The NEW Build Your Own Arcade Controls

Main => Main Forum => Topic started by: Ond on March 06, 2012, 01:04:12 am

Title: Build an OND designed cab 'Metropolis'
Post by: Ond on March 06, 2012, 01:04:12 am
For a while now I've been thinking about drawing up complete plans for an upright cab and creating artwork for said cab and providing here free for others to build.  I'm up to my eyeballs in my own project and won't be starting anything new until at least the physical build is completed. 

In the past I've provided a few concepts here and there for other peoples ideas such as Epyx's Aliens cab and some others which those guys have gone on to build (or will be building).  My idea is to produce a 'traditional' design which is not overly complicated i.e. nothing like the Astro cab and with clear step by step instructions for construction.  I would also provide Hi-Res artwork or probably more likely vector artwork (this depends on a few things). Why would I do this?  As a way to give something back to the forum and so I can live vicariously through someone building my design of course  ;D.  No strings attached just an OND complete cabinet-package for those folks interested.  If I get some genuine interest I'll go ahead and put something together.

 :cheers:

Ond


(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360865;image)



Title: Re: Build an OND designed cab
Post by: dandare on March 06, 2012, 04:30:31 am
WOW! are you serious!

That sounds like an amazing and very thoughtful idea (you big softy  ;D).

I'm interested!

Title: Re: Build an OND designed cab
Post by: saint on March 06, 2012, 07:27:46 am
For a while now I've been thinking about drawing up complete plans for an upright cab and creating artwork for said cab and providing here free for others to build.  I'm up to my eyeballs in my own project and won't be starting anything new until at least the physical build is completed. 

In the past I've provided a few concepts here and there for other peoples ideas such as Epyx's Aliens cab and some others which those guy's have gone on to build (or will be building).  My idea is to produce a 'traditional' design which is not overly complicated i.e. nothing like the Astro cab and with clear step by step instructions for construction.  I would also provide Hi-Res artwork or probably more likely vector artwork (this depends on a few things). Why would I do this?  As a way to give something back to the forum and so I can live vicariously through someone building my design of course  ;D.  No strings attached just an OND complete cabinet-package for those folks interested.  If I get some genuine interest I'll go ahead and put something together.

 :cheers:

Ond

Awesome sauce!  You should totally do this.
Title: Re: Build an OND designed cab
Post by: leapinlew on March 06, 2012, 08:01:15 am
I've built a ton of cabs and I'm interested!

Are we talking CRT or LCD?
Title: Re: Build an OND designed cab
Post by: GregD on March 06, 2012, 08:11:14 am
Great idea.  If this was available a few months ago I would have absolutely used it....as long as it was a slim LCD design.  Hey, maybe a design that could be modified for CRT and LCD just by removing/adding depth?  The artwork would have been huge for me.  That is what really held me up.  As a woodworker I could handle the design and construction of the cabinet without a problem.  It was the design of the control panel and the creation of the template and artwork that took forever and is holding up the build.  There is a shortage of downloadable control panel designs that someone can use and just drop a background image on and then send to get printed. 
Title: Re: Build an OND designed cab
Post by: Le Chuck on March 06, 2012, 08:58:16 am
Wait... you mean your current cab wasn't meant as that?!  I've been building along Bob Ross Joy of Painting style and am just waiting for the next step.  Totally upset when you told me it was red and not orange.  I had to do a mess of repainting. 

That is an awesome idea and you'll make whoever undertakes your design both smarter and happier for having done it.   :applaud:
Title: Re: Build an OND designed cab
Post by: TopJimmyCooks on March 06, 2012, 09:18:42 am
My $.02 - First, that is a wonderful thing to do and I'm sure you'll get some takers (like me!) given your design eye and art skills. 

On the cab itself, I am obviously biased towards the decisions I've made in the past, but mid depth to me is the way to go.  Designed around an LCD display of a fairly specific size of your choice, i suggest.  To future proof it it could accept a good sized widescreen with the possibility of bezeling down to 4:3.  I say mid depth (like 18" deep at the base) because its hard to do effective sideart on a woody/terminus depth sometimes.  It's a good compromise between modern sizing and art display capability. 

Now that the unsolicited advice has been spewed forth, I can't wait to see whatever you come up with.

Title: Re: Build an OND designed cab
Post by: BobA on March 06, 2012, 09:31:30 am
Great idea.  Your design will definately be a classic and will be the basis of many future cabs.  Having artwork in vector form will make it even more desireable.  :applaud:
Title: Re: Build an OND designed cab
Post by: drventure on March 06, 2012, 10:13:21 am
Meh.

(I say, as I bookmark this thread and configure immediate autonotify on all new posts  :) )
Title: Re: Build an OND designed cab
Post by: kahlid74 on March 06, 2012, 10:16:53 am
Detailed plans for construction are always welcome.  I look forward to seeing what you make.
Title: Re: Build an OND designed cab
Post by: DaOld Man on March 06, 2012, 10:28:58 am
I agree. Superb idea my good man!!
Title: Re: Build an OND designed cab
Post by: Drnick on March 06, 2012, 12:21:16 pm
Yes please, I could then tell my brother to follow the instructions rather then having him call me every other day with another question or 3 :)
Title: Re: Build an OND designed cab
Post by: Donkey_Kong on March 06, 2012, 04:06:18 pm
Very cool man, Thanks in advance!
Title: Re: Build an OND designed cab
Post by: Brian74 on March 06, 2012, 05:47:35 pm
I am so interested!!! I have been trying to decide if I wanna continue my silver strike conversion or build a slim for my 26 inch lcd. I will be watching this thread closely!
Title: Re: Build an OND designed cab
Post by: Le Chuck on March 06, 2012, 05:53:56 pm
Ond, you should get like four or five builders all agree to start building from your plans on the same day and use one group thread for their builds which you moderate.  That way they can figure it out from each other as well as you.  Then at the end somebody can make like a group slideshow.  That way you are busy doing that and never finishing your opus from that other really long thread of yours.   
Title: Re: Build an OND designed cab
Post by: Neostalker on March 06, 2012, 06:40:56 pm
Greatest Idea ever! Now if only we could replicate the quality  :'(
Title: Re: Build an OND designed cab
Post by: Ond on March 06, 2012, 07:18:19 pm
Hey guys,  thanks for the encouraging feedback on this idea, and with saint's endorsement too, how can I not proceed eh? Well it looks like it's happening then!  There's plenty of good questions, suggestions and ideas here already, I hope its OK if I respond to them collectively ?

Just listening to the feedback and combining that with my own ideas, the design has to be something that appeals to both relatively new people to the hobby as well as veterans with plenty of experience.  It should adhere where possible to BYOAC 'best practises' in terms of CP layout and ergonomics. It should appeal to folks who may be sitting on the fence, wondering wether to seek out an existing cab and Mame it or build fresh and need the gentle push down the path of a complete DYI project.  It should be buildable without a CNC or a carpenters CV, just some basic workshop/woodworking power tools. It should be a fresh design and not a rehash of current designs or themes that are floating around.  It should be cool.  It should be reasonably affordable.   So, with all that off the top of my head as a bunch or requirements I've come up with a design brief list:

Form Factor:                 Mid depth upright cabinet
System:                       Mame
Materials:                     MDF, woodscrews, glue, carriage bolts, blood, sweat ..just kidding  ;)
Screen:                        Readily available LCD screen fixed vertical aspect
Finish:                          Painted finish but not crazy 'Ond hi-gloss, work till you have RSI in both elbows kinda finish'.  Just a very smooth satin rolled on finish.
Color:                           Pink, no Blue  :dunno  (depends on theme)
Controls:                       Happ style - 2 player 6 buttons ea. Sanwa JLW sticks, Happ Trackball, Keywiz
Artwork Theme:             Several ideas here, 1. Dragons - Hey I liked em way before Skyrim OK?
                                                             2.Avenging Angels (think sword & sorcery theme i.e. scantily clad women and big shiny swords)
                                                             3. Rusty Robot - Just a little bit retro future but very rusty, and broken......... and sad  :laugh2:
                                                             4. Sexy 'chrome n black' Cyborg i.e *cough* scantily clad gleaming chrome lady
                                                             5. Hitch Hikers Guide to the Galaxy - love the babel fish!
                                                             6. Metropolis (the original Fritz Lang ver.) lovely old world feel to appeal to drventure types
Cab Name:                    NFI
Bling lighting:                 Yes
Front End:                     Mala
Coin door:                     Optional

The list isn't going to please everyone of course but should please some.

I couldn't be happier if several people built this at the same time, I really like the idea of some people working together on it, but hey who knows?  

I'll start with the cabinet construction first, that's the easier part, the artwork will take some time (once I've settled on a theme ) but the concept and construction approach can already be posted before I get stuck into that.

This has to be fun, did I mention it has to be cool also? I sure enjoy designing if you hadn't guessed that yet and it lets me be of some use to people who are keen to build.

 :cheers:

Ond
          





Title: Re: Build an OND designed cab
Post by: Le Chuck on March 06, 2012, 07:38:00 pm
Combine #3 and #4, add a feather boa, miniskirt, and crows feet.  Think robotic rusty sultry dame Judi Dench.  Have it smoking and lounging in a martini glass.  Add neon and stir baby stir!
Title: Re: Build an OND designed cab
Post by: yotsuya on March 06, 2012, 08:19:02 pm
You won me over with design #6.
Title: Re: Build an OND designed cab
Post by: Brian74 on March 06, 2012, 08:24:59 pm
Can you really go wrong with dragons?  :applaud:
Title: Re: Build an OND designed cab
Post by: YoGaBaR on March 06, 2012, 09:22:46 pm
Wow! I am getting a little excited hearing this news. This is a big task but I am sure you will make it awesome! Cant wait to see how this goes.
Title: Re: Build an OND designed cab
Post by: leapinlew on March 06, 2012, 11:18:02 pm
I assume we'll be able to adjust the plan to fit angled joysticks?
Title: Re: Build an OND designed cab
Post by: Ond on March 06, 2012, 11:21:58 pm
How about a robot riding a dragon and fighting a space pirate?



Cute.

I assume we'll be able to adjust the plan to fit angled joysticks?

What do you mean adjust?  I was going to angle each joystick at some random offset to keep it 'challenging' anyway.  :P
Title: Re: Build an OND designed cab
Post by: Vigo on March 07, 2012, 12:29:28 am
With the Metropolis theme, if you could cinch the art deco style, it would easily have my vote*. If it came off as just steampunky, I would pass.



*Vigo admits to having just re-watched the Incredibles tonight, and it has totally gotten him in an art deco mood.

(http://www.stickworldcomics.com/wp-content/uploads/2009/01/51bg7msh54l.jpg)

Title: Re: Build an OND designed cab
Post by: Ond on March 07, 2012, 01:11:23 am
With the Metropolis theme, if you could cinch the art deco style, it would easily have my vote*. If it came off as just steampunky, I would pass.


*Vigo admits to having just re-watched the Incredibles tonight, and it has totally gotten him in an art deco mood.


Y e a h the art deco look is a great idea, I could take that style with the radiant beams and that nice 2D look and incorporate some metropolis art in there, good thinking. 
Title: Re: Build an OND designed cab
Post by: Well Fed Games on March 07, 2012, 01:23:37 am
With the Metropolis theme, if you could cinch the art deco style, it would easily have my vote*. If it came off as just steampunky, I would pass.


*Vigo admits to having just re-watched the Incredibles tonight, and it has totally gotten him in an art deco mood.


Y e a h the art deco look is a great idea, I could take that style with the radiant beams and that nice 2D look and incorporate some metropolis art in there, good thinking. 

Now I want to build a cab that would look correct in BioShock's Rapture (timeline issues notwithstanding). Art deco is awesome.

And furthermore, I would love to see a Ond- designed cabinet plan out there for folks like me to follow. I know other plans (Knievel, UA, etc) have been a boon to the hobby, I think yours would too.
Title: Re: Build an OND designed cab
Post by: Ond on March 07, 2012, 07:59:51 am

Now I want to build a cab that would look correct in BioShock's Rapture (timeline issues notwithstanding). Art deco is awesome.

And furthermore, I would love to see a Ond- designed cabinet plan out there for folks like me to follow. I know other plans (Knievel, UA, etc) have been a boon to the hobby, I think yours would too.

Thanks for the interest in this, it's only early days but I already have some good ideas for a design.

The first step is to develop the cabinet shape and style, keeping in mind my design brief.  Here's some content I created today.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360867;image)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360871;image)
Title: Re: Build an OND designed cab
Post by: leapinlew on March 07, 2012, 12:47:01 pm
the curve you have in there will be difficult for many home wood workers to pull off. Hell, the angle at the top of a Galaga cabinet is difficult to get right. Perhaps if you can easily explain how to achieve this curve using normal tools it might not be so intimidating.

I think the marquee area needs to be bigger and less room given to the screen, unless you had some plans for the marquee area. The people that put speakers up there may have a difficult time installing them. Of course, without me seeing the bottom half of the marquee, I'm guessing where it will be.
Title: Re: Build an OND designed cab
Post by: GregD on March 07, 2012, 02:57:56 pm
I like it.   Maybe a taller marquee area.   The curve is easily made by bending a thin piece of wood and tracing.   Not very difficult.
Title: Re: Build an OND designed cab
Post by: HaRuMaN on March 07, 2012, 03:00:45 pm
Too mission-controlish for my tastes...   ;D
Title: Re: Build an OND designed cab
Post by: Ond on March 07, 2012, 03:10:15 pm
the curve you have in there will be difficult for many home wood workers to pull off. Hell, the angle at the top of a Galaga cabinet is difficult to get right. Perhaps if you can easily explain how to achieve this curve using normal tools it might not be so intimidating.

I think the marquee area needs to be bigger and less room given to the screen, unless you had some plans for the marquee area. The people that put speakers up there may have a difficult time installing them. Of course, without me seeing the bottom half of the marquee, I'm guessing where it will be.

Yeah.... to share or not to share that is the question.  :lol  I agree with you Lew on the marquee area, it's a bit narrow.  That pic post was me sharing my design (WIP!) process, I was going to describe that along with the pics but it was late so the words were few.  So! some thoughts now,  can home wood workers do curves or angles?  I think the answer is yes with some clear instructions and a method to do it.  I posted those pics with the intention of showing how I can do exploded views in step by step build instructions that will tackle things like order of construction and woodworking methods.  My plan is to go beyond just providing a design and cutting plans and to provide an illustrated DIY guide to build from. That's where I can add some value.  

Back to my design... one of the things I'm enjoying with this project is taking a close look at some of the more highly regarded traditional cabinets that have been documented here over the years.  Joinery methods, order of construction everything.  When I'm drawing a design initially, I put the basic shapes together to see how they will work out, at that point I'm not too concerned with fine measurements but rather with how things will fit together.  Once that's done I'll adjust proportions and then fine tune to get to cutting measurements which are rounded off i.e whole numbers where possible.  Here's a challenge I face, designing in both Metric and Imperial  :dizzy:  You yanks aren't going to be happy if I provide everything in Metric now are you?

To those that don't think it's their 'cup of tea' already,  no problem, don't build it.  ;D



Title: Re: Build an OND designed cab
Post by: wp34 on March 07, 2012, 05:31:57 pm
My plan is to go beyond just providing a design and cutting plans and to provide an illustrated DIY guide to build from. That's where I can add some value.  

I think this should be very well received.  A newbie could theoretically build something more advanced looking using your guide.   :applaud:
Title: Re: Build an OND designed cab
Post by: Neostalker on March 07, 2012, 06:18:12 pm
OH NO, please provide imperial measurements. it really sucks converting everything to *.572 measurements.  :hissy:
Title: Re: Build an OND designed cab
Post by: Ond on March 08, 2012, 07:12:29 am
My plan is to go beyond just providing a design and cutting plans and to provide an illustrated DIY guide to build from. That's where I can add some value. 

I think this should be very well received.  A newbie could theoretically build something more advanced looking using your guide.   :applaud:

This is exactly my thinking.

OH NO, please provide imperial measurements. it really sucks converting everything to *.572 measurements.  :hissy:

Heh,  don't worry I'll do both.

I have arrived at a design concept I'm pretty happy with.  I've done away with the curves and replaced with some angles.  I was thinking of the Metropolis theme when I was drawing it up.  The panel below the CP on the front will be neon lit from behind and tie in with the Metropolis art deco artwork. The CP has been redone with a rolled off front edge and ends which will have T-molding added (as will the other edges).  This is the first stage, the next step is too take the various panels that make up the cab and get a cutting plan.  Overall the proportions seem pretty good including the marquee area.  It's not too complex from a construction point of view but still aesthetically pleasing IMO.  Artwork and paint finish will make all the difference of course.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360873;image)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360875;image)


Once the cutting plans and measurements are done I'll begin with the construction steps and wood working methods. 

 :cheers:

Ond
Title: Re: Build an OND designed cab 'Metropolis'
Post by: leapinlew on March 08, 2012, 08:56:21 am
What I love:

What I'm concerned about:

Overall, I like that it has clean lines and looks like a modern version of a classic arcade. This design would lend itself well to being all wood or full artwork. Very nice.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: TopJimmyCooks on March 08, 2012, 09:41:26 am
Although I don't care about them myself, I would make the center front wide enough to receive a coin door.  Many consider them de rigueur for an upright cab. 
Title: Re: Build an OND designed cab 'Metropolis'
Post by: yotsuya on March 08, 2012, 10:05:40 am
Good job for the theme. I see the Tower of Babel in the lines of the cab!  :applaud:
(http://1.bp.blogspot.com/_PgfRBZetNGE/TImFhLiRcgI/AAAAAAAABnU/uv0irDKQYJE/s1600/metropolis1.jpg)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: GregD on March 08, 2012, 10:17:14 am
Why vertical?  I may be wrong but, it seems that most noob's building their first cabinet go with a horizontal monitor. Like I said, I may be wrong about this.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: eds1275 on March 08, 2012, 11:28:21 am
I like it. Looks easy enough to build, though I liked the curves. But hey, who's to say we need to follow your plans exactly anyways? Put the curves in, a coin door, make that front panel stick out a little further so the guns can go in behind, add some pinball buttons, drop a spinner on it, put a widescreen in it horizontally - the possibilities are endless.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on March 08, 2012, 03:28:35 pm
What I love:
  • Easy angles
  • The middle front piece is great. There are some good artwork/lighting options here.  
  • I absolutely love the wrap around control panel. Again lots of good artwork options here

What I'm concerned about:
  • The marquee wood - are they at angles? Whats the plan for marquee retainers? I only use them successfully at 90 degrees and anytime I've had to bend some, I've been less happy with the results. I suppose Happs marquee retainers would work here.
  • The vertical monitor and a street fighter layout is weird. I assume it would be easy enough to flip the monitor for horizontal format, or reduce the number of controls for a dedicated vertical, or build some sort of rotating mechanism.

Overall, I like that it has clean lines and looks like a modern version of a classic arcade. This design would lend itself well to being all wood or full artwork. Very nice.

Thanks for the feedback,  I'll let you know what I plan for the marquee when I've figured that out  :).  I like the look of the edges around the marquee in the model so I may have to get creative to achieve it in reality.  I will do an option for either horizontal or vertical mounted monitor, probably not an adjustable option or rotating though.

Although I don't care about them myself, I would make the center front wide enough to receive a coin door.  Many consider them de rigueur for an upright cab.  


Agreed, I will do this and make the addition of a coin door an option.

Good job for the theme. I see the Tower of Babel in the lines of the cab!  :applaud:

Tying a strong theme to a cabinets shape is a good way to design.  Metropolis has some great images to use for artwork inspiration and will really bring the cab to life.

Why vertical?  I may be wrong but, it seems that most noob's building their first cabinet go with a horizontal monitor. Like I said, I may be wrong about this.

As mentioned before both monitor aspects will be included as build options.

I like it. Looks easy enough to build, though I liked the curves. But hey, who's to say we need to follow your plans exactly anyways? Put the curves in, a coin door, make that front panel stick out a little further so the guns can go in behind, add some pinball buttons, drop a spinner on it, put a widescreen in it horizontally - the possibilities are endless.

Absolutely! builders with enough confidence to modify anything I come up with could tailor the design anyway they like.   :cheers:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: yotsuya on March 08, 2012, 04:01:27 pm
Good job for the theme. I see the Tower of Babel in the lines of the cab!  :applaud:
Tying a strong theme to a cabinets shape is a good way to design.  Metropolis has some great images to use for artwork inspiration and will really bring the cab to life.

If I were building a Metropolis cab, I would use the cityscape as the theme, and on the sides I'd have the false Maria in Yoshiwara. Makes me wish I were building a cab! :cheers:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Unstupid on March 09, 2012, 05:22:44 am
  • Easy angles

That's an oxymoron... I have seen very few cabs where people have used joints at angles other than 90deg.  If they do have angles other than 90 degrees most of the time they are just overlapping the panels.  You have to figure most BYOACers don't have access to a full workshop.  Maybe you should figure out what tools most people are working with and design a cab that the majority of people can build.   Does everyone have access to a table saw and jig saw?[/list]
Title: Re: Build an OND designed cab 'Metropolis'
Post by: dandare on March 09, 2012, 05:40:50 am
My Way or the Highway.mov (http://www.youtube.com/watch?v=_hBJ97obRJU#)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on March 09, 2012, 07:06:29 am
Good job for the theme. I see the Tower of Babel in the lines of the cab!  :applaud:
Tying a strong theme to a cabinets shape is a good way to design.  Metropolis has some great images to use for artwork inspiration and will really bring the cab to life.

If I were building a Metropolis cab, I would use the cityscape as the theme, and on the sides I'd have the false Maria in Yoshiwara. Makes me wish I were building a cab! :cheers:

At the moment I'm turning over ideas pretty much along these lines and collecting source material to draw from for art work, it will take some time especially if I do it as vector based.

  • Easy angles

That's an oxymoron... I have seen very few cabs where people have used joints at angles other than 90deg.  If they do have angles other than 90 degrees most of the time they are just overlapping the panels.  You have to figure most BYOACers don't have access to a full workshop.  Maybe you should figure out what tools most people are working with and design a cab that the majority of people can build.   Does everyone have access to a table saw and jig saw?[/list]

*Ond gets up on his hind legs* Rant begin [ What can I say.... there are already designs out there readily available that are relatively simple in terms of cutting lines and build complexity.  I'm hoping to bring two things to this project, a design that's my own and information / methods that give builders confidence to realise the design.  I'd say revisit your thinking once I get the build procedure posted.  A table saw, would not be necessary but a circular saw and jig saw would be the sort of basic tools I'm talking about.  I wouldn't expect someone to build any cabinet, curves angles or otherwise with out basic tools including a router as well.  It's not just altruism or practicality that I'm about,  it's still got to be interesting  and creative i.e. fun (for me as well as others).  As I've said, it won't suit the majority, but it might suit some.

@ dandare,  :lol The OND way OK?  Hey it's early days I've barely started and no one can say I don't take on board peoples suggestions (I've done it with my current Astro project plenty of times).  There still has to be a captain of the ship or pilot flying the  :blah: not a cabinet by committee.  Rant over. ]


Title: Re: Build an OND designed cab 'Metropolis'
Post by: dandare on March 09, 2012, 07:54:57 am
SIR YES SIR! (he-he  :lol)

im really exited about the metropolis art (if you decide to go that way) especially the fritz lang version.

are you going to actually build this yourself too, or purely virtual? if you do, make sure you video document it all in your finest dungaree's! 
Title: Re: Build an OND designed cab 'Metropolis'
Post by: leapinlew on March 09, 2012, 08:42:42 am
*Ond gets up on his hind legs* Rant begin [ What can I say.... there are already designs out there readily available that are relatively simple in terms of cutting lines and build complexity.  I'm hoping to bring two things to this project, a design that's my own and information / methods that give builders confidence to realise the design.  I'd say revisit your thinking once I get the build procedure posted.  A table saw, would not be necessary but a circular saw and jig saw would be the sort of basic tools I'm talking about.  I wouldn't expect someone to build any cabinet, curves angles or otherwise with out basic tools including a router as well.  It's not just altruism or practicality that I'm about,  it's still got to be interesting  and creative i.e. fun (for me as well as others).  As I've said, it won't suit the majority, but it might suit some.

I assume that wasn't directed at me, but instead to the guy who wanted you to design a cabinet that could be built with no tools. Hopefully my feedback wasn't received in any bad way because I wasn't saying it with any ill intentions and by no means was I suggesting a design by committee approach. I like the Metropolis design/theme and appreciate your time on this project.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: yotsuya on March 09, 2012, 09:55:51 am
Good job for the theme. I see the Tower of Babel in the lines of the cab!  :applaud:
Tying a strong theme to a cabinets shape is a good way to design.  Metropolis has some great images to use for artwork inspiration and will really bring the cab to life.

If I were building a Metropolis cab, I would use the cityscape as the theme, and on the sides I'd have the false Maria in Yoshiwara. Makes me wish I were building a cab! :cheers:

At the moment I'm turning over ideas pretty much along these lines and collecting source material to draw from for art work, it will take some time especially if I do it as vector based.


If I can help in any way, let me know. Metropolis is one of my favorite films. In fact, I got the Complete Restored Version for Christmas!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: TopJimmyCooks on March 09, 2012, 10:21:08 am
I saw metropolis on netflix and enjoyed it.  I like the idea of a stylized false/android Maria but don't get Yotsuya's reference to Yoshiwara?  doesn't that mean red light district?

signed- uncultured provincial.   :-[

OFF TOPIC PS if you liked Metropolis you have to see battleship potemkin/ by s. eisenstein.  very similar themes but much more in your face and gripping, for me. 
Title: Re: Build an OND designed cab 'Metropolis'
Post by: yotsuya on March 09, 2012, 10:26:44 am
TJC-

Potemkin was the first DVD I ever bought. I've seen it scored live with a symphony orchestra. I would agree, it's a great film.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: yotsuya on March 09, 2012, 10:44:06 am
Oh, and Yoshiwara IS the red light district. I would think with all the LEDs and other bling you could throw on the cabinet, it would fit in Yoshiwara just fine. Thematically, you could go with the false Maria in robot form or the "For her, all seven deadly sins" seductress Maria. Either would look cool.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on March 09, 2012, 12:17:43 pm
SIR YES SIR! (he-he  :lol)

im really exited about the metropolis art (if you decide to go that way) especially the fritz lang version.

are you going to actually build this yourself too, or purely virtual? if you do, make sure you video document it all in your finest dungaree's!  

I'm definitely going with the Fritz Lang Metropolis theme, initially (for me) this will be a virtual build.  There may be the need for me to check some build methods as practical exercises to make sure what I'm describing is accurate though.  Once I'm done with my current real-life cab build this would be something I'd like to build myself.

*Ond gets up on his hind legs* Rant begin [ What can I say.... there are already designs out there readily available that are relatively simple in terms of cutting lines and build complexity.  I'm hoping to bring two things to this project, a design that's my own and information / methods that give builders confidence to realise the design.  I'd say revisit your thinking once I get the build procedure posted.  A table saw, would not be necessary but a circular saw and jig saw would be the sort of basic tools I'm talking about.  I wouldn't expect someone to build any cabinet, curves angles or otherwise with out basic tools including a router as well.  It's not just altruism or practicality that I'm about,  it's still got to be interesting  and creative i.e. fun (for me as well as others).  As I've said, it won't suit the majority, but it might suit some.

I assume that wasn't directed at me, but instead to the guy who wanted you to design a cabinet that could be built with no tools. Hopefully my feedback wasn't received in any bad way because I wasn't saying it with any ill intentions and by no means was I suggesting a design by committee approach. I like the Metropolis design/theme and appreciate your time on this project.

Correct assumption Lew, sorry if you thought I was referring to your feedback.  In fact All constructive feedback is appreciated, my comments are more about any assessment of how easy it would be to build the design at this stage before I've had a chance to describe that process.   No man, you bring a huge wealth of experience to any design or build you cast your eye over, regardless of weather I agreed with any aesthetic preferences I know your intentions are good  :cheers:


If I can help in any way, let me know. Metropolis is one of my favorite films. In fact, I got the Complete Restored Version for Christmas!
 

Thanks man  :cheers: yeah I'm staring at my copy, a beautifully boxed edition but the one before the final released version  :'( .  You know I'm going to go out and get the same one you've got doncha?  ;)  I've been re-watching it over the years ever since the Moroder version - it just gets better on each reviewing I reckon.

I like the idea of a stylized false/android Maria

I'm going to put considerable effort into this, ironically a lot more than is needed on the cab design geometry.

Oh, and Yoshiwara IS the red light district. I would think with all the LEDs and other bling you could throw on the cabinet, it would fit in Yoshiwara just fine. Thematically, you could go with the false Maria in robot form or the "For her, all seven deadly sins" seductress Maria. Either would look cool.

I'm listening to ya with huge ears  ;D keep it coming (I'm taking notes).
Title: Re: Build an OND designed cab 'Metropolis'
Post by: dandare on March 09, 2012, 12:23:38 pm
I didn't realize you had another project on the go.

I'll have to check it out sometime  ;D
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on March 09, 2012, 12:33:57 pm
I didn't realize you had another project on the go.

I'll have to check it out sometime  ;D

Ha ha, yeah just some light reading somewhere over on the Project Announcements

EDIT - Content removed to fit in with PBJs original post deletion.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Unstupid on March 09, 2012, 01:33:50 pm
*Ond gets up on his hind legs* Rant begin [ What can I say.... there are already designs out there readily available that are relatively simple in terms of cutting lines and build complexity.  I'm hoping to bring two things to this project, a design that's my own and information / methods that give builders confidence to realise the design.  I'd say revisit your thinking once I get the build procedure posted.  A table saw, would not be necessary but a circular saw and jig saw would be the sort of basic tools I'm talking about.  I wouldn't expect someone to build any cabinet, curves angles or otherwise with out basic tools including a router as well.  It's not just altruism or practicality that I'm about,  it's still got to be interesting  and creative i.e. fun (for me as well as others).  As I've said, it won't suit the majority, but it might suit some.

Sorry, Wasn't trying to criticize your methodology...  Was just concerned that this cab, as you have posted so far, will be more difficult to build than the majority of people on these boards can handle.  Do you plan on building one first before releasing the instruction set?  If you do, don't take 3 years to build it because I'm anxious to start one!   :lol
Title: Re: Build an OND designed cab 'Metropolis'
Post by: yotsuya on March 09, 2012, 01:49:06 pm
I was planning on building a JAMMA cocktail this summer- might have to rethink those plans.  :laugh:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on March 10, 2012, 07:39:23 pm
Sorry, Wasn't trying to criticize your methodology...  Was just concerned that this cab, as you have posted so far, will be more difficult to build than the majority of people on these boards can handle.  Do you plan on building one first before releasing the instruction set?  If you do, don't take 3 years to build it because I'm anxious to start one!   :lol

No worries mate, I still take on board what you've said, lets revisit that once I start working through the construction steps.  I made build a little card model but no,  I want to get plans up on here asap.  I'm excited about the artwork possibilities for the theme.  I will be looking for feedback on that from people as that evolves in a collaborative way.

I was planning on building a JAMMA cocktail this summer- might have to rethink those plans.  :laugh:

I reckon this is going to be one SWEET cab design, once a fully concepted (including artwork) model goes up here I'm tipping interest levels will increase.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Brian74 on March 11, 2012, 02:11:50 pm
I'm still thinking dragons.. Only because I have no idea what your talking about for the theme.  :banghead:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Unstupid on March 11, 2012, 03:36:30 pm
The theme is "metropolis", that's Superman's home so I'm thinking:
(http://application.denofgeek.com/pics/games/comicstogames/01.jpg)

 :D
Title: Re: Build an OND designed cab 'Metropolis'
Post by: yotsuya on March 11, 2012, 10:46:32 pm
Infidels.

Metropolis trailer (http://www.youtube.com/watch?v=cj8pmovHLvQ#ws)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on March 12, 2012, 02:52:09 am
That's a great link, thanks yotsuya! For those who still are wondering, I intend to take the best of the Metropolis stylish art such as the false Maria 'robot' and the cityscape's including the New Babylon tower and work that into color, art deco artwork.

I have a question for people using imperial measurements as the first plans will be in imperial.  Can someone tell me what sizes MDF board comes in that would suit?  I have no problem with this in metric but imperial I'm not sure.  I'm assuming side panels or anything with T-molding would be 3/4 Inch?  I'd prefer to use 3/4 inch and then the next thicknesses down for other panels including CP construction i.e. the equivalent of say 16mm and 12mm board. Once I have those and the preferred board sizes to cut from, I'll get stuck in to the first cutting plan and construction steps.  
Title: Re: Build an OND designed cab 'Metropolis'
Post by: TopJimmyCooks on March 12, 2012, 11:30:55 am
For us Yanks, MDF comes in 3/4" and 1/2" commonly-any big box home center or lumberyard.  5/8" and 1/4" are less common. 
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on March 17, 2012, 07:20:10 am
Thanks for the info TopJimmyCooks.  I've been working a bit more on this recently.  I've taken the basic concept and worked that into a more accurate imperial measurement plan and model.  I've deliberately shown the model with edges left unfinished i.e. not rounded off.  The bezel is now square and can be positioned either for horizontal or vertical aspect.  The plate at the front has been widened to allow for the Suzo Happ multiplayer coin door.  It can still be rear lit with LEDS or neon tubes down either edge,

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360877;image)


I've also drawn up cutting plans taken directly from the model. The sheet sizes in the cutting plan are either 4x8 3/4" or 4x4 1/2".



(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360881;image)


I'm nearly ready to begin construction details including 'How to' diagrams which will expand on the cutting plan info.



Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on March 24, 2012, 01:27:16 am
Before I kick off the construction diagrams, I thought I'd post a first draft of some side art.  It's a bit different from my usual style.  It may evolve slightly i.e. I might make a darker moodier version or add some cityscape above the robot Maria as a transparency. There will be art for the front panel around the coin panel, the CP and Marquee.  When they are finalised I will host Hires copies somewhere on the net for download.

I noticed at least a few downloads of the plans,  I intend to release these also in Metric format and perhaps decimal inches as well if that's useful.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360879;image)

Title: Re: Build an OND designed cab 'Metropolis'
Post by: yotsuya on March 25, 2012, 01:12:38 pm
Looks good, Ond, though I would prefer to see it darker as well as with the cityscape in the background.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on March 25, 2012, 04:09:09 pm
Looks good, Ond, though I would prefer to see it darker as well as with the cityscape in the background.

Agreed.  I'm not wrapped in it myself.  Not to worry it's more of a place holder for stuff to come.  There is a concept model on page 1 of this thread which will be updated as improved art comes to hand.

Title: Re: Build an OND designed cab 'Metropolis'
Post by: dandare on March 25, 2012, 04:16:51 pm
Looks good, Ond, though I would prefer to see it darker as well as with the cityscape in the background.
+1

its looking great though. just for fun a totally black & white (& grey) version might be nice.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: jimmy2x2x on March 25, 2012, 05:04:01 pm
Looks good, Ond, though I would prefer to see it darker as well as with the cityscape in the background.
+1

its looking great though. just for fun a totally black & white (& grey) version might be nice.

This is what I had imagined too, with the cityscape in the background

Still looks fantastic!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on March 26, 2012, 09:08:48 pm
Thanks Guys, while the cab design in terms of geometry and construction are pretty well locked in, I'm happy to let the artwork take shape with feedback from you.  For those that aren't thrilled with the theme in general, my thinking is once the contruction details and this theme are posted, I'll consider at least one other quite different theme to release as well. 

For those interested in the Metropolis theme I have a revised version in my head along the lines of suggestions to date.

Paintwork:                dark grey and black
T-molding and controls:  White

Artwork:                   

Primarily, shades of grey, black and a revised Maria Robot (I can't keep calling her "the false Maria"  :P ) with a less cartoony look i.e. more metal shine etc.    The one splash of colour here and there will be red.  So Grey, Black, Silver, White and Red.  I still want to aim for an art deco look overall if I can.

Cityscape in the backround for sure.  You guy's realise I have to draw up those buildings???   :lol  Captured stills from the movie or poster art etc are not good enough.  It's ok I enjoy it and wouldn't be doing it otherwise, but my hands can only work so fast.  The robot in the draft artwork is not all my own.  I downloaded a 3D model (for a small price) rather than draw that from scratch.  The author of the model had a modernized version of the face I didn't like so I redid that to match the original from the film.

The other idea I had for artwork was to have two versions of the side art.  The left side with the robot in front of cityscape and the right side with the 'transformed robot' looking like the real Maria in exactly the same pose.   It's got the whole duality thing going on if you're with me. 

More soon,  that concept model on page 1 will be like a shop mannequin with a few changes of wardrobe to come till we nail it. Metaphorically speaking  :lol
Title: Re: Build an OND designed cab 'Metropolis'
Post by: yotsuya on March 26, 2012, 09:15:00 pm
I like the sound of the changes. Given that it's a b&w silent classic, I think the dark colors would work better.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Le Chuck on March 26, 2012, 09:38:51 pm
All the loading screens and should be dialog cards written in Deutch.  That'd be pimp. 
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on March 28, 2012, 02:48:11 am
I like the sound of the changes. Given that it's a b&w silent classic, I think the dark colors would work better.

I hesitated to go with grey paintwork, but in combination with the other colors and tones I think it's going to work well.

All the loading screens and should be dialog cards written in Deutch.  That'd be pimp. 

Interesting idea, I'll pocket this for later.   :cheers:

Let's make a start on taking the cutting plan and getting some panels out of a 4x8 sheet.  Since this whole project is very picture based I've created some basic tool set images which will be used throughout the construction steps.  These may be added to later.
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360897;image)
Hopefully with diagrams and descriptions most people will be able to follow along.  Any methods that I'm suggesting here I have already (at some point in time) used myself, even if it's been a while  ;D.
I won't be going over the basics of using any of these tools, that's kind of assumed.  If you're new to any of them, I recommend taking the time to learn about their use and practise on scrap timber before taking to your arcade project with them. 

We need firstly to transfer the panel dimensions from the plan to a 4x8 sheet.  The main thing here is to stay square, I  don't mean be uncool, I mean that every line you draw with a pencil from the plan (other than curves or angles) needs to remain 'square' with the sheet.  The best thing for this is a set square ruler, or T-square ruler, preferably a big one!  I have a few in my garage, including some with an edge to position against a panel edge.  The measurements can be transferred to MDF sheet by working from a reference corner.  Other than a set square, a good tape measure, a long straight timber edge and a protractor are all I'd use for this.  When we come to rounding off curves on the side panels these arcs can be marked with a pair of compasses (or just a compass for short).
 
When the first 4x8 sheet is drawn up we can think about roughly cutting up the sheet into smaller more manageable panels.  Even though I do have a saw table, I wouldn't try to cut up a sheet that size with it.  Before I ever had a saw table I just had a cheap circular saw.  I'd either use the fence on the saw (the guide attachment) of I'd use a straight piece of timber, clamped down to run the saw base along for a straight edge.  In this instance we'll use both the jigsaw and circular saw to divide up the 4x8 sheet.  The drill comes in handy to drill some holes at junctions in the cutting lines to put the jigsaw blade into.
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360893;image)
The first panels we'll concentrate on are the side panels of the cab, everything kind of follows on from getting these prepared. We'll come back to the other smaller panels later on.

Obviously with a saw bench the next steps would be easier, but as I said, with some patience,some clamps and the straight edge you can make most of the cuts with just a hand held power saw.  The shorter cuts near the Bezel area should just be cut as closely as possible to the pencil lines with the jigsaw.  Leave about 3/4" outside of lines which intersect but which will later be routed to a smooth curve.  The next few diagrams help to explain what I'm on about here.

So we have a panel now which has been accurately cut along pencil lines where possible and rough cut near other lines where necessary.  Time to prop the panel up on a bench or table and switch to the router!  Many routers (but not all) have a base plate with one straight edge, in the same way we used the straight timber edge and clamps with a saw, we can also use a router to cut precise straight edges.  First we're using just a standard straight bit in a 1/2" collet.
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360889;image)
Important!-This cab design does have rounded off inner and outer corners.  We need to leave something to refine into a curve later, mainly in this area here.
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360895;image)
Once all the remaining edges are routed cleanly along the pencil guidelines we can focus on rounding off those corners.  At this point there are a number of options.  People confident with a router can just choose to free hand cut very near an (marked with a compass) arc pencil line and then sand this down to a final curve.  This would be my approach.  I get within a few mil *cough* err I mean fractions of an inch of the line and then take a small paint can wrapped in rough grade sandpaper and just hone an inner arc. Outside corners I'd route away most of the material sand and then refine with a mechanical sander, or hand sand with a sanding block.  An alternative approach is to first make a thin (1/4") template of an arc and then use a flush trim bit to cut out the arc on the panel.  Either way we want clean curves on these areas as well around the top of the cab.  The T-molding is going to go nicely around these.
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360885;image)
Side panels nearly done!  We only need one accurately cut panel which we can clamp over the top of the other rough sawn panel and using a flush trim router bit make a duplicate panel from. TIP!-Trim the remaining panel as close as possible to the cutting line with a jigsaw first, this will make the routers work (and yours!) much easier.
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360887;image)
I totally managed to leave the clamps out of that diagram, always remember to clamp the pieces together firmly for this type of work. TIP!-Use pieces of plywood between the surface of your panel and clamps to prevent denting the surface.

Next up we'll look at the first joinery of the main panels.

 :cheers:

Ond

P.S. Remember to check out the concept render of the finished cab design on page 1, that will continue to be updated as I complete the artwork.


 
Title: Re: Build an OND designed cab 'Metropolis'
Post by: GregD on March 28, 2012, 04:34:48 pm
I really like the design of this cabinet.  Not too slim and not too deep.  I think I want to build it.  I have a couple of people asking me to build a cabinet for them.  I will run this by them.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: alfonzotan on March 29, 2012, 09:35:50 am
That instruction page is really nice.  Wish I'd had that for a reference a year ago!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Notyou on April 11, 2012, 12:19:18 pm
I am need to the forum and the scene.  I'm doing research to build my first cabinet and came across this thread.  This is exactly what I'm looking for.  So, for all that is right and just in the world please tell me this thread isn't dead?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Le Chuck on April 11, 2012, 01:59:09 pm
I am need to the forum and the scene.  I'm doing research to build my first cabinet and came across this thread.  This is exactly what I'm looking for.  So, for all that is right and just in the world please tell me this thread isn't dead?

It's not dead, it just got rolling.  Breathe. Ond will not let you down. 

You hear that Ond?  Don't F this up!

Oh, and welcome to the Forum. 
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on April 11, 2012, 09:46:43 pm
I am need to the forum and the scene.  I'm doing research to build my first cabinet and came across this thread.  This is exactly what I'm looking for.  So, for all that is right and just in the world please tell me this thread isn't dead?

Welcome to the forum Notyou, this thread is anything but dead.  I'll be adding the next content to it over the coming weekend.  As Le Chuck puts it I'll try not to "F it up."  ;)

 :cheers:

Ond
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Notyou on April 11, 2012, 10:13:03 pm
Great to hear.  I thought I was about to have some puzzle pieces in my garage and no clue how to put them together.

It's hard in this to hobby not get way ahead of yourself.  I was looking at LED controllers today and thought of some ideas that may be borderline tacky.  One thing I was thinking was having the buttons light up which are supported on a specific game and other such ideas.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: GregD on April 12, 2012, 12:41:34 pm

It's hard in this to hobby not get way ahead of yourself.  I was looking at LED controllers today and thought of some ideas that may be borderline tacky.  One thing I was thinking was having the buttons light up which are supported on a specific game and other such ideas.

This is commonly done.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Santoro on April 14, 2012, 09:50:45 am
Love the design Ond. If I needed another cab I'd build this in a heartbeat.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on April 15, 2012, 10:56:14 am
Love the design Ond. If I needed another cab I'd build this in a heartbeat.

Thanks Santoro,  

it's great that some people are showing an interest in this, I hope to have the next construction steps up in the next few days.

 :cheers:

Ond
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on April 16, 2012, 05:36:55 pm
Having cut out the all the panels for this cab as per the cutting plan we can now get started on making the first few joins.  Before we get into that, some thoughts on joinery methods.  Iíve seen some discussion on the forum regarding gluing, using screws, other methods, screwing through panels from the outside etc.  I use both glue (MDF specific or PVA white glue) and broad threaded countersunk screws designed for particle boards.  I donít usually build a cabinet with a view to pulling it apart again and try to put in some thought to access the inside where needed.  Using screws and glue allows me to accurately position panels where they are just butt jointed and then the right glue for a permanent strong join.

Iíve seen some members using biscuit joinery for really clean looking results.  I have used biscuit joinery myself for various cabinets (not just arcade ones) including 45 degree matched bevelled edges and the results can be really pleasing with the right equipment.  Other techniques Iíve used include glued only cabinets using rebated panel ends and  matching slots which I learned from my dad over the years, particularly with marine grade plywoods.

To make this design accessible to more people Iíve kept it very simple, just using bracing timber, butt joins, screws and glue.  Is it OK to screw from the outside of a panel into an internal brace? What about the hole, and painting etc?  With the right finishing this is not a problem at all.

Iíve used a bit of colour system in the diagrams just to indicate where panels or timber are in addition to the panels from the cutting plan.  These are coloured blue.  All bracing timber is just standard 1 x 2Ē which I see is actually ĺĒ x 1 ĹĒ (19mm x 38mm).  2 x 2 could also be used.
This cab will be sitting on a base fitted with caster wheels, as many builders start by constructing this first, letís start with that also.

Choose caster wheels which are strong enough to handle the fully loaded cab, each wheel should be rated at least 50-60 kg.  My preference is for casters with smaller wheels if you can find them.  As the diagrams show the base is just constructed by pre-drilling the base panel and brace pieces and then gluing and screwing them together.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360903;image)

When attaching the casters make sure you allow for the turning circle each needs, no part of the caster should protrude over the edge of the base unit as this will be positioned at a set height internal to the cab, all caster frames should have a clear turning circle to allow easy movement in any direction when needed.
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360905;image)

Next position the brace pieces as shown using the guide measurements.  Iíd trace with a pencil and then pre-drill the panels for screws points.  Glue and screw  the bracing pieces to each side panel as shown.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360907;image)

Attach one side to the base, butt joining the brace on the base tight up against the brace end on the panel.  The height of the base allows for some clearance of wheels of around 1 ĹĒ radius without having them on display.  If you use caster wheels of a different radius you will need to adjust the height at which the base is attached to allow the wheels to clear the bottom of the cab.

Repeat with the other side panel.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360909;image)

The front and main top panel can now be attached as well to the braces.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360899;image)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360901;image)

Next up Ė making an access hatch with the back panel.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: DrChek on April 16, 2012, 07:20:50 pm
You should make it clearer that you are screwing from the outside through the side panel and into the bracing.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on April 16, 2012, 09:25:49 pm
You should make it clearer that you are screwing from the outside through the side panel and into the bracing.


Yeah sorry about the initial post lacking detail, I posted up images and then realised I'd run out of time and had to head off to work.  Fixed now with some description.  
Title: Re: Build an OND designed cab 'Metropolis'
Post by: DrChek on April 17, 2012, 02:30:40 am
Do you suggest two fixed and two turning casters or all four turning? What about locking wheels? Is a rolling cabinet while playing an issue?

This is awesome BTW.  :applaud:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on April 17, 2012, 03:04:32 am
Do you suggest two fixed and two turning casters or all four turning? What about locking wheels? Is a rolling cabinet while playing an issue?

This is awesome BTW.  :applaud:

These are all good options to consider and depending on what surface your cab will be resting on could vary.  If you use casters with only a small wheel radius and it is going to rest on carpet then all turning casters are OK.  I've confirmed this with other forum members as well.  In this case the cab tends not to wander about as it's being played.  If the cab is going to stand on a hard surface then locking casters or even just a pair of fixed casters at the back of the cab with small matching (in height) legs at the front could be an option.  To move the cab you'd have to tilt it back on it's wheels.  I'd still recommend positioning the base so that the bottoms of the panels clear the floor by an inch or so for a nicer 'hovering ' look.

Glad you like the project so far, I want it to be easy to read and useful to anyone wanting to use the design plan or just get ideas in general.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: emphatic on April 17, 2012, 05:05:53 am
I can't believe I missed this thread. Sometimes the sticky ones don't stick out.  ;D
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Notyou on April 17, 2012, 10:30:40 am
What is the offset for the top panel?  Is it centered on the support board?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Woodshop Flunky on April 17, 2012, 06:04:32 pm
Really like your illustration heavy instructions. :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: bkenobi on April 17, 2012, 07:10:41 pm
Since each person's wheels will likely vary, can you put a suggested height off the ground for the base of the side panels?  You have 3-8/32 listed from the top of the base frame to the bottom of the side panel, but if someone following your instructions picks the smallest capable wheels, it's possible they could get interference with the ground.

This looks great so far!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on April 17, 2012, 11:09:58 pm
I can't believe I missed this thread. Sometimes the sticky ones don't stick out.  ;D

Heh, yeah it's just quietly moving along when ever I get a moment to spend on it.

What is the offset for the top panel?  Is it centered on the support board?

Yes the top panel should sit centered on the support brace (same offset either side).

Really like your illustration heavy instructions. :)

Thanks!  Fancy renderings have no place here, just plain clear illustrations.  I guess thatís the value I can add to a description or instruction.  Sometimes I find myself bamboozled by text only instructions cos Iím lazy and skim read them or they are written poorly.  Ever had the joy of trying to decipher assembly instructions for something written by a non English speaker? I get to the end of them and just go ďhuh?Ē and then start all over.

Since each person's wheels will likely vary, can you put a suggested height off the ground for the base of the side panels?  You have 3-8/32 listed from the top of the base frame to the bottom of the side panel, but if someone following your instructions picks the smallest capable wheels, it's possible they could get interference with the ground.

This looks great so far!

Iíd go with no less than an inch of ground clearance from the bottom of the panels to the floor, this should cover most carpeted surfaces and still look good.

Thanks to the feedback everyone, Iíll get the concept model on page 1 prettied up with artwork as soon as I can as well.

I was pondering a possible second theme for this cab as well.  As Iíve suggested people can take or leave what they like from this project but it is my intention to provide a complete package including artwork.  So, as to a second theme.  Iíve always wanted to do something with the animated Heavy Metal movie characters and theme.  I have noticed someone else has already done this with a cab.  Any thoughts on this?

If anyone is actually cutting timber or considering going ahead, let us know, Iím quite happy to have a progress pic or two in this thread.  Itís all good stuff and would be useful to others.

Title: Re: Build an OND designed cab 'Metropolis'
Post by: DrChek on April 18, 2012, 04:13:58 am
I was pondering a possible second theme for this cab as well.  As Iíve suggested people can take or leave what they like from this project but it is my intention to provide a complete package including artwork.

Whether you do a second theme or not you should also include a "blank" theme, meaning just blank templates or outlines for all the art pieces to make it easier for those who wish to design their own.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on April 18, 2012, 04:01:42 pm
I was pondering a possible second theme for this cab as well.  As Iíve suggested people can take or leave what they like from this project but it is my intention to provide a complete package including artwork.

Whether you do a second theme or not you should also include a "blank" theme, meaning just blank templates or outlines for all the art pieces to make it easier for those who wish to design their own.

Good idea,  OK will do, this would be useful.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Notyou on April 18, 2012, 04:19:41 pm
What size monitor are you building this for?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: eds1275 on April 18, 2012, 04:58:24 pm
Do you suggest two fixed and two turning casters or all four turning? What about locking wheels? Is a rolling cabinet while playing an issue?

Just throwing this out there, for my cabs [both on laminate flooring] what I did was counter-sink a lag bolt in a hockey puck [I'm in Canada!] and then put a sticky felt pad on the bottom. The puck handles the weight of the cab no problem! And the felt pad makes it easy enough to slide around but still heavy enough to not move when playing.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on April 18, 2012, 05:30:31 pm
What size monitor are you building this for?

23" Widescreen LCD

Do you suggest two fixed and two turning casters or all four turning? What about locking wheels? Is a rolling cabinet while playing an issue?

Just throwing this out there, for my cabs [both on laminate flooring] what I did was counter-sink a lag bolt in a hockey puck [I'm in Canada!] and then put a sticky felt pad on the bottom. The puck handles the weight of the cab no problem! And the felt pad makes it easy enough to slide around but still heavy enough to not move when playing.

Nice alternative to casters!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: GibsonRiddler on April 21, 2012, 09:52:49 pm
Would love to see the Heavy Metal theme. Was also thinking about using this design for a fighters cab that I had been contemplating building for awhile. Unfortunately work is getting in the way so everything is on hold for awhile.

Can't wait for new updates it passes the time at work, that and trying to convince the bosses to use the cnc machine for other purposes other than work related stuff.
Title: Re: Build an OND designed cab
Post by: EvilNuff on April 24, 2012, 08:30:55 am
the curve you have in there will be difficult for many home wood workers to pull off.
...

I am a bit late to the party but first great idea Ond!  I am dying to see more!

Leapinlew, actually curves are really easy with a router for home woodworkers.  All that's needed is some direction on how to create the curve.  There are some pretty easy and simple techniques to do curves with a router.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on April 26, 2012, 05:14:44 pm
Thanks for the feedback guys, I will give the Heavy Metal theme further thought down the track.

The Back Panel and door......

Using the same method we used for the first sheet of 4 x 8 3/4",  cut the Back Panel as per the cutting plan from the second 4 x 8 sheet.
Mark with a pencil the cut-out section shown below using the measurements I've shown.  Then make a cut-out in this panel using a circular saw and a saw fence.
Once the saw cuts are made we will need to finish cutting each inside corner with a Jigsaw.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360923;image)

Next using our straight edge guide and clamps route a rebate along each edge of the cut-out.  Set the router bit to cut 1/2" deep and clamp the guide so that the rebate is 9/32" wide.
This will allow us to fit a door cut from 1/2" MDF. 

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360921;image)

Pre-drill the back panel and the support braces at the points shown, remember to over drill each screw hole in the back panel (I use a larger drill bit) to  allow for counter sunk screws.  We won't be gluing the Back Panel in just yet, just test fit with screws only. 

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360913;image)

Cut a door from 1/2" MDF as per the sizing shown. Fit the door to the cut-out with long narrow hinges.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360927;image)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360917;image)

Next up .... fitting the Bezel and Marquee panels.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: edekoning on May 03, 2012, 09:59:45 am
Any reason why you chose to screw from the outside through each panel? Would it not be easier to screw from the inside till 2/3 inside each panel? That would also save you from filling/sanding all those screw holes. I'm asking because I'm still debating this for my own cab.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on May 03, 2012, 06:49:53 pm
Any reason why you chose to screw from the outside through each panel? Would it not be easier to screw from the inside till 2/3 inside each panel? That would also save you from filling/sanding all those screw holes. I'm asking because I'm still debating this for my own cab.

A fair enough question, well my main reason is that's what I'm used to, filling slightly countersunk screws and sanding flush prior to painting.  If you like the cabinets shape don't let that stop you building it though.  You could instead screw into the panels from the inside wherever you prefer.  My thinking is probably also because I prefer to to drive the screw right through the available thickness of a panel for maximum strength.  Since it's being glued as well this is not that important.  One final reason is the trade off of filling and sanding versus the ease of using a drill to power drive in screws from the outside of the cab.  Screws located close to inside edges can be a pain to access with power tools especially.

Putting a hole in a panel is not a sin!  ;D  In fact here and there I'll be using Bondo methods to fill and refine surfaces prior to painting that can really make a difference in the finished look of the cab.  Some people hesitate to use Bondo as a construction material but honestly after a mild learning curve the stuff is the magic!  To back up my words I'll happily provide a video/tutorial in this project thread of the filling and finish technique I'm suggesting.



Title: Re: Build an OND designed cab 'Metropolis'
Post by: HyperHautian on May 04, 2012, 11:57:16 am

[/quote]
Putting a hole in a panel is not a sin!  ;D  In fact here and there I'll be using Bondo methods to fill and refine surfaces prior to painting that can really make a difference in the finished look of the cab.  Some people hesitate to use Bondo as a construction material but honestly after a mild learning curve the stuff is the magic!  To back up my words I'll happily provide a video/tutorial in this project thread of the filling and finish technique I'm suggesting.
[/quote]

I agree with the Bondo method. I have used it when building slot-car tracks and also building speaker cabinets. It is not really that hard to work with. I want to build this and I will be using Bondo!

Here are a couple of pics (the only ones I could find quickly) that show some Bondo work.

The First pic is about 1/2 through the "Bondo process"... Some of it is sanded, some not... If you have an orbital sander, it's easy peasy!

The second pic shows what it looks like afterwards. By the way.. that was my first try at using bondo.

What you don't see in the pic, is just how smooth a finish you get when using bondo. I have not built a cabinet yet, but I think I will bondo the entire CP (I will not be using vinyl at first, as money is tight).

(http://i206.photobucket.com/albums/bb316/F_Bauer/th_DSC00578.jpg) (http://s206.photobucket.com/albums/bb316/F_Bauer/?action=view&current=DSC00578.jpg)

(http://i206.photobucket.com/albums/bb316/F_Bauer/th_new2.jpg) (http://s206.photobucket.com/albums/bb316/F_Bauer/?action=view&current=new2.jpg)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on May 08, 2012, 05:09:28 pm
Nice work on the slot car track!  Yeah an orbital sander should really be added to the list of must have tools and certainly makes flat surface sanding much easier.  Funny you should mention using Bondo for loud speaker building, this is another area I've also used Bondo on with great results.  I've been tempted a few times to share that but eh, wrong forum I guess.  I've been so busy with non arcade related stuff, what a pain having no time is, if I'm envious of anything it's the time some people have.  Anyway,  more on this project soon as I can.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Woodshop Flunky on May 09, 2012, 01:50:38 pm
.. I've been so busy with non arcade related stuff, what a pain having no time is, if I'm envious of anything it's the time some people have.

+1  I use to be a nurse, and had 4 days off a week... and was single.  Now I've got a desk job, wife, kids, and about 3hrs a week to take on projects.   :dunno
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on May 10, 2012, 12:39:59 am
.. I've been so busy with non arcade related stuff, what a pain having no time is, if I'm envious of anything it's the time some people have.

+1  I use to be a nurse, and had 4 days off a week... and was single.  Now I've got a desk job, wife, kids, and about 3hrs a week to take on projects.   :dunno

And yet you managed such great results on your project!  :) The worst thing is when we had all the time in the world did we appreciate it?  I was a squanderer, it must be karma in action.

Here's some more of this (I pulled the time out from somewhere).

The bezel is cut as per the cutting plan dimensions.  Using a 45 degree chamfering bit the inside edges of the bezel can be edged to match the LCD screen nicely.  An alternative could also be a curved or rolled over inner edge using an appropriate bit.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360937;image)

The next step will need to be customised to whatever wide screen 23Ē LCD you obtain.  The casing edge around each brand may vary in width.  Lay the LCD Screen face down on the rear of the bezel, use a set square to square it up with the cut out or (being careful) use a clamp with rubber pad or cloth and clamp the monitor in place checking its centered on the cut-out as you do.  Then trace around the edge of it with a pencil.  Use the pencil mark as guide for the rebate width. A snug fit is desirable but not essential.  Weíll be using some small bent aluminium strips to secure the monitor into place down the track.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360939;image)

Having edged and rebated the bezel we can now work the next few steps.  They are in a numbered order because each component basically provides the positioning reference for the piece that follows it.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360941;image)

Step 1
Fix the CP Back Panel using support braces as shown.  No exact measurements needed here for braces just make them as suggested in the diagram.  The CP Back Panel should sit flush with the edge of each side panel.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360931;image)

Step 2
Screw & glue support braces onto the rear of the bezel as shown.  (Drive the screws in from the side you prefer).  Using the top of the CP Back Panel as reference and the edges of the cab sides fix the bezel into position as indicated.  The top of the CP Rear Panel will become a resting place for the bezel glass later on.  Edit -note, I've mistakenly refered to the bezel glass as Marquee glass in the diagram, i'll correct this when I get a moment. Now fixed.
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360929;image)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360943;image)

Step 3
Next fit the lower Marquee Panel into place using the top of the bezel as reference.  The angle of this panel is not super important but it will determine the height of the marquee later on.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360933;image)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360935;image)

Next weíll get started on the CP.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: bkenobi on May 10, 2012, 11:30:17 am
Having a router with a 45į bit would have been a lot easier than my method for cutting the retainer bar/lower bezel piece on my main cab.  I used a circular saw set at an angle and used a guide board to keep the cut straight.  It worked...after the 3rd or 4th attempt.  In my case, I needed to cut an angle on both the top and bottom in opposite directions which made things a big challenge (primarily since I didn't know which order to make the cuts).  A router would have made this far too easy!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: BadMouth on May 10, 2012, 12:29:45 pm
Having a router with a 45į bit would have been a lot easier than my method for cutting the retainer bar/lower bezel piece on my main cab.  I used a circular saw set at an angle and used a guide board to keep the cut straight.  It worked...after the 3rd or 4th attempt.  In my case, I needed to cut an angle on both the top and bottom in opposite directions which made things a big challenge (primarily since I didn't know which order to make the cuts).  A router would have made this far too easy!

Wish I'd read that somewhere before cutting out panels this past weekend for my current project (which has a lot of angles).  :lol
I never even thought of using the router.  Ordering set of chamfer bits now.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on May 11, 2012, 08:22:40 am
Having a router with a 45į bit would have been a lot easier than my method for cutting the retainer bar/lower bezel piece on my main cab.  I used a circular saw set at an angle and used a guide board to keep the cut straight.  It worked...after the 3rd or 4th attempt.  In my case, I needed to cut an angle on both the top and bottom in opposite directions which made things a big challenge (primarily since I didn't know which order to make the cuts).  A router would have made this far too easy!

Wish I'd read that somewhere before cutting out panels this past weekend for my current project (which has a lot of angles).  :lol
I never even thought of using the router.  Ordering set of chamfer bits now.

Glad this thread is of some use to you fellas  :cheers:

Let's begin on the control panel construction for this cab.  The panels are all cut as per the cutting plan dimensions using the methods I've already covered for straight cuts.  The end panels are 3/4" thick whilst the rest are 1/2" thick MDF.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360945;image)

We're going to round off some of the corners and edges on these panels to give the CP it's distinctive look.  This is a good spot to talk about cutting templates used with flush trim router bits.
When I want to cut shapes out of MDF, holes for buttons and controls etc. my favourite approach is to use thinner MDF (or other materials) and form a cutting template to do this.  A router really comes into it's element  when used in this way with a guide template.  A thinner sheet of MDF is much easier to form and shape than a thick piece.  You can refine it with sandpaper and then use it multiple times to produce exactly matching panels.  In this case we want to just round off the corners on the CP End panels.  Now this might seem like a lot of effort just to round off some corners.  How much easier to just clamp them together and take say a belt sander to them?  You could use that method and also get a pretty good result depending on how handy you are with a mechanical sander.  BUT,  :lol (there's always a but) in this case we want to wrap t-molding around these end pieces, if our rounding off effort isn't nice and square to the panel surface the t-molding is going to look less than awesome.  Using a guide template we'll get rounded corners looking all the same and nice and clean.

Pencil trace around one of the CP End panels onto some scrap 1/4" thick MDF.  Rough cut it out with a jigsaw, Then take your router and with a flush trim bit cut around the panel to produce a duplicate shape in the thinner material.  Next take a compass (pair of compasses, not the magnetic kind ) and draw four arcs with a radius of 20/32" at each corner as I've shown below.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360947;image)

It's OK to use a sander or a Dremel or a sanding block, whatever you've got handy, to sand around these arcs until you have four matching rounded corners.  We only need an edge for the bearing on the flush trim bit to trace around.  Next clamp the template and a CP End panel together on your bench or a table and carefully route around the template adjusting the clamp and pieces as you go. Repeat with the other end panel. This can be a bit challenging as there isn't much surface area for the router base to sit on, if in doubt, practise a few times on some scrap pieces first.  Also, note I've shown a diagram where the template sits on top of the piece being cut and using a top bearing flush trim bit.  You could use a flush trim bit with a the bearing at the bottom and instead place the template underneath the piece being cut, this would provide more stability as the bearing runs along the template.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360961;image)

Finally we want to round off the edges of the CP Top panel and one edge only of the Bottom panel as shown below. 

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360949;image)

Next up we'll cut the holes and rebates for the buttons, trackball and joysticks into the CP top panel and then assemble the CP onto the cab.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: eds1275 on May 12, 2012, 06:56:26 pm
Just mix in some of that good sienna red, and up here we'll put in some happy little clouds.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Arimack on June 07, 2012, 08:06:46 am
OND
-Getting ready to start my first project and your post is the perfect step by step "how to" guide to accompany all the more general guidance I have gotten elsewhere on the site.  Do not know if I will build this specific design (looking for low cost CRT TV or used Arcade Monitor vice new LCD) but I will definitely adopt many of your ideas when planning my own project.  Thank you from not only talking about the design but also the actual building techniques and tool use involved. Awesome.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on June 08, 2012, 01:28:55 am
Just mix in some of that good sienna red, and up here we'll put in some happy little clouds.

 :dunno  :laugh2:  Can I have some too?  :)


OND
-Getting ready to start my first project and your post is the perfect step by step "how to" guide to accompany all the more general guidance I have gotten elsewhere on the site.  Do not know if I will build this specific design (looking for low cost CRT TV or used Arcade Monitor vice new LCD) but I will definitely adopt many of your ideas when planning my own project.  Thank you from not only talking about the design but also the actual building techniques and tool use involved. Awesome.

This is really nice feedback - thanks for that.  If this thread gives you some ideas or is useful in getting your own project off the ground then it's already been well worth the time I've put in so far.  It's been a little while since I last updated this and I will be getting the next few build steps in as soon as I can.  I don't think it would be that hard to adapt the design to a CRT monitor or TV, especially if they are de-cased.  Don't let de-casing a CRT unit scare you.  There is plenty of good info both on BYOAC and on the web in general on safely de-casing.  Arcade monitors have purpose fitted chassis mount points, while there's often somewhere to bolt brackets onto most CRT TV/Monitor chassis.

Another tip, check reviews and tutorials from Epyx on setting up and configuring Arcade Monitors and adapter cards, his stuff is really well explained and thorough.

I see lots of downloads of the plans I posted.  Any questions or suggestions? Fire away!

 :cheers:

Ond
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Strokemouth on June 08, 2012, 07:38:14 pm
Thanks for doing this, Ond. A lot of the techniques you're mentioning really help a noob like myself. On top of that, this design was actually wife-approved! Classic look, not too bulky, and okay to put in our office.

I actually just started working on my cab based on your plans. One quick question: on your plans for the wood, it looks like at least one of the measurements is labeled wrong. On the right side of the cab, the total height is listed as 77 1/4". But, the height of the next highest angle is 77 14/32". Are those two measurements just switched? I could probably get it pretty close just by using the angles, but thought I'd mention it.

Thanks again!  :applaud:  :cheers:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Nephasth on June 08, 2012, 07:46:32 pm
Just mix in some of that good sienna red, and up here we'll put in some happy little clouds.

 :dunno  :laugh2:  Can I have some too?  :)


Did Aussies ever get to experience the magic that was Bob Ross?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on June 08, 2012, 08:14:57 pm
Thanks for doing this, Ond. A lot of the techniques you're mentioning really help a noob like myself. On top of that, this design was actually wife-approved! Classic look, not too bulky, and okay to put in our office.

I actually just started working on my cab based on your plans. One quick question: on your plans for the wood, it looks like at least one of the measurements is labeled wrong. On the right side of the cab, the total height is listed as 77 1/4". But, the height of the next highest angle is 77 14/32". Are those two measurements just switched? I could probably get it pretty close just by using the angles, but thought I'd mention it.

Thanks again!  :applaud:  :cheers:

Oops! You are right those measurements are wrong,  the top most measurement should be 75 1/4" with the next angle starting at 72 14/32".   Hmmm, I better recheck all measurements, I'll update the cutting plans with corrected measurements after that.  Looks like a typo on my part.  Well spotted, thanks!

Just mix in some of that good sienna red, and up here we'll put in some happy little clouds.

 :dunno  :laugh2:  Can I have some too?  :)


Did Aussies ever get to experience the magic that was Bob Ross?

I should have Goog'd it shouldn't I?   ;D  
Title: Re: Build an OND designed cab 'Metropolis'
Post by: eds1275 on June 08, 2012, 11:44:24 pm
Bob's the man.
Bob Ross: Painting Clouds (http://www.youtube.com/watch?v=raXanYjTF18#)
http://bobrossquotes.com/quotes.shtml (http://bobrossquotes.com/quotes.shtml)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: AlienInferno on June 09, 2012, 01:06:14 am
Bob's the man.
Bob Ross: Painting Clouds (http://www.youtube.com/watch?v=raXanYjTF18#)
http://bobrossquotes.com/quotes.shtml (http://bobrossquotes.com/quotes.shtml)

I'll still watch his shows when I happen to catch one on tv.  My wife didn't believe me he had squirrels.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Strokemouth on June 10, 2012, 08:22:13 pm

Oops! You are right those measurements are wrong,  the top most measurement should be 75 1/4" with the next angle starting at 72 14/32".   Hmmm, I better recheck all measurements, I'll update the cutting plans with corrected measurements after that.  Looks like a typo on my part.  Well spotted, thanks!

Thanks Ond, that looks perfect. I was hoping to make first cuts today, but never got the chance. Hopefully within the next week.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Epyx on June 10, 2012, 09:53:47 pm
Nice job Ond...this will be a nice benefit to those new to the hobby and others!  :applaud:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Hammerfist on June 19, 2012, 02:01:31 pm
I went trough this thread a few times to make myself familiar with the steps, and next up is getting the wood..the timber kind! Since we have metric system here, I'll round everything up to the closest. I'm also going to incule a rotating display (20" 4:3) so I need to do some modifications and the CP is going to have more stuff later on. What I wanted to say..THANKS! This is awesome! The design is exactly to my liking and the instructions are really good. Hopefully you'll be updating soon ;). If you have ideas for the bezel construction when having a rotating display, please share (or point me to the right direction, so I won't accidently hijack the thread  ;) )
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on June 19, 2012, 09:01:19 pm

Oops! You are right those measurements are wrong,  the top most measurement should be 75 1/4" with the next angle starting at 72 14/32".   Hmmm, I better recheck all measurements, I'll update the cutting plans with corrected measurements after that.  Looks like a typo on my part.  Well spotted, thanks!

Thanks Ond, that looks perfect. I was hoping to make first cuts today, but never got the chance. Hopefully within the next week.

No worries, when you do get building feel free to update your progress in here.


Nice job Ond...this will be a nice benefit to those new to the hobby and others!  :applaud:

Thanks for the comments and for dropping in Epyx!  :cheers:


I went trough this thread a few times to make myself familiar with the steps, and next up is getting the wood..the timber kind! Since we have metric system here, I'll round everything up to the closest. I'm also going to incule a rotating display (20" 4:3) so I need to do some modifications and the CP is going to have more stuff later on. What I wanted to say..THANKS! This is awesome! The design is exactly to my liking and the instructions are really good. Hopefully you'll be updating soon ;). If you have ideas for the bezel construction when having a rotating display, please share (or point me to the right direction, so I won't accidently hijack the thread  ;) )

You're welcome and I'm glad you like the design.  This cab design could work well with a rotating 4:3 20" display, when I fix up some minor typos in the current cutting plans, I'll give some thought to a Bezel that would suit rotation.  My job is taking up all my time at the moment both during and after hours but hopefully I will have spare time this weekend.  I always intended to do a metric version of the plans so I'll get that posted up as well.

It would be very useful to get actual build feedback on this design, as I said to Strokemouth feel free to post any comments you have during your build here also.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Hammerfist on July 03, 2012, 03:11:23 am
Might be that I missed something along the way, but it seems to me, that the designs don't have the back door included. First I thought that it's meant to be made from the back panel cutout, but then you mentioned, that it should be made from a 1/2 inch panel. Some ppl might not have extra 1/2 mdf lying around, so they need to make a extra trip to get the extra wood, when they realize that they are missing it (if they haven't read the instructions thoroughly enough) :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: thewisteron on July 18, 2012, 12:53:22 am
Hello,

I am brand spankin' new to the MAME scene, but I am very excited to build my first cab.  This thread has been very exciting since I love the design of the cabinet and there are instructions and dimensions!  OND, are you done updating this thread?  If so, I'll start building and fill in the blanks.  If not, I'll wait it out a bit longer.  I'm going to order controls, PC, monitor, etc., so I doubt I can wait much longer when I have the components :-).

Also, I do want 4 player controls since I have fond memories of NBA Jam, TMNT and Gauntlet.  If you are planning on including a 4 player CP option on this, that'd be swell.  If not, I'll figure it out.

Thanks a ton for this.  As someone who is new to this hobby, it will be very useful.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Le Chuck on July 18, 2012, 01:11:19 am
Hello,

I am brand spankin' new to the MAME scene, but I am very excited to build my first cab.  This thread has been very exciting since I love the design of the cabinet and there are instructions and dimensions!  OND, are you done updating this thread?  If so, I'll start building and fill in the blanks.  If not, I'll wait it out a bit longer.  I'm going to order controls, PC, monitor, etc., so I doubt I can wait much longer when I have the components :-).

Also, I do want 4 player controls since I have fond memories of NBA Jam, TMNT and Gauntlet.  If you are planning on including a 4 player CP option on this, that'd be swell.  If not, I'll figure it out.

Thanks a ton for this.  As someone who is new to this hobby, it will be very useful.

There are great 2 player versions of those games out there.  Most folks that build a 4p machine rarely put it to use.  Even if you have a crowd around and they happen to be playing a 4p title usually the two center positions will get played and folks will wait it out.  It's your cab and if you won't be happy within anything less than 4p I say go for it but this being your first cab I would advise against it.  You may have fond memories of those titles but finding three other like minded souls who will spend longer than 5 minutes indulging you may prove tricky. 


OND isn't finished, he's just got a lot of eggs in the air.  I'm sure he'll be around shortly.

Oh, and welcome to the forums. 
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on July 18, 2012, 02:37:23 am
Hello,

I am brand spankin' new to the MAME scene, but I am very excited to build my first cab.  This thread has been very exciting since I love the design of the cabinet and there are instructions and dimensions!  OND, are you done updating this thread?  If so, I'll start building and fill in the blanks.  If not, I'll wait it out a bit longer.  I'm going to order controls, PC, monitor, etc., so I doubt I can wait much longer when I have the components :-).

Also, I do want 4 player controls since I have fond memories of NBA Jam, TMNT and Gauntlet.  If you are planning on including a 4 player CP option on this, that'd be swell.  If not, I'll figure it out.

Thanks a ton for this.  As someone who is new to this hobby, it will be very useful.

There are great 2 player versions of those games out there.  Most folks that build a 4p machine rarely put it to use.  Even if you have a crowd around and they happen to be playing a 4p title usually the two center positions will get played and folks will wait it out.  It's your cab and if you won't be happy within anything less than 4p I say go for it but this being your first cab I would advise against it.  You may have fond memories of those titles but finding three other like minded souls who will spend longer than 5 minutes indulging you may prove tricky. 


OND isn't finished, he's just got a lot of eggs in the air.  I'm sure he'll be around shortly.

Oh, and welcome to the forums. 

Welcome to the forums thewisteron, Le Chuck is right I'm a bit busy with stuff but not at all done with this thread.  Thanks for the feedback, I'll do my best to squeeze in an update which will conclude the construction steps this weekend.  I've promised a metric release of the plans which I will also get around to.

I'm actually very keen to do the Metropolis themed artwork for the cab as well as some blank templates for those wanting a guide to do their own artwork around.

So, get stuck in!  I'm watching and happy to answer any questions as they arise as are other helpful folk here like Sir Le Chuck.  If you really want to go the 4P path an expanded CP could be based on the Metropolis CP.  You will find some 'resistance'  :) to 4P designs along the lines already given, I'd recommend further reading on the topic before committing to it in terms of parts purchase and build effort.

I still get as fired up about the possibilities of Mame and DIY cabinets as when I started in the hobby some years back.  A couple of weekends ago I attended an exhibition of gaming history (cost me $30!) which included a few original but poorly preserved cabs to play.  Most were in a bad way with badly worn leaf switches and sticks.  My son and I struggled through a few levels on each machine and agreed we couldn't wait to play the same titles with great controls on our own machine.

 :cheers:

Ond
Title: Re: Build an OND designed cab 'Metropolis'
Post by: edekoning on July 18, 2012, 03:14:30 am
Also, I do want 4 player controls since I have fond memories of NBA Jam, TMNT and Gauntlet.  If you are planning on including a 4 player CP option on this, that'd be swell.  If not, I'll figure it out.

As Le Chuck has already mentioned, you have to be realistic about how many times you will actually play those games with 2+ players. If you think its worth the additional work/cost, than just do it! I myself decided against it. Instead I will add two USB ports that allow me to connect 2 additional game pads.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: thewisteron on July 18, 2012, 08:29:56 pm
edekoning,

Interesting.  I hadn't thought of doing that (two usb ports for controllers).  Have you seen cabinets that do this?  I'd love to see some pics.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: edekoning on July 19, 2012, 06:27:33 am
I know several cabs have them, inlcuding Martijn's awsome Street Fighter cab: http://forum.arcadecontrols.com/index.php?topic=84649.0 (http://forum.arcadecontrols.com/index.php?topic=84649.0)

You could also look at my cab  http://forum.arcadecontrols.com/index.php?topic=119175.40 (http://forum.arcadecontrols.com/index.php?topic=119175.40) (WIP, not installed yet) it shows pictures of them and lists the exact brand/type. I ordered them from http://www.arcadeshop.de/ (http://www.arcadeshop.de/). They are real easy to install. Just drill a 24mm hole, put them through and screw tight.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: eds1275 on July 19, 2012, 07:54:24 pm
This is getting kind of off topic, but when you have additional gamepads, how does one go about making them plug and play? I always have issues with the gamepads not remembering which player they were.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Le Chuck on July 19, 2012, 08:59:32 pm
This is getting kind of off topic, but when you have additional gamepads, how does one go about making them plug and play? I always have issues with the gamepads not remembering which player they were.

DRVenture has a good solution for that, check out his signature.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Hockeyboy on July 23, 2012, 09:23:26 pm
Ond, I just want to give a big thanks for starting a thread like this. I've been a MAME/BYOAC fan for many years now, but real life problems and obstacles have prevented me from starting my own cab project...until now. I finally got the blessing from the wife to get one into our home.

To be honest, I was really leaning towards the infamous Knievel "Woody" project, but I'm not a cabinet builder, so there's a lot of his actual cabinet dimensions that I just can't figure out how to make work (I'm an electronics technician by trade), and was getting frustrated on how to even start such a project. Your work here, and the helpful drawings and explanations are giving me all sorts of ideas and hints on how to proceed. One change I'll be making is instead of doing a widescreen monitor, I'll use a spare 19" regular monitor that I've got.

Thanks again, for providing something like this to the BYOAC community.  :applaud:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on July 24, 2012, 06:20:27 am
Ond, I just want to give a big thanks for starting a thread like this. I've been a MAME/BYOAC fan for many years now, but real life problems and obstacles have prevented me from starting my own cab project...until now. I finally got the blessing from the wife to get one into our home.

To be honest, I was really leaning towards the infamous Knievel "Woody" project, but I'm not a cabinet builder, so there's a lot of his actual cabinet dimensions that I just can't figure out how to make work (I'm an electronics technician by trade), and was getting frustrated on how to even start such a project. Your work here, and the helpful drawings and explanations are giving me all sorts of ideas and hints on how to proceed. One change I'll be making is instead of doing a widescreen monitor, I'll use a spare 19" regular monitor that I've got.

Thanks again, for providing something like this to the BYOAC community.  :applaud:

G'day Hockeyboy, you're most welcome, I certainly understand how real life obstacles can get in the way of the hobby, for instance I'm away from home this week on business and didn't manage to get in the update to this thread I'd planned for the weekend just past.  It doesn't matter, once this hobby has it's hooks in you, you'll find the time and enjoy it all the more.  I've got a lot from the forum in terms of like minded enthusiasm and inspiration, so I'm only too happy to be of some use with some practical information for cab building from the ground up. I've just got to get past the construction details so I can cover some other things like paint finishing techniques that I've gotten good results with.  Not the high gloss (high effort) finishes I've posted about elsewhere, but easier to achieve vinyl like paint surfaces using rollers which look really nice as well.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Kman-Sweden on August 02, 2012, 01:23:54 am
I can't believe I missed this thread. Sometimes the sticky ones don't stick out.  ;D
Indeed.  ;D
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on August 14, 2012, 10:24:53 am
Hey Kman!,  yes I'm quietly beavering away at this conventional cab design up in the sticky section.  Just FYI, X Factor was the album of choice to listen to while I drew up these images.  :)  Who knows, i may just build this myself!

I've been off work sick for a few days and so with a bit of time to progress this design project along.  Before assembling the CP parts the additional front panel should be attached to the cab.  Using two brace pieces matched to the length of the front panel, screw/ glue them on either side of the coin panel cut out.   

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360971;image)

Attach the decorative panel by driving screws from the outside of the cab through the (remember to countersink the screw holes) panel and the brace pieces.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360973;image)

Using the Visio CP cutting and rebating diagram attached at the end of this post, cut out the holes for buttons, joysticks and trackball.  As I've mentioned before, my preferred method is to make a template from thin MDF first.  Some people just print out the template, stick that onto MDF and then drill out each hole. Thin MDF is much easier to work with to get clean edges around button holes etc.  Once you have the template use a flush trim bit and router to cut the actual CP panel out.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360967;image)

Again using the CP rebating guide diagram, route out the rebates for the joysticks and trackball.  These controls will be mounted to the CP from the underside of the panel.  Counter sunk machine screws embedded into the CP panel will hold them in place.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360969;image)

The CP back panel will need two rectangular holes cut out to allow fitting of controls and wiring. Note the three holes for mounting bolts through this panel and through the CP backing plate already fitted to the cab.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360975;image)

Use brace pieces inside the CP along the panel joins as shown.  Glue and screw panels together in the same way weíve been joining other panels on the cab.  Any counter sunk screws will be filled over prior to vinyl wrapping the CP.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360981;image)
The CP backing plate will also need two rectangular holes cut out to allow wiring to pass through to the CP.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360985;image)

The CP is angled at 5 degrees.  Using a sander or a rasp angle the edges of the CP Back and Front Panels (and the brace pieces) so that the CP top Panel sits flush at a 5 degreed tilt.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360979;image)

EDIT: Guess what I forgot here? Well rhetorical question, I forgot to include marking and drilling the holes for the screws to mount the joysticks & trackball  THEN Glue and screw down the CP Top Panel and the End Panels, making use of the brace pieces to screw into where available.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360987;image)

Here I'm showing the CP bolted to the cab using the three bolt holes (with the CP top removed for clarity).

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360991;image)

Here is the view of the CP bolted into place from inside the cab.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360989;image)

Here's a slightly more realistic render to show what the assembled cab should look like so far.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360993;image)

Next i'll cover the remaining panels around the marquee, slot cutting for T-molding and some filling and finishing techniques prior to painting and vinyl wrapping the surfaces.  Just below is the Visio file for the CP button holes and control rebates.  If anyone prefers this as a CAD file PM me and I'll provide it.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360995;image)

EDIT: Note that the layer 0 in the Visio file can be scaled onto a larger page size for printing, just choose 1:1 scale and it will print out perfectly to full size scale on 2 x A3 sheets, I've tested this myself.  No need for complex measuring just stick down the printout and route the CP panel, easy eh?  ;D

Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on October 03, 2012, 03:29:23 pm
OND-
Another huge thanks for all of this from another newb.
I've been wanting to build a cab for at least 4 years, but other projects keep getting in the way (remodel a basement to make room for a cabinet, then buy a new house, then remodel that basement with plans for a cab, then buy a rental that needed a little TLC).
This winter I've committed to getting my cab built...finally. But coming up with plans was a bit daunting.
Your plans are great, and can't wait to see the next sections. 

Incidentally, to see what kind of skills I had to prepare for this, I had an old dartboard that needed a good base (basically the dartboard looked like the top half of a dartboard you'd find at the bar...made for wall mounting). For the last 2 weeks I've been taking many of the lessons you've put out here to get the base together, and I think that by tomorrow I should be priming, with hopes of having it done by weekend. If anyone were to look inside the base, they'd realize that it's put together EXACTLY as you're detailing cabinet construction here.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on October 03, 2012, 07:44:19 pm
Welcome to the forum brihyn!  Great to hear this thread has been useful to you, its a fine hobby to get into, although it can get a bit addictive  :).

My situation is similar with multiple major home projects going on at the moment - mainly landscaping, but I grab some 'me' time in the garage or at the PC whenever I can.  I'll update this asap.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on October 08, 2012, 05:54:10 pm
Thanks for the welcome.
Just finished up my dartboard stand and learned quite a bit from it for my arcade project, so I'm calling Mission Success.
Now....I fully understand that you're wrapped up in life and will get back to this when you are able...but could you (or anyone, really) provide details on what I should realistically plan for speakers? What's the common speaker in arcade cabs? I didn't really see a great answer on my search. What were you going to suggest on this one, and where will they probably mount? Above the monitor?
Thanks again for the great writeups....I can't wait to get started. A couple small items on the honeydo list to finish up and I'm ready to work.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on October 08, 2012, 07:22:45 pm
The speakers on this cab design will go in the traditional location on the panel underneath the Marquee.  As for speaker types, arcade cabinets tended to have cheap, weak speakers in them because the frequency range and sound quality coming out of most arcade games was limited to the chip technology of the day.  Some people here will maintain authentic arcade sounds can therefore be achieved with similar cheap speakers from Radio Shack or its equivalent.  A cheap pair of speakers will still need some sort of amplifier, so read on....

If you intend running games other than just in Mame (i.e. PC Shmups etc) or perhaps looking at using the cab for jukebox use as well, you'd do well to consider better speakers.  Plenty of folks here just adapt PC speaker systems including the 'subwoofer' unit that comes with them.  You could make cut-outs in the panel I mentioned and simply mount a pair of these PC speakers into the cut-out and/or cover with a grill and then put the subwoofer unit inside the cab near a vent hole.  These systems are easy because they come with a built in amp and plug straight into mains power.

Another alternative and a bit more difficult (but quite do-able with the all the help youíll get here) is to use a car system and separate amplifier.  Car speakers are fine to use either with a 12Volt car amp or with mini amplifiers you can order off the net.  Sorry no links, Google is your friend.  If you start getting up into higher powered speaker systems (say above ~ 20 Watts) it's a good idea to provide a separate power supply for your sound system.  Again Radio Shack sell 12V power supplies or you can modify a PC power supply which is a much cheaper alternative.

A few things to think about here, overall a cheap 2.1 PC Speaker system is the easiest way to go, hope that helps.

Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on October 09, 2012, 08:14:05 am
Thanks.
I was considering the car speaker route, and did a bit of googling for a small amp. Are you suggesting pulling the 12V off of the pc power supply? if so, that's something I hadn't thought of.
What would you suggest for mounting? cutting regular oval-shaped (or round, depending on the speakers) holes and using some kind of grill?
If using a 2.1 speaker system, how do people typically mount the speakers?
I'll probably load up a juke app but my hope (dream) is to at some point build a more dedicated juke. Meanwhile, the cabinet will be sitting just a few feet from my stereo system....but that's not as cool looking :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on October 13, 2012, 11:41:44 pm
Just to show my thanks to OND (and everyone else here) for this great thread, plus, well, maybe to offer a tiny bit of encouragement too keep the thread going (honestly, I do understand that you have other projects and life, OND. I'm a LONGGGGGG way from needing to know the next to-be-documented steps!), my first cab build is officially kicked off. I've only drawn out the first cab side, and now I see I already need to modify my drawing a bit.
This cab will use a SlickStick I bought from a coworker several years ago when I first started dreaming of building the cab. I also found an old coin door at what I refer to as "a videogame bone yard" (pics of it the next time I make the drive to my parents!). Wife thinks she can clean up the door well enough to make it look nice, so we'll see what I end up with before I get as far as cutting a hole for it.
Once I actually start working, I'll create my own thread, but figured this was the perfect thread for my first pic, since it will rely 100% on OND's excellent tutorial!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on November 01, 2012, 09:15:02 am
I'm still making incredibly slow progress, and haven't run out of work to be done before I start begging for an update here, but I do have a really quick question, as I think I'm making a trip to the hardware store tomorrow...
Should I plan for plexiglass (or something similar) over the top of the bezel? If so, what would be the plan to hold it in place? I was planning on picking up some 1/4-round, but if there's some better idea, I'm all ears.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: burncycle on November 01, 2012, 01:40:06 pm
im new I'm hoping I can post a new one soon.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Kay on December 15, 2012, 01:32:48 pm
How would you attach a monitor to this kind of build (how do people mount flat-screens generally)?  And would any approach allow replacing the monitor in the future without taking a pry bar to everything?  ;D
Title: Re: Build an OND designed cab 'Metropolis'
Post by: edekoning on December 16, 2012, 07:36:59 am
Most LCD's have a 100mm VESA mount. This means you just take a piece of wood and drill 4 holes into it (100mm spacing) and then screw some bolt through the wood into the monitor.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=119175.0;attach=257067;image)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: adamrgolf on February 15, 2013, 04:08:08 pm
OND, this is great! I think I'm going to use this design over the Evolution or Woody. I'm completely new to this so any and all advice/tips/diagrams/pictures are GREATLY appreciated! That said, do you know when you can finish the rest of the guide? You mentioned you would post tips on t-molding, the marquee and finishing techniques prior to painting/vinyl. I can't wait to see the rest and start building my cabinet! Thanks again!!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on February 15, 2013, 04:32:30 pm
OND, this is great! I think I'm going to use this design over the Evolution or Woody. I'm completely new to this so any and all advice/tips/diagrams/pictures are GREATLY appreciated! That said, do you know when you can finish the rest of the guide? You mentioned you would post tips on t-molding, the marquee and finishing techniques prior to painting/vinyl. I can't wait to see the rest and start building my cabinet! Thanks again!!

adamrgolf, you're welcome.  I'm just getting back into all things arcade related after a bit of a break from BYOAC and that includes this thread.  I have some cool Metropolis themed artwork planned for this cab which will be available to download.  There should be enough here to get you started.  I'm a bit wary of giving completion estimates lately  :-\ but let me see what I can do over the next few days?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: bondy on February 15, 2013, 09:16:11 pm
Hi OND,

This is brilliant! Such a great walk through. I am planning a build for a 32" LCD and am looking closely at your work and modifying for the screen. I really appreciate keeping thing relatively simple, it makes it easier to get my head around things. I m definitely not a woodworker.

I also appreciate thinking of us metric folks in explaining this project. That has been one of my biggest obstacles so far. I understand you have heaps on so there's no rush, but i appreciate it all the same.

Thanks again!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: adamrgolf on February 16, 2013, 07:18:49 am
OND, this is great! I think I'm going to use this design over the Evolution or Woody. I'm completely new to this so any and all advice/tips/diagrams/pictures are GREATLY appreciated! That said, do you know when you can finish the rest of the guide? You mentioned you would post tips on t-molding, the marquee and finishing techniques prior to painting/vinyl. I can't wait to see the rest and start building my cabinet! Thanks again!!

adamrgolf, you're welcome.  I'm just getting back into all things arcade related after a bit of a break from BYOAC and that includes this thread.  I have some cool Metropolis themed artwork planned for this cab which will be available to download.  There should be enough here to get you started.  I'm a bit wary of giving completion estimates lately  :-\ but let me see what I can do over the next few days?

You rock. Thanks again.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on February 17, 2013, 05:12:40 pm
Hi OND,

This is brilliant! Such a great walk through. I am planning a build for a 32" LCD and am looking closely at your work and modifying for the screen. I really appreciate keeping thing relatively simple, it makes it easier to get my head around things. I m definitely not a woodworker.

I also appreciate thinking of us metric folks in explaining this project. That has been one of my biggest obstacles so far. I understand you have heaps on so there's no rush, but i appreciate it all the same.

Thanks again!

G'day bondy, great to see you newer guys checking out this thread and finding some value in it.  I'd like to do a metric conversion, I think in decimal not imperial as well!  I'm going to take some time this week to do some updates on the Metropolis project.  Feel free to ask general cab building questions here, I'll either try to answer them myself or direct you to BYOAC info as well.

 :cheers:

Ond   

Title: Re: Build an OND designed cab 'Metropolis'
Post by: keilmillerjr on February 20, 2013, 02:12:13 pm
Wow! This guide your are assembling is awesome! It is exactly what I was looking for. Slim in depth, 2-player, stylish, full rear door. I was looking at a horizontal 22" screen, so the size fits. Need I say more!

I'm looking forward to a complete pdf step by step guide when you are done, if that is your plan. When done, toss a paypal donate link if it is not against forum rules. I'd gladly donate a few bucks for your hard effort.  :applaud:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on February 20, 2013, 02:28:23 pm
While ya'll wait for OND to find the ever-elusive free time to finish these amazing directions, I finished up my cab using what he's posted to date, so I'm happy to help answer questions that may come up as well.
And a quick update on my part...at this point I'm loving the cab without any graphics at all. it sits in a corner so anything I'd put on the sides would end up covered.
I'm thinking of a few enhancements now, after reading everything people are doing. One idea is to replace SlickStick's center joystick with a 4-way, or maybe make something modular so I could add in a 4-way, swap it out with a 4-way set 45 degrees for some QBert fun, etc.
Haven't quite worked out what exactly I wanna do to accomplish this yet but everyone's right...this stuff is addictive!.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: keilmillerjr on February 20, 2013, 04:41:25 pm
I was thinking about how to easily gain access to the control panel. I found "Blum Cliptop 110 degree Blumotion Hinge" and think something like this might be a possible solution. Install them on the inside, towards the user. Towards the rear of the control box, you could use a wire stay to hold the panel open at a decent angle, similar to a tailgate on a pickup. You could also install an arcade style lock at the top in a corner of the control board should you choose to.

Hinge video
How to Install and Adjust a Blum Cliptop 110 degree Blumotion Hinge - Cabinetparts.com (http://www.youtube.com/watch?v=B2gfSdjQGdc#)

Just a few quick links I found to show you show you what I'm talking about
http://www.ecscase.com/loadmastertm-rotomold-replacement-wire-stay-hinge-kit (http://www.ecscase.com/loadmastertm-rotomold-replacement-wire-stay-hinge-kit)
http://www.tchweb.com/tchstore/product/514-2124/c852/Wire-Lid-Stay--Short.html (http://www.tchweb.com/tchstore/product/514-2124/c852/Wire-Lid-Stay--Short.html)

Lock
http://www.ultimarc.com/JShopServer/section.php?xSec=9&xPage=1 (http://www.ultimarc.com/JShopServer/section.php?xSec=9&xPage=1)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on February 21, 2013, 03:21:48 am
@ keilmillerjr - that's a really nice thought about the paypal donate thanks for the suggestion.  I hadn't thought of doing a PDF guide but I'll ponder that further as well.

brihyn did a great job on his version of the cab.

I used these type (or very similar) hinges on my Astro cab CP.  This design however will have vinyl wrap around art over the top and front edge of the CP.  That's not to say you couldn't modify the design and go with the hinges.  It's also why I've made the whole CP detachable using the bolts shown in the diagrams so that access to the CP internals is possible should it be needed once the cab is complete.  For those waiting on further design and build instruction updates on this, I have been spending some time on this, but primarily on the artwork.  I've scratch drawn the New Tower of Babylon for the side art.  The finished art should have a dark night scene, 'Metropolis' look to it i.e. in the style of the poster art.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: DHTech on March 28, 2013, 04:26:39 am
Hi, I like your cabinet design, any chance of the plans in metric!
Thanks
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on March 28, 2013, 07:30:14 am
Hi, I like your cabinet design, any chance of the plans in metric!
Thanks

G'day DHTech,  I've had a few requests for a metric version now.  There shouldn't be too much work in converting the plans over.  All being well,  I'll give it a go over the Easter Break and make them available for download.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on March 28, 2013, 03:42:12 pm
While ya'll wait for OND to find the ever-elusive free time to finish these amazing directions, I finished up my cab using what he's posted to date, so I'm happy to help answer questions that may come up as well.

Hi Brihyn. Good to hear this cab's do-able. Any chance you can post some pics so can see what the assembled cab looks like in real life. Itching to get started on first build, but equally nervous about the final plumping for a cab design!

Ond - this is fantastic! Ordered all components this w/e - and making a start next w/e! My first build so desperately hoping made all good decisions. Dont' know if you and/or others can help with a few q's:

1. I'm wanting to put a spinner on the CP. Will the dimensions of this CP accommodate a spinner unit if I move the central buttons?

2. As for protecting the CP - what's the best way?
         - Artwork then plexiglass (with the curve, will this be too difficult?)
         - Just errr is it Vinyl?? - thought i'd read on one commercial site that use special type so hard wearing?

3. On the panel under the monitor bezel - would this be OK to accommodate buttons? (e.g. home, play, + specials for emulators?)

4. Most confusingly - TFT monitor - 16:9 or 4:3 !!????

Oh, and those metric measurements would be great - never understood why people still use imperial, given the world moved to base 10 decades ago (no offense to anyone!)

Cheers folks


Steve
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on April 01, 2013, 09:37:58 pm
Here ya go. I was replacing the pc the other day when you asked...perfect chance to take pcs. However, the wiring is a mess in these because of the swap (and reswap, now running the original pc with increased memory and HT turned on)
The monitor mounting looks like crap, but after I had it strapped, I decided to wedge in extra cardboard to make 100% sure it wasn't going to budge...I was a bit paranoid.
The thing's also really dusty, I didn't realize how bad until looking at the pics tonight...guess it's time to clean the basement!
And to finish it off, the world's cutest nephew making me realize that it was worth my time to build it!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on April 03, 2013, 02:53:59 pm
Thanks brihyn. Gives me a good idea.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: GernBlanston on April 10, 2013, 02:32:32 am
Been lurking for a long while but wanted to jump in here and add my name to the list of folks that are currently building this cab.  This is the first cab for me.  I think that I have all that I need regarding the build plans but I'm especially interested in seeing the artwork that you come up with.  I'm hoping to do full side panel(s) graphics, a marquee, and a CPO.  Still on the fence as to whether I'll put lexan or plexi or whatever over the CP but I think that I'm going to omit it.  Maybe I'll just get a couple of copies of the CPO artwork in case it gets torn or burnt or otherwise dorked-up.

What a cool hobby, guys.  OND, thanks very much for putting these plans together and giving to the community.  Sincerely.  You're obviously a propeller-head-level whiz at CAD or Sketchup or whatever, but building these plans still must take a ton of time and I (and my kids, and even my wife...a little bit anyway) are going to appreciate this more than you know and the cabinet will likely be in my house in 10 years.  This set of plans really hits home and brings everything together very nicely.  I've looked at probably hundreds of other cabs and build threads and such for ideas but this is a true How-To for the first-timer-n00b-type-guy.  I.E., this is just the right kick in the arse that convinced me that I could actually do this and end up with a fantastic result without breaking the bank or killing myself.

And thanks to everyone else that is adding their input here too.  That's extremely valuable as well and I'm going to implement several of the ideas that I've seen/read about in this thread.  And please keep them coming.  I might even take some pics for the thread, assuming that I come up with some neat little *whatever* that isn't already suggested here.  E.G., speaker placement or CP layout or something.

I can't wait to actually get this thing 100% done!

Robotron...I'm coming for ya.

-Gern
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on April 10, 2013, 10:44:18 am
Great to see quite a few folks interested in the Metropolis cab building project now and over 700 downloads of the plans!.  Welcome to Steve and Gern and thanks for the enthusiasm and kind words fellas.   I guess this is my little corner of BYOAC and really is aimed at encouraging new guys to build their own arcade cabinets.

There's a few questions so I'll comment on those in no particular order.  The Metropolis CP as designed, would do without covering with plexi.  The idea is to cover the CP and rolled off edge with printed vinyl.  To get an idea of how nice this can look check out some of Knievel's bartops over in the Projects section.

There's no problem with putting a spinner on the CP but if it were me building it, I'd substitute it for the trackball rather than adding a spinner and a trackball.  I've also seen some cabs with the spinner placed on the front edge of the CP as an alternative. 

The cab is specifically designed around a widescreen monitor, simply because these are generally easier to get these days.  The bezel panel could be cut to fit a 4:3 monitor though.  I'd confine any buttons to the CP, but if you wanted to fit some on the bezel under the monitor you'd need to use plastic rather than glass to cover the bezel (the glass runs right down behind the CP).

I haven't forgotten about the metric version of the plans, just at the moment most of my drawing time is taken up on artwork for another members project, but I'll get to it as well as the artwork for this cab.  When complete I'll provide a link to my Dropbox so people can download the hi-res files.

 :cheers:

Ond
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chapel on April 21, 2013, 07:37:43 pm
Just Started my build, heres a pic of the side pieces, cut the other cabinet pieces after I took this pic, Just need to cut out holes for coin mech and speakers, then Cut CP pieces.
Then the real fun begins!

I've Build a 4 player cab off the Ultimate Arcade II plans, and a Cocktail table style (Both sold years ago)
Really like the plans Ond drew up, more modern style with a smaller footprint will fit nicely in my small home.

Will keep yas updated as I go along.

Thanks Ond!

Chapel
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Alistair Keith on April 26, 2013, 10:44:00 am
Wow, all these designs are amazing. I've never actually built my own cab.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on May 04, 2013, 03:23:21 am
Just Started my build, heres a pic of the side pieces, cut the other cabinet pieces after I took this pic, Just need to cut out holes for coin mech and speakers, then Cut CP pieces.
Then the real fun begins!

I've Build a 4 player cab off the Ultimate Arcade II plans, and a Cocktail table style (Both sold years ago)
Really like the plans Ond drew up, more modern style with a smaller footprint will fit nicely in my small home.

Will keep yas updated as I go along.

Thanks Ond!

Chapel


Welcome Chapel!  That blue T-Molding and controls should look very nice, keep us posted on your progress.

Wow, all these designs are amazing. I've never actually built my own cab.

Hey Alistair, now is the time to start your very own build, especially as I'm gearing up to add new content to the thread,  speaking of which, the Metric plans are now available for download on Page 1 in PDF.  ARTWORK NEXT!

 :cheers:

Ond
Title: Closer...
Post by: GernBlanston on May 07, 2013, 09:56:03 am
Getting closer.  Exciting stuff.  Here's a pic of my Metropolis design (23" Dell LCD, vertical) as it sits today.  OND, I probably wouldn't have attempted this if not for your plans.  I tend to research things to death and have to be 100% confident that I can pull a project off before I'll begin, so had I not found your plans I probably would have just researched and researched until I just got bored with it and moved onto something else.  So, thanks, man.  I can see the light at the end of the tunnel now.  My kids can too actually, so they are bugging the absolute crap out of me to finish this thing.  My oldest actually asked me to stay home and work on this cab vs. coming to his soccer game.  WTF?

Still need to add:
A few questions for now, though more will be forthcoming I'm sure, and thx in advance for any help the Gang here can provide:

1. Paint.  I'm going to eventually cover the sides and CP with custom art and am unsure about which paint to use.  I *hate* painting and have never used oil-based paint.  Not sure that I've ever painted MDF either, though I have mix of MDF and ply in this cab.  I'm afraid that if I use latex it won't spread properly, will leave brush lines, etc.  Though I haven't glued everything together (some but not all of the big panels, CP box is still sitting loose on top of the cab, etc.) I'd prefer to paint it fully assembled if I can vs. taking much of it apart.  Will a rattle can get this done or will it look like total crap?  Main areas of concern are the LCD bezel and the front of the cab.  Should I go all in and do oil-based primer and paint?  Or is latex sufficient?

2. Artwork, DESIGN.  I'm eventually going to commission some custom artwork for the sides, CP, and marquee.  Should be ready to go in about 2-3 weeks.  Probably want some sort of "Retro" design showing a bunch of old characters, e.g., Donkey Kong, PacMan, Robotron, Metal Slug, etc.  Also unsure about the CP artwork.  I'm going to go ahead and wire one up now but really want a nice CP with custom art with borders around the various sections of the CP.  Recommendations for a designer (prefer to use someone here of course) and approximate cost for design and actual printing of this stuff?  I'd like to use someone that is "proven" but have no idea where to start.  Lil hep?

3. 1/2" MDF is spec'd for the top of the CP and it seems sturdy enough for this small 2 player panel, but I've also read several suggestions to only use 3/4 or 5/8 MDF for the top of the CP.  I can still do 3/4" MDF easily enough and now's time to change it if I'm going to do it.  Should I bother?  I am going to install a U-Trak in this thing and know that I'll have to build it up a bit to make it work (no problem) but afraid that the hole in the middle might weaken it a bit?  Is 1/2" MDF sufficient for the top of this 2-player panel with U-Trak or should I go to 5/8"?  (OND: Hey, a-hole, if you needed 5/8" I would have told you to use it in the plans!)

4. Marquee channel/track/holder-thing.  Did I read that someone on this board sells marquee channel?

5. Plexi to cover LCD and bezel...  I'd like the idea of using a "smoked" plexi (or lexan or whatever) to cover the monitor and bezel in an effort to hide the unused top/bottom of the screen while horizontal games are being played.  Is smoked plexi the way to go?  Source?  Cuts on table saw OK or will they pre-cut with decent accuracy? Approximate cost?

(http://i.imgur.com/DoNbdkm.jpg)

Thanks again to all of the contributors here, especially the regulars.  And extra-special big thanks to OND for caring enough to share(ing).  (Lordy, that was lame.)

-Gern
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on May 07, 2013, 09:57:50 pm
Great work Gern!  Its really pleasing to know your kids share in the excitement too  :).

Here's my answers to at least some of your questions:

1. I will be covering an approach to painting which would work well for this cab in detail in the future.  There are also video tutorials I've done on preparing MDF (or any surface) for a nice paint finish.  But just a quick summary here.  MDF is a highly absorbent and porous material, the key thing is to both seal it and smooth it prior to painting. Non water based primers are best for this.  Iím going to show you the finished result on some speaker cabinet (two of eight I built) for my home cinema.  That surface is the surface I recommend for this cab.  It will take vinyl printed artwork nicely, and just look the business especially in dark grey or black, without being super labor intensive.  I highly recommend painting the partly disassembled cab using the process below.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360965;image)

These speaker cabinets were built from heavy (up to 30mm thick / 1+ inch thick) MDF.  Screw holes were all filled with Bondo, surfaces sanded and rattle can sprayed with High Build Automotive Primer (several coats, sanding (with 400 grit power sander in between each coat) and then painted using a foam roller and acrylic paint (two coats).  The High Build Primer provided the perfect smooth, sealed surface to apply paint to, with zero underlying MDF texture evident.  The rolled on finish feels like a vinyl low sheen surface with very slight texture.

2. I will be providing high resolution, drawn, Metropolis themed (based on the Fritz Lang film) side, Marquee and CP art for this design.  Obviously this will not appeal to everyone building this cab.  Iím nearing the end of doing any further custom artwork for people gratis.  With the exception of one other members cab and the Metropolis cab, that will be the last of the free artwork from me.  Iím so busy with life right now (away from home for my job) I barely had time to draw up the metric plans for this.  Hopefully this will change in the next few weeks.

There are some excellent artists on here Iím sure would be happy to do some artwork on commission.  Just post a request in the Artwork board.  Opt2not and Pixelhugger are highly recommended; also try wol-nz for some juicy looking graphics.

3. No problem with using ĺ for the CP, just route for joysticks and buttons accordingly. Or if flex concerns you with Ĺ, just put a couple of brace pieces between CP bottom and CPtop.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on May 08, 2013, 03:11:48 pm
Thanks for the reply OND - all very helpful. I'm sooooo frustrated about the LCD monitor situation though! All I can seem to find are widescreen ones on ebay. Am desperate fro a 4:3 to get maximum height for my width!

I love your design, but need to make some mods for Speaker placements and other front panel features. What CAD software you use for this? I need to get stuck in examining adaptations in theory before going mental with my circular saw. :)

Thanks again for your contribution!

Oh, and Gern - your build looks wizard!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: HaRuMaN on May 08, 2013, 03:37:19 pm
I'm sooooo frustrated about the LCD monitor situation though! All I can seem to find are widescreen ones on ebay. Am desperate fro a 4:3 to get maximum height for my width!

Must not be looking very hard, then.  ;)

http://www.ebay.com/sch/i.html?_nkw=Dell+UltraSharp+2001FP (http://www.ebay.com/sch/i.html?_nkw=Dell+UltraSharp+2001FP)

Title: Re: Build an OND designed cab 'Metropolis'
Post by: zvar on May 08, 2013, 09:05:47 pm
Another place to look...
I seen about 20 or so 4:3 LCD's up at the local Goodwill the other day.  And most no more than $10 as an added bonus.

- Steven
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Palen on May 09, 2013, 11:58:38 am
Hi OND and all others,

Yet another person building this cab!!

2 months ago I knew nothing of MAME and custom made arcade cabinets, and would have never dreamed of building one myself. But after some internet research I stumbled upon this guide. The thorough explanation of construction-details gave me the courage to start designing my own cab. I'm not exactly an experienced woodworker, but most stuff seems doable.. and MDF is not that expensive :D

So thanks a million for this thread and your original design, I love the looks: clean and simple, and still the boxy looks of an old school arcade. I did modify your design a bit, but i guess you had that in mind when you created this thread. I cut off the bottom half, so it take's less space and can I place it on a regular height desk or tabel. On top of that I can easily relocate it and put it in the back of my car. Also i'm going for Plants vs. Zombies theme, since I just love that game.

I'm about to start building so I thought it's about time to let you guys know about it on the forum: so here I am :) I'll keep you posted on my progress, and I'm sure some questions will arise when building it. The only thing that's not totally clear for me is fitting the marquee, but i'm positive I'll have a solution before I get there.

(http://i39.tinypic.com/4sz2ux.png)



Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on May 09, 2013, 06:56:06 pm
G'day Palen,  you're quite right, take what I've provided and make it your own.  Plants vs. Zombies, what a great theme!  A bartop from the design is innovative, I like it.  The render looks good, I imagine green T-Molding would go very nicely with that if you are planning on using it?  I notice you've added a Vesa mount panel for the monitor which is a common way of fixing the monitor into a cab.  An alternative I was thinking of was to fit the monitor into the rebate on the rear of the bezel and use some brackets on the edges to clamp it in place.

@ stigzler - I use a few different CAD style programs or more closely 3D Drawing apps, including Sketchup now and then. I favor 3D Studio Max just because that's what I'm used to.  If you were starting out with that type of software I'd highly recommend Sketchup, it's free and plenty of people here use it.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Palen on May 10, 2013, 05:11:30 am
I'm not sure about T-molding yet. I did make a render with the edges colored green, but didn't like it very much.
Allthough the artwork in the render was just to give myself an impression on what it could look like and I wanted to know what color buttons and joysticks to order. I still have to do the real artwork.

And yea i'm going for VESA, just seems easier than making a rebate, I've never done anything like that before. Also: I don't have a router. Something I probably need for the T-molding as well. I can probably borrow my dads Dremel, but not sure on how well that would work. For the bezel I bought a thin piece of MDF (6 mm) and just thought I'd just give the edges a 45 degr. angle.

@stigzler. I used Solidworks for my model. I have no experience with the apps OND used NOR did I have any experience with Solidworks before a couple of weeks ago.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on May 12, 2013, 09:22:16 am
Thanks OND and Pallen. Gone for sketch-up. Wow - add more tasks to the build - now learning about 3d software! sheesh.

OND - think some of your measurements may be out on your metric plans. e.g:
rear panel Imp = 66 9/16h on a 67 11/32 back height
rear panel Met = 1691 on a 1662 back height

Also - Front 827x593 - should this not be x610 (W of cab)

Because I'm redesigning the cab slightly, I'm gonna have a go at doing visually in sketchup and them getting the measurements off there. :/

I'm basically trying to integrate this cracking looking design with Doc's modular arcade, which means fitting the CP in a more classic lined side, rather than sitting over the top.

Cheers
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chapel on May 18, 2013, 07:06:33 pm
Small update,
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on May 18, 2013, 08:12:57 pm
Hey Chapel, it's coming along very nicely.  I know you've built a few cabs before but it's a pretty cool moment to see your cab standing on it's own for the first time.  Your woodwork all looks nice and clean.  I want you guys who are building my design to know that it's now YOU who are inspiring me to get on with my own cab building.  Thanks fellas.

 :cheers:

Ond
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chris John Hunter on May 23, 2013, 07:45:46 pm
Hey Chapel, it's coming along very nicely.  I know you've built a few cabs before but it's a pretty cool moment to see your cab standing on it's own for the first time.  Your woodwork all looks nice and clean.  I want you guys who are building my design to know that it's now YOU who are inspiring me to get on with my own cab building.  Thanks fellas.

 :cheers:

Ond

Looking forward to an update on this. If it looks anything like the mock ups at the start of the project its going to be something special and a half.
 :) Well done  :applaud: :applaud: and keep up the hard work!

CJ
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chapel on May 29, 2013, 08:45:12 pm
Another Small update.

Got The door On!

you'll notice I put molding on the inside to make the door fit tight, instead of using the router to make the rebate for the door to fit in, I wanted to use the cutout for the door since I didnt want to waste that piece of wood, and I was lazy.

also in the first pic, that is not a gap in the door as my wife pointed out to me, its just not closed completely.

Chapel
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on May 31, 2013, 12:22:34 am
Looking good! No worries on the door variation, it gives you a thicker door anyway  :)

...that is not a gap in the door as my wife pointed out to me, its just not closed completely.
Chapel

trust our wives to find our faults eh? (even when said faults are non existent)  ;)

Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chapel on May 31, 2013, 11:01:59 am
Ha! Yes definately, at least she was paying attention!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: hujo2008 on June 03, 2013, 11:48:29 pm
This is great!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on June 04, 2013, 04:11:21 pm
Hi folks + OND,

Thanks to your design, OND, I am now approaching doing it all for real!! Most things agthered - gonna order the wood this weekend + week off next week - no going back now!

Due to the requirements around my build, had to adapt the design somewhat. I wonder whether any experienced cab builders out there would be willing to take a look at my design before I commit jigsaw to wood!? Essentially, after feedback before plunging ('scuse the pun). Is there another forum area I should post this request in?

Really would appreciate it. The relevant page:

https://sites.google.com/site/alienarcade74/sub-projects/cabinet-design

Cheers!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on June 05, 2013, 09:31:21 am
Hi folks + OND,

Thanks to your design, OND, I am now approaching doing it all for real!! Most things agthered - gonna order the wood this weekend + week off next week - no going back now!

Due to the requirements around my build, had to adapt the design somewhat. I wonder whether any experienced cab builders out there would be willing to take a look at my design before I commit jigsaw to wood!? Essentially, after feedback before plunging ('scuse the pun). Is there another forum area I should post this request in?

Really would appreciate it. The relevant page:

https://sites.google.com/site/alienarcade74/sub-projects/cabinet-design

Cheers!

Hey stigzler,  good job taking my design and re-working it to suit your needs especially learning and  re-designing in Sketch-up.  The best way to get feedback (and high visibility) is by announcing your upcoming project in Project Announcements.   See if you can land yourself a circular saw in addition to a jigsaw, it will make life easier!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on June 05, 2013, 12:25:01 pm
Thanks OND, and thanks for the inspiring design. Have jigsaw, clamps, sawhorses, circular saw at the ready. Oh, and a borrowed router without a depth gauge >.< - guess I'm gonna have to buy another tool! Have I read somewhere that one with a 1/2" collet is betterer?

Will post in announcements.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Palen on June 05, 2013, 05:56:33 pm
Hey all,

Almost a month since I started building my Half-Metropolis Plants vs. Zombies cabinet . Time for an update and share some of my experiences (good and bad).

- I found out i'm really a big construction newbie :D Things that seemed really easy in theory have a tendency to work out differently in practice, especially the first time you try them. Like glueing and screwing the timber. For some reason I often don't get the positioning 100% right. Although the positioning was 100% correct when I pre-drilled the holes when everything was clamped down. Things like this I just miss the experience I guess.

- Also making straight cuts in wood. It takes a lot of effort to get things exactly straight 90deg. edges. and even then it's sometimes off by half a mm. While at the construction market where I shopped for MDF, there is a free sawing service for the straight cuts. It takes them like 2 seconds to make a cut more precise than I can ever make at home. This is something I will keep in mind for any future project.

- I didn't have a router. So I did most things by being precise with the sabresaw and using a block and sandpaper afterwards. I did use a Dremel to make rebates for the joysticks and small edge for the Plexiglas to stand on (CP Backing). This went OK, except for the fact that the MDF started smoking about a second after i started routing. Tried different height settings, going slower/faster, more/less pressure, more/less rmp. Going faster, seemed to give less smoke, but still my edges were somewhat blackened.

All in all, it's going quite well, check out my photobucket album (Click the picture below). Don't want to hijack this topic by posting 10 pictures at once :P There's some more info about the build in the descriptions of each photo.

Also after some emails I got hold of someone from Plants vs. Zombies who is willing to help me out on some artwork from the game, so i'm really excited about that! :)

@ stigzler: Wow you put a lot of effort and detail in the design. Looking good, i'm no expert though. Just looking at those fans I'd say it's going to be noisy, but that shouldn't have to be a problem as long as you turn the cab off when you're not using it. Only thing I don't like are the 90 degree angles you made on the panels holding the marquee.

@ chapel: Keeps those pics comming, clean looking work. Nice to see different people to work on something based on the same design.

@ OND: Used some of that inspiration to start building yet? :D

(http://i1300.photobucket.com/albums/ag85/tsluijter/IMAG0326_zpsa6c29be9.jpg) (http://s1300.photobucket.com/user/tsluijter/media/IMAG0326_zpsa6c29be9.jpg.html)







Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chapel on June 05, 2013, 06:27:23 pm
Very Nice Work so far Palen! 

its motivating me to get back in the garage and continue working.

I just wish I had an A/C unit in there, damn this Florida Humidity!


Chapel
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on June 05, 2013, 09:08:16 pm
Those edges look pretty good to me Palen, thanks for sharing your experiences good and bad.  I know what you mean about smokin up the place with burning MDF and a Dremel.  Dremel's are great for some things but unfortunately they lack the raw power that enables a router to cut through timber cleanly.  I have used a router with a blunt bit though, with similar smokey results.  Even the fairly cheap router I have does the job, but one day I'll upgrade to the superb Bosch.

I am indeed absorbing all of your enthusiasm like a Dragonborn absorbs dragon's souls (anyone here play Skyrim :P) and using said inspiration to finish my existing projects off.  One of them is getting a bit long in the tooth and has gone over a couple of pages now  :-\

Are you guys telling your mates about your hobby?  You are all going the extra mile you know, beyond mame'ing some half rotting old gutted cab shell and plunking an x arcade CP on it and calling it done.  (that's a no no around here in case you were wondering).

Combine a cabinet you've made yourself with high quality controls, nice paint and artwork ( a good CP layout) and Mame configured with the latest HLSL features (LCD Monitor) and you are going to be the envy of your mates.

My long Lonnnng term goal would be to have my Xenolix bartop, my Astro cab, this cab (yeah I wanna build it too) and just one really nice restored cab in my collection.  And a driving setup, although not a driving cab.  At some stage in the future I want to design a radical driving game chassis, but that's just pipe dreams at the moment.  What about a VPin?  Not me,  I'd rather a real table.

Ond

Ond's useful tip for the week:  Do a search in the forum for tutorials by either Lumberjackass or Epyx or even me!  Tons of 'how to' in there.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Palen on June 06, 2013, 08:29:28 am
Yeah i think it's the dremel's lack of power combined with the type of bit. The bit I used was brandnew however.

A couple of days ago I went to a local furniture maker to ask for help on the rounded edges on the control panel. He ended up doing it for free. But yeah it took him like 10 seconds to round a 74cm edge (30 inches). He did have a very old but very solid Mitsubishi router and a widia steel bit. He mentioned MDF is like the worst material for your tools though.

beyond mame'ing some half rotting old gutted cab shell and plunking an x arcade CP on it and calling it done.  (that's a no no around here in case you were wondering).

That sounds like my original idea, before stumbling upon your topic OND :D

I will have a look a some tutorials, allthough i'm almost done with the construction part.

- I'll just have to fit MQ bottom and the MQ retainers. I'm getting the 5" carspeakers for that this week. And I'll wait with the retainers until I get the marquee.

- Vesamount after that, but I actually want to have the monitor in my hands before I start doing that. Once I get the monitor I can paint the bezel on the back of the plexi (Just gonna roll it on, after sanding with scotch brite)

- Control Panel is also done, so all that's left is a lot of sanding and painting.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Palen on June 06, 2013, 08:42:25 am
Oh and I found out I totally screwed up my door design. Since I wanted to use the kitchen hinges I had to go for a 18mm (3/4 inch) MDF and not 12 mm (1/2 inch) door. This combined with the fact that the door is full width and about 80cm (30 inch) high makes the door a really massive weight pulling on one side of the cabinet. This weight is kinda skewing the cabinet which makes it a bit instable (like the floor is uneven). And at first I actually thought the floor was uneven, but when I remove the door it's very stable again.. so might have to think of a workaround for that.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on June 06, 2013, 02:59:59 pm
Cheers Palen!

Ta for your feedback - you got me wondering whether 6 case fans is overkill!might just put two in the top and one at the bottom, with two grilled holes either side of bottom one to allow air intake to the PSUs.

Also your cab's looking tidy! Neat job on the exhausts at the top. Loved the marquee LED strip lighting - inspired me to buy 3x50cm (6w each) off ebay - just hoping that wattage is enough!

Yeah - the marquee thing was I couldn't figure how to mount the marquee at the top with essentially a 75deg(ish?) angle to fix a retainer to. So kept it 90deg. If only you could buy marquee retainers here in the UK. Sadly, gonna have to go the aluminum L bracket sprayed balck route - all i can find is plastic Ls in B+Q, Homebase etc. :(

OND - good shout on the cut and shut cabs - Considered for a millisecond when started thinking about building - it just couldn't happen ;)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Palen on June 07, 2013, 04:55:20 pm
I've only been in the MAME scene for 2-months now, but marquee-retainer just seems like another word for expensive L-profile to me :D Think aluminium can look just as nice after painting.

I found a metalshop in the netherlands that makes L-profile in any angle and size and they even round the edges.  I was going for the 20mmx10mm (1inch-1/2inch) standard L-profile that I allready bought, but it seems I miscalculated: after installing the marquee there's only 4mm of aluminum left to screw to the MDF. If the custom-made L-profile turns out too expensive I will buy some 30mmx10mm L-profile.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chapel on June 10, 2013, 08:30:47 pm
Small Update,

Added a couple more panels and Got the door to fit securely.

did some pacthing of screw holes also.

This weekend, going to tackle cutting/routing the Monitor Bezel and install speaker panel.

Cheers,

Chapel
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on June 11, 2013, 04:30:35 am
Looking good :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Kevinem82 on June 11, 2013, 10:49:03 am
hey ond i just wanted to thank you with all your helpful pictures and measurements. I will be post a video when i get my marquee and everything 100% complete. Its at about 95% right now
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on June 11, 2013, 09:01:22 pm
Chapel-
The door looks great...better than mine (using OND's plans). The door fits, but it's quite snug (usually a firm tap is necessary to completely close it)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on June 12, 2013, 06:39:28 am
Brihyn,

I too am using OND's back door design - 1/2" into 3/4" recessed. Only thing I can't figure - how do you hinge it? Piano or kitchen unit hinges?

Cutting starting today - gulp!!

Must say though - just marked out the side panel profile + it looks great - slimline and great angles-

 :woot Thanks a million, OND!  :woot
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on June 12, 2013, 08:46:41 pm
Hey guys keep those updates coming, my build plans are all well and good but its you guys that now have the practical experience implementing them. 

@ Kevinem82 - You're welcome my friend a video would be great but you can post a few progress build pics as well (if you've got any).

@ stigzler - Good luck with your first cuts, don't worry about mistakes, in fact expect some!   This whole hobby is learn as you go.

BTW I haven't finished completing the overall instructions, there's more to come and will cover final construction details and finishing.

cheers all

Ond
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chapel on June 14, 2013, 08:00:14 am
Hi Ond,

As I am getting closer to building the control panel, I have started reading your
Construction plans and have a question.
When putting together the control panel do you have it setup so it can be opened later to repair or install additional items to it? If not, what would you suggest? Maybe I guess make the bottom removeable to be able to get in there later if need be.

Thanks

Chapel
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on June 14, 2013, 04:00:48 pm
Hi Ond,

As I am getting closer to building the control panel, I have started reading your
Construction plans and have a question.
When putting together the control panel do you have it setup so it can be opened later to repair or install additional items to it? If not, what would you suggest? Maybe I guess make the bottom removeable to be able to get in there later if need be.

Thanks

Chapel

The design is for a closed CP with access through the rear cutouts.   There are a few bolts that hold the CP to the main cab body so the CP can be removed to work on. If you felt this was too cramped or you didn't want to remove the CP for access you could make the bottom removable as you suggest.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on June 22, 2013, 07:43:27 pm
Damn, this one got me out of bed!!! Why did I start this!?

Started cut-out. Side panels went swimmingly. Loving the look. However, due to cut out hole for door + also door.

Following your method, OND - like the idea of a rebate with 1/2" door to reduce weight.

I'm really puzzled, though. How did you envisage the hinge working? Attached mockups. Neither kitchen or piano hinges will work because of the rebate (Unless you put them on the outside, but that'd be ugly).

Am I missing something obvious? I suppose there's always 'blocking out' the hinged part of the door with a 1/4" strip, but imagine that might be really tricky. Also wondering about opening angles and binding...

Hmmmm... I just dont want to do something that's gonna be really difficult or worse, impossible to remedy...

Would appreciate your feedback, OND!!! Help!

Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on June 23, 2013, 04:16:02 am
The best quick response I can give you (for now) is to go and check out how your household doors are hinged.  Unless you've got a non-standard house your doors will be set into a rebate/frame with the hinge on the inside with only the pivot visible from the outside when the door is closed.  You need to make a slight rebate in the shape of the hinge (just a plain hinge not kitchen style) in the edge of the door and on the matching inside edge of the back panel.  The hinge needs to be no more than ~1/2" wide so it fits the edge of the door.  I've checked and there are narrow hinges at my hardware store like this.  Use 3 ordinary length hinges or 2 long hinges for strength.  The downside to this method is that it requires screws in the edge of the MDF, use long thin screws to compensate.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on June 23, 2013, 04:57:00 am
Thanks for the swift reply, OND. I had thought of this, but became concerned about:

A) finding a half inch hinge
B) The screws going into the edge of the MDF
C) Finding screws thin and long enough.

Have you tried this method before and had success? Or any other builders?

Cracking on with the woodwork today, so will have some faith and proceed as per your design!

Thanks again for responding quickly!

Steve
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on June 27, 2013, 02:03:18 pm
Let me know what kind of price range you're hitting for parts. So much of mine was built with stuff I had lying around (including the Slickstick CP), and I have someone asking me to build one for them...I have no idea what the real cost for an entire build would be.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chapel on June 27, 2013, 02:07:27 pm
If you had to buy the monitor and going with a trackball, I would say about 600-700 bucks
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on June 27, 2013, 02:13:09 pm
Thanks. I assume that's without a pc, correct?
I had all of the LED's, coindoor, random old computers, the CP was a slickstick I bought years ago, and found a 23" monitor online for something like 100, so I know my total was way outta whack.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chapel on June 27, 2013, 02:14:49 pm
Sorry yeah no pc I had one given to me by a friend
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on June 30, 2013, 04:37:32 pm
Sorryto repeat a question, but there seem to be a few people following these plans now - how have people got on with the door hinge situation? (see above)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chapel on June 30, 2013, 04:49:50 pm
Not sure if you saw my earlier post. Well I used a piano hinge, routed in slightly on door then attached to frame but I chose not to route a rebate in frame, I just used the piece I cut out of back as the door and attached lengths of wood moulding along inside of frame, kinda the easy way out.

I'm sure you want to try to do it per OND's plans, I just thought for me it was above my capabilities.


Chapel

I can post better detailed pics if you'd like
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on July 03, 2013, 06:53:10 am
Thanks Chapel, but rebates been cut now in good faith about there being a way to do this! Just got to find it :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chapel on July 03, 2013, 06:57:13 am
No problem, good luck to you, can't wait to see how it works out


Chapel
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chapel on July 07, 2013, 11:04:32 pm
Small Update, got the Monitor Bezel Done and installed in cab as well as the Speaker Panel. Shelf for PC cut and installed also Patched screw holes, little bit of sanding done, holes for Door lock and Power outlet cut.

Next up is the Control Panel!

Chapel.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on July 11, 2013, 08:26:58 am
Looking like neat work. :)

Using chipboard too - easy to work with? Cheaper than MDF?

Following with interest
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chapel on July 11, 2013, 08:46:03 am
Thanks, not sure what chipboard is this stuff I got at Home Depot was labeled as 5/8" MDF. 20 bucks a sheet of 4x 8.
It's easy enough to work with, just gotta be careful with corners as they tend to get damaged easy.

Chapel
Title: 'Tis a VERT!
Post by: GernBlanston on July 22, 2013, 03:09:52 pm
I've been holding back a bit hoping someone will go before me as I'm completely stymied regarding artwork but I owe you'se guys an update so here goes.

Here's (below) the cabinet as it sits today.  I still need to mount the wheels and volume control, and wire the CP and coin door and a few other "small" tasks (heh).  I'm happy to be moving away from painting at this point though, which started off being a frustration but ended up being more fun toward the end because I was getting good and repeatable results out of my setup.  This was my first time working with HPLV and I'm glad that I took the time to try it out.

ARTWORK. I have a few hundred to spend on artwork design (not printing, design work only) and it feels like this might buy me a slightly better-than-average Photoshop design using existing vectored characters and backgrounds and such but nothing custom, but I won't know until I start actually dealing with the art dudes.  FWIW here, I'll be open to suggestions from the designer regarding color scheme and t-molding color and such.  I'm planning on getting CPO, marquee, and sides for sure, and maybe the bezel and/or something with the kickplate too.

There appear to be several guys building this cabinetóprobably double or triple the number of people posting updates in this thread even.  Is there anyone else that is farther along with the design work and such?  I wish that I would have been able to commission the artwork before I painted the whole cabinet black (it's pretty ominous as it sits today) but I couldn't make the timing work and had to do something, so I grabbed a quart of BLACK and here we are.

Thanks yet again to OND for the cabinet design.  I'm trying to do it justice here, man!

-Gern

(http://i.imgur.com/PpW6RlP.jpg)

(http://i.imgur.com/4xe28Qs.jpg)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on July 22, 2013, 08:26:19 pm
You've done a mighty fine job Gern! It's great to see the design come to life in your hands.  I think you're right about a few more folks are building this than posting.  If the number of PDF plan downloads is anything to go by.  I'd love to help you with the artwork but even on commission I don't have the time.  Some simple bands of color for side and CP art would look great against the black.  I think sometimes people (including me) give in to the urge to over complicate cabinet artwork with all manner of intermixed themes and complexity.  Some of the best art is simple with clean spaces of color.  I've mentioned it before but look to examples by Knievel for what I mean.

I encourage you others who are building this to contribute to the thread particularly because I will not be around BYOAC for the next few months as I need to focus 100% on other missions.  Help each other to get to the finish line.

This project has given me the most satisfaction in terms of the arcade cab hobby in the last few months and I haven't been near the workshop!  Build an arcade machine to please yourself first and foremost (and enjoy with your mates when they come around) it shouldn't be a beauty contest.

All the best fellas - Ond

Title: Re: Build an OND designed cab 'Metropolis'
Post by: CoryBee on July 23, 2013, 10:26:48 am
I admit to downloading your plans a long while back when I first started messing around with the idea of building my first arcade. I had no intention though to build this exact cabinet but I did however use it as a reference to get an idea in my head of how an arcade comes together, structurally at least. It gave me something to go off of in my head, and for that I am very very grateful Mr OND.

 :cheers: :cheers:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: GernBlanston on July 23, 2013, 11:44:28 am
I encourage you others who are building this to contribute to the thread particularly because I will not be around BYOAC for the next few months as I need to focus 100% on other missions.  Help each other to get to the finish line.

If there are any specific questions about how I did something, potential alterations (hello giant marquee), or requests for pictures of anything specific, let me know and I'll try to answer and help if I can.

-Gern
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chapel on July 23, 2013, 11:53:23 am
Hi Gern,
could you explain your painting process and materials used? I have just started my first coat of oil based primer, and could use some tips since this is my first cab I've painted(done counter top laminate in the past).

Thanks

Chapel
Title: Re: Build an OND designed cab 'Metropolis'
Post by: GernBlanston on July 23, 2013, 08:35:22 pm
Hi Gern,
could you explain your painting process and materials used? I have just started my first coat of oil based primer, and could use some tips since this is my first cab I've painted(done counter top laminate in the past).

Thanks

Chapel

Absolutely. I think that I'll start a new thread about what I learned along the way, what I'd do differently, what I screwed up, etc. Maybe a video on the HPLV painting because I wish that I would have had a more dumbed down version before I started.

Gern
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on July 24, 2013, 08:37:05 am
Great work, Gern! Looking good.

I, too would welcome a tutorial on painting.

Why not design your own side art? I'm looking at this on mine - brief detials below (think I'm gonna go without the system logos). Will cost around £50 at local vinyl printers:

https://sites.google.com/site/alienarcade74/project-definition#TOC-Side-Panel-Artwork

Keep on posting those updates! All my wood's cut and ready to assemble, but now got pre-installation PC anxiety! System's gotta be tip top before I fit.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ppv on August 12, 2013, 10:00:00 pm
I was planning to build my first (and probably only) full cab around a 22" Crt tv. But the small footprint of yours has won me over and will get my self an 19" LCD and follow your plans. Thanks for all the really hard work on this :notworthy:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ppv on August 16, 2013, 03:30:18 pm
I have a question to those who have almost completed their build. Have you stuck with the given dimensions for the control panel? If so, is it comfortable for two adults to play side by side?

I put together a mockup of the panel with my controls and it seems to me that all that would be missing for accommodating my wide self and a friend would be 6 inches. Would this added width jeopardize the stability of the build?

Thanks!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chapel on August 16, 2013, 06:18:56 pm
Hi PPV,

I kept the control Panel at 29 inches per the build and that is more than enough room for two adults
A lot of the original 2 player integrated panels are as small as 23 inches. But go with whatever is comfortable for you. I wouldn't think an extra 6 inches would look bad.

Chapel
Title: Re: Re: Build an OND designed cab 'Metropolis'
Post by: ppv on August 18, 2013, 03:47:17 pm
Hi PPV,

I kept the control Panel at 29 inches per the build and that is more than enough room for two adults
A lot of the original 2 player integrated panels are as small as 23 inches. But go with whatever is comfortable for you. I wouldn't think an extra 6 inches would look bad.

Chapel
Cool. I think i'll try a full sized test CP just to be sure. If possible, I would like to avoid my cab looking like an albatross! :p


EDIT: Just did a quick PDF of the building instructions, for those who would want to tackle this build.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chapel on September 09, 2013, 07:23:52 am
 Still plan on getting sideart when I can afford it and need to tidy up the wiring but its finally Done!

Thanks again Ond,

Chapel
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on September 13, 2013, 07:03:54 pm
Chapel, dude - Brilliant!!

You've also persuaded me to paint the inside of my cab.

Where d'ya get the Marquee done?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chapel on September 13, 2013, 07:11:05 pm
Thanks, I just used a flat black rustoleum spray paint
For the inside.   

I got the Marquee and control panel from www.gameongrafix.com (http://www.gameongrafix.com)
Formerly mamemarquees.com

Chapel
Title: Re: Build an OND designed cab 'Metropolis'
Post by: peckcbr07 on September 16, 2013, 10:10:46 pm
Awesome thread here.  Cant wait to get started on my build!  But is anyone else having trouble opening the pdfs from the first post?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on September 17, 2013, 05:41:42 pm
Cheers Chapel,

Sadly here in UK - so would envisage shipping from US for a Marquee as prohibitive

hmmm.. more research!

Title: Re: Build an OND designed cab 'Metropolis'
Post by: grippie on September 20, 2013, 01:57:54 pm
This has been the best thread so far! I've been reading for a while on the site getting ready to build my own cab (just bought a house with a huge garage so I can start my build!!!)

One thing that could make this a little bit easier to read for us Yanks is the conversion of the fractions. There are a lot of 8/32 and 16/32. It's best to reduce them down to the base fractions so it would be 1/4 and 1/2 respectively. I'm throwing this into my CAD system so I can see how I may want to modify and noticed this. Measurements like 22 - 31/32 make my inexperienced woodworking hands start to shake a little :dizzy: Rounding it up to 23 inches makes everything fit like a glove.

Thanks for starting this great post OND, and everyone else who have contributed ideas. It's close to what i was designing and I can't wait to post my project in the coming months on the announcement page!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chapel on September 20, 2013, 02:05:15 pm
Welcome Grippie & Peckcbr07,

Looking forward to seeing your updates!

Chapel
Title: Re: Build an OND designed cab 'Metropolis'
Post by: GernBlanston on September 21, 2013, 07:59:04 pm
Just checking in. I'm still here. I'm wrestling with button selection at this point but think that I'm finally ready to move on.

I also have a decent budget for artwork design and printing but have no idea what to expect regarding what to expect yet. We'll see.

Will keep y'all posted.

-Gern
Title: Re: Build an OND designed cab 'Metropolis'
Post by: peckcbr07 on September 23, 2013, 09:30:23 pm
Thanks chapel.  And gern...good stuff.  Cant wait to see pictures of yours.

On a side note does anyone know why those pdfs arent working on page 1 post 1?  Gives me an error of "cannot open".    Maybe someone can host on an external site and post the link here?  Anxious to get started!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ppv on September 26, 2013, 01:19:56 pm
They work  fine for me, both in Acrobat or SumatraPDF.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Toasta on September 27, 2013, 07:28:50 am
I was wondering if anyone knew the angle of the marquee. I've looked through the drawings and I can't make it out.

And thank you for posting Metric diagrams.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: eds1275 on October 05, 2013, 11:48:39 am
I was looking at this design, and I think that if you were going to incorporate guns into it, you could push the lower front in a few inches and have the part that juts out with the coin door stay near the front. Then you could hide holsters on the inside, if that makes sense... here's a photo to illustrate.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on October 06, 2013, 02:06:39 pm
Just a quick update on my modular variation of this design. Some update pics:

(https://dl.dropboxusercontent.com/u/15144043/mame/cab%20build/Oct%202013/SM_Image00001.png) (https://dl.dropboxusercontent.com/u/15144043/mame/cab%20build/Oct%202013/SM_Image00002.png) (https://dl.dropboxusercontent.com/u/15144043/mame/cab%20build/Oct%202013/SM_Image00003.png) (https://dl.dropboxusercontent.com/u/15144043/mame/cab%20build/Oct%202013/SM_Image00004.png)

Racing against the winter now! No garage or workshop, so gotta try and fit in CP Panel Routing, sanding and spray painting before the weather cometh!

This project really needs to end!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on October 06, 2013, 04:21:27 pm
I was wondering if anyone knew the angle of the marquee. I've looked through the drawings and I can't make it out.

And thank you for posting Metric diagrams.

Toasta - dunno if this may be of help: https://c1a1c6d4-a-62cb3a1a-s-sites.googlegroups.com/site/alienarcade74/sub-projects/cabinet-design/cutting%20plan%20overview.png?attachauth=ANoY7cqq5Fq6dn4dU3wzBHO0pvi1cLAzHj6fCl7yw3Ri_SgaVC51o1vuUMkztO26uZn6Fpn97So79ecG-uu1mH9_-Ju3Ft_2ErMDUbbKo6dBH2c0ZFpadY63WBc9eZ3upnHHUApNludsTQD5JY-F1j5BQgt-eGKRFiy51hPzPQOOwjAuMbT--cz9b8JCuLeR5BAqOcTRuFXkNb5vRH7zsRrvcOMsKMy8K7pNfHW-40Qfh8uqJh_rV3ujzv23JQxwt7nTRWjlEtpAsITEI0cFQbvdP0-y1bE0hA%3D%3D&attredirects=0 (https://c1a1c6d4-a-62cb3a1a-s-sites.googlegroups.com/site/alienarcade74/sub-projects/cabinet-design/cutting%20plan%20overview.png?attachauth=ANoY7cqq5Fq6dn4dU3wzBHO0pvi1cLAzHj6fCl7yw3Ri_SgaVC51o1vuUMkztO26uZn6Fpn97So79ecG-uu1mH9_-Ju3Ft_2ErMDUbbKo6dBH2c0ZFpadY63WBc9eZ3upnHHUApNludsTQD5JY-F1j5BQgt-eGKRFiy51hPzPQOOwjAuMbT--cz9b8JCuLeR5BAqOcTRuFXkNb5vRH7zsRrvcOMsKMy8K7pNfHW-40Qfh8uqJh_rV3ujzv23JQxwt7nTRWjlEtpAsITEI0cFQbvdP0-y1bE0hA%3D%3D&attredirects=0)

I did redesign a bit of the marquee, but can't recall how - thank I added two horizontals to 'face off' the angled marquee or something - anywhos, you can check/compare/investigate this here:

https://sites.google.com/site/alienarcade74/sub-projects/cabinet-design (https://sites.google.com/site/alienarcade74/sub-projects/cabinet-design)

Hope this helps

Title: Re: Build an OND designed cab 'Metropolis'
Post by: Batapotamus on October 15, 2013, 10:15:42 pm
Hi... Just a heads up that I am attempting to build this cabinet also. A very big thanks to Ond for going out of his way for providing this extremely useful information as I have never attempted anything like this before.

So far I have the sides and base done. I will post pictures when I get the chance too however I have been totally enjoying the experience so far. ;D
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on October 17, 2013, 05:45:31 pm
Welcome Batapotamus ( what a cool name  :lol)  Did you know I'm a fellow Aussie?  (Melbourne).

Good luck with your build, I'm around the forum again and will be watching your progress.

Great updates from guys building this cab, and I love the innovation and add ons like stigzler's CP.

Congratulations on finishing your cab Chapel it turned out GREAT!

 :cheers:

Ond

Title: Re: Build an OND designed cab 'Metropolis'
Post by: Batapotamus on October 17, 2013, 11:43:23 pm
Hey Ond..... I'm in Melbourne too :)

I've started a thread in Project Announcements http://forum.arcadecontrols.com/index.php/topic,135150.0.html (http://forum.arcadecontrols.com/index.php/topic,135150.0.html) if anyone wants to take a look.

I got the name years ago when I used to play in Bands. Had the name Bat and when a few too many kilos started getting put on one of my fellow band mates yelled out "Look... it's a Batapotamus " Name stuck since then  :cry:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Toasta on October 19, 2013, 02:38:08 am
Thanks stigzler.  I've actually checked out that build before.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on November 03, 2013, 03:42:50 pm
Just another quick update:

Cab built! Design turned out pretty nice - thank OND. Only remaining prob is the recessed door on the back, think I'm gonna have to end up using external hinges.... Anywhoos, a pic:

(https://dl.dropboxusercontent.com/u/15144043/mame/cab%20build/nov2013/20131103174952038.jpg)

Bit crappy; taken with my old phone.

All (!) that's remaining now - fill, sand, paint (paint..paint from what I've read), sideart, wire, play! :)

Cheers again OND for a nice looking design.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on November 26, 2013, 04:34:37 pm
I've been spending time on the artwork I intended for this cab....getting close to a sneak preview now ;D
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on November 30, 2013, 10:11:08 am
here tis:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360997;image)

Still a work in progress, but getting there, the other side of the cab will be 'Maria' same pose.

See page 1 of this thread for a look at the art on the left side panel of the cab design.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: AlienInferno on November 30, 2013, 09:53:43 pm
Nice art Ond. Who knew a robot could be so sexy. Lol.

Sent from my SAMSUNG-SGH-I747 using Tapatalk

Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on December 01, 2013, 07:22:58 am
Love the background.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: yotsuya on December 01, 2013, 03:28:55 pm
Love it, Ond! The boys at Yoshiwara give their approval as well!

(http://1.bp.blogspot.com/-gR5lv0Pf0JA/T50WxMGFs7I/AAAAAAAADgU/tZcXksqQjoE/s1600/metropolis04ef2.jpg)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on December 01, 2013, 07:33:31 pm
Thanks for the feedback guys, it still needs a fair bit of tweaking and fine detail work.  When I'm satisfied that I've achieved the look I'm going for, I will make the hi-res printable artwork available for download via a drop box link.

 :cheers:

Ond
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on December 04, 2013, 06:26:10 am
Update:  Here is a sample of the final left side panel artwork, now to finish the right side!

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=361005;image)
Title: Re: Build an OND designed cab 'Metropolis' ***Artwork added!***
Post by: marvin_rock on December 05, 2013, 09:23:43 am
First post here - I've got *most* of OND's posts summed up into a printable .pdf - almost like a super huge page-by-page guide, cutting out all the forum talk, and any artwork stuff.  Just waiting on permission from him to post it.  With that said, is there a recommended site to upload files for the forums?

I finally said "F*** IT" I'm building this thing.  But I have zero woodworking experience or tools, so I'm giving the plans to a buddy of mine so we can work it.  Next holiday weekend, cabinet here I come.
Title: Re: Build an OND designed cab 'Metropolis' ***Artwork added!***
Post by: EssexMame on December 05, 2013, 09:32:59 am
I hope he says yes marvin_rock. Theres a LOT of great design and information on this thread but because its (rightly) so popular it can take a while to find it.
Title: Re: Build an OND designed cab 'Metropolis' ***Artwork added!***
Post by: ppv on December 05, 2013, 09:38:31 am
First post here - I've got *most* of OND's posts summed up into a printable .pdf - almost like a super huge page-by-page guide, cutting out all the forum talk, and any artwork stuff.  Just waiting on permission from him to post it.  With that said, is there a recommended site to upload files for the forums?

I finally said "F*** IT" I'm building this thing.  But I have zero woodworking experience or tools, so I'm giving the plans to a buddy of mine so we can work it.  Next holiday weekend, cabinet here I come.

Already did it a couple of post back... 8)
Title: Re: Build an OND designed cab 'Metropolis' ***Artwork added!***
Post by: marvin_rock on December 05, 2013, 11:52:37 am
First post here - I've got *most* of OND's posts summed up into a printable .pdf - almost like a super huge page-by-page guide, cutting out all the forum talk, and any artwork stuff.  Just waiting on permission from him to post it.  With that said, is there a recommended site to upload files for the forums?

I finally said "F*** IT" I'm building this thing.  But I have zero woodworking experience or tools, so I'm giving the plans to a buddy of mine so we can work it.  Next holiday weekend, cabinet here I come.

Already did it a couple of post back... 8)

D@MN IT!  How did I miss that, would have saved me about 3 hours last night.  Of course I think mine is a little bit prettier, but heck, the work is all there.
Title: Re: Build an OND designed cab 'Metropolis' ***Artwork added!***
Post by: ppv on December 05, 2013, 11:59:35 am
First post here - I've got *most* of OND's posts summed up into a printable .pdf - almost like a super huge page-by-page guide, cutting out all the forum talk, and any artwork stuff.  Just waiting on permission from him to post it.  With that said, is there a recommended site to upload files for the forums?

I finally said "F*** IT" I'm building this thing.  But I have zero woodworking experience or tools, so I'm giving the plans to a buddy of mine so we can work it.  Next holiday weekend, cabinet here I come.

Already did it a couple of post back... 8)

D@MN IT!  How did I miss that, would have saved me about 3 hours last night.  Of course I think mine is a little bit prettier, but heck, the work is all there.
I was striving for "Functional"!  :D
Title: Re: Build an OND designed cab 'Metropolis' ***Artwork added!***
Post by: marvin_rock on December 06, 2013, 10:30:46 am
Does anyone know if anything like this exists for a pedestal style cabinet?  Specifically the blueprints?  I've searched google and the forums and not a lot of luck.  I'd LOVE to duplicate this one - http://forum.arcadecontrols.com/index.php?topic=117320.0 (http://forum.arcadecontrols.com/index.php?topic=117320.0)
Title: Re: Build an OND designed cab 'Metropolis' ***Artwork added!***
Post by: Ond on December 09, 2013, 06:58:42 am
Here is a variation on the CP layout that marvin_rock asked for.  The downloadable Visio file can be printed out 1:1 on an A3 printer as is (it will span several sheets), or can be adjusted in Visio to print on other paper sizes.  Folks can PM me if they have trouble setting this.  It uses the slagcoin layout .  Note also, I have set this CP layout to use 30mm holes suitable for Japanese style buttons such as Sanwa.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=361003;image)

Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on December 14, 2013, 01:40:03 am
Artwork for both left and right cabinet sides is now complete!  In total there is art for:


left and right side panel
Bezel
CP & Front panel
Marquee


(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=360999;image)

The hi-res images should print up nicely, here's a closer look at the detail.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=361001;image)

*Note, if it's not to your taste that's fine, I drew it up to please moi  :P
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Palen on January 07, 2014, 09:06:16 am
Hi all,

Haven't been on the forum for a while, but this Christmas I finally had the time to think about the artwork. The almost finished cabinet had been standing in the corner collecting dust for a while. I found a very good printing service near rotterdam. The artwork really transforms the cabinet (worth it every penny).

Some info on my build:
- Design by OND (modified by me:)) I basically cut it in half and left open the space under the controlpanel for a keyboard and mouse.
- Building material: MDF + Pinewood (pine turned out a bit soft, might go for something a bit more heavy the next time).
- Paint: Rolled on a waterbased primer (2 layers, an extra layer on the MDF edges though) and finish (2 layers). Also works fine for the aluminum parts (as long as the primer is made for it).
- Bezel: 3mm Plexiglass painted black (with the same waterbased finish) on the backside (after sanding with scotchbright)
- Artwork: Adhesive vinyl + laminate (satin/matte) for the sides. Adhesive vinyl + floorgraphic laminate for the controlpanel. Floorgraphic is a more sturdy laminate that protects the artwork from buttonbashing / filty hands and cleaning :)
- Marquee: Lambda print on duratrans (that's an opaque translucent type of photofilm) bonded on 3mm PETG (some sort plexi i guess). Marquee retainers are custom bend aluminum strips, held in place by 10 tiny screws.

- Screen: 24" DELL with a really awesome viewing-angle. Really hard to spot any color difference when you move around.
- Audio: 2 x 5'' 2-way speakers (30-50 watt carspeakers) + and a Dynavox mini amplifier 2x25 watt
- Lights: 2 x 0.5 meter bright white LED strip (120 LED's total) for the marquee and 0.5 meter of green LED strip under the controlpanel lighting the keyboard and mouse.
- Control Panel: Ilsa pushbuttons, Sanwa Joysticks, Trackball and Mini PAC controller card by Ultimarc.

Special thanks to OND and anyone else in the forums who helped me build this cabinet :) Possibly we'll get mentioned on the PopCap / Plants vs Zombies facebookpage. I send them some pictures to thank them for the hi-res artwork they provided.

Here's some pictures of the finished cabinet. For pictures of the full build see my photobucket gallery http://s1300.photobucket.com/user/tsluijter/slideshow/ (http://s1300.photobucket.com/user/tsluijter/slideshow/)

(http://i1300.photobucket.com/albums/ag85/tsluijter/comp_zps1fb3f40a.jpg)
(http://i1300.photobucket.com/albums/ag85/tsluijter/Finished09_zpsbee8624f.jpg)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on January 07, 2014, 07:21:19 pm
Great work Palen!  I loved the theme when you first announced and the final artwork has turned out really really nice.  It was good checking out your build pics, and some very useful info on build, paint, materials and artwork application.  You should still create your own project thread of your progress / steps to completion even though you've finished it up  ;D. 

This is exactly the sort of result I'd hoped for when I first thought of the Metropolis project, folks taking the initiative with the design and some build basics and making it their own.

If you're reading this and feeling like getting into the hobby, then go for it! Announce it here and make a start.   I'm here to help as are many others.

Hmm, *chin scratch* I really like the modded table version of this cab, in particular the size, it's a big bartop! It could suitt space challenged people and still be a two player cab.  I may draw up some modded plans along the lines of Palen's cab and share them out.  Stay tuned.

 :cheers:

Happy New (Onds?)  Year
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on January 08, 2014, 05:14:45 pm
Palen. That's wicked.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: BeeryGaz on January 10, 2014, 02:27:34 am
Right, I can't stand it any more. I've finally cracked and ordered my wood.  Seeing all of the fantastic results in this thread and reading stigzler's excellent web site I just have to have a go at building my own cab from scratch.  As it stands I have a circular saw, jig saw, router and all 10 fingers.  I'll keep you posted on progress (especially the number of fingers). 

Thanks to everyone on this thread for making it sound easier than I'm sure it is going to be, and offer inspiration, encouragement and detailed explanations.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on January 10, 2014, 05:45:53 am
 ;D Good on ya BeeryGaz! Welcome to the forum and a fun and extremely addictive hobby.  I'm sure you have already, but, I'll say it anyway - be sure to to browse the Project Announcements  plenty, get to know the regulars,  check out the Wiki and do your research.  stigzler is a good example of someone who's done just that.

Don't try to rush your project, practice with any tools you are newer to on scrap wood first, and take plenty of pics of your work to document the journey. 

 :cheers:

Ond
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on January 13, 2014, 06:12:51 am
:D  - not the first time I've been called "an example" :D

My tuppence-worth:

1. Don't drink beer whilst routing.
2. Make sure you drink lots of beer.

Oh, and give yourself time... lots of time.....!

Look forward t the pics, Gaz.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: BeeryGaz on January 15, 2014, 07:07:04 am
OK - started marking and cutting - issues so far:

1. Me and my new router are not friends.  Trying to straighten an edge resulted in a lot of little half moon dents in my work.  Still, school fees paid, and a good top-bearing router bit and some new wood later and I'm back in the saddle.

2. The bloody metric measurements in the PDF seem off.
e.g.
The internal width of the cab seems to be 610mm - but why then is the front panel 593mm?  The imperial drawings have all the front & back panels 24" wide. 
The back in the imperial drawings is 66 9/16" high while the back of the side panels (before the 45 deg angle) is a little shorter at 67 11/32" - in the metric drawings those respective measurements are 1691mm and 1662mm - it seems the back will stick up past the start of the 45deg angle?
The Imperial drawings have the depth of the side panels at 23 1/4" = 597mm while the metric drawings have the side panels 23mm narrower at 574mm

3. There's no base plate measurement in the cutting plan.  The imperial one in a later post (showing how to attach batons and castors), once converted, is nothing close to any of the other metric measurements!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on January 15, 2014, 01:58:17 pm
Ahh that's no good BeeryGaz, sorry to hear that  :-[.  Well, I'd better remove those metric plans until I can sort them out to prevent any further confusion.  Hopefully you can still use the imperial plans as a guide, I'm pretty sure they're OK as others have built from them already.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on January 15, 2014, 08:42:52 pm
Go off the Imperial, Beery. Or you can go off the metric off my design, although it is altered slightly from the original plans. Here:

https://sites.google.com/site/alienarcade74/sub-projects/cabinet-design#TOC-Cutout-Plan

Did flag this up a few months ago:

OND - think some of your measurements may be out on your metric plans. e.g:
rear panel Imp = 66 9/16h on a 67 11/32 back height
rear panel Met = 1691 on a 1662 back height
Also - Front 827x593 - should this not be x610 (W of cab)

Guessing it just fell by the wayside. I know what it's like - one gets all consumed in one's own projects.

Don't be disheartened or put off, Beery. One thing I'm taking away from this build is that you'll NEVER give up until it's done!!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on January 29, 2014, 02:38:19 am
I'm giving all bro's in here some UPs, thanks for the interest generated in this project fellas - keep building  :cheers:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: BeeryGaz on January 29, 2014, 02:51:25 am
Well - I'm forging forward with a combination of the metric and common sense.  The biggests hurdles I've hit so far:

1. Getting the chamfer angles right for the angled CP (and I predict I'll have similar issues with the top rear panels at are also angled) - I'm going to have to screw & glue the CP together and fill the many gaps - meaning my CP will never come apart again! 

2. My CP recess and stupid joystick design that needs this weird countersink in order to get the base flush.
(http://www.highpeak.co.za/blog/wp-content/uploads/2014/01/Joystick-Bits-1024x544.jpg)

I feel kind of "stuck" right now waiting for my T-molding and channel bit (somewhere on a row-boat between USA and South Africa) so I can route the channel before assembly. 
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on January 29, 2014, 06:01:55 pm
Well - I'm forging forward with a combination of the metric and common sense.  The biggests hurdles I've hit so far:

1. Getting the chamfer angles right for the angled CP (and I predict I'll have similar issues with the top rear panels at are also angled) - I'm going to have to screw & glue the CP together and fill the many gaps - meaning my CP will never come apart again! 

2. My CP recess and stupid joystick design that needs this weird countersink in order to get the base flush.

I feel kind of "stuck" right now waiting for my T-molding and channel bit (somewhere on a row-boat between USA and South Africa) so I can route the channel before assembly.

I'm glad you're persevering despite the challenges.  I've never seen that type of joystick before, most are flush across the mount plate face.  You might consider setting that joystick aside and getting a Sanwa brand or even a cheaper alternative.  That's probably not what you want to hear right now, but I'd still consider it somewhere in the future.  Its a continuous learning process in this hobby, particularity with regard to control options.

Hopefully your delivery of parts won't take too long.  I'm going to give a plug to a supplier I use - In 2 Amusements here in Australia.  Many people on the forum in the US and northern hemisphere have reliable suppliers such as Groovy Game Gear  who provide excellent service BTW.  For some 'down here', though accessing parts can be a real PITA.  I highly recommend In 2 Amusements.  I have no affiliation with them whatsoever, but have had excellent fast service every time I've ordered from them.  One time I really muddled my order, changed my mind and generally confused everybody, they still sorted it out with no delivery delay.

You can check them out here:  http://in2amusements.com.au/ (http://in2amusements.com.au/)

While you're waiting for your parts, work on your cabs FE (Front End) and get your Emulator system set up.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: BeeryGaz on February 01, 2014, 10:17:11 am
Still forging ahead. Made a plan with the joysticks to them mounted.  Thanks OND for the Aussie referrals but I think shipping to Johannesburg from the US is as close as Aus.  Either  way, it's expensive and takes forever.

OND can you shed some light on your CP construction?  I don't have vinyl artwork so,was planning on a polished/lacquered paint job.  Of course I need to fill and sand the imperfections on the CP joins, and then paint. This assumes the CP is fully assembled.  How do I get to the underside of the CP top to screw in the joysticks and attach the wiring once it's all screwed closed?   Even with the hoots in the back there's not enough room in there to maneuver to connect up spade connectors, etc.  what am I missing?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on February 01, 2014, 05:11:15 pm
There should be enough room in the CP to pre-wire controls and then fit them into the CP.  I did this myself with a CP I built for a friends Cocktail cab sometime ago with similar dimensions.  That said, I haven't built this design myself.  I would PM Palen or Chapel and ask them how they implemented the design.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on February 20, 2014, 04:21:20 pm
Keepin the thread alive!!

Some more progress pics:

(https://dl.dropboxusercontent.com/u/15144043/mame/Progress%20Pics/Rsz00003.png)(https://dl.dropboxusercontent.com/u/15144043/mame/Progress%20Pics/Rsz00005.png)(https://dl.dropboxusercontent.com/u/15144043/mame/Progress%20Pics/Rsz00007.png)(https://dl.dropboxusercontent.com/u/15144043/mame/Wiring/Cab%20wiring/2014-02-23_00002.png)

I'm really putting the artwork stage off!!! The thought of it leaving my Inkscape + coming back to me makes me nervous. All it would take is 2mm out for my CP panel vinyl!!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: dalio on February 23, 2014, 05:46:52 pm
Having watched this thread for nearly a year, I've finally got moving on starting this build.

I'm in an apartment in the middle of London, so don't have the tools or workshop space to cut my own MDF, so have emailed a few CNC services to get the parts cut for me (a 'friend' said that means I'm project managing rather than making it myself, but I think it's worth it!) :)

Fingers crossed I'll be able to get the wood parts by next weekend, and can start the physical build.  Will try and post my sketchup plans when I get a bit more design work done.

Can anyone recommend a good thread on applying a laminate or vinyl? Again with the apartment, I'm not sure I can get away with painting big bits of wood to a good quality.

Thanks to OND, and all of you guys for showing so much help and encouragement - with this board as a resource, I'm ready to go!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on February 23, 2014, 06:03:14 pm
Godspeed and good luck, Dalio.

Oh, and if you find a good CNC'er - let me know. Whilst the woodworking was fun, to cut 3 months out of my next build would be a godsend!

Title: Re: Build an OND designed cab 'Metropolis'
Post by: dalio on February 24, 2014, 04:57:41 am
Thanks Stigzler!  Your site has been a great help too - seeing all the different cut views you have in sketchup has really helped with my planning.

I've found a CNC shop that will have it all sorted and delivered this time next week, so when I get the parts & check them out, I'll post their details here, as their quote is really reasonable.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on February 24, 2014, 08:10:19 am
Cool. I'd be very interested in the process (e.g. How you got Sketchup to plans/another application to give to the CNC'ers).

Ideally, what I'd like to do next time is produce something that would also have recesses for battons into the design, so can open the 'flat pack' ( :) ) drop the battons into the recesses and screw them in from the inside. I remember the batton positioning being a real PITA on this build. And, on this one, screwed battons from outside + filled - the wood filler appeared to either continue expanding (despite painting being weeks later) or reacted to the paint + now go bumpy panels :(

One should never have bumpy panels.  :banghead:





Title: Re: Build an OND designed cab 'Metropolis'
Post by: dalio on February 24, 2014, 03:55:50 pm
Can you sketch something out to describe what you mean about recessed batons? 

I've not ordered the parts yet, so could still try something different.  I'd like to avoid bumpy panels too! I saw that the position of the batons was going to be difficult to screw from the inside - so had resigned myself to outside in, and filling the holes.  It'd be good to hear how Palen & Chapel handled that bit.

As for process I started in creating the board cutting that OND shared in Illustrator, then imported various bits into sketchup, and traced them in there (as close as I can anyhoo).  Then went back into illustrator to provide the CNC guys with bezel and cornering info on separate layers.

Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on February 24, 2014, 05:02:21 pm
Just a small tip from me (and welcome dalio!) for a nice smooth finish when filling holes, only slightly countersink the screw heads into the timber and use Bondo to fill over.  This will minimize any filler expansion and sand to a perfect smooth finish.  I don't use wood fillers or anything else for the job. 

 :cheers:

Ond
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on February 24, 2014, 06:13:54 pm
Cheers OND - why is it despite months of research and reading, you always miss a tiny thing that makes such a huge difference!??

Btw - what's "Bondo"??

Will knock something together, dalio once server's back online + can get to sketchup files.

Title: Re: Build an OND designed cab 'Metropolis'
Post by: PL1 on February 24, 2014, 06:24:37 pm
Btw - what's "Bondo"??

Bondo is a brand name for a product that's like wood putty for auto-body/sheet metal repairs.

You mix and apply it like epoxy -- Ond's videos show the process very well.   :cheers:

At 7:50 it shows the product that he uses, PlastiBond.

Bondo also makes a wood filler (http://www.amazon.com/Bondo-Home-Solutions-Wood-Filler/dp/B0007ZG9T4/) formulation.

(http://ecx.images-amazon.com/images/I/71SQsjTlj1L._SL1500_.jpg)


Scott
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on February 24, 2014, 06:25:06 pm
Cheers OND - why is it despite months of research and reading, you always miss a tiny thing that makes such a huge difference!??

Btw - what's "Bondo"??

Will knock something together, dalio once server's back online + can get to sketchup files.

That's alright mate, yeah that happens.  Bondo has various names, in fact here I use a version of it call 'Plasti Bond'.  It's similar to automotive car filler sometimes called 'bog'.  There are different grades of it, seek out the better stuff for better results.  I just checked my YouTube account, I had quite a few videos on there that were not publicly listed, I've changed that and released a bunch of stuff to the wide world including my surface prep & paint finish videos.

So! some love from me to all of you, ain't I generous?   :lol  In seriousness it's good to share, I've found so much useful stuff that others have provided on the net, it's how it should be.

Thanks Scott, you speedy bugger you  ;D
Title: Re: Build an OND designed cab 'Metropolis'
Post by: PL1 on February 24, 2014, 06:44:34 pm
Thanks Scott, you speedy bugger you  ;D

That's what she sa. . . umm, uhh, no she didn't.   :duckhunt


Scott
Title: Re: Build an OND designed cab 'Metropolis'
Post by: dalio on March 10, 2014, 03:35:10 pm
So, this is happening then...

A whole bunch of lovely cut pieces of MDF waiting for my dodgy woodwork & painting skills  :applaud:

Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on March 10, 2014, 04:19:14 pm
Looks good. Did you use a cnc'er in the end or cut yourself. Be interested in the process if the former. Got your own thread in the user builds section? Wtg fellow metrocab'er.  :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: GernBlanston on March 10, 2014, 11:59:55 pm
I want this thread to stay alive too. My current status:
Otherwise it's ready to go. Hope to have the finish product pics posted soon.

Thanks again to OND for the inspiration to jump in and learn this stuff. I'm already thinking about another cab with a horizontal CRT w/ custom Metal Slug theme, assuming that Opt2Not will work with me again. And thanks to everyone else that has contributed to this thread and to the forum in general. I certainly couldn't have done it with you'se guys.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: dalio on March 12, 2014, 10:16:57 am
Hi Stigzler,

Yep, that's all cnc'd MDF. They've done a great job, and the cutout on the monitor bezel looks great too.  I simply prepared Illurstrator files with the outlines done, plus any rebate / bezel work I wanted, and a few days later this lot was delivered :)

I'll be starting a blog diary of the build this weekend so will share the URL here when I can.

Is the user builds section the project announcement page?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on March 12, 2014, 04:45:01 pm
Oh yeah, sorry - project announcements!!

Wow - hard to tell from your photos - but did they also bevel your cutouts (e.g. interior of monitor bezel??)

I see they even cut out your CP panel!!! How cool is that!?

VERY interested in getting this done for my next build :)

Great job.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: dalio on March 12, 2014, 05:30:20 pm
Alrighty - started a thread in PA (http://forum.arcadecontrols.com/index.php/topic,138200.0.html (http://forum.arcadecontrols.com/index.php/topic,138200.0.html)) - thanks for the nudge Stigzler!

Yep - they beveled the bezel - it looks great - will post some more detailed photos as I go, but have attached one. 

I forgot about the slots for the speaker holes, but I think I might try and do that with a drill, and just have holes...

These are the guys I used: http://www.cutcnc.co.uk/ (http://www.cutcnc.co.uk/) great customer service, happy to give advice, and a nice quick turnaround.  It didn't work out cheap - about £250, but that includes the wood, the cutting, and delivery - as they're not too close to my flat, it was pricey to get it delivered, in fact that was nearly half the cost, but by 'eck it's saved me some time, and as I said the quality is lovely  :)

Started the build with some screws I had lying around, will be trying to get the bulk of the main framework built this weekend.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on March 19, 2014, 05:17:01 pm
Cheers Dalio.

So - guessing £125 if you pick it up yourself? Sounds amazingly cheap considering the MDF can cost you £60 alone.

Do you have an example of how you sent them the plans? I'd probably use Sketchup to produce mine, but understand you can convert to other CAD formats. I'm just wondering whether they ask for exploded parts in 3D? My intention would be to send through all the detailed design to them, including rounded and straight bevels and angled joins for each cab panel (i.e. so each adjoining edge meets up) - but guessing they would need 3D plan for this?

Title: Re: Build an OND designed cab 'Metropolis'
Post by: dalio on March 20, 2014, 04:49:18 am
No worries Stigzler - I think the quote was about £160 plus delivery - still pretty good considering all the edges.

I sent them illustrator files, and the DWG exported versions - with layers to mark notes, and you can provide layers to show edges & rebates.  Best thing is to drop them an email and they'll give you the specifics they need.  I think doing the rounded edges would be a bit extra, but I doubt by much - I wish I had done it!

I've attached mine to this post for anyone else to use & amend to their needs (useful for creating artwork on too :))

By the way Stigzler - who did you use in the UK for artwork? I want to get my CP on polycarb like Palen, and fullside artwork too...



Title: Re: Build an OND designed cab 'Metropolis'
Post by: dalio on April 01, 2014, 08:47:07 am
Oh noes! I killed the thread :o

Anyhoo, a quick update...

Build is nearly complete - now for the sanding and priming ready to paint this weekend.  I've added one image to this, but will update my Project Announcement thread with more in a mo.

Artwork is nearly there, and I'll share a sneaky peak when I can :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on April 01, 2014, 01:57:33 pm
Naw you didn't - it ebbs and flows....

Handsome cab! And kudos for working in such a limited workspace!

Title: Re: Build an OND designed cab 'Metropolis'
Post by: Frank Drebin on April 18, 2014, 05:44:01 pm
Thanks so much for doing this writeup!  I'm on my way to building my first cab and it looks pretty good so far.  If any one is interested I'll post pics when done.  Hyperspin was a beast for me to learn but I've got my 8 or 9 systems up and going.  Pretty excited to get it in the games room
Title: Re: Build an OND designed cab 'Metropolis'
Post by: EssexMame on April 22, 2014, 11:55:45 am
I'm now also attempting to make an OND Metropolis, which just looks great and the plans/instructions are very useful for a newbie like me.

Is it just me though, or are the degrees shown at the top wrong - it doesn't match when following the measurements specified (I'm using the imperial plans)? I'm pretty sure I've got the various height measurements right...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: dalio on May 26, 2014, 12:52:34 pm
Finally got mine finished :)

More photos here: http://forum.arcadecontrols.com/index.php/topic,138200.0.html (http://forum.arcadecontrols.com/index.php/topic,138200.0.html)

Thanks to OND, Stigzler and everyone else on this brilliant forum  :cheers:

Can see many hours being spent playing this!

Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on May 28, 2014, 11:15:48 am
Dalio, your cabinet turned out great. nice work.

I'm not going to create a build thread for this, as I've already created one for my original OND build, but just to once more thank OND and share how much the work on this thread is appreciated, I wanted a quick show of the two new OND cabs I'm building for other people (and was just asked this morning about a possible third).

Thanks again for this amazing thread.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on May 29, 2014, 12:22:33 pm
My god. They breed like rabbits. They're taking over the world...and I'm one of the guilty early adopters. :/

Bit like grey squirrels.

However, I do love them. :)

You cutting yourself, brihyn or CNC'ing them?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on May 29, 2014, 05:17:55 pm
Cutting myself. I built one early in this thread...almost 2 years ago (i think i have a picture of my start on the second or third page of the thread). Just finally got enough other excitement built up to get a few more lined up.
I actually bought a 2x8 sheet of 1/4 chipboard  yesterday...figured i might as well use these 2 to cut myself a template side panel...less measuring if i get any more interest after these two.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on May 29, 2014, 06:11:37 pm
@OND - Just an idea, but how about putting pictures of all the different Metropolis builds on the first post? I reacon there must be 5 or 6 completed now.

Title: Re: Build an OND designed cab 'Metropolis'
Post by: Frank Drebin on May 30, 2014, 12:56:43 pm
Thanks again OND.  I looked all over for plans and yours was the best combination of detail, instructions, and most importantly appearance.

I didn't trust my painting skills from the start so I wrapped all visible surfaces with some ebay carbon fiber wrap (~$100).  Tmolding is black with chrome insert.  all in all I think it turned out pretty good, not too "arcadey" for the contemporary basement we have but it still looks like an arcade machine.  The smoked glass plexi bezel made a huge difference in appearance, went from looking homemade to something store bought.

Here's some pics I took of it while it was playing some music on xbmc.  I had to install a door on the side because the monitor wouldn't wake on HDMI, so I have to turn the power on at the back.  The door turned out to be a pretty good place to install the toggles for the marquee as well as the volume knob.

Current working systems:

Mame
Sega: Master system, Genesis and Dreamcast
Nintendo: Nes, Snes, N64
SFIV
Mortal Kombat Komplete
Family guy/future pinball



(http://i459.photobucket.com/albums/qq311/internetpicslol/temporary_zpse071d671.jpg) (http://s459.photobucket.com/user/internetpicslol/media/temporary_zpse071d671.jpg.html)
(http://i459.photobucket.com/albums/qq311/internetpicslol/temporary_zps132896a5.jpg) (http://s459.photobucket.com/user/internetpicslol/media/temporary_zps132896a5.jpg.html)
(http://i459.photobucket.com/albums/qq311/internetpicslol/temporary_zps6783d01a.jpg) (http://s459.photobucket.com/user/internetpicslol/media/temporary_zps6783d01a.jpg.html)

Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on May 30, 2014, 02:00:13 pm
Nice cab, Frank. Invite High Tower round to dust the top.

Hope this isn't advice after the event, but if you want to modify your cab to power on automatically, you thought of something like this?

(https://dl.dropboxusercontent.com/u/15144043/site%20posts/byoac/c26-F7C007-1-l.jpg)

(http://www.amazon.com/Belkin-Conserve-Socket-Energy-Saving/dp/B003P2UMQ2 (http://www.amazon.com/Belkin-Conserve-Socket-Energy-Saving/dp/B003P2UMQ2))

slots on the right are permanent power on. Apols if misread the prob.

Another machine for the Metropolis Gallery!!

You guys could always post them here (https://sites.google.com/site/alienarcade74/Arcadia) with the custom tag "Metropolis Cab" :) ;)

Title: Re: Build an OND designed cab 'Metropolis'
Post by: Frank Drebin on May 30, 2014, 02:11:31 pm
Nice cab, Frank. Invite High Tower round to dust the top.

Hope this isn't advice after the event, but if you want to modify your cab to power on automatically, you thought of something like this?

[img]https://dl.dropboxusercontent.com/u/15144043/site%20posts/byoac/c26-F7C007-1-l.jpg[/mg]

(http://www.amazon.com/Belkin-Conserve-Socket-Energy-Saving/dp/B003P2UMQ2 (http://www.amazon.com/Belkin-Conserve-Socket-Energy-Saving/dp/B003P2UMQ2))

slots on the right are permanent power on. Apols if misread the prob.

Another machine for the Metropolis Gallery!!

You guys could always post them here (https://sites.google.com/site/alienarcade74/Arcadia) with the custom tag "Metropolis Cab" :) ;)

Thanks for the input Stigzler!  I have thought about the smart power strip...along with hyperspin on boot/poweroff on hyperspin exit alongside the arcade button on the side of the cab to turn on and off the machine....would be very cool but the coby tv/monitor requires a pushbutton or remote signal to turn on after plug in.  Something I wish I knew before I purchased a monitor.

That and I've spent quite enough $$ so far.  Build an arcade machine for $100?  Ha ya right try $1200!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: PL1 on May 30, 2014, 02:33:08 pm
Nice cab, Frank. Invite High Tower round to dust the top.
Are you sure you're not mixing up movies? Hightower (http://www.imdb.com/character/ch0005089/?ref_=tt_cl_t4) was in the Police Academy series.

The real fun would be for Frank to get a picture of Nordberg (http://www.imdb.com/title/tt0095705/) playing Killer Instinct on his cab.   :duckhunt


Scott

EDIT: I think the guy you were thinking about was Al (http://mrrob.home.xs4all.nl/policesquad/a-d.htm).

(http://www.51allout.co.uk/wp-content/uploads/2013/04/Police-Squad-300x225.png)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on May 30, 2014, 02:35:12 pm
Like a restored Chippendale, PL1, I stand corrected.

And no, I don't mean the English male strippers.

;p
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on May 30, 2014, 02:38:07 pm
the coby tv/monitor requires a pushbutton or remote signal to turn on after plug in.  Something I wish I knew before I purchased a monitor.
That and I've spent quite enough $$ so far.  Build an arcade machine for $100?  Ha ya right try $1200!

How about some kinda cheap pc IR Blaster - sure they must be pence now:

PC powers on > IRBlaster (plugged into PC) sends remote signal > Happy days
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Frank Drebin on May 30, 2014, 03:00:10 pm
the coby tv/monitor requires a pushbutton or remote signal to turn on after plug in.  Something I wish I knew before I purchased a monitor.
That and I've spent quite enough $$ so far.  Build an arcade machine for $100?  Ha ya right try $1200!

How about some kinda cheap pc IR Blaster - sure they must be pence now:

PC powers on > IRBlaster (plugged into PC) sends remote signal > Happy days
The IR "reciever" on the TV is behind the wood bezel.  :-[  TV won't turn on when I point the remote right at it.  Unless I'm missing something?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: lamprey on May 30, 2014, 03:13:27 pm
Nice cab, Frank. Invite High Tower round to dust the top.

Hope this isn't advice after the event, but if you want to modify your cab to power on automatically, you thought of something like this?

(https://dl.dropboxusercontent.com/u/15144043/site%20posts/byoac/c26-F7C007-1-l.jpg)

(http://www.amazon.com/Belkin-Conserve-Socket-Energy-Saving/dp/B003P2UMQ2 (http://www.amazon.com/Belkin-Conserve-Socket-Energy-Saving/dp/B003P2UMQ2))

slots on the right are permanent power on. Apols if misread the prob.
I happen to have one of those power strips and the computer draw for USB is enough to keep all the plugs active. I hear there are some other similar to that one that have an adjustment to help tune the amount of current draw to allow for such things. It is also possible that I can disable the power draw by disabling some stuff in my bios, but I haven't bothered with that, yet. So, YMMV.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on May 30, 2014, 04:46:43 pm
the coby tv/monitor requires a pushbutton or remote signal to turn on after plug in.  Something I wish I knew before I purchased a monitor.
That and I've spent quite enough $$ so far.  Build an arcade machine for $100?  Ha ya right try $1200!

How about some kinda cheap pc IR Blaster - sure they must be pence now:

PC powers on > IRBlaster (plugged into PC) sends remote signal > Happy days
The IR "reciever" on the TV is behind the wood bezel.  :-[  TV won't turn on when I point the remote right at it.  Unless I'm missing something?

Nope - makes sense - however - how about hack either the Blaster or the display receiver to extend the transmitter/receiver to point to each other? Hopefully easy hack that may take a bit of soldering (trust me from a first build newb, which is easy enough in itself)

If you can build a cab, you can solder.

:)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on June 14, 2014, 07:14:33 am
Wow you guys have been busy!  Some very nice variations on the design - LOve It.  Thanks to stigzler for taking a bit of ownership of the thread and being a bit of a caretaker whilst I'm away (and I'm away most of the time).

I spent some time today tinkering with the artwork I did for the "Metropolis' theme, it has bothered me since I first posted it, this is the first opportunity I've had to revise it. It was just too colorful and busy and....well.....BLAHHH.  So I've done much more muted version, I like it better anyhow.  I added some speakers to the concept for a more complete design also.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=361007;image)

Whilst I'm typing I might as well provide an update on life in general.  Each weekend I'm hard at work preparing our property for sale this coming spring.  Its winter now here for those that don't know I'm Australian.  My to do list is getting shorter and we are well on track.  In the past few months with the help of my wife I've moved something like 25 cubic meters of landscaping materials (sand, soil, rock, timber etc) around the property.  My garage ceiling falling in after a freak storm was perhaps (in hindsight) the best thing to happen.  It galvanized us into action with all the work that needed doing.  Whilst the garage ceiling was repaired under insurance, the garage itself is stuffed full of furniture and other crap while we renovate.  I really miss spending time on hobbies, particularly arcade building, but my current mission must take priority for now.  I must apologise for not answering quite a few PMs, my notifications were switched off, hopefully my late responses are still useful.
Keep up the very good work guys.

 :cheers:

Ond
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on June 14, 2014, 10:25:54 am
That looks handsome, OND.

Good move muting the colours a little.

If I were to suggest anything, it'd be around the hue of the characters - not sure the blue hue goes with the brown bg... maybe try an equally red/brown/orange hue or the opposite on the colour wheel...

Not sure I'd put blue in a art deco palette...

Oh, and how about red lighting behind the front panel instead of blue?

Otherwise - great gfx! :)


Title: Re: Build an OND designed cab 'Metropolis'
Post by: AlienInferno on June 14, 2014, 10:46:26 pm
AGREED!!!!  THAT LOOKS AWESOME!!!!   :applaud:

yes i know caps lock was on.   >:D
Title: Re: Build an OND designed cab 'Metropolis'
Post by: wildcat on September 23, 2014, 08:06:18 pm
After many hours searching for a cabinet I liked, I found this! Perfect! Thanks for sharing
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on September 23, 2014, 08:52:40 pm
Don't forget a build thread, and to add your finished cab to the other OND cab thread as well.
Best of luck, and don't hesitate to holler if you need help with it...this cabinet is a blast to build!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: tophite on October 02, 2014, 11:42:30 am
Anyone who has done this build....two questions.

1st the silly one:  Did you put the graphics on the wood bezel or the glass/plexiglass???
2nd:  How did you secure the glass/plexiglass over the monitor?  Did you really just "rest it on the ledge behind the CP" or do you do that and use some means of securing it.

Thanks!
"
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on October 02, 2014, 02:17:32 pm
Anyone who has done this build....two questions.

1st the silly one:  Did you put the graphics on the wood bezel or the glass/plexiglass???
2nd:  How did you secure the glass/plexiglass over the monitor?  Did you really just "rest it on the ledge behind the CP" or do you do that and use some means of securing it.

Thanks!
"

Others' answers may vary, but here's how I did it...
1) When I had my marquee printed (Walgreens) I also printed the instructions that I use. I then spary on some glue spray and apply it to the bezel.
2) I've done a bit of perfection on the three that I've built. My current process is to leave a bit of room between the bezel and the overhead board and cut the plexi a bit long, so that it can slide up between the two, then drop back down behind the CP.  Just make sure to leave enough room so that when you paint the cab, the plexi will still fit.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: tophite on October 03, 2014, 09:20:44 am
Perfect!  Thanks!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: anders on October 09, 2014, 02:48:21 pm
just joined this forum and have decided i am going to attempt this build as love the design, question is reading over this topic i have seen a few people have used MDF, would this be strong enough material to make the whole cab out of? or would anyone recommend different wood?

Title: Re: Build an OND designed cab 'Metropolis'
Post by: horizon on October 09, 2014, 03:05:27 pm
In an effort to answer even though my rookie status is evident, MDF is fine.  I think most people go with 5/8" so they can use 3/4" tmolding.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Travtera on October 09, 2014, 06:22:56 pm
Just wanted to thank everyone who contributed to this thread. My first cabinet project based off of this design is nearing completion and I've very satisfied with the results! (http://[img][img])[/img][/]img][/url]][url=http://img]]img][/url] (ftp://img)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on October 09, 2014, 07:12:47 pm
Welcome to some new guys, wildcat,tophite, and anders.  :cheers:


Just wanted to thank everyone who contributed to this thread. My first cabinet project based off of this design is nearing completion and I've very satisfied with the results! (http://[img][img])[/img][/]img][/url]][url=http://img]]img][/url] (ftp://img)

Welcome Travtera,  that is an excellent looking version of the build you have there!

as brihyn has previously mentioned please add your completed build pics to the thread he started:

OND Cabinet Showcase  -   http://forum.arcadecontrols.com/index.php/topic,139922.0.html (http://forum.arcadecontrols.com/index.php/topic,139922.0.html)


Keep up the great work guys, I will be featuring some new artwork for this cab which is more on the arcade / gaming theme.  Keep a look out for that.

 :cheers:

Ond
Title: Re: Build an OND designed cab 'Metropolis'
Post by: wildcat on October 10, 2014, 08:46:10 am
Travtera - Looking Great! Is that a coin mech or a button?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Travtera on October 10, 2014, 02:14:49 pm
It's a coin mech but it's just for show at the moment. Haven't gotten around to hooking it up yet.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: wildcat on October 10, 2014, 06:03:15 pm
Beautiful paint job... MDF? :notworthy:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Travtera on October 11, 2014, 01:26:21 am
Yes, 5/8 MDF for the cab 1/2 for the CP. It also has a twin as my neighbour and I each put one together. I have my wife to thank for the paint job, she's the painter/artist in the family. Looking at retro Star Wars Arcade influenced murals for side art, eventually.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: matt_ttam on October 11, 2014, 07:25:28 pm
This design looks awesome ill definitely be using it to help me build my own. I'm also from Melbourne.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on October 13, 2014, 06:39:12 pm
This design looks awesome ill definitely be using it to help me build my own. I'm also from Melbourne.

Welcome matt_ttam, download the plans from page 1 and build!, actually I have metric plans as well which need some conversion errors fixed up - when I get around to it  ;D .

I will eventually build this design myself with a view to selling it as a finished piece.  It will be good to put the guide and the plans to the test and maybe do a final revision based on the build experience.

 
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vampir28 on October 28, 2014, 01:58:33 pm
Welcome
Can you ask metric scheme  ?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on October 28, 2014, 04:06:25 pm
See here:

https://sites.google.com/site/alienarcade74/sub-projects/cabinet-design#TOC-Cutout-Plan

Slightly amended design, but you should get the metrics from that.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: bjess12 on November 26, 2014, 03:57:53 pm
Does anyone have the control panel layout saved in a pdf?  I do not have visio and cannot get it to print. Any help is appreciated.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: lebronfaling on December 07, 2014, 09:09:48 am
Love it, Ond! The boys at Yoshiwara give their approval as well!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: timhisu on January 01, 2015, 10:56:08 pm
Major thanks to OND and the others who helped design this cabinet. I just finished the carpentry on my build of this design and got my artwork for the marquee and control panel installed tonight. Here's a picture of the current status:

(https://pbs.twimg.com/media/B6UNavLCQAE0cxD.jpg)

Still a LOT of work left on it, but the hard part (for me) is over.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: emphatic on January 02, 2015, 06:15:54 am
"Time Waster" is such a great name for a cabinet. :cheers: Did you get it from The Simpsons?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: timhisu on January 02, 2015, 10:19:47 am
"Time Waster" is such a great name for a cabinet. :cheers: Did you get it from The Simpsons?

Thanks. I think I saw someone else used the name for theirs somewhere on YouTube. Thought it was very appropriate!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: emphatic on January 03, 2015, 03:30:35 pm
Cool! Bart plays on one in one of the Simpsons episodes taking place in the Bowling Alley. :cheers:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on January 03, 2015, 05:33:55 pm
Looking sleek.... Red T-molding to go on? There's a positive emerging army of these cabs now!

Heh @ "hard work being over".... looks like you broke the back of the build. Wait till you get into all the fine tuning... my build finished 6 months ago, but putting off artwork + finishing touches until I can get the setup just right. Unfortunately that's led me through the various circles of Hades. I believe I'm in the 7th circle at the moment, having to learn scripting to get per game controls display working for emulators. I suppose the only way is back upwards now, though. Unless there's one of those handy portal thingies like you got on Zelda after a boss fight. I'm rambling. I should take up health and fitness rather than this obsessive hobby! :)

Nice looking cab.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: timhisu on January 05, 2015, 02:27:26 pm
Looking sleek.... Red T-molding to go on? There's a positive emerging army of these cabs now!

Heh @ "hard work being over".... looks like you broke the back of the build. Wait till you get into all the fine tuning... my build finished 6 months ago, but putting off artwork + finishing touches until I can get the setup just right. Unfortunately that's led me through the various circles of Hades. I believe I'm in the 7th circle at the moment, having to learn scripting to get per game controls display working for emulators. I suppose the only way is back upwards now, though. Unless there's one of those handy portal thingies like you got on Zelda after a boss fight. I'm rambling. I should take up health and fitness rather than this obsessive hobby! :)

Nice looking cab.

Yeah, Red T-molding should arrive today or tomorrow. What I meant by 'hard work' is the portion of the carpentry that I wasn't really comfortable doing by myself. I'm certain it will be many more hours of work to get it "done" but I think I can handle all of it.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: edge929 on January 08, 2015, 05:00:42 pm
Thanks for the detailed plans OND. I plan to use them for my first build.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: timhisu on January 13, 2015, 10:25:37 pm
My OND cabinet is almost complete! Side Graphics, Front Glass, Back-lit Marquee and T-Molding installed!

(https://pbs.twimg.com/media/B7R6Hh4CcAE-QIv.jpg)

(https://pbs.twimg.com/media/B7R6HhtCMAEXGj5.jpg)

(https://pbs.twimg.com/media/B7R6HheCMAExbnb.jpg)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: timhisu on January 13, 2015, 10:26:32 pm
Forgot about the LED strip! Going with Blue for now
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on January 14, 2015, 08:27:19 am
Wow! This may be my new favorite of these.

I brought my side template to work today...coworker has been asking a lot of questions in preparation of building his first cab...I've directed him to this thread. Can't wait to see how it turns out.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on January 21, 2015, 06:51:57 pm
Very nice, slick artwork matched with red t-molding on this one - well done! 

 :cheers:

Ond
Title: Re: Build an OND designed cab 'Metropolis'
Post by: rvs0002 on February 18, 2015, 12:07:52 pm
Brand new to this and chose this cab for my first build. Things are going pretty well except for the top. Are these boards supposed to be mitered so they fit together correctly? Obviously I'm missing something because no one else seems to have any problems with it. Sorry for my ignorance but hope someone can shine a light for me.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on February 18, 2015, 12:14:55 pm
Yerp. Mitre them. They don't have to be 90deg perfect mind, as they'll sit on the inside. Cut yourself some wider angles to leave yourself some play.

Good luck and god's speed.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: rvs0002 on February 18, 2015, 12:38:53 pm
Yerp. Mitre them. They don't have to be 90deg perfect mind, as they'll sit on the inside. Cut yourself some wider angles to leave yourself some play.

Good luck and god's speed.

Thanks!  I thought so but I haven't really done anything like this before so I wasn't sure. Every step makes me nervous that I am going to mess it up!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Redback on February 19, 2015, 03:53:33 pm
Side graphics and leds lighting is amazing!


Red
Title: Finally!
Post by: rvs0002 on March 05, 2015, 12:28:20 pm
Finally finished the build (the easy part for me so far!) and now moving full time into the frustrating part...trying to get a front end to work. So far I have tried Mala, Maximus Arcade, HS, mGalaxy and one other I can't think of but no luck with any of them so far. So close and yet so far away!

Anyway, I would just like to thank OND for these plans and the inspiration, and everyone else who posted pics and threads of their builds. Also thank you to those that answered all my questions along the way, it was much appreciated!

Here are a couple pics of my cab (taken with a bad cell phone), one pre T-molding to show my CP lit up, and one post tmolding. No real art yet, but I'll do something after she's all up and running.

Thanks again everyone!

John
Title: Re: Build an OND designed cab 'Metropolis'
Post by: wildcat on March 05, 2015, 07:17:57 pm
Awesome Work! Nice Job! :notworthy:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: edge929 on April 15, 2015, 07:45:39 pm
Recently finished my OND cab. Made a dedicated thread for it here: http://forum.arcadecontrols.com/index.php/topic,144964.0.html (http://forum.arcadecontrols.com/index.php/topic,144964.0.html)

Big thanks to OND and everyone who made these plans. Another big thanks to timhisu for being the guinea pig and answering my never-ending questions. Much more details in my build thread.

(http://edge.x10.mx/temp/cab1.jpg) (http://edge.x10.mx/temp/cab2.jpg)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on April 15, 2015, 09:00:28 pm
What a great result!  Wow!  I especially like the CP variation and the big open Street Fighter graphics which you've made fit to the slim profile. Enjoy your shiny new arcade cabinet  8).   I'm sure this will inspire others to build as well. 

 :cheers:

OND
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on April 16, 2015, 05:09:05 pm
Nice cab, chap. Great detail... down to the colour matched power lead! another great metro build.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on May 03, 2015, 07:58:29 pm
Just a quick note, I have (temporarily) removed the PDF plans for this design while I update with new build plans for both Metric & Imperial versions with some corrections and clarifications which have no doubt annoyed some in the past.  New version will also include some CP variations based on the good work done by other members here.  :cheers:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: get2daachoppaaaa on May 04, 2015, 03:23:38 pm
Just a quick note, I have (temporarily) removed the PDF plans for this design while I update with new build plans for both Metric & Imperial versions with some corrections and clarifications which have no doubt annoyed some in the past.  New version will also include some CP variations based on the good work done by other members here.  :cheers:

Yes! I am working on a cabinet right now based off of your plans (first time cabinet builder with no woodworking exp btw lol)

Thanks for the plans!  I wanted to modify the CP to one that sort of hangs over the edges so I look forward to seeing your CP modifications!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: bertman77 on May 19, 2015, 01:26:13 pm
How much T-molding was required for the build?

The last thing I would want is to come up short.

Thanks!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: rvs0002 on May 19, 2015, 02:55:27 pm
I think I ordered 30 feet and had about 5 feet left over.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: edge929 on May 29, 2015, 02:23:37 pm
For my SF build, I ordered 40 feet, made one mistake around the CP and had just enough left to go around it again.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: DzMiniz on June 28, 2015, 11:10:09 am
Just a quick note, I have (temporarily) removed the PDF plans for this design while I update with new build plans for both Metric & Imperial versions with some corrections and clarifications which have no doubt annoyed some in the past.  New version will also include some CP variations based on the good work done by other members here.  :cheers:

I was wondering where they were at. Kept seeing all the references to downloading the plans.
Hope ya get em fixed/posted up soon. Plan on starting a build (finally).
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on June 29, 2015, 09:52:41 am
OND-
Not sure how far along you are on updating the plans, but if you need a tester, I'm a few weeks away from cranking up the "Metropolis factory" and would be happy to compare the plans as I build with the previous plans (Have them printed out with a bunch of scratch notes from the last 2 cabs).
Lemme know.
-Brian
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on June 29, 2015, 10:21:42 am
Dunno if this is helpful, but due to the errors in the original plans, drew up my own metric ones at the bottom of the page, here:

https://sites.google.com/site/alienarcade74/sub-projects/cabinet-design

Alterations mainly around the Marquee and obviously the CP area, but should be amendable.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on June 29, 2015, 08:50:57 pm
DzMiniz, I will not be able to post new corrected plans for some time yet, sorry about that.  Perhaps one of the fellas here who downloaded the old plans can link to a copy.

When I do update the plans they will be correct and tested, i.e. I will test build from them myself, there was some 'feedback' about fractional imperial measurements which did irk me.  Personally I'd prefer just to release only metric plans, metric folk have no issues with measurements to the millimeter but it seems imperial folk don't like anything less than about a half an inch either way. 

This is fine, simple is good, but I need the time to re-work said measurements.  The good news is that when the new plans are released they will be in a highly usable form, CAD drawn and CNC friendly.

The test Metropolis cab which I build (complete with my artwork) will be available for purchase here in Australia. Price NFI.

OND-
Not sure how far along you are on updating the plans, but if you need a tester, I'm a few weeks away from cranking up the "Metropolis factory" and would be happy to compare the plans as I build with the previous plans (Have them printed out with a bunch of scratch notes from the last 2 cabs).
Lemme know.
-Brian


Hey Brian, that sounds exciting, heh, a 'Metropolis Factory' - to take place in that lovely new workshop you've got going on no doubt.  Your timing may well tee up with mine, I'm still a few weeks away from being free of my home renovations (but ohh so close compared to all the progress I've made recently).

stigzler, thanks for the link.

I'm quietly chuffed by my pending 'freedom' but not at the finish line yet.

Title: Re: Build an OND designed cab 'Metropolis'
Post by: Mmmbacon on July 01, 2015, 02:52:04 pm
" Perhaps one of the fellas here who downloaded the old plans can link me to a copy."

Any of you kind folk have a copy of the previous "imperial" plans that you could kindly send my way? Thanks!

OND - Thanks for starting this, Ive been a LONGTIME lurker and charter member of  the "one day, I'm going to build my own MAME cabinet, yet never get around to it" club.
Hell, I even purchased pushbuttons, a keyboard encoder, joysticks, a coin door, a 3" trackball etc.three years ago thinking that the expense would banish my procrastination. Yet there they sit, in the closet.
And I'm still cabinet-less. Your instructions in this thread have rekindled the fire to actually try and get this thing going again.  I appreciate you taking the time to share, and look
forward to the final plans!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on July 01, 2015, 06:56:08 pm
Sorry - had a look - can't find any.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Toasta on July 07, 2015, 08:00:57 am
OND,
I drew up a copy of your plans in AUTOCAD what feels like an eternity ago (September 2013).  Piecing together all the info I could find, the imperial, the metric, and stigzler's plans .  After many hours of learning on the job I saved and planned to go ahead and make some sweet, sweet sawdust.  Then that pesky thing called life comes.  Now finally I'm ready to go.  I can't find my files.  I can't find your files.  Read through the entire post again to see what I've missed.  Turns out you removed the file so you could proof your concept.   I look forward to seeing your finished piece.

I plan to work some Sheoak, Jarrah, maybe a little JAM into the design. I want it to be worthy of the pool room. Show case a little Australian Timber. No Laminex and T-edging on this one.

Cheers for the inspiration and ideas.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on July 14, 2015, 09:25:37 pm
OND,
I drew up a copy of your plans in AUTOCAD what feels like an eternity ago (September 2013).  Piecing together all the info I could find, the imperial, the metric, and stigzler's plans .  After many hours of learning on the job I saved and planned to go ahead and make some sweet, sweet sawdust.  Then that pesky thing called life comes.  Now finally I'm ready to go.  I can't find my files.  I can't find your files.  Read through the entire post again to see what I've missed.  Turns out you removed the file so you could proof your concept.   I look forward to seeing your finished piece.

I plan to work some Sheoak, Jarrah, maybe a little JAM into the design. I want it to be worthy of the pool room. Show case a little Australian Timber. No Laminex and T-edging on this one.

Cheers for the inspiration and ideas.

G'day mate, yeah sorry I pulled the recent PDF plans for various reasons, chiefly I want to provide better quality/accurate ones.  I'll PM with the Metric version If I can find them.  All my PC data has been in off-site storage for the last few months but I drove up there and dug up all my storage hard drives last weekend so I have access to my stuff again.

I truly understand about life getting in the way of this hobby, it's frustrated the hell out of me watching people chugging along with their projects while I have to do the other things.  Better days are coming though  ;D.

I like the ideas you have for producing a more furniture grade cabinet, I've always liked that mix of structural arcade nostalgia tied with fine timber finishes.

 :cheers: Ond
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Vigo on July 15, 2015, 04:12:47 pm
I truly understand about life getting in the way of this hobby, it's frustrated the hell out of me watching people chugging along with their projects while I have to do the other things.  Better days are coming though  ;D.

You and me both, brother!  :cheers:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: jwebb100 on July 20, 2015, 06:34:05 pm
So the Imperial plans are no longer available?  I could convert the mm to inches using an online converter but I was hoping someone had the original plans.  Unless the original plans are flawed?

Thanks so much and congrats to all who finished a cabinet.  I've been wanting to do this for ears but never found time.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: wildcat on July 20, 2015, 07:38:22 pm
I have the original plans, but they are too large for a "non-admin" to attach.
However, I've extracted the Imperial Measurements page.
These are what I used. I rounded to 16ths of an inch in most cases.
Good Luck!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: jwebb100 on July 20, 2015, 08:04:55 pm
Thanks so much for the plans!

Thank you as well OND!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: sc0tty2h0tty17 on July 28, 2015, 06:57:29 pm
Hey Guys,
Been following this thread for some time now and I thought I would finally chime in and show some of my progress.  Thanks OND for the awesome designs!  I am going with a custom MK2 build.  I have completed my CP and have everything else cut to size.  Was there ever a consensus on what type of hinges are best?  I am thinking of modifying these designs slightly to also place a door on the front (so I can fit a mini fridge in there)  I love the look of the double front panel but am worried about the weight on the smaller hinges.

Here is my CP...

 

 
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on July 28, 2015, 10:52:16 pm
Looks pretty good. can't wait to see more pictures of your progress. And don't forget to post a picture of your build in the thread we created for showcasing all of the great OND cabs.
 
I've got the five commits I was waiting for, so going to start cutting side panels for all 5 beginning Thursday.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: edge929 on July 29, 2015, 03:19:32 pm
Here is a second link for the plans, exactly as they originally were. American users will need to simplify the fractions.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on July 30, 2015, 07:14:03 pm
Hey Guys,
Been following this thread for some time now and I thought I would finally chime in and show some of my progress.  Thanks OND for the awesome designs!  I am going with a custom MK2 build.  I have completed my CP and have everything else cut to size.  Was there ever a consensus on what type of hinges are best?  I am thinking of modifying these designs slightly to also place a door on the front (so I can fit a mini fridge in there)  I love the look of the double front panel but am worried about the weight on the smaller hinges.

Here is my CP...

 

 

I love how this is coming along!  Start a project thread and detail your build so others can learn from your approach  :cheers:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: rablack97 on July 31, 2015, 03:38:45 pm
Ond, I totally forgot i did this years ago and would like to share.  I have cad guy, transfer the plans to a pdf, and create CNC ready files as i was going to build this bad boy and still am.

I'd like to share the files with your permission.  You could even repost on page 1 if you want to update your DL links to the plans...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on July 31, 2015, 09:30:46 pm
Ond, I totally forgot i did this years ago and would like to share.  I have cad guy, transfer the plans to a pdf, and create CNC ready files as i was going to build this bad boy and still am.

I'd like to share the files with your permission.  You could even repost on page 1 if you want to update your DL links to the plans...

Sure, why not, its still going to be a while before I can turn my attention to new improved plan versions.  Thanks for sharing  :cheers:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: rablack97 on July 31, 2015, 11:49:14 pm
As requested.. :cheers:

I hope folks find these files useful, my cad guy said these can be sent directly to an CNC machinist for processing.  Enjoy.

Ond, I hope to do this well designed project justice here in the near future.  Thank you for your contributions to the forum. :notworthy:

https://www.mediafire.com/folder/alhcj9ddk2k65/METROPOLIS_ARCADE_CAB (https://www.mediafire.com/folder/alhcj9ddk2k65/METROPOLIS_ARCADE_CAB)

http://www.mediafire.com/view/s1ha2oztje1pafx/METROPOLIS_ARCADE_CAB-PDF.pdf (http://www.mediafire.com/view/s1ha2oztje1pafx/METROPOLIS_ARCADE_CAB-PDF.pdf)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: NRB on August 01, 2015, 05:39:53 am
I've just had a good read through this thread - amazing work guys. I'm firmly placed in the I've wanted to do this for 10 years but never got around to it camp. To be honest, I'm not sure my skills are up to the task. I've essentially done ZERO carpentry in my life.

I'm keep to create an arcade cabinet for my other half for Christmas and am starting the research now...
I'm in Melbourne Australia, like a few of you are I'm sure!

Well done everyone!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on August 01, 2015, 06:52:08 am
Fantastic share, rablack97!!  ;D

Now all we need is a country-by-country list of CNC'ers...

One thing though - would you consider having these files somewhere other than mediashare? Lots of nags + "upgrade now" on that - how about dropbox?

For instance, you can't batch download the 4 cad files without upgrading.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on August 01, 2015, 07:23:11 am
One thing though - would you consider having these files somewhere other than mediashare? Lots of nags + "upgrade now" on that - how about dropbox?

Done!  ;)  Hosted by me on page 1 of this thread. Nag free.

Welcome to the Metropolis project NRB and good luck, check in the Projects board for some good Metro build examples to help with your research.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on August 01, 2015, 07:53:02 am
Cheers chap.  :droid
Title: Re: Build an OND designed cab 'Metropolis'
Post by: PL1 on August 01, 2015, 08:42:26 am
One thing though - would you consider having these files somewhere other than mediashare? Lots of nags + "upgrade now" on that - how about dropbox?

Done!  ;)  Hosted by me on page 1 of this thread. Nag free.

Welcome to the Metropolis project NRB and good luck, check in the Projects board for some good Metro build examples to help with your research.
Wiki links here (http://newwiki.arcadecontrols.com/index.php?title=Build_an_OND_designed_cab_Metropolis) and here (http://newwiki.arcadecontrols.com/index.php?title=Cabinet_Plans) updated.   :cheers:


Scott
Title: Re: Build an OND designed cab 'Metropolis'
Post by: rablack97 on August 01, 2015, 12:56:48 pm
Fantastic share, rablack97!!  ;D

Now all we need is a country-by-country list of CNC'ers...

One thing though - would you consider having these files somewhere other than mediashare? Lots of nags + "upgrade now" on that - how about dropbox?

For instance, you can't batch download the 4 cad files without upgrading.

I see OND has taken care of this, I just wanted to get the files out in the community.  This was just the easiest method for me to get them to OND and the other forum Guru's to make it more convenient for the rest of the group.

I've had these for over a year, i should of shared long time ago, but have been busy. 

I have an MKX build coming up that's gonna look gorgeous in this design.

OND looking forward to those updates. :cheers:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: edge929 on August 14, 2015, 03:08:24 pm
Another OND build by bertman77: http://forum.arcadecontrols.com/index.php/topic,145106.0.html (http://forum.arcadecontrols.com/index.php/topic,145106.0.html)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: jtrinity on October 31, 2015, 07:54:59 am
Hi guys,

So many great builds!

I want to start my own build based on OND design but i would like to know if anyone has the measures in metric? I'm from Europe and it will help a lot.

Thanks guys.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on November 01, 2015, 06:53:11 pm
hi jtrinity - read through the last few pages of this topic - a subject discussed many times...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on November 03, 2015, 02:38:22 pm
JTrin-
Good luck on the builds. Hit me up if you have any specific questions...I feel like I've made almost every possible mistake on these at this point, so happy to prevent others from doing the same.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: jtrinity on November 03, 2015, 03:01:57 pm
Thanks guys.

brihyn can you tell some of your mistakes? I'm still trying to understand how to build it... what kind of monitor to use (dimensions and lcd vs crt,...) and the dimensions of the cabinet. I'm 6 feet tall so maybe the cabinet will have 75 inches in height.

so confused...but i will get there!  :banghead:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on November 03, 2015, 03:13:28 pm
I'm 6'6, and think the cabinet is about the perfect height, so personally, I wouldn't stray from OND's dimensions there.
A few mistakes....biggest was just calculating angles correctly. IE, measuring one of the angles to be say 70 degress, knowing that each board needed to be cut at 35 degrees, but instead, cutting to 25. Huge gotcha that's obvious but very easy to make.

Some other mistakes...I like to leave just enough gap between the marquee and the upper panel to slide plexi between to help hold it. The first several cabinets didn't leave enough gap when you slop a bit of paint in there, so I ended up having to razor blade enough room....just time consuming and frustrating

Here's one that's not necessarily a mistake, but took me 5 finished cabinets, and halfway thorugh #6/7/8 to realize...when I glue the batons (sp?) inside, I was gluing/screwing. Someone mentioned using a nailgun here, and that started saving me a ton of extra time...if you have a finish nailer, use it!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: jtrinity on November 03, 2015, 04:41:37 pm
Yeah man. Those mistakes are easy to make when we are building something for the first time. Nothing to be ashamed. I don't have any knowledge about woodworking but i will try it anyway.

For me a big problem is the monitor. I have a 19" lcd 4:3, a 22 lcd 16:9 and a flat tv crt 21" 4:3. Wich one to use lol?

I like sf games but i want those vertical games too.  :D
Title: Re: Build an OND designed cab 'Metropolis'
Post by: mcanning14 on November 03, 2015, 05:40:59 pm
That is what I am stuck on.  I've been wanting to start a build for what seams like forever, but I can't decide what size lcd to use.  Ideally I would have two cabinets:  one with a 4:3 lcd turned vertical for the old school vertical games and one with a larger lcd for horizontal games.  But that may be overkill?   Is playing vertical games on a 4:3 orientated horizontally plausible or does the smaller size make it not quite the same?  Thanks.


Sent from my iPhone using Tapatalk
Title: Re: Build an OND designed cab 'Metropolis'
Post by: jtrinity on November 04, 2015, 07:01:19 am
i've tried to play vertical games with my 19" 4:3  and it was fine. But for me 19" is too small despite in the old days arcade cabinets used those sizes i think. Back then everything seem so big compared to now, maybe is because i'm bigger now too lol.

Maybe someone that have more wisdom can answer those questions. Wait and see.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on November 13, 2015, 09:59:51 am
Enterprise was asking how I hold the marquee artwork, so I took some closeups.  I know this is a pretty common procedure here:

Buy the clear corner protector pieces at your favorite hardware store (typically in the wallpaper area), and spray the inside. You'll get a nice clean look with no chance of paint chipping off over time.

Then use that to hold 2 pieces of sandwiched plexi (with your marquee artwork between the sheets, and screw it on.

and disregard the dust on the cabinet!!!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: JudgeRob on November 16, 2015, 11:28:19 pm
Hi OND,

Just wanted to say thanks for the plans dude.  It certainly looks like they have been well received!  I am going to rely on them for my first build.  I've got the side panels cut out, but I'm going to slow down and get some components now.   8)

JudgeRob
Title: Re: Build an OND designed cab 'Metropolis'
Post by: enterprise2176 on November 18, 2015, 01:07:30 am
Enterprise was asking how I hold the marquee artwork, so I took some closeups.  I know this is a pretty common procedure here:

Buy the clear corner protector pieces at your favorite hardware store (typically in the wallpaper area), and spray the inside. You'll get a nice clean look with no chance of paint chipping off over time.

Then use that to hold 2 pieces of sandwiched plexi (with your marquee artwork between the sheets, and screw it on.

and disregard the dust on the cabinet!!!

Thanks so much brihyn, those pics are really going to help me with the marquee installation.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on November 24, 2015, 10:10:25 am
This looks awesome - might use it for my first build :)

I may enlarge the CP slightly, but thinknig that this would be perfect in every other aspect!

How did you guys decide what artworks to go for?

EDIT: @stigzler do you by any chance have the sketchup files so i can tweak your designs? Cheers
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on November 24, 2015, 12:59:51 pm
@ vaderag - Yerp. Bit rough, but you should be able to get measurements/tweak it....

Download here:

https://dl.dropboxusercontent.com/u/15144043/mame/PublicDownloads/3dfinalmockup.skp
Title: Re: Build an OND designed cab 'Metropolis'
Post by: JesterPoet on November 24, 2015, 01:49:58 pm
What a spectacular thread! I only found this a couple of days ago, but I've already read through the entire thing.

My buddy and I are planning on building cabinets this summer, and I'm leaning toward this unit, as it looks to be within our construction capabilities.

I have a couple questions, if anyone feels like answering them. First, has anyone made any modifications that allow them to easily access the inside of the control panel? I'd like to be able to switch my joysticks from 4-way to 8-way, but I'm not sure if I'd be able to adjust this to make that happen. It seems like a hinged top to the CP might work, but then again, maybe it won't be stable enough. Any thoughts?

Second, I saw some discussion about the 4:3 monitors versus the easily available widescreens. Anyone come to any conclusions on this? Have one or the other and love it/hate it?

Thanks!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on November 24, 2015, 03:58:52 pm
I'll go take pictures of the CP hinges for the cabinet I built for the office right now.....
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on November 24, 2015, 04:02:19 pm
What a spectacular thread! I only found this a couple of days ago, but I've already read through the entire thing.

My buddy and I are planning on building cabinets this summer, and I'm leaning toward this unit, as it looks to be within our construction capabilities.

I have a couple questions, if anyone feels like answering them. First, has anyone made any modifications that allow them to easily access the inside of the control panel? I'd like to be able to switch my joysticks from 4-way to 8-way, but I'm not sure if I'd be able to adjust this to make that happen. It seems like a hinged top to the CP might work, but then again, maybe it won't be stable enough. Any thoughts?

Second, I saw some discussion about the 4:3 monitors versus the easily available widescreens. Anyone come to any conclusions on this? Have one or the other and love it/hate it?

Thanks!

Re. Switching, have you seen the MagStik or servostik from ultimark? Both can be changed without going behind - I'm planning on the ServoStik for my build!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: JesterPoet on November 24, 2015, 04:02:34 pm
I'll go take pictures of the CP hinges for the cabinet I built for the office right now.....

You, sir, are my hero!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on November 24, 2015, 04:02:35 pm
@ vaderag - Yerp. Bit rough, but you should be able to get measurements/tweak it....

Download here:

https://dl.dropboxusercontent.com/u/15144043/mame/PublicDownloads/3dfinalmockup.skp

Thank you sir!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: JesterPoet on November 24, 2015, 04:06:26 pm
What a spectacular thread! I only found this a couple of days ago, but I've already read through the entire thing.

My buddy and I are planning on building cabinets this summer, and I'm leaning toward this unit, as it looks to be within our construction capabilities.

I have a couple questions, if anyone feels like answering them. First, has anyone made any modifications that allow them to easily access the inside of the control panel? I'd like to be able to switch my joysticks from 4-way to 8-way, but I'm not sure if I'd be able to adjust this to make that happen. It seems like a hinged top to the CP might work, but then again, maybe it won't be stable enough. Any thoughts?

Second, I saw some discussion about the 4:3 monitors versus the easily available widescreens. Anyone come to any conclusions on this? Have one or the other and love it/hate it?

Thanks!

Re. Switching, have you seen the MagStik or servostik from ultimark? Both can be changed without going behind - I'm planning on the ServoStik for my build!

So here's my concern with those. I've read some negative reviews of the feel of the MagStick. Now, I'm no competitive gamer, so it may not matter... but I read one very well put together review from someone who I think is about the same level gamer as me (just wants to have fun) who gambled on the MagStick and didn't like the feel of it, so I'm leery.

The ServoStik seems like a good option, but I'm worried the motor is just one more thing to break. Maybe it's not a bad idea, though.

If I went with the ServoStik, I'd want to do a hardware switch, though. I don't want to dink around in the software every time.

Altogether, though, if I can find a good solution that allows me to access the CP internals easily enough, I'll probably go that way.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on November 24, 2015, 04:08:15 pm
What a spectacular thread! I only found this a couple of days ago, but I've already read through the entire thing.

My buddy and I are planning on building cabinets this summer, and I'm leaning toward this unit, as it looks to be within our construction capabilities.

I have a couple questions, if anyone feels like answering them. First, has anyone made any modifications that allow them to easily access the inside of the control panel? I'd like to be able to switch my joysticks from 4-way to 8-way, but I'm not sure if I'd be able to adjust this to make that happen. It seems like a hinged top to the CP might work, but then again, maybe it won't be stable enough. Any thoughts?

Second, I saw some discussion about the 4:3 monitors versus the easily available widescreens. Anyone come to any conclusions on this? Have one or the other and love it/hate it?

Thanks!

Re. Switching, have you seen the MagStik or servostik from ultimark? Both can be changed without going behind - I'm planning on the ServoStik for my build!

So here's my concern with those. I've read some negative reviews of the feel of the MagStick. Now, I'm no competitive gamer, so it may not matter... but I read one very well put together review from someone who I think is about the same level gamer as me (just wants to have fun) who gambled on the MagStick and didn't like the feel of it, so I'm leery.

The ServoStik seems like a good option, but I'm worried the motor is just one more thing to break. Maybe it's not a bad idea, though.

If I went with the ServoStik, I'd want to do a hardware switch, though. I don't want to dink around in the software every time.

Altogether, though, if I can find a good solution that allows me to access the CP internals easily enough, I'll probably go that way.
That's the thing tho, you can set it up so it will change automatically with the software depending which game your playing
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on November 24, 2015, 04:08:50 pm
hinge photos
Title: Re: Build an OND designed cab 'Metropolis'
Post by: JesterPoet on November 24, 2015, 04:22:37 pm
What a spectacular thread! I only found this a couple of days ago, but I've already read through the entire thing.

My buddy and I are planning on building cabinets this summer, and I'm leaning toward this unit, as it looks to be within our construction capabilities.

I have a couple questions, if anyone feels like answering them. First, has anyone made any modifications that allow them to easily access the inside of the control panel? I'd like to be able to switch my joysticks from 4-way to 8-way, but I'm not sure if I'd be able to adjust this to make that happen. It seems like a hinged top to the CP might work, but then again, maybe it won't be stable enough. Any thoughts?

Second, I saw some discussion about the 4:3 monitors versus the easily available widescreens. Anyone come to any conclusions on this? Have one or the other and love it/hate it?

Thanks!

Re. Switching, have you seen the MagStik or servostik from ultimark? Both can be changed without going behind - I'm planning on the ServoStik for my build!

So here's my concern with those. I've read some negative reviews of the feel of the MagStick. Now, I'm no competitive gamer, so it may not matter... but I read one very well put together review from someone who I think is about the same level gamer as me (just wants to have fun) who gambled on the MagStick and didn't like the feel of it, so I'm leery.

The ServoStik seems like a good option, but I'm worried the motor is just one more thing to break. Maybe it's not a bad idea, though.

If I went with the ServoStik, I'd want to do a hardware switch, though. I don't want to dink around in the software every time.

Altogether, though, if I can find a good solution that allows me to access the CP internals easily enough, I'll probably go that way.
That's the thing tho, you can set it up so it will change automatically with the software depending which game your playing

It would appear that maybe I need to take a closer look.

I'm going to be doing the internals (most likely) with a raspberry pi, so I'll have to check that out.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: JudgeRob on November 25, 2015, 08:46:00 pm
If I try it I'll probably do a hardware switch.  Same with the monitor if I do a rotating display.  I won't downplay the coolness of software, but it seems like a lot of work and potential for software errors, which is the last thing I want with my cab.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on November 27, 2015, 05:49:05 am
What's the biggest monitor size anyone has used with this?
I have my eye on a used Samsung 21.3" but ideally would like a little more real estate. I apprecaite this means that I will need to look at widescreen which obviously comes with it's own width issues.

I notice from the original plan the width of the bezel area is 24" so we would need to restrain it within that or expand (which shouldnt be too tricky). That said, to get significantly more real estate i'd need to be looking at a 28" screen minimum, ideally a bit bigger (tho cost wise if I were going bigger it would probably make sense to jump to a 32" TV which seems too big...)

So... has anyone built a cab with a 32" TV?
I worry it'll look naff and maybe I should just go with the Sammy

Thoughts?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: JudgeRob on November 27, 2015, 10:18:47 pm
I just picked up a 24" today.  Seemed like the biggest widescreen that would fit.  The 28" ones were like 24.5" across.  I might consider rotating for mine, but I'm not sure it will fit when rotating...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on November 28, 2015, 04:54:31 am
I just picked up a 24" today.  Seemed like the biggest widescreen that would fit.  The 28" ones were like 24.5" across.  I might consider rotating for mine, but I'm not sure it will fit when rotating...

24" is way too small for me... Minimum I'm going is 27" which is equivalent to(a touch taller) a 21" 4x3.

I'm actually leaning towards 28" for the extra height.

Damned if I can find a 16:10 unfortunately so looking at that or still thinking of the 21" Sammy... Just not sure
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on November 28, 2015, 06:36:46 am
If you can, I'd definitely try and get hold of a 16:10. Took w while here in the UK, but the extra height worth it imho.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on November 28, 2015, 07:23:42 am
If you can, I'd definitely try and get hold of a 16:10. Took w while here in the UK, but the extra height worth it imho.

Where in the UK did you find one? Looks like a £200+ premium for one at which point may as well get the next size in 16:9, no?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on November 28, 2015, 10:58:33 am
I picked one up 2nd hand off ebay fro under £50. Can't remember size - maybe 24" - filled bezel space, anyway:

(https://dl.dropboxusercontent.com/u/15144043/mame/cab%20build/aug%202013/IMG_0072.jpg)

Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on November 28, 2015, 11:04:16 am
This may be a dumb question, but do you remember what you search for? I've tried 16:10 but it doesn't handle the search term well... :(
Title: Re: Build an OND designed cab 'Metropolis'
Post by: JudgeRob on November 28, 2015, 08:27:43 pm
If I were you, I would just increase the width of the boards from 24" to 26" and go with the 28" TV.  I would probably consider that now, if I didn't already make all the cuts.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on December 01, 2015, 08:33:07 am
Just ordered a 24" 16:10 monitor :)

One thing that I didn't spot in OND's instructions is how the monitor is fixed?
I've seen people screw into the VESA points and saw that he routed out the bezel area for the monitor to slot into, but where did the piece that has the monitor screwed into affix to?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: JesterPoet on December 03, 2015, 02:07:49 pm
How do you all figure out the aspect ratio? I see that a lot of listings for monitors don't have it shown. Or are you all just looking on the used market (ebay, etc)?

Is the 16:10 not going to have any black space if used horizontally, or is it just going to have less?

Also, aren't there decent MAME artwork packs out there now to deal with the black bars on the sides?


Just ordered a 24" 16:10 monitor :)

One thing that I didn't spot in OND's instructions is how the monitor is fixed?
I've seen people screw into the VESA points and saw that he routed out the bezel area for the monitor to slot into, but where did the piece that has the monitor screwed into affix to?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on December 03, 2015, 02:45:56 pm
How do you all figure out the aspect ratio? I see that a lot of listings for monitors don't have it shown. Or are you all just looking on the used market (ebay, etc)?

Is the 16:10 not going to have any black space if used horizontally, or is it just going to have less?

Also, aren't there decent MAME artwork packs out there now to deal with the black bars on the sides?


Just ordered a 24" 16:10 monitor :)

One thing that I didn't spot in OND's instructions is how the monitor is fixed?
I've seen people screw into the VESA points and saw that he routed out the bezel area for the monitor to slot into, but where did the piece that has the monitor screwed into affix to?

1920x1200 is 16:10, although i found a lot did list it...

Main reason to go 16:10 is that you gain in height. It's still going to have black bars at the edge (as would 4:3 in some instances), but less, so for the same 'size' monitor you'll get a bigger picture.

My 24" arrived today and is good, although i realised (rather too late) that my existing PC monitor was 27" 16:10, so i'm going to use that instead and use the 24" for my computer monitor :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: JesterPoet on December 03, 2015, 02:48:07 pm
Fantastic! Thank you for the info!


How do you all figure out the aspect ratio? I see that a lot of listings for monitors don't have it shown. Or are you all just looking on the used market (ebay, etc)?

Is the 16:10 not going to have any black space if used horizontally, or is it just going to have less?

Also, aren't there decent MAME artwork packs out there now to deal with the black bars on the sides?


Just ordered a 24" 16:10 monitor :)

One thing that I didn't spot in OND's instructions is how the monitor is fixed?
I've seen people screw into the VESA points and saw that he routed out the bezel area for the monitor to slot into, but where did the piece that has the monitor screwed into affix to?

1920x1200 is 16:10, although i found a lot did list it...

Main reason to go 16:10 is that you gain in height. It's still going to have black bars at the edge (as would 4:3 in some instances), but less, so for the same 'size' monitor you'll get a bigger picture.

My 24" arrived today and is good, although i realised (rather too late) that my existing PC monitor was 27" 16:10, so i'm going to use that instead and use the 24" for my computer monitor :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Saffa on December 09, 2015, 04:05:09 am
Hi,

Are there plans with metric dimensions? The download links on the first page only have inches.
Also, the original artwork is awesome. Is it available?

Thanks!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: PL1 on December 09, 2015, 04:51:48 am
Welcome aboard, Saffa.   ;D

Stigzler has offered some (slightly modified) interim metric plans while Ond works on updating the official ones.

Dunno if this is helpful, but due to the errors in the original plans, drew up my own metric ones at the bottom of the page, here:

https://sites.google.com/site/alienarcade74/sub-projects/cabinet-design

Alterations mainly around the Marquee and obviously the CP area, but should be amendable.


Scott
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on December 09, 2015, 05:51:30 am
Hi,

Are there plans with metric dimensions? The download links on the first page only have inches.
Also, the original artwork is awesome. Is it available?

Thanks!

Also, i found that if you download the original plans in autocad and open in the web viewer it allows you to go along each measurement and get the metric size :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on December 30, 2015, 02:55:38 pm
Just getting all the bits in for my build and I have a couple of questions...

1) What size router flush router bit have people used? I just ordered one and it seems tiny... wondering if it's too small.

2) For the monitor bezel and 45 degree chamfering bit is mentioned... I was thinking about this - surely that leaves rounded corners? How do you make it so that the corners are straight to match the monitor outline?

3) On the step for the rear panel, which cut the hole in the panel - why not just use the whole panel as a door (saving cutting and time?) Is it in some way used for stability?

Thanks in advance :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on December 31, 2015, 02:49:47 am
Stability. Without it, the cab could shear.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on January 06, 2016, 02:34:04 pm
So, the castors I ordered for my build have just arrived and I think they might be too big... I ordered with the weight in mind but they're 100mm diameter and i think 50mm is suggested from memory...

Anyone used 100mm ones?
I presume they'll work but i'll need to move them in a bit and have the floor a bit higher so that they're not so visible?

Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on January 06, 2016, 03:16:42 pm
10cm is likely a bit surplus to requirements. I'd just take the hit and get smaller ones in...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on January 06, 2016, 05:04:59 pm
10cm is likely a bit surplus to requirements. I'd just take the hit and get smaller ones in...

You're totally right. Ordered some 50mm ones... teach me to buy late at night ;)


New question... anyone in the UK found a good alternative to Bondo for filling over the countersunk screw heads? Seems to be pretty pricey over here as not really available but by the same token want something that works well!!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on January 06, 2016, 06:51:53 pm
Funny that - that was one of my "bads" during my build. I used wood filler for this - bad mistake - expanded after the paint job - now got lots of annoying bumps. :(

Put it down to experience.

Isn't Bondo just a car filler? Sure you should be able to get some decent filler reasonably priced. Bit of a faff though if you got lots of countersunk heads - either work really fast or mix often :)

I did use flexible caulk for other fill jobs (cabinet panel joins etc) and this seemed to work perfectly well. Wouldn't mess about "bondo'ing" these
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on January 07, 2016, 03:49:21 am
Funny that - that was one of my "bads" during my build. I used wood filler for this - bad mistake - expanded after the paint job - now got lots of annoying bumps. :(

Put it down to experience.

Isn't Bondo just a car filler? Sure you should be able to get some decent filler reasonably priced. Bit of a faff though if you got lots of countersunk heads - either work really fast or mix often :)

I did use flexible caulk for other fill jobs (cabinet panel joins etc) and this seemed to work perfectly well. Wouldn't mess about "bondo'ing" these

Well that's my other question... Bondo do a wood filler as well! So I wasn't sure even if it's the car filler they used or their particular brand of wood filler...

It's funny how these seemingly small things can keep you up at night ;)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on January 07, 2016, 12:32:01 pm
No idea. OND's yer man - he seems to love Bondo.  ;D
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on January 07, 2016, 12:48:16 pm
Well, i found a bit of time to do some research earlier and have ordered a tin of "Davids Isopon P38S Easy Sand Filler"
Name is a load of gobbledygook to me, but apparently it's similar, good, and i've found other people who have used it on MDF with success... so lets see!!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on January 07, 2016, 01:36:43 pm
Ah! Yeah - I've used that  - absolutely brilliant results. As per here:

https://sites.google.com/site/alienarcade74/sub-projects/conrtol-panel#TOC-Mini-Trackball-Module

You should have no dramas. Build thread?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on January 07, 2016, 01:52:23 pm
Ah! Yeah - I've used that  - absolutely brilliant results. As per here:

https://sites.google.com/site/alienarcade74/sub-projects/conrtol-panel#TOC-Mini-Trackball-Module

You should have no dramas. Build thread?

I have a thread set up ready to be my build thread. I still don't have the wood yet tho!!

Need a dry day so I can have it delivered without it soaking through since water + mdf = doom!!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: LiquidFlame on January 12, 2016, 11:58:10 am
I just got done reading this entire thread, and I'm so glad I found it. Thank you so much to everyone that has put all this time and effort into this. I can't wait to get started, but I'm really debating on cutting everything myself or sending the CNC files to my local machine shop that I've worked with before. It's winter here now, so I can't work in the garage cause it's to cold. I really like building things with my hands, but the urge to start this now is pretty overwhelming, I'll have to see how much they charge.

I have a bunch of questions swimming around in my head, but I'll just start of with these few.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on January 12, 2016, 12:26:31 pm
There are CNC files?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: LiquidFlame on January 12, 2016, 01:29:59 pm
There are CNC files?

As far as I know .dwg & .dxf files can be used/easily converted for use for CNC machines. I could be wrong though.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on January 12, 2016, 02:19:22 pm
Yeah they can. We could do with all OND cab related files putting in one place...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on January 12, 2016, 02:21:00 pm
Yeah they can. We could do with all OND cab related files putting in one place...

Agreed.
For me tho, part of the fun (and satisfaction) is having the project to build myself from scratch.
Also - i'd need to adapt as using a 27" monitor, so widening the whole thing by a chunk
Title: Re: Build an OND designed cab 'Metropolis'
Post by: LiquidFlame on January 12, 2016, 02:48:45 pm
Yeah they can. We could do with all OND cab related files putting in one place...

I got all the files from Ond's first post where it says "CLICK ME FOR PLANS"
Title: Re: Build an OND designed cab 'Metropolis'
Post by: LiquidFlame on January 12, 2016, 02:49:32 pm
Yeah they can. We could do with all OND cab related files putting in one place...

Agreed.
For me tho, part of the fun (and satisfaction) is having the project to build myself from scratch.
Also - i'd need to adapt as using a 27" monitor, so widening the whole thing by a chunk

So the plans are made for a 23" Widescreen (1920x1080) monitor then?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on January 12, 2016, 03:17:59 pm
Oh yeah! That link's a treasure trove :)

I can't remember what size montior in mine, but those dimentions look familiar. Couldn't you just check those plans and then check monitor sizes?  ???

The cab's 60cm wide if that's a help.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on January 13, 2016, 11:41:26 am
Okay guys... there were a few requests for this, and since I couldnt find them and I wanted them for myself I have pulled together the plans with metric dimensions.

You can download it here:
http://www.apjgriffiths.com/shared/METROPOLIS_ARCADE_CAB-CENTIMETRES.png (http://www.apjgriffiths.com/shared/METROPOLIS_ARCADE_CAB-CENTIMETRES.png)

All measurements are in CM.
For those interested, I went though each measurement on the original DWG with A360 viewer and then updated them on the PDF in Photoshop.

I hold no responsibility if something is off - I plan to double check everything when I'm building and may round up/down some of the sizes as I go along. Also I will be altering the width on mine to accomodate a wider monitor.

Anyway - there you go - hope someone finds them helpful!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on January 13, 2016, 12:48:41 pm
Great contribution. Another UK builder too. Good work. :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on January 16, 2016, 08:46:30 am
I'm just finalising the plans for my build and have a quick question.

My monitor is bigger, so i'm widening the whole build, but want to keep the bezel the same size ... this isn't a problem, but my question is, how do people who have built this find the monitor height
I have two options, i can either reduce both top and bottom height so that the monitor still sits centrally, or i can maintain the original height of the base of the monitor and reduce the bezel height on the top side...


Just in case i'm not clear... on the original build the monitor hole is 30.3cm, with a 15.35cm bezel above and below.

My monitor is screen is 37.2cm high (inc bevelled bezel) and I'm debating on whether
a) to maintain the 15.35 below and reduce the top to 8.4,
or
b) whether to maintain even on top and bottom by going both at 11.9

Obviously this will have an effect on the viewing height and the look of the thing, with a) maintaining the original viewing height but b) being more geometrically appealing

It's only a few CM so probably isn't the end of the world either way, but just wondered what people felt?


EDIT: Also, in terms of the width, by the time i take my bezel into account on the monitor then unrouted will be only about 1.5cm on either side - do you think i should leave a bit more slack?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on January 16, 2016, 09:14:39 am
I moved the monitor placement upwards. It felt more ergonomically correct, trying to leave the player as 'upright' as possible, rather than having to stoop - bit like the DSE ideas of the top of your monitor being level with your eyes. Think it feels more comfortable

However, depending on what aspect ratio monitor you've gone for, this does leave a gap below. As it happens, the 'ugly' space led to my filling it with a cheap 7" lcd to display game info and controls. Looking back, I wish I'd have put two in now. You can see the idea here:

(https://dl.dropboxusercontent.com/u/15144043/mame/cab%20build/nov2013/Batch%202/resized/Rsz00017.png)

And yeah, 1.5cm does sound a little thin - asking for trouble really. I'd aim for at least an inch.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on January 16, 2016, 09:30:54 am
Neat idea! Where does the LCD pull the info from (and what does it show?)

I think that's a good plan - for now i'll stick with the original at the bottom then and reduce the top accordingly, but before I cut it i'll assess and see if i feel like it needs to be a bit taller...
I'm on a 16:10 27" monitor, so have a bit more height than a 16:9
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on January 16, 2016, 10:10:50 am
Good choice on the 16:10.

Shows individual game info and controls. Had to knock together an app to get it all working - so all info managed via this. A bit of a rough video, as the whole setup is still WIP, but this gives you an idea of it in action:

http://www.youtube.com/watch?v=LnhAZuEYojc (http://www.youtube.com/watch?v=LnhAZuEYojc)

The software:

https://cpwizbiz.codeplex.com/ (https://cpwizbiz.codeplex.com/)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on January 16, 2016, 10:23:13 am
That's pretty neat. Does it pull all that info automatically, or do you need to create a profile for each game?

I think if I were to add another screen I think it'd be a widescreen for the marquee... Maybe one day..

Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on January 16, 2016, 11:39:26 am
I couldn't find a pre-existing db for game controls - so yeah, you have to build a profile for each game. However, only takes a minute once you have the systems and controllers setup.

It also handles marquee displays too if you ever do that in the future. I've added an LCD marquee display to my OND build if you're seriously thinking about it and needing any advice.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on January 16, 2016, 11:56:52 am
I would be seriously interested but figured the cost might be prohibitive to find a suitable LCD... What did it set you back?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on January 16, 2016, 12:15:42 pm
Just making up now. Other than widening the only real change I'm making is I think I'm going to hinge the whole front panel as bo coin door, and use it as a rack/cupboard for some extra controllers
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on January 16, 2016, 12:31:25 pm
PM sent.

There are alternatives to custom 16:6 displays. Think there's an LG monitor out there ("ultra-wide"?) which, whilst not quite marquee dimensions, is close - there's been a recent build with one - search the forums.

Now, the most cost effective way with an OND cabinet would be to mount a regular monitor on the underside of the top panel and then use a mirror to reflect the top-half of it towards the marquee. Kinda like below:

(https://dl.dropboxusercontent.com/u/15144043/site%20posts/byoac/LCDMarquee.png)

Obviously - in the sketch - the monitor image is the wrong way up and the mirror at totally the wrong angle - but you get the idea....

EDIT: No - hang on - that'd look crap! You'd see the monitor when looking up. Maybe like this:

(https://dl.dropboxusercontent.com/u/15144043/site%20posts/byoac/marqmon.png)

and maybe with half-silvered perspex on the front? just spit-ballin.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on January 23, 2016, 03:44:59 am
I notice people have used Black primer on most these threads, but I'm struggling to find in anything but spray can... Did you all use spray cans or do I just need to search harder??
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on January 24, 2016, 05:55:32 am
Can I ask what speakers people are using?

I've just bought some Logitech 2.1's and I'm really not happy with them (crakly at high volumes) so wondering where to go now...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on January 24, 2016, 08:42:14 am
Primer - just google/search on priming mdf (or whatever you're using). most people don't use black primer. If you're going for a dark topcoat, use grey. If light, white. I used a spray gun, but you could use a foam roller. Depending on how precise you want to be - some sand between coats for a mirror finish (e.g. OND often gets the finish of a Steinberg, whereas mine, on the other hand, is that of a teenager's face).

Speakers: my setup's ridiculous - car stereo, car speakers and an amped sub. Wouldn't do this again - back in the days of "hey... I could do this cheap!" Some people use a small amp (forgotten what it's called - lepai?) and 2 speakers - just search the forums. I've never figured sound properly. Different possibilities. I'd try go for some kind of separate sub. If I was doing it again, I'd go for powered DC amp with Sub Out and an A/C floor-standing sub (welded to the bottom of your cab).

 :applaud: Keep on trucking - yer in up to yer nuts now! :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on January 24, 2016, 09:28:17 am
Lol, too right!! Thanks for the advice! Just ordered the next model up of the Logitech speakers in the hope that works!!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on February 24, 2016, 08:38:58 am
Afternoon all.
Just getting on to designing my artwork... i think i've decided to go with a bubble bobble vs street fighter theme (which seems to have boiled down to a Taito vs Street Fighter - see below) but just wondering if anyone has a base photoshop file for this cab design? Basically just looking to get the shape right?
I was trying to use the pdf to get the outline and scale but it's working out horribly...

Any help appreciated!

Sneek peek:(http://i.imgur.com/x1YDZsP.png)
I'm actually wondering to go with more of a new vs old theme or a 'gaming generations' theme or something - same idea but with more varied characters...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on February 24, 2016, 03:22:08 pm
Try this in inkscape. Do check the dimensions though. It's an SVG - so should open in other vector programs - but again - do check the dimensions.

https://dl.dropboxusercontent.com/u/15144043/DoNotDeleteContents/Cab%20Blank.svg

Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on February 24, 2016, 03:39:29 pm
Thanks, will take a look tomorrow!

Is there a reason everyone uses vectors as opposed to at resolution photoshop files? I mean, I know what I'm doing with PS, but would need to learn again on any vector software...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on February 24, 2016, 03:42:24 pm
To be honest, I never got my head around the whole dpi/resolution business for using bitmaps for sideart (and this is where you would use photoshop). Thus, my presently working with vectors. You could use Adobe Illustrator for vector work too.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on February 25, 2016, 06:39:42 am
Try this in inkscape. Do check the dimensions though. It's an SVG - so should open in other vector programs - but again - do check the dimensions.

https://dl.dropboxusercontent.com/u/15144043/DoNotDeleteContents/Cab%20Blank.svg

Thanks for the link mate - your cab is actually a different shape to the standard OND build (it has the cp built in as opposed to OND where it's kind of 'tacked' on)
But it at least gave me an idea - i just made a canvas the right size, drew around the OND design and used the selection (which is for all intents and purposes a vector) to scale up to make a mask on my canvas...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on February 25, 2016, 08:04:58 am
I've just been thinking about the CP following my previous post - I don't intend to have mine exactly the same as the OND design - mine is going to sit on top fully and i want to add a curve...

Question is, how to people get their curves right?
I'm thinking something along this shape (maybe not quite as curved as that...):
(http://farm4.static.flickr.com/3068/3020514409_2748d82545.jpg)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: EvilNuff on February 25, 2016, 11:17:33 am
...
Question is, how to people get their curves right?
...

Do you mean get the curve in the wood right?  See here: http://forum.arcadecontrols.com/index.php/topic,149516.0.html (http://forum.arcadecontrols.com/index.php/topic,149516.0.html)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on February 25, 2016, 11:40:50 am
Thank you - will watch those later :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on February 25, 2016, 12:25:33 pm
Sorry, I have another question... I may have missed this in the instructions, but how is the cp held in place? I see 3 bolts at the back, but surely something is needed to hold it on to the main body at the bottom as well?
Also, how is maintenance performed on the cp? Is that done from the bottom? If so, how is it affixed? Rescrewing into mdf isn't good I hear, so that doesn't sound like a good idea!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: PL1 on February 25, 2016, 08:46:48 pm
Rescrewing into mdf isn't good I hear, so that doesn't sound like a good idea!
Threaded inserts are your friend.

http://newwiki.arcadecontrols.com/index.php?title=FAQ#Hardware (http://newwiki.arcadecontrols.com/index.php?title=FAQ#Hardware)


Scott
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on February 26, 2016, 03:48:15 am
Rescrewing into mdf isn't good I hear, so that doesn't sound like a good idea!
Threaded inserts are your friend.

http://newwiki.arcadecontrols.com/index.php?title=FAQ#Hardware (http://newwiki.arcadecontrols.com/index.php?title=FAQ#Hardware)


Scott

Awesome, thanks!

So are people screwing the bottom on and fixing the top? It seems the design with the rounded corners doesnt really work with the top opening as it'll be covered in vinyl...

Also, how it is being attached to the actual body - i see the three bolts at the back, but is it screwed into the flat pieces sticking out as well? If so, then surely it has to be top maintainence else there is no way to screw that?

Edit: just to be clear...
(http://i.imgur.com/IG49fpW.png)

On the above image i've tried to very roughly draw the wireframe. There are three bolts at the back, but how is it held onto the straights marked with an arrow? Surely leaving it floating will mean it'll feel loose under strenuous play?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: PL1 on February 26, 2016, 04:33:01 am
So are people screwing the bottom on and fixing the top? It seems the design with the rounded corners doesnt really work with the top opening as it'll be covered in vinyl...

Also, how it is being attached to the actual body - i see the three bolts at the back, but is it screwed into the flat pieces sticking out as well? If so, then surely it has to be top maintainence else there is no way to screw that?
Not sure about that -- haven't looked closely at the Metropolis CP design.   :dunno

I was just commenting on how to avoid pulping the MDF when removing/re-inserting screws.


Scott
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on February 26, 2016, 12:11:00 pm
Couldnt you just put small battons along inside of side panels under cp unit and screw/bolt down into those?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: RxBrad on February 26, 2016, 12:28:57 pm
I'd suggest getting your threaded inserts from a non-arcade vendor. 

Here's 100 of them for $5.  http://www.amazon.com/dp/B002KT11XO (http://www.amazon.com/dp/B002KT11XO)

Buying them in bulk is pretty cheap, and you can find all kinds of useful places for them.  I used them for my joysticks, to secure my monitor glass, to secure my monitor and speakers inside the cab, for attaching cable management clips inside my cab, for my marquee retainers...  These things really are great.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on February 26, 2016, 12:46:42 pm
Couldnt you just put small battons along inside of side panels under cp unit and screw/bolt down into those?

Good shout - bolt into the bottom through a baton on each side...

I'd need to do something weird tho if i want it to be bottom access for maintainence too (which it needs to be due to the vinyl...)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: PL1 on February 26, 2016, 12:59:07 pm
I'd suggest getting your threaded inserts from a non-arcade vendor. 

Here's 100 of them for $5.  http://www.amazon.com/dp/B002KT11XO (http://www.amazon.com/dp/B002KT11XO)
I agree with the idea of buying in bulk, but the thread geometry on the ones you linked isn't very wide/flat.   :dunno

(http://ecx.images-amazon.com/images/I/31Ibj8HgaXL.jpg)


Scott
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on February 26, 2016, 02:42:54 pm
Most CPs like the one you posted are top hinged... wouldn't that work better for you?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on February 26, 2016, 03:10:47 pm
Most CPs like the one you posted are top hinged... wouldn't that work better for you?

It totally would, but i'm now leaning towards the original design of CP - this would have the vinyl wrapping around the front to the back, so only way for it to open sensibly and without ruining the vinyl over time would be from the bottom...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: JudgeRob on March 02, 2016, 04:39:31 pm
Yes, I could not see how OND envisioned the CP to be accessed after the fact.  He seemed to say to glue it all together.  I went with a more conventional hinged top piece that does not wrap around the front.  I'm currently in the process of making the CP right now. 

I also have batons in front to mount it to the bottom.  If you want to see how mine looks:
http://forum.arcadecontrols.com/index.php/topic,149265.0.html (http://forum.arcadecontrols.com/index.php/topic,149265.0.html)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on March 02, 2016, 05:44:10 pm
Nice, thanks.

I think I'm going to try some kind of hybrid - saw a hinged magnet version which looks promising, with magnets holding it at the back and hinge on the bottom front so the whole lot opens outwards. Darling Failing (damn autocorrect!) that I'm going to go for bottom access I think...

With your top access, how are you fixing without having anything showing?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on March 02, 2016, 05:51:30 pm
I think you just got called darling, JudgeRob - you gotta answer now
 :laugh2:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: JudgeRob on March 02, 2016, 10:55:16 pm
Lol, I've been called worse.  I'm going to use "European" hinges, or whatever other name they're called on the front side.  The panel will then pull up from the back, allowing easy access to everything.  There's a lot of panels done this way.  Chance's Flynn's Arcade comes to mind.  I also like his "quick" disconnect handles for the bottom bolts in case the whole CP needs to come off.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on March 03, 2016, 02:53:41 am
I'll have to check that one out. Sounds roughly like I'm thinking, but the front panel will come too... How are you fixing it down with at the back?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on March 03, 2016, 10:09:41 am
I'd suggest getting your threaded inserts from a non-arcade vendor. 

Here's 100 of them for $5.  http://www.amazon.com/dp/B002KT11XO (http://www.amazon.com/dp/B002KT11XO)

Buying them in bulk is pretty cheap, and you can find all kinds of useful places for them.  I used them for my joysticks, to secure my monitor glass, to secure my monitor and speakers inside the cab, for attaching cable management clips inside my cab, for my marquee retainers...  These things really are great.


I may be misinterpreting, but is this the same thing?
http://www.amazon.co.uk/FLANGED-DRIVE-FLANGE-THREADED-INSERT/dp/B0193Y1QWE (http://www.amazon.co.uk/FLANGED-DRIVE-FLANGE-THREADED-INSERT/dp/B0193Y1QWE)

and is 10mm the right size? Does that 10mm refer to the outer size or the size of the bolt i need to go in it? Because i'll need to source some of those too...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: PL1 on March 03, 2016, 03:26:02 pm
I may be misinterpreting, but is this the same thing?
http://www.amazon.co.uk/FLANGED-DRIVE-FLANGE-THREADED-INSERT/dp/B0193Y1QWE (http://www.amazon.co.uk/FLANGED-DRIVE-FLANGE-THREADED-INSERT/dp/B0193Y1QWE)

and is 10mm the right size? Does that 10mm refer to the outer size or the size of the bolt i need to go in it? Because i'll need to source some of those too...
The description reads "M4 x 10mm, FLANGED HEX DRIVE SCREW IN FLANGE THREADED INSERT FOR WOOD (Type D)".

M4 is the inner thread diameter, 10mm is the depth of the insert.

You will need M4 screws long enough to engage the insert, but not so long that they poke too far through the back.

For example, M4x15mm screws would work with a Happ/IL stick (10mm of insert + 6mm of mounting plate = 16mm) but might be a bit long for a Sanwa/Seimitsu stick (10mm of insert + 1.6mm of mounting plate = 11.6mm)


Scott
EDIT: Compared M4 screws to the ones that come with the GGG inserts.

The GGG inserts are closer to these (http://www.amazon.co.uk/FLANGED-DRIVE-FLANGE-THREADED-INSERT/dp/B0193Y9Y78) M5 x 10mm inserts.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: JudgeRob on March 03, 2016, 04:00:24 pm
Quote
How are you fixing it down with at the back?

Same.  Threaded inserts with machine screws.  Probably ones that can be tightened by hand.

FYI - My local hardware store has lots of threaded inserts.  They are fairly common.  I think I pay 50 cents each.  Probably cheaper over Amazon, so long as you don't get hosed on the shipping.  I like the store cause I can see them first.  :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on March 04, 2016, 08:13:53 am
Quote
How are you fixing it down with at the back?

Same.  Threaded inserts with machine screws.  Probably ones that can be tightened by hand.

So you will have the bolts showing on the top of the cp at the back then?

And thanks for the info PL1!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: JudgeRob on March 04, 2016, 12:24:11 pm
Oh, no.  I'm not sure it needs to be latched as it will be pretty heavy.  I might do a magnet if necessary.  I'm not sure what other people have done.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on April 02, 2016, 02:39:14 pm
Finally got a nice day with no rain forecast so managed to get some woodwork done today!
It wasn't a full day unfortunately as I had a fence to fix from some recent storms, but the woodwork is underway :)

Got all of the rough cuts done so essentially at a good base point where I don't have to lug around 8x4's any more, and the best thing is, it's starting to look like an arcade cabinet :)

Oh, and i discovered that my new favorite tool is a jigsaw!! So much fun to use!

Biggest lesson from today... circular saw blades are thicker and more destructive than you think... leave more space from your lines than you think!!

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=148501.0;attach=346060;image)


Question: Any reason not to use a Jigsaw for the inner curves, rather than freehand routing them?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: billgatesmate on April 23, 2016, 11:12:44 pm
Hey guys, question for you all. How do you interpret the build plans? I'm trying to draw out the shape on MDF at the moment but I'm a bit stumped.

The control panel starts at 33" and then we draw in 7". The it's vertical up to 38". But the angle 15deg is confusing. Mainly because it's definitely not 15% from there :)

So then I'm thinking it's 15deg from the other angel. But I essentially have no frame of reference to draw that middle monitor flat piece.

It would be nice if there was horizontal measurements so the angles became largely irrelevant.

Is everyone using these plans a little free-style or I have just missed something obvious?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on April 24, 2016, 02:32:24 am
Not sure which plans you're using so can't quite visualise your issue. However, when cutting mine, I used the following (with vert and hori measurements):

(https://dl.dropboxusercontent.com/u/15144043/site%20posts/byoac/cutting%20plan%20overview.png)

More here:

https://sites.google.com/site/alienarcade74/sub-projects/cabinet-design
Title: Re: Build an OND designed cab 'Metropolis'
Post by: billgatesmate on April 24, 2016, 02:48:16 am
Legend, that's exactly what I was looking for. Thank you
Title: Re: Build an OND designed cab 'Metropolis'
Post by: YoshiFtJ on June 04, 2016, 07:40:24 pm
Alright guys, I have been looking through these forums and other places for awhile now and think I will go with this build, as it looks rather nice and seems relatively simple to do.

If I were to go with the plans posted on the first post, would I have the correct dimensions for a complete cabinet? I have looked through these pages and saw that stigzler seemed to have success. Other than the monitor position, did you have any trouble?

The only modification that I see myself making is having 8 buttons per player rather than the 6, otherwise this should be exactly what I am looking to build.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on June 05, 2016, 01:55:18 pm
You should be fine. I'm building now, you can find my metric diagrams above. Seem to be working so far!!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on June 05, 2016, 03:09:35 pm
You'll be golden. Don't worry about 8 buttons either. I managed to fit in two sets of joystick and 8 buttons with a trackball in between within reduced dimensions (with the bolt on cp removed - essentially between the two side panels)

Old pic, but it'll give you the idea:

(https://dl.dropboxusercontent.com/u/15144043/mame/Progress%20Pics/IMG_0264.JPG)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: kmccb23 on June 29, 2016, 10:35:23 am
Has anyone compiled a parts list for this build?

I want to get all the lumber that is needed in one stop.. I see 1/2" MDF 4x4 and then two sheets of 3/4" 4x8 in the design.. But then later in the PDF it shows a 1/2" base that wasn't included in the first drawings..

Thanks
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on June 29, 2016, 04:37:22 pm
3 4x8 in the relevant sizes is enough for everything except the back opening panel (tho if you cut it right you might be okay)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: kmccb23 on July 02, 2016, 09:40:52 pm
I got the wood and started drawing my measurements on the board.. I'm stumped on how to do the degree/angle measurements.. If there were more measurements given where the angles are, I can simple draw a line to meet two points.. But the PDF I have does not have them..

I've attached an example.. The 15*.. I know the angle starts at 38 3/8" high (shown by red line in attachment).. If I knew the measurement of the other line shown I could simple connect the two points.. So I'm stuck..

How do I figure out these since there are no measurements to connect the points? There are numerous angle cuts that I need to draw but can't..

Thanks!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on July 03, 2016, 04:51:59 am
Similar issue to this guy's post a few posts above?

http://forum.arcadecontrols.com/index.php/topic,118612.msg1572881.html#msg1572881 (http://forum.arcadecontrols.com/index.php/topic,118612.msg1572881.html#msg1572881)

He seemed to get it solved.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: kmccb23 on July 03, 2016, 09:04:06 am
Similar issue to this guy's post a few posts above?

http://forum.arcadecontrols.com/index.php/topic,118612.msg1572881.html#msg1572881 (http://forum.arcadecontrols.com/index.php/topic,118612.msg1572881.html#msg1572881)

He seemed to get it solved.

Thanks for the reply.. I did see that after I posted, however, the drawing you posted that helped him out seems to be a modified plan of what the OP originally posted..

Was hoping to use the OPs plans..
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on July 03, 2016, 09:31:53 am
If you look through the thread I posted a cm version of the design - pretty certain that had the angles on... there is certainly enough info to work it out

Remember you'll need to modify somewhat as likely you won't have the same monitor as op
Title: Re: Build an OND designed cab 'Metropolis'
Post by: kmccb23 on July 03, 2016, 01:53:10 pm
If you look through the thread I posted a cm version of the design - pretty certain that had the angles on... there is certainly enough info to work it out

Remember you'll need to modify somewhat as likely you won't have the same monitor as op

Are you referring to this post / drawing? http://www.apjgriffiths.com/shared/METROPOLIS_ARCADE_CAB-CENTIMETRES.png (http://www.apjgriffiths.com/shared/METROPOLIS_ARCADE_CAB-CENTIMETRES.png)

If so, still the same issue, except in centimeters.. I can't go point to point to make the angle as the measurements aren't all there to accomplish that.

Thanks
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on July 03, 2016, 02:12:31 pm
If you look through the thread I posted a cm version of the design - pretty certain that had the angles on... there is certainly enough info to work it out

Remember you'll need to modify somewhat as likely you won't have the same monitor as op

Are you referring to this post / drawing? http://www.apjgriffiths.com/shared/METROPOLIS_ARCADE_CAB-CENTIMETRES.png (http://www.apjgriffiths.com/shared/METROPOLIS_ARCADE_CAB-CENTIMETRES.png)

If so, still the same issue, except in centimeters.. I can't go point to point to make the angle as the measurements aren't all there to accomplish that.

Thanks
Having marked and cut mine a few weeks back using that diagram I can 100%promise that if you're looking for something that isn't on there, then it can either be worked out with some basic trigonometry or is not needed :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: kmccb23 on July 03, 2016, 02:32:56 pm
If you look through the thread I posted a cm version of the design - pretty certain that had the angles on... there is certainly enough info to work it out

Remember you'll need to modify somewhat as likely you won't have the same monitor as op

Are you referring to this post / drawing? http://www.apjgriffiths.com/shared/METROPOLIS_ARCADE_CAB-CENTIMETRES.png (http://www.apjgriffiths.com/shared/METROPOLIS_ARCADE_CAB-CENTIMETRES.png)

If so, still the same issue, except in centimeters.. I can't go point to point to make the angle as the measurements aren't all there to accomplish that.

Thanks
Having marked and cut mine a few weeks back using that diagram I can 100%promise that if you're looking for something that isn't on there, then it can either be worked out with some basic trigonometry or is not needed :)

I figure it's something I just don't "get" that's why I'm asking for help.. So in your drawing.. Let's take the 15* cut that needs made..

We know it starts 20.3 in from the left.. We know it starts 97.5 from the bottom.. We know the cut goes to 124.7.. So I know the width of the start of the cut (20.3 from the left edge). I know the height of the start of the cut (97.5 from the bottom).. I know how high I have to go with the cut (124.7 from the bottom).. But I don't know the width I take that cut to meet the 124.7 from the bottom measurement..

How do I get that?

Thanks much!!!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on July 03, 2016, 02:51:04 pm
Okay, so, I'm not 100% certain but I think you're talking about the main diagonal...
The key is to draw your straight lines longer than needed, but mark the end points. You'll end up with essentially dots you can join up. The 15 degrees is from the vertical, so having the longer vertical also gives you the basis for that angle. Also, I found that my protractor want precise enough to get the lines spot on with it, so doing it this way made it easier to match everything up.
Also, don't worry about being too precise on the second piece - if you're using the flush trim router then you'll be fine :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: kmccb23 on July 03, 2016, 05:07:29 pm
Okay, so, I'm not 100% certain but I think you're talking about the main diagonal...
The key is to draw your straight lines longer than needed, but mark the end points. You'll end up with essentially dots you can join up. The 15 degrees is from the vertical, so having the longer vertical also gives you the basis for that angle. Also, I found that my protractor want precise enough to get the lines spot on with it, so doing it this way made it easier to match everything up.
Also, don't worry about being too precise on the second piece - if you're using the flush trim router then you'll be fine :)

Really appreciate the help.. :)

I don't think I'm going to use a router at all.. Not my best tool.. I'm just going to do my best with a circular saw and jigsaw.. So without those measurements I need.. Sounds like a protractor is 100% needed.. I had to borrow my daughters from school lol..

http://imgur.com/a/Ye6TV (http://imgur.com/a/Ye6TV)

The first picture is me intersecting the lines as you said.. I then put the protractor on and tried my best to mark 15*.. Is this how it has to be done?

Thanks again.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on July 04, 2016, 03:33:46 am
Okay, so, I'm not 100% certain but I think you're talking about the main diagonal...
The key is to draw your straight lines longer than needed, but mark the end points. You'll end up with essentially dots you can join up. The 15 degrees is from the vertical, so having the longer vertical also gives you the basis for that angle. Also, I found that my protractor want precise enough to get the lines spot on with it, so doing it this way made it easier to match everything up.
Also, don't worry about being too precise on the second piece - if you're using the flush trim router then you'll be fine :)

Really appreciate the help.. :)

I don't think I'm going to use a router at all.. Not my best tool.. I'm just going to do my best with a circular saw and jigsaw.. So without those measurements I need.. Sounds like a protractor is 100% needed.. I had to borrow my daughters from school lol..

http://imgur.com/a/Ye6TV (http://imgur.com/a/Ye6TV)

The first picture is me intersecting the lines as you said.. I then put the protractor on and tried my best to mark 15*.. Is this how it has to be done?

Thanks again.
Looks about right to me :)
I would seriously recommend investing in a router tho, I'd never used one before this project, but I really don't think I'd have ended up with the results I gave so far without it!!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: kmccb23 on July 13, 2016, 08:25:41 am
So I got my panels cut and my support 1x2 boards attached.. Regarding assembly.. Do the side panels just "sit" on the support 1x2 boards of the base?? Or are they screwed into those 1x2 boards from the outside of the side panels on the bottom?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on July 16, 2016, 08:47:16 am
I've finally nearly finished cutting all the pieces now - just the CP sides to go, but they're going to have to wait as my second cheap chinese flush trim bit has just died :(

Anyway - going to move on to the slot cutting for now (for the T-Moulding) - is it just the two sides and the CP sides that have T-Moulding on??

MOsting i'm wondering if the sides of the front panel should have it?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: yotsuya on July 16, 2016, 02:24:39 pm
I've finally nearly finished cutting all the pieces now - just the CP sides to go, but they're going to have to wait as my second cheap chinese flush trim bit has just died :(

Anyway - going to move on to the slot cutting for now (for the T-Moulding) - is it just the two sides and the CP sides that have T-Moulding on??

MOsting i'm wondering if the sides of the front panel should have it?
Any place there are bare edges, I would have it.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: der_yeti on July 22, 2016, 06:42:33 am
Hi,

is it possible to get a cad compatible file of the sidepanels with rounded edges?

like in this Picture:

http://newwiki.arcadecontrols.com/index.php?title=File:Ond_build-004.jpg (http://newwiki.arcadecontrols.com/index.php?title=File:Ond_build-004.jpg)

I want to let the sides cut at a local store.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on July 23, 2016, 01:19:20 pm
I've finally nearly finished cutting all the pieces now - just the CP sides to go, but they're going to have to wait as my second cheap chinese flush trim bit has just died :(

Anyway - going to move on to the slot cutting for now (for the T-Moulding) - is it just the two sides and the CP sides that have T-Moulding on??

MOsting i'm wondering if the sides of the front panel should have it?
Any place there are bare edges, I would have it.
Thanks. I'm thinking of beveling those edges so may not be bare... I'll have a think

Talking of beveling, I'm planning to do my monitor cut out tomorrow but have a question about the cut and bevel...
Obviously the router is going to give me curved corners both in the cut and the bevel... How do you overcome this to get proper right angles?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: yotsuya on July 23, 2016, 01:38:45 pm
Use a chisel.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on July 23, 2016, 01:50:22 pm
Use a chisel.
So, do you leave some excess there, or will the excess left by the router cutting up to the corners be enough? And presumably, I'll need a good non blunt chisel (which means another trip to the shop)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: yotsuya on July 23, 2016, 01:52:13 pm
Actually, recently I don't have an issue with the rounded corners - but if I have to square it, I use a chisel.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on July 25, 2016, 08:53:42 am
So, i never got around to my bevelling, tho i think that is the last piece of woodwork (barring cutting holes for my speakers and the CP) that is left before assembly...

Question... when using the bevel bit on the monitor cut out, do I a) run the bearing along the very bottom MM or so of the cutout, or b) use a straight edge clamped underneath and run it along that?

Obviously a) gives me a mm thickness left, so probably makes the edges more robust, but b) gives me a full bevel coming down to a point?

Cheers
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on July 25, 2016, 11:31:46 am
Also... in the instructions, for the bezel the instructions say.
1) Cut the hole [DONE]
2) Chamfer/bezel the edges [TO DO]
3) Route the back for the monitor to sit in...

Thinking this through, if i bevel the edges then surlely once i route the rest out then the edge of the bevel is actually going to be removed by the routing out of the back, which would actually make the cut hole bigger??
Title: Re: Build an OND designed cab 'Metropolis'
Post by: kmccb23 on July 26, 2016, 10:08:26 am
Almost finished with mine.. Just need some direction on the marquee..

If I get something similar to this - http://www.gameongrafix.com/marquees/arcade-emulator (http://www.gameongrafix.com/marquees/arcade-emulator) - how does it get mounted etc??

Thanks

http://imgur.com/MxofEzJ (http://imgur.com/MxofEzJ)

http://imgur.com/ovuq6a7 (http://imgur.com/ovuq6a7)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on August 04, 2016, 03:23:32 am
There are a few suggestions around here, I think further up this thread maybe, but I'm planning to go with the plastic paper binder option when I get there :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on August 26, 2016, 12:23:24 am
I was pondering this 'project' the other day. You know, thinking about my Metropolis theme, the artwork and so forth. I thought "If I were to build this myself what would I do differently".  Structurally I think I'd stick to the design,  then I got an idea! what about putting just one game on the cab.  A game of Metropolis that I write?  It would all hang together then, the artwork, the game, the theme.  It could be fun - a scrolling 2D platform Metropolis game.  Is it hard to do?  :dunno D'ya think I could do it?  What should the game play be?  Would anyone be interested?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on August 26, 2016, 02:23:35 am
I was pondering this 'project' the other day. You know, thinking about my Metropolis theme, the artwork and so forth. I thought "If I were to build this myself what would I do differently".  Structurally I think I'd stick to the design,  then I got an idea! what about putting just one game on the cab.  A game of Metropolis that I write?  It would all hang together then, the artwork, the game, the theme.  It could be fun - a scrolling 2D platform Metropolis game.  Is it hard to do?  :dunno D'ya think I could do it?  What should the game play be?  Would anyone be interested?
Nice idea! I had the same thought with my cab - Super Bubble Fighter II Turbo.
I guess simplest way would be to replace the sprites on an existing game?? Creating your own would be challenging and unless you're aiming to seriously work hard on it with a mind to maybe selling, it would probably be a bit naff ;)

I wanted to ask about the build, where the cp back creates the lip for the plexi to sit, is the cp supposed to be level or stick up a bit too help with the lip?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on August 29, 2016, 06:32:12 pm
About the game development, both idea's interest me.  A good start would be to hack an existing game.  Going from scratch maybe too ambitious, but I never think about that, just go where it takes me.

The thickness of the CP provides the lip behind which the plexi sits.  The rear edge of the panel is rounded off to provide a gap - like in the diagram.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: yotsuya on August 29, 2016, 10:00:50 pm
Based on the movie Metropolis??? Sign me up!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on August 29, 2016, 11:40:27 pm
Based on the movie Metropolis??? Sign me up!

Heh, I was wondering when you'd catch this  ;D.  Yes based on the movie, it has plenty that could be material for a game:

-Futuristic city as imagined in 1927!
-Evil robot inventor Rotwang who builds a robot with hopes of recreating his wife Hel.
-The "False Maria" robot spreading chaos in the underground city, inciting riots and mayhem.
-The heroine Maria trying to rescue people from a flooding city.
-The giant Heart Machine requiring constant 'hands on' to stop it from blowing it's stack.
-The hero Freder running  around underground catacombs battling evil and trying to save the day.

Side scrolling 2D, all in glorious 8 bit looking, chunky sprites etc!

Could be my obsession in 2017 (assuming current stuff is complete).



Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on August 30, 2016, 03:13:49 am


The thickness of the CP provides the lip behind which the plexi sits.  The rear edge of the panel is rounded off to provide a gap - like in the diagram.

So  just to confirm, you've rounded both the front and the back of the main cp piece and then that sits on top of the cp back piece (flush at the back). The cp back piece then attaches to the cp backing piece which is attached to the main body. And the plexi sits on top of the cp backing held in place by the extra height  from the rounded cp back??
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on August 30, 2016, 04:22:20 am


The thickness of the CP provides the lip behind which the plexi sits.  The rear edge of the panel is rounded off to provide a gap - like in the diagram.


So  just to confirm, you've rounded both the front and the back of the main cp piece and then that sits on top of the cp back piece (flush at the back). The cp back piece then attaches to the cp backing piece which is attached to the main body. And the plexi sits on top of the cp backing held in place by the extra height  from the rounded cp back??

Yes! That is exactly correct.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on August 30, 2016, 04:23:47 am


The thickness of the CP provides the lip behind which the plexi sits.  The rear edge of the panel is rounded off to provide a gap - like in the diagram.


So  just to confirm, you've rounded both the front and the back of the main cp piece and then that sits on top of the cp back piece (flush at the back). The cp back piece then attaches to the cp backing piece which is attached to the main body. And the plexi sits on top of the cp backing held in place by the extra height  from the rounded cp back??

Yes! That is exactly correct.
Perfect, thanks :) Ill hopefully drill the holes for fixing those two bits later!!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on August 30, 2016, 04:24:55 am
Based on the movie Metropolis??? Sign me up!

Heh, I was wondering when you'd catch this  ;D.  Yes based on the movie, it has plenty that could be material for a game:

-Futuristic city as imagined in 1927!
-Evil robot inventor Rotwang who builds a robot with hopes of recreating his wife Hel.
-The "False Maria" robot spreading chaos in the underground city, inciting riots and mayhem.
-The heroine Maria trying to rescue people from a flooding city.
-The giant Heart Machine requiring constant 'hands on' to stop it from blowing it's stack.
-The hero Freder running  around underground catacombs battling evil and trying to save the day.

Side scrolling 2D, all in glorious 8 bit, chunky sprites etc!

Could be my obsession in 2017 (assuming current stuff is complete).
Sounds like tweaking Sonic sprites from the Cyber City zone might work :)

(http://orig14.deviantart.net/9231/f/2012/166/b/d/lost_sonic_the_hedgehog_2_zones___cyber_city_zone_by_secretagentjonathon-d53n1cj.png)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on September 11, 2016, 03:34:15 am
Question... What's the best way to get the pieces squared up... Presumably I need an angle on a few of the pieces that fill gaps (and on the cp back piece since the top piece is at an angle...) - do I just sand these with a bit of guesswork??
Title: Re: Build an OND designed cab 'Metropolis'
Post by: JudgeRob on September 14, 2016, 07:23:58 pm
Router an angle down the long edge to get it close.  Fill any gaps and sand to perfection.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on September 15, 2016, 03:21:09 am
Router an angle down the long edge to get it close.  Fill any gaps and sand to perfection.
Thanks, and what's the best way to do that? Do I need to get me another angled bit??
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on September 17, 2016, 05:43:05 am
Does it make a difference which side i put the screws in from for the supports? Realise ive done them form the inside, but instructions say from outside... its all pretty stable but wondered if there was a reason and if i should drive some in from the other side too...?

edit... also, how are people holding the monitor in place? i have braces for positioning, but how do you hold? i was wondering about straps?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: bertman77 on September 20, 2016, 09:01:11 am
It will make a difference in how much filling and sanding you need to do, but as long as there's a good connection between the pieces you should be fine.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on September 20, 2016, 09:04:07 am
It will make a difference in how much filling and sanding you need to do, but as long as there's a good connection between the pieces you should be fine.

Cool thanks - that's why i whacked them in from the inside out of instinct (to reduce the filling)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on September 21, 2016, 10:47:07 am
I've hit a bit of a conundrum. I'm pretty certain all my measurements have been good, but I seem to have something wrong. See the pic below

The bezel isn't yet fixed in place, but the angle needs to be a bit greater to line up with the sides. This is fine, but need to cut a chunk out of my back braces to get it to go back far enough.
BUT even now, and exaggerated when I put it back a bit, the marquee bottom piece is far too short to connect the top of the bezel to where the front of it needs to be in order for it to be straight. Any thoughts?
Also, the marquee top piece doesn't seem to have room to fit in (and I'm not sure of the purpose of it since I already have a piece which can hold the marquee...)

Any thoughts/advice appreciated!(http://uploads.tapatalk-cdn.com/20160921/f955a6221d936b363a786bab0a4331c1.jpg)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: bertman77 on September 21, 2016, 11:22:05 am
Looking at a pic of mine, i can't help but feel there is a dimensional difference in one of your parts from mine.

Obviously easier to make a new marquee bottom piece for your speakers to sit on than a bezel, make the braces smaller to correct the angle, test the angles as required before locking it all in place and you'll be gtg.

Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on September 21, 2016, 11:49:11 am
Yeah - def a dimension difference, but nothing major i dont think... i've widened substantially to fit a 27" monitor in, but otherwise everything should be the same as on the plans.
Only other thing i can think is that maybe i've somehow removed a bit too much from the rounded edges... don't see how it's possible tho as I triple measured everything!!

As you say - larger marquee bottom seems to make most sense - I'm happy with the bezel itself. And i dont mind a slightly less vertical angle on the monitor (in fact, i think i prefer it a bit)... only thing is that the Marquee top piece will be a massive slab... wonder if i might try and add in a second piece just to make the angles more friendly...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on September 21, 2016, 01:21:15 pm
That's looking like you've got some measurements wrong somewhere, bud. There's angles out somewhere. Mine, for comparison:

(https://dl.dropboxusercontent.com/u/15144043/mame/cab%20build/Oct%202013/SM_Image00001.png)

Nice mantelpiece btw.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on September 21, 2016, 01:55:19 pm
Yeah, looking at those both above, seems my bottom angle is to steep... Ah well, not changing it now!! Will have to work within the constraints i have and have a slightly flatter screen...
Just need to decide whether to cut a larger piece for the marquee bottom or add in a piece....
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on September 21, 2016, 04:03:19 pm
So that I get this right, can anyone tell me about the plexi they are using on their bezel? I haven't yet decided whether to use 1 sheet (tinted) or two (clear on top) with some artwork between... How thick sheets of plexi do I need in each setup? Want to make sure that, since I'm playing off book somewhat now, that I have enough space for each option!!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: bertman77 on September 22, 2016, 02:06:16 pm
I still haven't put the plexi on mine, but i'm going to go with 3mm, ~1/8 inch tinted plexi.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on September 22, 2016, 02:25:24 pm
I still haven't put the plexi on mine, but i'm going to go with 3mm, ~1/8 inch tinted plexi.
Thanks. is that fairly standard? Presumably if you sandwich artwork it would be twice that?
Also, out of interest, what tint level?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on September 22, 2016, 02:32:35 pm
 
Also, out of interest, what tint level?

I spent a while on this question. Lots of talk about graylight. Eventually, I settled for a 36% tint (lets out 36% of the light). Dunno where you are, but only place you can get it in the UK:

https://plasticonline.co.uk/

Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on September 22, 2016, 02:37:15 pm
Also, out of interest, what tint level?

I spent a while on this question. Lots of talk about graylight. Eventually, I settled for a 36% tint (lets out 36% of the light). Dunno where you are, but only place you can get it in the UK:

https://plasticonline.co.uk/
Thanks mate (I'm in the UK too). You're happy with the 36% then?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on September 22, 2016, 04:01:56 pm
Well, tbh, I haven't put it on yet. However, I got two other samples either side (commonly in the uk they're "light tint" and "dark tint"). I can't remember the light indexes on these, but dark lets less light through than the 36% and was TOO dark. The light was too light (and let more light through than the 36%). So I'm pretty confident the 36% will be fine.

I think I just made that WAAY more complicated than it needed to be.

Greta value too - came well packaged + plexi in good nick. Can't remember how much the bezel plexi was, but wasn't much. Maybe ask them for samples?

Also - don't forget to get your marquee plexi whilst you're at it.
I went for 5mm on my bezel plexi. Also get some Vuplex and a good microfibre - polishes the plexi quick and effectively.

Great to have another Uk builder! :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on September 22, 2016, 04:09:19 pm
Well, tbh, I haven't put it on yet. However, I got two other samples either side (commonly in the uk they're "light tint" and "dark tint"). I can't remember the light indexes on these, but dark lets less light through than the 36% and was TOO dark. The light was too light (and let more light through than the 36%). So I'm pretty confident the 36% will be fine.

I think I just made that WAAY more complicated than it needed to be.

Greta value too - came well packaged + plexi in good nick. Can't remember how much the bezel plexi was, but wasn't much. Maybe ask them for samples?

Also - don't forget to get your marquee plexi whilst you're at it.
I went for 5mm on my bezel plexi. Also get some Vuplex and a good microfibre - polishes the plexi quick and effectively.

Great to have another Uk builder! :)
Thanks - was this the one you went for?
https://plasticonline.co.uk/acrylic-sheet/acrylic-sheets/colour-gloss-surface-finish/transparent-tint-gloss/mid-grey-tint-cast-acrylic-sheet.html

Good shout on the marquee - did you go same thickness there too? 2 pieces?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on September 23, 2016, 02:56:54 am
 Thimk so but do  check with them. My mayquee is slightly different in that I have a dynamic display, bur I went for the 3mm to protect the screen. Youd be best with two sheets of  3mm id suggest.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on September 27, 2016, 09:33:50 am
What's the general consensus on how to hold the marquee and plexi in place at the top? Just wondering if this might affect how i re-do my marquee piece...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: GoYouSalukis on October 05, 2016, 09:04:34 pm
Hello,
Can anyone point me to where a hi-res version of the plan is? All I can find is the image in Reply #61. It has the dimensions, but the image is blurry. I see a reference to a PDF, but haven't found that either.

Thanks!
Justin
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on October 06, 2016, 04:15:18 am
Hello,
Can anyone point me to where a hi-res version of the plan is? All I can find is the image in Reply #61. It has the dimensions, but the image is blurry. I see a reference to a PDF, but haven't found that either.

Thanks!
Justin

Here's a folder of what i collected. Anything in cm is not an original plan but my update based upon it. Use with a pinch of salt as something went wrong in my using them resulting in a little less space than others seem to have. Nothing that can't be compensated for with a little more wood (and time) however!

https://1drv.ms/f/s!AoSIS8JMp7e7pdNjAnZ1CZpIdJse5A
Title: Re: Build an OND designed cab 'Metropolis'
Post by: GoYouSalukis on October 06, 2016, 03:48:23 pm
Thanks vaderag!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on October 12, 2016, 03:33:03 pm
Also, out of interest, what tint level?

I spent a while on this question. Lots of talk about graylight. Eventually, I settled for a 36% tint (lets out 36% of the light). Dunno where you are, but only place you can get it in the UK:

https://plasticonline.co.uk/

So i contacted those guys about tint level and got:
3mm Light Grey Tint 901 @ 61%
5mm Light Grey Tint 901 @ 44%
3mm, 5mm and 8mm Mid Grey Tint 9T20 @ 44%
3mm Dark Grey (Black) Tint @ 14%
5mm Dark Grey (Black) Tint @ 4%

Sooo... no 36% lol

I'm thinking of going for the 5mm Mid Grey...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on October 12, 2016, 07:02:21 pm
Just a quick note, I will no longer be supporting this project - too busy with other stuff. Good luck to thos building, so long and thanks for all the fish!  Ond.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on October 12, 2016, 07:56:20 pm
Thanks for the plans and good luck with your future endeavours. Sorry I still haven't finished mine after 3 years of build start >.< Terrible idea to start writing software...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on October 13, 2016, 01:52:05 am
Just a quick note, I will no longer be supporting this project - too busy with other stuff. Good luck to thos building, so long and thanks for all the fish!  Ond.
Thanks for everything you have done here OND. Genuinely wouldn't be so far along (or perhaps even have started) without your plans
Title: Re: Build an OND designed cab 'Metropolis'
Post by: brihyn on October 14, 2016, 05:26:30 pm
Just a quick note, I will no longer be supporting this project - too busy with other stuff. Good luck to thos building, so long and thanks for all the fish!  Ond.


A huge thanks for what you've done. I couldn't have built my cab (or the copies thereafter) without your amazing tutorial!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on November 02, 2016, 07:46:04 am
Random question... has anyone rounded the bottom corners (the ones 'against' the ground?)

Just looking at mine and some of the moving around has obviously caught them a bit. It's not an issue right now, but thinking when i get my artwork stuck on that might eventually lead to peeling etc... thoughts? Anyone got a solution to this potential problem? Thinking that by slightly rounding i might be able to put T moulding all the way around to catch the 'dings' (not that i'll be planning on moving it much)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on November 02, 2016, 03:38:53 pm
thas a good idea.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on November 03, 2016, 05:42:20 am
So how much of a curve can you safely give to t-moulding? I want it to be as small as possible...
Also, worried it might look odd against the right angles of the front panel...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on November 08, 2016, 05:17:38 am
I did the curve. Seems to work well

How have you guys filled the little gaps between the straight wood pieces?
I've used P38 (bit like bondo) for covering the screws, but still have some light coming thorough (small amount) round the bezel piece etc... I feel bondo from the front is just going to get messy and fail, it might be so little that the primer will fill it... Just trying to get some thoughts from you guys!!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on November 14, 2016, 05:01:00 pm
Made some really good progress at the weekend, feel like I'm on the downwards slope now!
What I'm really interested to hear now is how people attached the control panel so that it's firm yet accessible.

I have thought through a few different options but they all seem to have problems with accessibility or potential firmness in use! Would like to hear from someone who's done it!!

(Point of note for mine, i need front and top joined as it'll be one piece of vinyl going round the curve. Otherwise I'm per plans!)

Thanks
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on November 19, 2016, 06:42:20 pm
How have you guys filled the little gaps between the straight wood pieces?

Probably not gold standard, but I used good quality flexible decorators caulk. Done 3 years ago and still good today. That is, if you're talking about where wood edge meets wood face...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: bertman77 on November 19, 2016, 09:15:39 pm
What I'm really interested to hear now is how people attached the control panel so that it's firm yet accessible.

I have thought through a few different options but they all seem to have problems with accessibility or potential firmness in use! Would like to hear from someone who's done it!!

(Point of note for mine, i need front and top joined as it'll be one piece of vinyl going round the curve. Otherwise I'm per plans!)

Thanks


Pretty sure that the idea of the control panel for this build was that it was permanently glued together. That said, mine is only painted, so I used 2 elbow catches that I can access from the back of the control panel once I remove it from the cabinet. They hold tight and I've never had any issues with them.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on November 22, 2016, 07:56:27 am
What I'm really interested to hear now is how people attached the control panel so that it's firm yet accessible.

I have thought through a few different options but they all seem to have problems with accessibility or potential firmness in use! Would like to hear from someone who's done it!!

(Point of note for mine, i need front and top joined as it'll be one piece of vinyl going round the curve. Otherwise I'm per plans!)

Thanks

Pretty sure that the idea of the control panel for this build was that it was permanently glued together. That said, mine is only painted, so I used 2 elbow catches that I can access from the back of the control panel once I remove it from the cabinet. They hold tight and I've never had any issues with them.


Yeah, i think you're right.

After thinking it through i'm going to cut a hatch into the bottom panel of the CP and either attach with magnets or some kind of clip underneath. That way i can fix the whole thing, wrap my stuff, have it bolted from inside so i can remove if needed and then remove the panel for any work.

I'm not actually planning to take it off ever, but want the option if something breaks!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: edge929 on December 05, 2016, 07:03:14 pm
What's the general consensus on how to hold the marquee and plexi in place at the top? Just wondering if this might affect how i re-do my marquee piece...

Most people use L brackets, either in metal or plastic. I used 1/4" J channel from Display Products (http://displayproductsonline.com/extrusions/j-channel/1-4-in-j-channel-6-350-mm-260.html) and attached them to top and bottom ends of the marquee boards. Check out my flickr album for more details: https://www.flickr.com/photos/21400288@N05/sets/72157651964841131/ (https://www.flickr.com/photos/21400288@N05/sets/72157651964841131/)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on December 06, 2016, 02:20:58 am


What's the general consensus on how to hold the marquee and plexi in place at the top? Just wondering if this might affect how i re-do my marquee piece...

Most people use L brackets, either in metal or plastic. I used 1/4" J channel from Display Products (http://displayproductsonline.com/extrusions/j-channel/1-4-in-j-channel-6-350-mm-260.html) and attached them to top and bottom ends of the marquee boards. Check out my flickr album for more details: https://www.flickr.com/photos/21400288@N05/sets/72157651964841131/ (https://www.flickr.com/photos/21400288@N05/sets/72157651964841131/)

Yeah, I was looking at that option but due to the angles at the top of my cab I can't find any that work. I also tried bending some aluminium to shape but looked a bit rubbish.
So I've resigned myself to using a bit of tape and sticking t-moulding over it with hot glue.
I'm not planning on changing the artwork so once it's in place it should look fine
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chilifry on December 12, 2016, 07:42:50 pm
Recently finished my OND cab.  This is my first build and it took about three months to complete working primarily on weekends when time permitted.  I learned how to use a router on this project so there were more than a few mistakes made throughout the process!

Thanks to OND for sharing his plans and inspiring me to give this a shot.  Another big thanks to edge929 for sharing the details of his build.  This proved to be very helpful given that I based my build on his CP mod.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on December 13, 2016, 12:11:54 pm
Recently finished my OND cab.  This is my first build and it took about three months to complete working primarily on weekends when time permitted.  I learned how to use a router on this project so there were more than a few mistakes made throughout the process!

Thanks to OND for sharing his plans and inspiring me to give this a shot.  Another big thanks to edge929 for sharing the details of his build.  This proved to be very helpful given that I based my build on his CP mod.
Nice work mate, looks great!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chilifry on December 13, 2016, 02:21:58 pm
Recently finished my OND cab.  This is my first build and it took about three months to complete working primarily on weekends when time permitted.  I learned how to use a router on this project so there were more than a few mistakes made throughout the process!

Thanks to OND for sharing his plans and inspiring me to give this a shot.  Another big thanks to edge929 for sharing the details of his build.  This proved to be very helpful given that I based my build on his CP mod.
Nice work mate, looks great!

Thanks vaderag!  By the way, I saw your post about the marquee and thought I would share what I ended up doing.  I had some challenges here too and wasn't sure how I wanted to secure it to the cab.  I wanted easy access to the light behind it so I ended up buying floor tile edging (link provided), cut it to length (top and bottom) and secured them to the cabinet using industrial velcro.  Plexi fits perfectly between the two pieces and the velcro holds the edging in place really well.

http://www.homedepot.com/p/Custom-Building-Products-Polished-Chrome-Anodized-5-16-in-x-98-1-2-in-Aluminum-R-Round-Bullnose-Tile-Edging-Trim-H8711BDC98/206449090 (http://www.homedepot.com/p/Custom-Building-Products-Polished-Chrome-Anodized-5-16-in-x-98-1-2-in-Aluminum-R-Round-Bullnose-Tile-Edging-Trim-H8711BDC98/206449090)

 
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on December 13, 2016, 05:22:13 pm
Recently finished my OND cab.  This is my first build and it took about three months to complete working primarily on weekends when time permitted.  I learned how to use a router on this project so there were more than a few mistakes made throughout the process!

Thanks to OND for sharing his plans and inspiring me to give this a shot.  Another big thanks to edge929 for sharing the details of his build.  This proved to be very helpful given that I based my build on his CP mod.
Nice work mate, looks great!

Thanks vaderag!  By the way, I saw your post about the marquee and thought I would share what I ended up doing.  I had some challenges here too and wasn't sure how I wanted to secure it to the cab.  I wanted easy access to the light behind it so I ended up buying floor tile edging (link provided), cut it to length (top and bottom) and secured them to the cabinet using industrial velcro.  Plexi fits perfectly between the two pieces and the velcro holds the edging in place really well.

http://www.homedepot.com/p/Custom-Building-Products-Polished-Chrome-Anodized-5-16-in-x-98-1-2-in-Aluminum-R-Round-Bullnose-Tile-Edging-Trim-H8711BDC98/206449090 (http://www.homedepot.com/p/Custom-Building-Products-Polished-Chrome-Anodized-5-16-in-x-98-1-2-in-Aluminum-R-Round-Bullnose-Tile-Edging-Trim-H8711BDC98/206449090)
Interesting... I'm struggling to picture it tho... Would you mind providing a close up pic? At the moment after spending nearly £30 on aluminium I'm not going to use I'm leaning towards the tape option!!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Chilifry on December 13, 2016, 07:08:43 pm
Recently finished my OND cab.  This is my first build and it took about three months to complete working primarily on weekends when time permitted.  I learned how to use a router on this project so there were more than a few mistakes made throughout the process!

Thanks to OND for sharing his plans and inspiring me to give this a shot.  Another big thanks to edge929 for sharing the details of his build.  This proved to be very helpful given that I based my build on his CP mod.
Nice work mate, looks great!

Thanks vaderag!  By the way, I saw your post about the marquee and thought I would share what I ended up doing.  I had some challenges here too and wasn't sure how I wanted to secure it to the cab.  I wanted easy access to the light behind it so I ended up buying floor tile edging (link provided), cut it to length (top and bottom) and secured them to the cabinet using industrial velcro.  Plexi fits perfectly between the two pieces and the velcro holds the edging in place really well.

http://www.homedepot.com/p/Custom-Building-Products-Polished-Chrome-Anodized-5-16-in-x-98-1-2-in-Aluminum-R-Round-Bullnose-Tile-Edging-Trim-H8711BDC98/206449090 (http://www.homedepot.com/p/Custom-Building-Products-Polished-Chrome-Anodized-5-16-in-x-98-1-2-in-Aluminum-R-Round-Bullnose-Tile-Edging-Trim-H8711BDC98/206449090)
Interesting... I'm struggling to picture it tho... Would you mind providing a close up pic? At the moment after spending nearly £30 on aluminium I'm not going to use I'm leaning towards the tape option!!

Sure thing....hope this clarifies what I was talking about

Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on December 14, 2016, 04:01:58 am
Awesome, thank you!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: mcgagheyj on July 13, 2017, 02:08:33 am
Recently finished my OND cab.  This is my first build and it took about three months to complete working primarily on weekends when time permitted.  I learned how to use a router on this project so there were more than a few mistakes made throughout the process!

Thanks to OND for sharing his plans and inspiring me to give this a shot.  Another big thanks to edge929 for sharing the details of his build.  This proved to be very helpful given that I based my build on his CP mod.
Nice work mate, looks great!

Thanks vaderag!  By the way, I saw your post about the marquee and thought I would share what I ended up doing.  I had some challenges here too and wasn't sure how I wanted to secure it to the cab.  I wanted easy access to the light behind it so I ended up buying floor tile edging (link provided), cut it to length (top and bottom) and secured them to the cabinet using industrial velcro.  Plexi fits perfectly between the two pieces and the velcro holds the edging in place really well.

http://www.homedepot.com/p/Custom-Building-Products-Polished-Chrome-Anodized-5-16-in-x-98-1-2-in-Aluminum-R-Round-Bullnose-Tile-Edging-Trim-H8711BDC98/206449090 (http://www.homedepot.com/p/Custom-Building-Products-Polished-Chrome-Anodized-5-16-in-x-98-1-2-in-Aluminum-R-Round-Bullnose-Tile-Edging-Trim-H8711BDC98/206449090)
Interesting... I'm struggling to picture it tho... Would you mind providing a close up pic? At the moment after spending nearly £30 on aluminium I'm not going to use I'm leaning towards the tape option!!

Sure thing....hope this clarifies what I was talking about
That looks awesome

Sent from my SM-G930W8 using Tapatalk

Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on July 27, 2017, 08:13:33 pm
Not making any promises or nothing, but I have a mind to repair this thread and maybe even take some ownership of it.  What? No. Really?  Yes.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on July 28, 2017, 03:46:43 am
Not making any promises or nothing, but I have a mind to repair this thread and maybe even take some ownership of it.  What? No. Really?  Yes.
Sounds like a promise to me ;)
Won't help me now (too far down the road) but sure anyone starting out Would appreciate it!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on August 02, 2017, 05:18:11 am
All step by step build images are now restored, now to fix up a few of my other project threads.....

 :cheers:

Ond
Title: Re: Build an OND designed cab 'Metropolis'
Post by: jennifer on August 02, 2017, 03:38:49 pm
All step by step build images are now restored, now to fix up a few of my other project threads.....

 :cheers:

Ond
   OR.... Get your geezerwood out that lazyboy, and get back to work. :applaud:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: JudgeRob on August 03, 2017, 09:15:18 pm
When I originally read thorough this, I was confused about the control panel.  If maintenance is needed on the electrical components, how is the control panel opened up?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on August 04, 2017, 02:41:06 am
When I originally read thorough this, I was confused about the control panel.  If maintenance is needed on the electrical components, how is the control panel opened up?
Yes, I still have this question!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on August 04, 2017, 03:34:34 am
Errrr.... Recessed hinges?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on August 04, 2017, 05:12:33 am
Back when I was designing this one of my rules was to keep the woodwork as simple as possible while still having an attractive looking cabinet.  I wanted the control panel to have rounded edges at the front with printed vinyl wrapped over these curves.  If you check the build steps on page 5 you should be able to see that the CP can be accessed via cut-outs in the back CP panel and matching cut-outs in the cabinet.  In fact, the CP is secured to the cabinet with just a few bolts.  You could use cable connectors, undo the bolts and lift off the CP when needed to make adjustments. Optionally if you are more confident with woodwork you could use cabinet hinges as stigzler suggests and hinge the top panel for easier access.  On one of my arcade cabinet builds I've done exactly this, I have rolled off edges and a hinged top panel.  Installing recessed spring loaded cabinet hinges can be tricky (and easy to mess up).  Accessing the controls from inside the cabinet is fiddly but much simpler to build.  If you need to regularly adjust joystick restrictor plates or tweak your controls a fair bit, then by all means go with a hinged top panel.  I hope that clears things up.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on August 04, 2017, 11:05:53 am
Back when I was designing this one of my rules was to keep the woodwork as simple as possible while still having an attractive looking cabinet.  I wanted the control panel to have rounded edges at the front with printed vinyl wrapped over these curves.  If you check the build steps on page 5 you should be able to see that the CP can be accessed via cut-outs in the back CP panel and matching cut-outs in the cabinet.  In fact, the CP is secured to the cabinet with just a few bolts.  You could use cable connectors, undo the bolts and lift off the CP when needed to make adjustments. Optionally if you are more confident with woodwork you could use cabinet hinges as stigzler suggests and hinge the top panel for easier access.  On one of my arcade cabinet builds I've done exactly this, I have rolled off edges and a hinged top panel.  Installing recessed spring loaded cabinet hinges can be tricky (and easy to mess up).  Accessing the controls from inside the cabinet is fiddly but much simpler to build.  If you need to regularly adjust joystick restrictor plates or tweak your controls a fair bit, then by all means go with a hinged top panel.  I hope that clears things up.

Thanks. I'm yet to build my CP - I also am doing wrapped vinyl, so a hinged top panel won't work (due to the crease of the vinyl), and while I don't intend to have to change anything (I have servostik's so should sort themselves out), I do want access in case anything goes wrong...
I have the holes at the back exactly as you suggested but don't feel that is enough...

My plan (currently) i think is to actually jigsaw a hole in the bottom which clips or magnets on (or if i'm feeling adventurous do a recess similar to the back door on the cab), meaning if maintainence is required I simply unbolt and open

My concern here is that I feel (perhaps unwarrently) that there is perhaps reason to have bolt(s) in the bottom of the CP as well to stop it lifting up in vigorous play... not sure tho
Title: Re: Build an OND designed cab 'Metropolis'
Post by: opt2not on August 04, 2017, 11:21:15 am
I want this thread to stay alive too. My current status:
  • Cab completely built and working. Been gaming on it for months now and it's pretty awesome. Vertical LCD and CPO has RGB everything.
  • Custom artwork by Opt2Not is complete (AMAZING) and has been delivered though I have yet to send it to the printer. Working with this guy was such a pleasure. So prossional, skilled, creative.
  • User Mike Boss is building a custom MaLa layout for me and he's incorporated some of the custom art from Opt2Not. I've seen a preview and she's a beaut!
  • T-mold is here and ready for install after the artwork application.
Otherwise it's ready to go. Hope to have the finish product pics posted soon.

Thanks again to OND for the inspiration to jump in and learn this stuff. I'm already thinking about another cab with a horizontal CRT w/ custom Metal Slug theme, assuming that Opt2Not will work with me again. And thanks to everyone else that has contributed to this thread and to the forum in general. I certainly couldn't have done it with you'se guys.
I wish this guy would update us on his cab, but he went MIA. The artwork turned out awesome (http://the-artcade.blogspot.com/2014/02/blog-post.html?m=1), I would have loved to see it applied to the cab.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: JudgeRob on August 06, 2017, 08:37:12 pm
Quote
My plan (currently) i think is to actually jigsaw a hole in the bottom which clips or magnets on (or if i'm feeling adventurous do a recess similar to the back door on the cab), meaning if maintainence is required I simply unbolt and open

If I were you, I would just make the whole bottom removable (ie don't glue it).  That is, if you don't want hinges.  It seems stuff like taking the trackball out to clean it would be really hard through the back panel holes...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on August 07, 2017, 03:35:43 am
Quote
My plan (currently) i think is to actually jigsaw a hole in the bottom which clips or magnets on (or if i'm feeling adventurous do a recess similar to the back door on the cab), meaning if maintainence is required I simply unbolt and open

If I were you, I would just make the whole bottom removable (ie don't glue it).  That is, if you don't want hinges.  It seems stuff like taking the trackball out to clean it would be really hard through the back panel holes...
This still has the vinyl problem tho, as the vinyl wraps round... Hence the thought of jigsawing a smaller hole (tho so much bigger than the small ones on the back)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: jennifer on August 07, 2017, 02:24:46 pm
     If one was to go back to page 1, and the original design.... There is no reason not to raise the coindoor a bit and use traditional latches and hinges. although that would require a steel panel and may be beyond the scope of down and dirty DIY plans.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: BigTx2017 on September 28, 2017, 04:28:49 pm
Is the overall height of the cab sides 77 1/4"? Hard to tell based on the small image of the plans, but the step below it at the 76degree angle is listed at 77 14/32. That means the space between these two locations is 0.1875" vertically, and the image shows a much larger delta.

Thanks!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on October 06, 2017, 04:45:34 am
Quote
My plan (currently) i think is to actually jigsaw a hole in the bottom which clips or magnets on (or if i'm feeling adventurous do a recess similar to the back door on the cab), meaning if maintainence is required I simply unbolt and open

If I were you, I would just make the whole bottom removable (ie don't glue it).  That is, if you don't want hinges.  It seems stuff like taking the trackball out to clean it would be really hard through the back panel holes...
This still has the vinyl problem tho, as the vinyl wraps round... Hence the thought of jigsawing a smaller hole (tho so much bigger than the small ones on the back)

Well, I've come up with a 'solution' to my control panel issue (sorta) -
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=155479.0;attach=362668;image)

I cut two more chunky holes in the bottom panel - this gives a fair bit of access and is big enough to get my trackball in, yet at the same time is concealed within the unit.

I'm not convinced I want to be connecting up all my parts through those holes, so am currently trying to be inventive about how I might connect this together (just posted another thread to that effect http://forum.arcadecontrols.com/index.php/topic,155479.0.html (http://forum.arcadecontrols.com/index.php/topic,155479.0.html)), but on the whole I think this will work for maintenance access
Title: Re: Build an OND designed cab 'Metropolis'
Post by: josefino on November 27, 2017, 12:29:53 am
One of the best threads I have come across, found a guy with a CNC machine close to my house. I hope to make a deal with him to have this cabinet made, I will have to modify plans to house a 32" tv.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: JoeB on December 13, 2017, 04:30:21 pm
Not making any promises or nothing, but I have a mind to repair this thread and maybe even take some ownership of it.  What? No. Really?  Yes.

It seems all your threads were zapped back in October to nothing.  Is it because you were on Photobucket, or you decided to leave us?  :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on July 03, 2018, 05:58:42 am
Just wanted to say a massive thanks in this thread - the machine is now finished :D

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=118612.0;attach=368993)

If you want to ask me anything about it (outside the scope of this thread) then the project thread is here: http://forum.arcadecontrols.com/index.php/topic,148501 (http://forum.arcadecontrols.com/index.php/topic,148501) (tho not many project notes!!)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on September 02, 2018, 06:20:47 pm
Just wanted to say a massive thanks in this thread - the machine is now finished :D

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=118612.0;attach=368993)

If you want to ask me anything about it (outside the scope of this thread) then the project thread is here: http://forum.arcadecontrols.com/index.php/topic,148501 (http://forum.arcadecontrols.com/index.php/topic,148501) (tho not many project notes!!)

I love it!  (and you're welcome)  ;D  I like your colour combination and CP art in particular, the theme feels really fun.

Itís very cool to think this project has helped a bunch of folks build their first cab (or second, or thirdÖ).

Itís not a sophisticated design, a classic one or even optimal one, nevertheless itís had itís uses.

So now that they've let me back in  :lol I'm looking at this 'project' again.  Whilst nothing must get in the way of my RoToron project, Metropolis sits in the background of my thoughts. 

While I was away I started learning Unity, I'm still a noob at it but I do learn fast.  Unfortunately, not long before the Photobucket debacle I had a hard drive crash on me which contained the original artwork for this.  Iíll restate my own personal ambition for this cab:  Build it and have my own (created in Unity) Metropolis 2D platform game running on it.

IF, there are any of you who can work in Unity and are interested in getting involved let me know.  Once RoToron is close to being wrapped up.  Iíll get stuck in to re-doing artwork etc.  If there was a game written, it would of course be released FREE in the spirit of sharing we have here at BYOAC.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on September 03, 2018, 02:31:26 am
Sounds like an awesome idea.
I had an idea of modding bubble bobble with the street fighter sprites, but time is getting away from me these days!!

Sent from my Mi A1 using Tapatalk

Title: Re: Build an OND designed cab 'Metropolis'
Post by: Titchgamer on September 03, 2018, 07:04:48 am
Sounds like an awesome idea.
I had an idea of modding bubble bobble with the street fighter sprites, but time is getting away from me these days!!

Sent from my Mi A1 using Tapatalk

Super Bubble Fighter?

Would be fun in 2 player battle mode I reckon!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: stigzler on September 03, 2018, 01:30:21 pm
I prefer "Street Bobble." If Reeves and Mortimer made arcade games...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on September 03, 2018, 01:34:28 pm
Super Bubble Fighter II Turbo guys... ;)

Sent from my Mi A1 using Tapatalk

Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on October 02, 2018, 10:36:30 am
Hi all,

I'm looking at the attached cutting plans from post #61 to begin.  Is there a larger graphic somewhere else?  It's a bit hard to read the measurement numbers.  Thank you!

edit: found it!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on October 04, 2018, 05:46:49 pm
Those plans have an error in the measurements somewhere (I forget where) so you''ll need to make some small adjustment.  It's no big deal though.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on October 07, 2018, 06:51:46 pm
OND,

Thanks for confirming!  So you know I've been hauling wood to my garage to get going on this project.  I'm not gonna lie it was pretty intimidating transporting 96lbs of MDF  :dizzy:

All,

Does OND's schematics allow for LCD sizes larger than 23-24 inches without fundamentally altering the width structure of the cab?  I guess what I'm asking is, if I were to follow the step by step instructions of the schematics, is there overhead to fit a 32" 16:9 LCD with relatively slight adjustments?  I ask because I would consider covering the letterboxing if it meant gaining about 6" in proportional size relative to a 20.1" LCD. I also ask because since I'm new to this I don't know where I would make adjustments and if it's even worth it from a retro design perspective.

The Sega Astro City cabs used CRT's that were around 27", hence my target size.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on October 08, 2018, 01:40:44 am
No chance.

I have 28" monitor and had to increase width in the designs
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on October 08, 2018, 11:35:20 am
No chance.

I have 28" monitor and had to increase width in the designs

That's awesome that you pulled the trigger with a 28" especially if it was your first time.  I'm coming to the conclusion that I'll be happy with 21" by using a bezel-covered 24" 16:10.  If I manage to build this one I'll hopefully have knowledge to increase the scale for larger displays in the future.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on October 09, 2018, 01:18:51 pm
vaderag,

Do you have any helpful dimension schematic materials you made on your side to accommodate your 28" that you could send over?  I still want to consider a 28" if someone has done it before.

Your cab simply came off superb.  I noticed you hit time constraints and design bumps along the way but pulled through with some amazing work.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on October 09, 2018, 01:27:31 pm
vaderag,

Do you have any helpful dimension schematic materials you made on your side to accommodate your 28" that you could send over?  I still want to consider a 28" if someone has done it before.

Your cab simply came off superb.  I noticed you hit time constraints and design bumps along the way but pulled through with some amazing work.
Thanks mate.
The thought did occur to me to dig it out but I'm on holiday at the moment so not possible.
I'm actually a 27" rather than 28" I think, can't quite remember but I'm 16:10 Dell monitor to get max 4:3 I could on a wide-screen

Either way, I'll try dig it out when I'm back but I do have a feeling I posted some OneDrive links further back in the thread if you have a chance to dig through before I'm back

In short tho it just required measuring my monitor, comparing to the space in the original and adjusting the central wood pieces accordingly. I would take the time to familiarise yourself anyway with each piece where it goes and what it does before cutting and building, will make everything so much easier!!

Only real delays were house moves, kids being born and nowhere to work in rainy weather. Nothing major ;)

Sent from my Mi A1 using Tapatalk

Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on October 09, 2018, 06:56:40 pm
Thanks mate.
The thought did occur to me to dig it out but I'm on holiday at the moment so not possible.
I'm actually a 27" rather than 28" I think, can't quite remember but I'm 16:10 Dell monitor to get max 4:3 I could on a wide-screen

Either way, I'll try dig it out when I'm back but I do have a feeling I posted some OneDrive links further back in the thread if you have a chance to dig through before I'm back

In short tho it just required measuring my monitor, comparing to the space in the original and adjusting the central wood pieces accordingly. I would take the time to familiarise yourself anyway with each piece where it goes and what it does before cutting and building, will make everything so much easier!!

Only real delays were house moves, kids being born and nowhere to work in rainy weather. Nothing major ;)

Sent from my Mi A1 using Tapatalk



I found your schematics! So I could follow these? I ask because you made a post along the way on a “conundrum” with the monitor placement that made you question your scaling adjustments.

I’m following your advice on learning how each piece works :).

Edit: Hope you’re enjoying your time off!

Edit #2:  I believe the files you customized were conversions to the metric system and did not include width adjustments.  That's fine.  If you do happen to have your width adjustment version when you're back I'd love to take a look.

Thanks!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on October 11, 2018, 05:26:54 am
I'll have a look when I'm back :)

Post again in a few days as a reminder if I haven't responded!!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on October 15, 2018, 09:33:29 pm
Hi vaderag!

Not sure if this counts as a few days ;D.


Ok so I think I'm ready to cut.  I'm also using a 27" 16:10 Dell monitor.  I drew a sketch of the width/height of the bezel and it turns out that I need to add 4 inches (10.6cm) of width.  That said, I'm adding 4 inches of width across everything except for:

-Side Panels
-Control Panel endings L & R

Does that sound about right?  No height adjustments with additions of ~4 inches(~10.6cm) where width is concerned?  I'll need more MDF than the diagram designates because of this.

A few posts up I attached OND's original schematic.  Sorry I forgot to save your metric conversion version (american here).

edit:
If I'm not mistaken OND didn't get a chance to cover t-molding or speakers in terms of woodcutting.  You did the t-molding cut-ins and speaker holes before standing up the side the panels correct?



Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on October 16, 2018, 03:36:17 am
Morning.

Yes, thanks for the reminder!

All slots, speaker holes etc were done while disassembled.
I'd advise really taking time to gather and test all things before assembly - e.g speakers are easy to forget about

I'll dig out my plans shortly - you using a 2709W as well then? Think that's the only Dell 16:10 monitor I know of

Sent from my Mi A1 using Tapatalk

Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on October 16, 2018, 03:43:14 am
Hi vaderag!

Not sure if this counts as a few days ;D.


Ok so I think I'm ready to cut.  I'm also using a 27" 16:10 Dell monitor.  I drew a sketch of the width/height of the bezel and it turns out that I need to add 4 inches (10.6cm) of width.  That said, I'm adding 4 inches of width across everything except for:

-Side Panels
-Control Panel endings L & R

Does that sound about right?  No height adjustments with additions of ~4 inches(~10.6cm) where width is concerned?  I'll need more MDF than the diagram designates because of this.

A few posts up I attached OND's original schematic.  Sorry I forgot to save your metric conversion version (american here).

edit:
If I'm not mistaken OND didn't get a chance to cover t-molding or speakers in terms of woodcutting.  You did the t-molding cut-ins and speaker holes before standing up the side the panels correct?

Attached my plans.
These are in cm and as far as I know account for the extra width required for my monitor. They are also not to scale, purely replaced the dimension markings
NB. I would double check these fully - i had a number of notes and scribbles on my printouts which have since been disposed of and since it was a long build for various reasons I don't remember what they all were!


Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on October 16, 2018, 11:14:05 am
Thanks so much!

This is right on the money.  Every piece you made wider is exactly where I was targeting to make wider and by about the same width I adjusted for (in inches).  It was actually easier on the eyes that it was not to scale so I could compare the two charts side by side easily.

And yes, I'm also going to be using the 2709W.  It's on its way!

Last question.  You know how OND had a convenient 1:1 print-out to scale of the control panel cut out locations?  Since we're making it wider, can we not use it?  Did you figure out a way to use that print-out?

Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on October 16, 2018, 11:35:53 am
I designed my own from scratch so I didn't use that...
You could use it tho and then just make your CP a bit smaller, you'd have a lot of wasted space otherwise, but depends what kit you're putting in. I have 2p, 8 buttons each and a trackball so was glad for the space I had!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Jimbo on October 16, 2018, 02:38:53 pm
Hey Ond

For your game, I read you're looking at Unity... have you heard of or tried Godot?  I've used godot (have a game in progress) and it's great. I found it much easier and nicer than Unity, but it depends what you have planned for the game.  Might be worth at least checking it out (better license than Unity for one thing).

 :cheers:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on October 17, 2018, 08:04:02 am
Hey Ond

For your game, I read you're looking at Unity... have you heard of or tried Godot?  I've used godot (have a game in progress) and it's great. I found it much easier and nicer than Unity, but it depends what you have planned for the game.  Might be worth at least checking it out (better license than Unity for one thing).

 :cheers:

Hey Jimbo, I've never heard of Godot, I checked out a few tutorials on it and I can see that it's got an intuitive node based approach to game design.  I'll have to research it some more too see if I'd like to use it instead of Unity.  Thanks for the that!   :cheers:
Title: Re: Build an OND designed cab 'Metropolis'
Post by: eds1275 on October 21, 2018, 11:58:45 am
Hey Ond

For your game, I read you're looking at Unity... have you heard of or tried Godot?  I've used godot (have a game in progress) and it's great. I found it much easier and nicer than Unity, but it depends what you have planned for the game.  Might be worth at least checking it out (better license than Unity for one thing).

 :cheers:

I've done a few games in Unity, unfortunately I lost one that was SOOOO CLOSE to completion which was an arcade basketball game you played with the trackball. I can probably be more help with music or sfx though. Fire an email if you want to chat about it!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on November 05, 2018, 11:34:29 am
Hi Ond!

With no wood cutting experience ever, I'm happy to say that I was able to customize the bezel on a 16:10 27" LCD by applying letterboxing covers on the width so that it fits a 480p 4:3 screen.  It comes out to about a 24" 4:3 display!  It looks great and I'll post pics once I have more of the wood material cut out.


Quick question.  Since I'm really new to this, I don't have an eye for rounding the edges for the inside bezel area.  You first mentioned to leave 3/4ths of an inch outside the edges with a jigsaw, then with the router leave 2 inches from either side the inner bezel area.

Any reason why you didn't instead give us a visual of a compass arc on these inside edges to cut around it instead of leaving estimated distances as per the metrics above?  Is it because this is a judgement call in terms of how we perceive the arc should be angled?  It's not a big deal but since I'm new I don't have the eye for what the compass arc should exactly look like.

edit: Attaching photo of the inner bezel arc I drew with a compass.  Is that accurate?  It looks like it would give me a round turn, but you'll notice the 2 inch spacing on each side.  To me it's implying that my arc isn't as big as it should be, but if I were to make it rounder/larger, it'll deviate further from the original corner.

Thanks!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on November 05, 2018, 05:30:13 pm

I've done a few games in Unity, unfortunately I lost one that was SOOOO CLOSE to completion which was an arcade basketball game you played with the trackball. I can probably be more help with music or sfx though. Fire an email if you want to chat about it!

Your help was awesome on other projects eds1275, I might still need some help when the time comes.   :cheers:

Hi Ond!

With no wood cutting experience ever, I'm happy to say that I was able to customize the bezel on a 16:10 27" LCD by applying letterboxing covers on the width so that it fits a 480p 4:3 screen.  It comes out to about a 24" 4:3 display!  It looks great and I'll post pics once I have more of the wood material cut out.


Quick question.  Since I'm really new to this, I don't have an eye for rounding the edges for the inside bezel area.  You first mentioned to leave 3/4ths of an inch outside the edges with a jigsaw, then with the router leave 2 inches from either side the inner bezel area.

Any reason why you didn't instead give us a visual of a compass arc on these inside edges to cut around it instead of leaving estimated distances as per the metrics above?  Is it because this is a judgement call in terms of how we perceive the arc should be angled?  It's not a big deal but since I'm new I don't have the eye for what the compass arc should exactly look like.

edit: Attaching photo of the inner bezel arc I drew with a compass.  Is that accurate?  It looks like it would give me a round turn, but you'll notice the 2 inch spacing on each side.  To me it's implying that my arc isn't as big as it should be, but if I were to make it rounder/larger, it'll deviate further from the original corner.

Thanks!

Yes, good point, drawing in your cutting line with a compass is the way to go. That arc looks ok; I'd probably go with a slightly bigger radius for a smoother curve though. If you're inexperienced with a router, free cutting any shapes by eye may be less than ideal.   For a smooth clean curve using a template is always best. Flush trim cutting templates are quick to make in thin MDF.  I use thin nails to attach them to the board.  I've seen one guy on here who 3D prints cutting curves to use with a flush trim router bit - that's a great idea!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on November 05, 2018, 06:03:10 pm
Thanks so much for confirming! I'll make the radius slightly larger. 

I'm definitely going to use a template for the CP.  As for the corners for these side panels-- I can pull it off free hand.  As long as I stay just outside the pencil line I feel confident doing it.  :cheers:


Also, I'm from Miami.  I was instantly sold on your art deco design since that's our staple architecture style at the beach.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on November 11, 2018, 08:43:58 pm
hey vaderag,

Hope you're well!

How did you end up mounting the marquee art?  If you're using purple t-molding on the marquee wood panels, where are the marquee retainers?

Would really like to know what you did there.

edit: I researched the forums and noticed you considered making small grooves but since the marquee panels aren't "flat" it wasn't possible.  If you used tape/glue I'll definitely consider it too.  If you could be detailed in terms of how you applied the tape/glue with the t-molding I'll give it a go.  The t-molding color is a really nice touch and I wouldn't want to use a plain bracket.

Thanks!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on November 14, 2018, 10:47:02 am
Hi mate,

I tried a BUNCH of different methods - bending Aluminium, clips etc. In the end used Tape - 50mm Black Electrical Tape in fact.

The bottom of the marquee sits in a slot on the flat piece, it's a little close as there is a slot on the top and a slot for the t-mould on the front
Then the top of the marquee is taped to the top of the unit.

I then cut the back off some t-mould and glue gunned it straight as possible on top of the tape

Hope that helps!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on November 14, 2018, 01:47:27 pm
Thanks for coming back!  I see where you're going but I don't understand how you have the marquee leaning forward if the groove on the bottom marquee panel would make it lean back since it's downward angled.  Attached is a quick visual of what I mean.  We're looking at the cabinet from the profile.

Is it that you have the marquee in the groove pivoted at a 45 degree leaning forward ie not fully in the slot (not seated at 90 degrees)?

Sorry for the additional questions, I just really want to get this right before assembly:

1) Is the groove cut inward a few mm from the edge (like the attached graphic) or is it cut right at the beginning where the t-molding would push on it?  Based on your photos looks like it's a rebate right "behind" the edge
2) No grooves/rebates on the top panel, correct?  Just t-molding.

Thanks again!  I really appreciate it.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on November 14, 2018, 05:14:43 pm
Mine doesn't look like that - it has a flat bit at the bottom and it just rests against the top...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on November 14, 2018, 06:15:03 pm
I think I understand now.  The reason I'm confused is because Ond's steps don't include a flat board and threw me off.

As you can see Ond has the "marquee bottom" in the attached graphic and reflects what I sent to you earlier.  Are you saying you customized yours to add a flat piece above the marquee bottom to place the marquee as per the red rectangle in the attached?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on November 15, 2018, 04:20:21 am
Seems I did, but I don't now remember whether it was by accident or design!

The Marquee Top piece from the plans ended up being my marquee bottom, there is no piece pointing down at the top on mine, the angle of the other piece is slightly sharper which leads to being in the right place for leaning the marquee on...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on November 15, 2018, 09:36:25 am
This makes SO much sense now!  It's really worth getting your input because the horizontal colorful t-molding looks fantastic.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on November 15, 2018, 10:21:57 am
Thanks, and happy to be of help - it was a bit of a trial by error process for me at many stages!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on December 21, 2018, 11:45:08 am
Hi Ond,

I hope you're well.  The cab is standing up nicely with the rear door in place using piano hinges.  I'll provide photos when I'm closer to the wood finish.  Very exciting stuff!

I'm having a little bit of trouble wrapping my head around the order of operations to mount the CP because of artwork and wiring.

From tutorial videos I've watched, the CP artwork is applied and afterward the buttons/joysticks are screwed on.  If the metro CP is screwed together underneath the artwork, how do I sort the wiring/screwing of peripherals afterward with the CP box closed?  I considered leaving the CP Bottom unscrewed and last in order to do the wiring but looking at your Metropolis cab the artwork adhesive seems to be one flowing piece that wraps around the CP Top, Bottom, Front and possibly Back. 

Would appreciate your advice.


Title: Re: Build an OND designed cab 'Metropolis'
Post by: insaneoctane on December 22, 2018, 02:27:38 pm
Been reading this thread over and over for weeks now.  I'm closing in on building my OND-ish cabinet.  I just pulled the trigger on a Dell IPS 32" 16:9 monitor and am wondering if it's going to be too big?  Obviously OND's original plans were more for 23" to 24", but I wanted as much height as I could get.  I was planning on modifying the width a bit to accommodate a 27" by increasing width by about 2", but I found the bright 32" Dell IPS for $129 and pulled the trigger.  Now I'll have to go with about a 30" width....Any thoughts?  Is 32" too big?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on December 22, 2018, 09:21:20 pm
Been reading this thread over and over for weeks now.  I'm closing in on building my OND-ish cabinet.  I just pulled the trigger on a Dell IPS 32" 16:9 monitor and am wondering if it's going to be too big?  Obviously OND's original plans were more for 23" to 24", but I wanted as much height as I could get.  I was planning on modifying the width a bit to accommodate a 27" by increasing width by about 2", but I found the bright 32" Dell IPS for $129 and pulled the trigger.  Now I'll have to go with about a 30" width....Any thoughts?  Is 32" too big?

I've seen some arcade builder companies have 32" as one of their options so you're not doing something unusual.
https://gameroomsolutions.com/shop/32-arcade-cabinet-kit/ (https://gameroomsolutions.com/shop/32-arcade-cabinet-kit/)

On the other hand if you check this thread out:
https://www.reddit.com/r/cade/comments/9jo5pr/_/e6t2lt4/?context=1 (https://www.reddit.com/r/cade/comments/9jo5pr/_/e6t2lt4/?context=1)

He mentions "Itís a 32Ē monitor. Which I think might be a little too big for the distance. Itís ok for 4:3 games... but playing widescreen fighting games is a bit of a strain"

32" will yield about a 26" 4:3 equivalent size which is perfect since sega candy cabinets were in that ballpark.  The issue is, you'll build something 32 inches wide to play a 26" retro game.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on December 31, 2018, 04:16:48 pm
Sorry guys I'm far from home right now with very limited internet access, but hey I still can't stay away  :lol.  Just off the top of my head.  The CP...... I always wanted a smooth wrap around vinyl  finish.  This presents some problems for access.  The cutouts in the rear of the CP are for wiring access.  Its not a particularly good design if you want to access the controls internally on a regular basis.  That said you shouldn't really need to.  The CP was always meant to bolt to the main body and be removable if need be.  Modding this design for a larger/widesceen monitor is no problem but I wouldn't do it because the aesthetic wouldn't please me.

I have a new philosophy about havi g multiple projects on the go at once, I'm embracing it!  I used to think get one done, then move on ro the next.  My problem is I get bored with any one thing really easily.  In 2019 I want to be busy with several things at once.  I intend to build this cabinet as soon as I can.  I'll stick to the simple joinery indicated in the plans and instructions.

I'll post my build progress here. 
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on January 02, 2019, 01:24:04 pm
Thanks Ond.  I think I figured out what I can do.  I can make an access hole in the CP bottom after it curves out then use thread screws with a thin piece of wood recessed to the CP bottom to seal it after wiring.  I don't intend to constantly check/update the wiring so it should work.  I agree that a smooth wrap around is an ideal look.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on January 02, 2019, 02:08:21 pm
Thanks Ond.  I think I figured out what I can do.  I can make an access hole in the CP bottom after it curves out then use thread screws with a thin piece of wood recessed to the CP bottom to seal it after wiring.  I don't intend to constantly check/update the wiring so it should work.  I agree that a smooth wrap around is an ideal look.
You don't need to seal it. It's inside the machine...
I haven't forgotten I owe you some pics, just been manic with the family!!

Sent from my Mi A1 using Tapatalk

Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on January 02, 2019, 02:25:40 pm
Found one on my phone

Holes on the bottom are the ones in the plan, holes on the 'top' are the bottom of the CP and are measured to sit inside the machine. I actually made them a little longer after this to work with a bit better...(https://uploads.tapatalk-cdn.com/20190102/d0af91801862fc3aa4cf23a7e21af146.jpg)

Sent from my Mi A1 using Tapatalk

Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on January 02, 2019, 11:21:24 pm
Thanks Ond.  I think I figured out what I can do.  I can make an access hole in the CP bottom after it curves out then use thread screws with a thin piece of wood recessed to the CP bottom to seal it after wiring.  I don't intend to constantly check/update the wiring so it should work.  I agree that a smooth wrap around is an ideal look.
You don't need to seal it. It's inside the machine...
I haven't forgotten I owe you some pics, just been manic with the family!!

Sent from my Mi A1 using Tapatalk

I read "it's inside the machine" like 3 times over each time more slowly.  Then I was like "oh." "OHHHH." The whole time I created this notion that a bottom hole would be exposed to the player and could reach into the wiring.  Obviously they can't if the hole is covered by the main cab when bolted down.

What a relief.  Once again giving me peace of mind vaderag, thank you.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on January 03, 2019, 02:39:59 am
 :lol

Not a problem, good luck!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on February 01, 2019, 04:00:11 pm
Ok guys,

I know this took forever but the woodwork is basically complete!  Big thanks to Ond and vaderag for always checking up on me along the way. 

Ond I gotta say there's certain details to this build where I realized you were being very precise for a reason.  When the top CP board was aligned slightly above the CP backing to hold the marquee glass in place, I felt the magic happening on its own.  Superb attention to detail.

vaderag,

I've finally reached the part where I'm going to try out your "bottom" marquee t-molding cut and placement.  In the two photos, I wanted you to confirm the following if/when you get a chance:

Is your speaker wood panel and bottom marquee aligned like this?  From your photos the black paint does a good job camouflaging the angles joining.
https://imgur.com/uzPTRs8 (https://imgur.com/uzPTRs8)

Lastly regarding the plexiglass groove.  Is the groove you cut like option #1 or option #2 in the link below?  In other words, is the groove starting at the edge or not? For demonstration purposes assume option #2 is on the same side as the t-molding cut in the middle.
https://imgur.com/ioLzOlQ (https://imgur.com/ioLzOlQ)





Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on February 01, 2019, 04:47:21 pm
Looking great Tyler!

Mine is quite different... The flat panel o take the marqee you have laying on top actually is an extension of the speaker panel (tried to take a pic to show what I mean) so I have a slot along the side and then a slot on the top

I'm not quite sure I understand your second pic(https://uploads.tapatalk-cdn.com/20190201/4923aa650631b3689d01c5bc5fb693b2.jpg)

Sent from my Mi A1 using Tapatalk

Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on February 01, 2019, 07:17:16 pm
Excellent, thank you!  Don't mind my second question--you were able to answer it with the graphic.

What's funny is that your past "conundrum" with the bezel leaning further back relative to the intended spec gave you the ability to do this cool little mod.  I gotta figure out my own mod since I've got a different angle to work with.

 
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on February 02, 2019, 02:24:20 am
Excellent, thank you!  Don't mind my second question--you were able to answer it with the graphic.

What's funny is that your past "conundrum" with the bezel leaning further back relative to the intended spec gave you the ability to do this cool little mod.  I gotta figure out my own mod since I've got a different angle to work with.
Yeah, one of the things I loved about this project was figuring out some of these things as I went along!
Makes it unique ;)

Sent from my Mi A1 using Tapatalk

Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on February 03, 2019, 01:33:16 am
Great work Tyler!  Your build is well on the way.  Good to see you helping him out vaderag with the learnings from your own (very nice) build.

So, ZTylerDurden717,  what are you thinking of doing for your artwork?  Are you doing your own or getting someone to help you?  There are some very skilled artists on the forum who may be willing to help out if you want to go in that direction.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on February 04, 2019, 05:30:06 pm
Great work Tyler!  Your build is well on the way.  Good to see you helping him out vaderag with the learnings from your own (very nice) build.

So, ZTylerDurden717,  what are you thinking of doing for your artwork?  Are you doing your own or getting someone to help you?  There are some very skilled artists on the forum who may be willing to help out if you want to go in that direction.

Thank you!

Well I'm thinking since this is art deco style and I'm from Miami where that architecture is timeless, I want to continue with Miami themes.  The Miami Heat have a popular "Vice" theme with black, sky blue and magenta.  I'd like to use those colors and have something like stripe-arrows flowing on the sides and CP.

My best friend is a graphic designer but I first need to transfer the dimensions to photoshop which I need to research how to do.  If I can't figure out how to do that I'll gladly connect with some of the talented folks here.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on February 20, 2019, 01:13:01 pm
Hi Ond!

Hope you're well.

I have a photo that shows what's going with my CP which isn't a big deal by any means but wanted your thoughts.

Basically, if the bracing timber is the same height as the CP Front and CP Back, this will happen:
https://imgur.com/zKsytdP

There's slight suspension caused by the bracing timber in the front.  You mention in your notes to sand down the CP MDF AND bracing timber at a 5 degree tilt to sit flush but that would require sanding/rasping ALL of the CP Front/Back lining which you weren't expecting folks to do since you specified "edges" only.  In other words, if I begin to go at the CP MDF edges I would have to sand down evenly across the width of the panels.

Anyway, the question is:

Should I just leave it like that or should I at least sand down the bracing timber on the CP Back so it sits flush from the back?  It looks OK as is to be honest and seats itself fine on the cab.




Thanks!!  Let me know if I don't make sense and I'll make it clearer.


Title: Re: Build an OND designed cab 'Metropolis'
Post by: Gilrock on February 20, 2019, 01:46:13 pm
I'll toss in my opinion.  I would put the angle on the vertical front and and rear MDF boards which would allow the CP top board to sit flush but if you wanted that front height to be exactly where you have it you would have needed to add a tiny bit more length to account for the angle you need to cut or sand.  You should also be able to cut those side braces so they fit the angle.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on February 20, 2019, 02:46:25 pm
Thanks Gilrock!

I'm going with your suggestion to shave off (it's already PVA-glued so I'm going against ungluing to cut) the bracing timber to fit the angle.

Putting the angle on the MDF boards will obviously give it the most flush result but I don't see this represented in Ond's visual guide and the thought of making a precise angle cut across both MDF boards with my limited tools would be overkill.

Thanks again for the help!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on February 20, 2019, 02:57:19 pm
Hey Tyler,  the original intent was for all joining surfaces to be angled for the 5 degree tilt using whatever tools you had.  Cutting the bracing timber to meet the angle should be fine if the front of the CP sits flush.  Sorry I was a bit late with my answer...just woke up ackk.   ;D
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on February 20, 2019, 03:11:46 pm
Hey Tyler,  the original intent was for all joining surfaces to be angled for the 5 degree tilt using whatever tools you had.  Cutting the bracing timber to meet the angle should be fine if the front of the CP sits flush.  Sorry I was a bit late with my answer...just woke up ackk.   ;D

LOL you're fine.  You may have just woke up but you've already helped out someone in need.  Give yourself a pat on the back.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Gilrock on February 20, 2019, 04:33:50 pm
Yeah for my last control panel I cheated.  I tried to cut all the angles I needed at first but I had a house shaped box so the angle pieces up front needed a compound angle cut.  So I got the bright idea to position my control panel base on my CNC at the angle I needed to make the surface I wanted to be flat parallel with the CNC table.  Then I started up the router and used manual jogging to shave off a few mm of wood to make a nice flat plane that would be at the correct angle.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on February 20, 2019, 05:26:45 pm
Yeah for my last control panel I cheated.  I tried to cut all the angles I needed at first but I had a house shaped box so the angle pieces up front needed a compound angle cut.  So I got the bright idea to position my control panel base on my CNC at the angle I needed to make the surface I wanted to be flat parallel with the CNC table.  Then I started up the router and used manual jogging to shave off a few mm of wood to make a nice flat plane that would be at the correct angle.

Wow, impressive.  At least I'm not using a chisel.  ;D
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Gilrock on February 21, 2019, 09:52:42 am
Nothing wrong with a chisel.  I had one in my hand yesterday...lol.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: fastbeagle on February 23, 2019, 01:56:08 am
What I like about this build is that it has a rectangle control panel, that looks like it could double as a pinsim controller that could play VR pinball( https://www.tested.com/tech/gaming/569647-how-build-pinsim-virtual-reality-pinball-machine/ (https://www.tested.com/tech/gaming/569647-how-build-pinsim-virtual-reality-pinball-machine/)). Has anyone made one of these OND cabinets ,with solenoids and plunger for VR pinball?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on February 24, 2019, 09:59:33 am
What I like about this build is that it has a rectangle control panel, that looks like it could double as a pinsim controller that could play VR pinball( https://www.tested.com/tech/gaming/569647-how-build-pinsim-virtual-reality-pinball-machine/ (https://www.tested.com/tech/gaming/569647-how-build-pinsim-virtual-reality-pinball-machine/)). Has anyone made one of these OND cabinets ,with solenoids and plunger for VR pinball?


What an awesome concept.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: fastbeagle on February 27, 2019, 04:20:33 am
I think the illusion looks pretty good. i haven't seen any builds combining VR pinball with an arcade cabinet though.....maybe because a computer that can handle VR is probably going to be your main personal computer :). I can only imagine what will be available within 10 years. Maybe a raspberry pi that can handle 4k VR pinball? LOL

https://www.youtube.com/watch?v=n-YtDHZj_U4 (https://www.youtube.com/watch?v=n-YtDHZj_U4)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on February 28, 2019, 05:09:10 am
I stuck pinball buttons on the sides, they work great :)

Sent from my F1 using Tapatalk

Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on March 26, 2019, 11:36:51 am
Hey vaderag,

Hope you've been well past couple of weeks!  I've had some burning questions ever since I began creating the art templates for the cab.  Whenever you get a moment I'd appreciate your advice regarding what you did with your CP.

1) Because the vinyl would cover the majority of the CP, did you not paint it black?  I ask simply because there's another thread where I see your cab black while the CP wasn't.
2) To make the vinyl application process easier, did you not screw in the CP side pieces until you applied the vinyl on the main CP to make it easier to wrap around the side edges without the side pieces getting in the way?  Was there anything unique about how/when you decided to screw in the side pieces within the steps of building?
3) The main CP vinyl was one flowing piece, correct?
4) The vinyl flows underneath into the bottom of the CP.  Did you extend the bottom vinyl length so it was tucked inside the main cab (so that it wouldn't peel or someone could grip it from beneath the CP?)

Thanks so much as always!!


Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on March 26, 2019, 01:31:24 pm
Hey Tyler,

Quote
1) Because the vinyl would cover the majority of the CP, did you not paint it black?  I ask simply because there's another thread where I see your cab black while the CP wasn't.
- I painted the whole lot in undercoat and only the edges in black of where the CP was sitting

Quote
2) To make the vinyl application process easier, did you not screw in the CP side pieces until you applied the vinyl on the main CP to make it easier to wrap around the side edges without the side pieces getting in the way?  Was there anything unique about how/when you decided to screw in the side pieces within the steps of building?
My Side Panels of the CP arent screwed - they're held on with a frame and tension clips like this but bigger - (https://encrypted-tbn0.gstatic.com/shopping?q=tbn:ANd9GcTt_IS80pL7Fvqk4DDopukywJuNx7ZJPjVBZKcfAUf9KuJnK_t03BPFniZprox_PdQk2yC9fm46Dg&usqp=CAc)
Vinyl was applied prior to them being clipped on

Quote
3) The main CP vinyl was one flowing piece, correct?
Yes. It's not actually the whole thing thats covered, only about 3/4 but yes, one piece

Quote
4) The vinyl flows underneath into the bottom of the CP.  Did you extend the bottom vinyl length so it was tucked inside the main cab (so that it wouldn't peel or someone could grip it from beneath the CP?)
It does go underneath. I've stapled it for extra hold, but dont think it needs it :)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on March 26, 2019, 03:46:05 pm
Thank you!!

I still haven't figured out how you got the clips mounted but this could be due to having a late lunch and my brain ceasing to function  :).  So the clips are accessible from the outside and located on the underside?

What was your reasoning to use clips instead of screwing the side pieces permanently to the batons?  Was it because of the pinball flipper buttons?  All my buttons would be on the main top board so I'm wondering if there's some obvious red flag to screw in the CP sides that I haven't thought of.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on March 26, 2019, 04:00:29 pm
Ha, nope. The clips are inside, accessed from the underside of the cp

The main reason was in fact for vinyl.
access, yes as well, for the pinball buttons s but also just for general wiring

But the vinyl most important - if I screwed it then it would mean I had to do that before applying vinyl, so that I could cover the screwheads and make flush which would have meant no overlap, potential to mess up the application

I'm sure there was another reason too, but escaping me right now!
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on April 26, 2019, 11:35:29 am
vaderag!

Happy Friday my friend.  I hope you're well.

Here's another quick question for you when you get a moment.

By design, the Top CP Panel is a few cm's longer than the Bottom CP Panel and causes this per the red arrow:
https://imgur.com/OgEIxsZ

I studied your specs in metric to confirm you also made these cuts.  For me it causes a small gap between cab and cp because it pushes against the cab (makes contact with the cab before the CP back piece does) preventing the back piece and cab back plate to connect flush together for bolting. 

It's nothing major but was curious if you figured out what that was for. 

Ond--feel free to opine.

Thanks guys as always.



Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on April 26, 2019, 02:54:40 pm
Hey mate, happy to (try) help!

I'm not 100% sure

I don't remember having an overlap like that (and I definitely don't have it now)

I'd need to check, which I cant easily, but I think you've got the wood sandwiched and it should be 'tetrissed' like two L shapes
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Gilrock on April 26, 2019, 04:27:39 pm
I started at the beginning to find the drawings and the control panel appears to be on page 4 of the thread and the vertical pieces are shown as sandwiched not 2 L shapes and there is no overhang shown in the photo.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Gilrock on April 26, 2019, 04:32:05 pm
I would double-check your measurements.  The CP Top panel looks like it's supposed to be 1/8" longer than the bottom panel which is probably due to the angle but yours sure looks like its a lot more than 1/8" longer than the bottom.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on April 26, 2019, 05:05:26 pm
Thanks both of you!

Gilrock looks like you found the file, but I'll post it to confirm that the top is supposed to be 1/8th larger than the bottom:
https://imgur.com/8qyeg77

I just measured it and I'm at about 1/8th.  If I'm off it's about a 64th and definitely not more than a 32nd.

it's supposed to be 1/8" longer than the bottom panel which is probably due to the angle

Which angle?  Do you mean it's supposed to cover some of the angle on the beginning of the incline of the bezel as per this location, because I can see why that would make sense:
https://imgur.com/Azzdvfk
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on April 26, 2019, 05:14:45 pm
 By angle think he means the cp angle due to back being higher than front. The dimensions for that worked for me and just checking I'm sandwiched, so think maybe you've got it a bit large?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on April 26, 2019, 05:35:12 pm
Oh, yeah.  That's probably what he meant.

Here's a closeup measuring that extra 1/8th in the back when I get a flush enclosure in the front:
https://imgur.com/9rD6VAU

When one panel is longer than the other by 1/8th, you'll get a 1/8th difference when sandwiching...
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Gilrock on April 26, 2019, 05:47:16 pm
When one panel is longer than the other by 1/8th, you'll get a 1/8th difference when sandwiching...

That would be true if the top and bottom were parallel but they are not.  The top panel is sloped and that is the reason it's supposed to be 1/8" longer than the bottom.  You need to measure the actual full width of the top and bottom to compare not measure that overhang.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on April 26, 2019, 07:29:40 pm
Gilrock,

Measuring the full widths of top and bottom

Top: 10 5/32:
https://imgur.com/k3e9P7h

Bottom: 10 1/32:
https://imgur.com/6ZOStYM

This is what you meant, correct?  Thanks so much.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: opt2not on April 26, 2019, 09:47:17 pm
I want this thread to stay alive too. My current status:
  • Cab completely built and working. Been gaming on it for months now and it's pretty awesome. Vertical LCD and CPO has RGB everything.
  • Custom artwork by Opt2Not is complete (AMAZING) and has been delivered though I have yet to send it to the printer. Working with this guy was such a pleasure. So prossional, skilled, creative.
  • User Mike Boss is building a custom MaLa layout for me and he's incorporated some of the custom art from Opt2Not. I've seen a preview and she's a beaut!
  • T-mold is here and ready for install after the artwork application.
Otherwise it's ready to go. Hope to have the finish product pics posted soon.

Thanks again to OND for the inspiration to jump in and learn this stuff. I'm already thinking about another cab with a horizontal CRT w/ custom Metal Slug theme, assuming that Opt2Not will work with me again. And thanks to everyone else that has contributed to this thread and to the forum in general. I certainly couldn't have done it with you'se guys.

I really wish Gern posted his end result.

The artwork turned out really great, and would have loved to see it applied to his cabinet.

But he hasn't logged in since 2016...

(http://4.bp.blogspot.com/-TBHYfy9wpKA/UvqR8Y3FnxI/AAAAAAAAB4k/HDCc7E_u494/s1600/Donpachi_Side_FINAL+4.jpg)

(http://1.bp.blogspot.com/-AbZo-r-ero0/UvqR8c8Fg5I/AAAAAAAAB4o/JXFn6ppklJc/s1600/Donpachi_WIP_Control_Panel_4.jpg)

(http://1.bp.blogspot.com/-SOXzDvQ_-n4/UvqR9xDqDWI/AAAAAAAAB40/PU-5n2XknOY/s1600/Donpachi_WIP_Marquee_1.jpg)
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Ond on April 26, 2019, 10:49:13 pm
I want this thread to stay alive too. My current status:
  • Cab completely built and working. Been gaming on it for months now and it's pretty awesome. Vertical LCD and CPO has RGB everything.
  • Custom artwork by Opt2Not is complete (AMAZING) and has been delivered though I have yet to send it to the printer. Working with this guy was such a pleasure. So prossional, skilled, creative.
  • User Mike Boss is building a custom MaLa layout for me and he's incorporated some of the custom art from Opt2Not. I've seen a preview and she's a beaut!
  • T-mold is here and ready for install after the artwork application.
Otherwise it's ready to go. Hope to have the finish product pics posted soon.

Thanks again to OND for the inspiration to jump in and learn this stuff. I'm already thinking about another cab with a horizontal CRT w/ custom Metal Slug theme, assuming that Opt2Not will work with me again. And thanks to everyone else that has contributed to this thread and to the forum in general. I certainly couldn't have done it with you'se guys.

I really wish Gern posted his end result.

The artwork turned out really great, and would have loved to see it applied to his cabinet.

But he hasn't logged in since 2016...

(http://4.bp.blogspot.com/-TBHYfy9wpKA/UvqR8Y3FnxI/AAAAAAAAB4k/HDCc7E_u494/s1600/Donpachi_Side_FINAL+4.jpg)

(http://1.bp.blogspot.com/-AbZo-r-ero0/UvqR8c8Fg5I/AAAAAAAAB4o/JXFn6ppklJc/s1600/Donpachi_WIP_Control_Panel_4.jpg)

(http://1.bp.blogspot.com/-SOXzDvQ_-n4/UvqR9xDqDWI/AAAAAAAAB40/PU-5n2XknOY/s1600/Donpachi_WIP_Marquee_1.jpg)

Seriously nice work here.  Would have loved too see it on the cab as well.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: Gilrock on April 27, 2019, 10:23:30 am
Gilrock,

Measuring the full widths of top and bottom

Top: 10 5/32:
https://imgur.com/k3e9P7h

Bottom: 10 1/32:
https://imgur.com/6ZOStYM

This is what you meant, correct?  Thanks so much.


Ok I drew out the side profile in a CAD program and did some math.  With the front 3.15625", back 4", bottom 10.03125", the top works out to be 10.0667" but the plans show 10.15625.  He was most likely rounding to the nearest 1/32" when he posted measurements because you can't cut more accurate than that unless it's CNC.  So the plans have the top about 0.08955" longer...times 32 is ~2.86.  So that's just over a 1/16" longer than it needs to be.  At this point I would just use a hand held belt sander and sand that top board back down flat with the back panel.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on April 27, 2019, 01:16:58 pm

Ok I drew out the side profile in a CAD program and did some math.  With the front 3.15625", back 4", bottom 10.03125", the top works out to be 10.0667" but the plans show 10.15625.  He was most likely rounding to the nearest 1/32" when he posted measurements because you can't cut more accurate than that unless it's CNC.  So the plans have the top about 0.08955" longer...times 32 is ~2.86.  So that's just over a 1/16" longer than it needs to be.  At this point I would just use a hand held belt sander and sand that top board back down flat with the back panel.

You are a legend!  I thought I was taking "crazy" pills and  I owe you for solving this puzzle. 

So the correct "top" width should be 10.0667" which rounded to the nearest metric I should use 10.0625 (1/16th).  Correct?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: vaderag on April 27, 2019, 01:25:51 pm

Ok I drew out the side profile in a CAD program and did some math.  With the front 3.15625", back 4", bottom 10.03125", the top works out to be 10.0667" but the plans show 10.15625.  He was most likely rounding to the nearest 1/32" when he posted measurements because you can't cut more accurate than that unless it's CNC.  So the plans have the top about 0.08955" longer...times 32 is ~2.86.  So that's just over a 1/16" longer than it needs to be.  At this point I would just use a hand held belt sander and sand that top board back down flat with the back panel.

You are a legend!  I thought I was taking "crazy" pills and  I owe you for solving this puzzle. 

So the correct "top" width should be 10.0667" which rounded to the nearest metric I should use 10.0625 (1/16th).  Correct?
This is why sane counties work in mm ;-)

Sent from my F1 using Tapatalk

Title: Re: Build an OND designed cab 'Metropolis'
Post by: Gilrock on April 27, 2019, 02:07:39 pm
Well now that you got that board lying there can't you just mark a pencil line underneath the lip and use that to cut it?
Title: Re: Build an OND designed cab 'Metropolis'
Post by: ZTylerDurden717 on April 27, 2019, 02:24:41 pm
Well now that you got that board lying there can't you just mark a pencil line underneath the lip and use that to cut it?

Definitely!

I have a thinner template carbon copy I'm going to trim first at 10.0625 then run a flush trim bit through the main piece. 

Any extra lip thereafter from the main piece I'll assume human error and sand down.
Title: Re: Build an OND designed cab 'Metropolis'
Post by: der_yeti on June 11, 2019, 11:26:09 am
Hi,

I need some help with my control panel. Are there any cnc cad files? Itís hard to find something like gameroomsolutions in Germany. The control panel from their site almost fits. Or does something else fits with the ond cab?