 18, 2017, 10:33:48 pm
Hello everyone, and thanks a lot for your work SailorSat and Nuexzz! Impressive stuff really, and I'm so glad people are still playing around with the Model 2 :D

I'm trying to get a 8 players setup running for a summer week-end - a project just for kicks, and to hopefully allow people who never saw the game to experience it - and I'll definitely use part of your work to ease things up. Right now for instance I'm using Daytona++ to test out a few things, especially to force the panoramic attract mode with the "deluxe" cab settings (much better colors on the generic LCD screens I'll be using).

I've had a few fun glitches so far:
- if machine #8 isn't set as Master, it will only run the solo demo instead of the panoramic one even if forced / patched apparently
- in a few occasions, I've had machine #8 (when as slave) also lose the upper text layer, used for the "insert coin" texts and, funnily enough, the Daytona logo itself: http://i.imgur.com/W2PU3xw.png?1 (http://i.imgur.com/W2PU3xw.png?1)
- I've also had machine #3 lose the whole 3D layer once for no reason, but it came back when next synced with the title screen

Right now I'm looking into how to directly patch the m2emu in order to force the panoramic attract mode, without having to use Nuexzz' launcher; it would allow me to autostart the game upon boot with the feature enabled while still using the "Deluxe" cab setting, which would be convenient if I have to restart the computers after a crash or something. How does one do this? I'm also looking into visualizing instances of m2emu, to cut down costs on computers and to have less hardware to carry around (unfortunately, m2emu doesn't allow the users to dedicate a fullscreen instance to a given screen, and tools such as BorderlessGaming only stretch the windowed mode which then looks very ugly on a LCD... so having m2emu containers might be the best option, I think).

Also, last but not least: are you in Germany, SailorSat? My little experiment will hopefully be setup in Stuttgart. :P
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Miknoian on May 03, 2017, 11:00:01 pm
Hello guys; I've been enjoying this mod immensely, however, I do have a question regarding input. Is there any way to adjust the driving sensitivity when using a 360 controller? As it stands, the controls are very touchy for me. Thank you.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: power69ful on February 11, 2018, 11:28:06 pm
Thanks Nuez for the patch, the game looks pretty well.

If I want to change the resolution to 1400x900 how can I do it?

https://www.youtube.com/watch?v=_zjtC9XSkmQ (https://www.youtube.com/watch?v=_zjtC9XSkmQ)

Hola DIEGO UFF la unica forma que tienes es poner una textura de color que tu puedas identificar y reemplazarla por la que ya esta en la carpeta scripts. lo siento en no poder ayudarte es que me costo tantoo trabajo localizar todos esos pedazos.
ahora estoy muy ocupado en mi vida real, lo siento.
saludos

Gracias Nuexzz por el parche y por tu gran trabajo. El juego se ve bastante bien.

Si yo quisiera cambiar la resolución por 1400x900 como lo puedo hacer?
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on February 15, 2018, 09:16:10 pm
well you should open "emulator.ini" and edit manually

Code: [Select]
FullScreenWidth = 1400
FullScreenHeight = 900

and do not touch the resolution of the GUI Daytona USA ++, otherwise it will write another resolution.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: envido32 on February 20, 2018, 04:12:24 pm
May I ask for a suggestion? Add some sequential shift option? I know it's not a popular suggestion, but right now I'm using H2Seq ( http://www.racermame.altervista.org/download.htm (http://www.racermame.altervista.org/download.htm) ) with JoyToKey ( https://joytokey.net/en/download (https://joytokey.net/en/download) ) and even tho it works it not the most elegant solution... I don't know if there is any other way?

Thanks for the software, for everything else it working excellent.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: envido32 on February 27, 2018, 05:44:15 pm
And I manage to made a simple script by myself. Just create a DaytonaUSA.cmd in the same directary along with H2Seq.exe and JoyToKey.exe (and their config)

Code: (DaytonaUSA.cmd) [Select]
@echo off
title Daytona+++
start "H2Seq" H2Seq.exe
start "JoyToKey" JoyToKey.exe
start "Daytona" /wait "Daytona USA ++.exe"
taskkill /im H2Seq.exe
taskkill /im JoyToKey.exe

Code: (config.ini) [Select]

[gear_assign]
first = c
second = t
third = r
fourth = n
clutch = SPACE

[view_assign]
view 1 = j
view 2 = k
view 3 = x
view 4 = b

[key_assign]
gearup = 41
geardown = 5A
view = 56

[emu]
model2 = 1
mame = 1
racermame = 1

[misc]
autoclutch = 1
kdd = 30
kd = 5
sleeptime = 80
priority = 2

Code: (Profile 1.cfg) [Select]
[General]
FileVersion=57
NumberOfJoysticks=2
NumberOfButtons=32
DisplayMode=2
UseDiagonalInput=0
UsePOV8Way=0
Threshold=20
Threshold2=20
KeySendMode=0
SoundFile=
ImageFile=

[Joystick 1]
Button13=1, 41:00:00:00, 0.000, 0, 0
Button14=1, 5A:00:00:00, 0.000, 0, 0
Button01=1, 43:00:00:00, 0.000, 0, 0
Button02=1, 52:00:00:00, 0.000, 0, 0
Button03=1, 54:00:00:00, 0.000, 0, 0
Button04=1, 4E:00:00:00, 0.000, 0, 0
Button05=1, 41:00:00:00, 0.000, 0, 0
Button06=1, 5A:00:00:00, 0.000, 0, 0


Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: khoubash on March 15, 2018, 06:49:25 pm
Good work.  :applaud:
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: stf999 on February 06, 2019, 12:01:45 pm
Hi Nuexzz,
I'm still a big user of your hack (so are the people around me) and still thankful for it.
Do you think we could get in touch ? I'd like to give a hand for the textures if you're still on the project :).
(Perhaps you've had a look at the textures I've just released: ** CLICK HERE ** (http://forum.arcadecontrols.com/index.php/topic,159441.0.html))
I'd be honored.
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on February 06, 2019, 12:34:48 pm
wow it looks great !! Congratulations.
I tried it and I have to say that I am amazed at its ability with the edition of images.  :applaud:
(I know it's a lot of work that you did)

we can work on things if you're fans
P.M


(https://i.imgur.com/oRr73rG.jpg)
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: stf999 on February 06, 2019, 03:26:58 pm
With pleasure ! I've never seen the UI you're using... Is it available somewhere ?
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on February 07, 2019, 08:18:33 am
ha se, I'm working on a GUI for model 2, because when I try to change something small I have to edit the ini files I hate them. I hope to make it public very soon
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: stf999 on February 07, 2019, 01:37:42 pm
Sure ! A good option would be a bigger choice of screen resolutions (instead of "custom (Set in .in)") :)
Well done again !!
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: Nuexzz on February 08, 2019, 08:39:18 am

Sure ! A good option would be a bigger choice of screen resolutions (instead of "custom (Set in .in)") :)
Well done again !!



that's why I created the gui was the first goal and it's already implemented clear
Title: Re: Daytona USA ++ Patch - Modding and Hacks
Post by: stf999 on February 08, 2019, 02:29:49 pm
 :applaud: Cool ! Cool ! Cool !  :applaud: That has always been a wish here as Daytona can be played (linked) on different kinds of screens.