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Main => Main Forum => Topic started by: kixfan on May 23, 2012, 11:29:06 pm

Title: High Score Competition #92: Gorf
Post by: kixfan on May 23, 2012, 11:29:06 pm
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#91: Burgertime - Winner: Kixfan, Second: Yotsuya  (http://forum.arcadecontrols.com/index.php?topic=115528.0)

High Score Competition #92: Gorf 1981 Midway.

(http://www.arcade-museum.com/images/118/118124212135.jpg)

(http://www.arcade-museum.com/images/108/1087182304.jpg)

(http://www.arcade-museum.com/images/118/118124212133.gif)

(http://www.arcade-museum.com/images/118/118124212136.png)

(http://www.arcade-museum.com/images/118/118124212140.png)

(http://www.arcade-museum.com/images/118/118124212139.png)

(http://www.arcade-museum.com/images/118/118124212137.png)

----------------------------------------------------

ROMSet: gorf (Midway)

I believe this to be the default

Lives Per Credit: 3
Bonus Life:        Mission 5

----------------------------------------------------

- One credit only!

- No continues or adding credits!

- No MAME cheats!

- Last day is Tuesday June 5th (11:59:59pm Pacific Daylight Time), 2012.
 
- High score wins.

- No savestates, savestate practices, etc. during the round.

- MAME INP recordings are encouraged but optional.

- A screenshot is required to enter a score (press F12 to save screenshot showing your final score) or take a photo of the game screen.

- If you're a MARP competitor on this title, keep in mind this is just a friendly competition among forum members, so maybe you shouldn't enter. However, if you're a forum member and this is a game you're good at and nobody knows about it, this is your time to shine!

- Even if you don't have a competitive score or if you don't *think* that you have a competitive score, please post it anyway to keep the thread fun & to give everybody a good sense of score ranges.

- Please make sure your scores are from games that take place during the competition period (no posting your best score from last year, etc.).

- Use of autofire or other non-standard hacks within MAME or your PC's OS are not allowed.  No program or other person or entity of any sort may manipulate your controls during your game.  Coaching & back-seat driving is fine as long as the party doesn't directly influence the game or controls.

- If you can beat any of the high scores from the previous competitions, you can submit your score to the BYOAC High Game Scoreboard. (http://forum.arcadecontrols.com/index.php?topic=113948.0)

----------------------------------------------------

Let me start by saying I don't think I'm very good at this game.   During my childhood I played this at my local K-mart that had an arcade in it.   Being in a K-Mart, I think we got 8 tokens for a dollar which was a pretty good deal.  Needless to say I didn't mind going shopping with my parents unless it was Friday (Dukes of Hazzard was on).

Good Luck!!![/list]
Title: Re: High Score Competition #92: Gorf
Post by: Nephasth on May 23, 2012, 11:32:34 pm
OH HELL YES!!!!
Title: Re: High Score Competition #92: Gorf
Post by: Nephasth on May 24, 2012, 11:33:42 am
Managed to sneak in a few rounds this morning. Not my personal best, but thought I'd start things off with this score. I can see myself playing Gorf more during these next two weeks than the entire year and half I've owned the machine.

A few gameplay techniques I use:
Title: Re: High Score Competition #92: Gorf
Post by: (+_+) on May 24, 2012, 02:37:59 pm
Space Cadet... Ah Ah Ah.

17,340
Title: Re: High Score Competition #92: Gorf
Post by: opt2not on May 24, 2012, 02:40:54 pm
Awesome Nephasth, got a full picture of your machine somewhere? Looks like it's in a decent condition!
Title: Re: High Score Competition #92: Gorf
Post by: Rok on May 24, 2012, 03:58:16 pm
14,540.

Not too shabby for me.

It got much easier when I learned the red lines on space warp don't kill you.... >.>
Title: Re: High Score Competition #92: Gorf
Post by: Nephasth on May 24, 2012, 04:24:35 pm
Awesome Nephasth, got a full picture of your machine somewhere? Looks like it's in a decent condition!


It's in fair shape I'd say. I snapped this pic last month when I started moving the games into the new gameroom.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=103207.0;attach=182008)
Title: Re: High Score Competition #92: Gorf
Post by: leapinlew on May 24, 2012, 04:33:49 pm
Anyone know how to get this to play full speed in mame?
Title: Re: High Score Competition #92: Gorf
Post by: opt2not on May 24, 2012, 07:15:40 pm
Awesome Nephasth, got a full picture of your machine somewhere? Looks like it's in a decent condition!


It's in fair shape I'd say. I snapped this pic last month when I started moving the games into the new gameroom.


Beauty!  :applaud:
Title: Re: High Score Competition #92: Gorf
Post by: Nephasth on May 25, 2012, 06:56:05 pm
Anyone know how to get this to play full speed in mame?

I just tried Gorf out on the Beast... The speed is pretty much dead on compared to my dedicated game. I'm using version .135.

I will say though, Gorf ---smurfing--- sucks on MAME! The enemies have different behaviours on some stages. Like when they come down at you and end up back at the top of the screen... in MAME they just come right back at you, on the real deal they reset in formation first before coming back at you. On Galaxians, a yellow enemy breaks formation to come at you before the whole formation is done being set up in MAME, on the real deal no enemies come at you until the whole formation is set up... and the graphics are horrendous! :puke
Title: Re: High Score Competition #92: Gorf
Post by: kixfan on May 26, 2012, 07:36:04 pm
19,420

I struggled for quite some time to get past 15k.   I was able to get past it only once.   As far as speed goes, it wasn't till I got to round 13 that I noticed any slowness.   More enemy ships are coming at you and shooting more bombs (just too many objects for it to keep track of).

On a side note, I think the flag ship and the Death Star must be made by the same corporation.   One or two hits directly in front of the fuel tank and kaboom!   By the way, I love the explosions of the flag ship!
Title: Re: High Score Competition #92: Gorf
Post by: Nephasth on May 27, 2012, 02:00:42 pm
22,230 this morning. Need more practice...
Title: Re: High Score Competition #92: Gorf
Post by: Gray_Area on May 27, 2012, 06:24:19 pm
Anyone know how to get this to play full speed in mame?

I just tried Gorf out on the Beast... The speed is pretty much dead on compared to my dedicated game. I'm using version .135.

Yeah, older MAME drags (some times worse than others, depending on your display type and all). 144u5 seems fine.
Title: Re: High Score Competition #92: Gorf
Post by: Rok on May 27, 2012, 07:16:33 pm
17320 today. High for me.

Had a great run going. No deaths through the second flag ship...then died twice on level 11. And then once on laser attack. Ugh.

I think my worst stage is Galaxians. The barrage of bullets traps me. I have found that the best way to tackle that level is to charge the ships that fly down screen. Fly towards them shooting rather than try to dodge all the bullets.

Also, you move faster going diagonal.
Title: Re: High Score Competition #92: Gorf
Post by: Nephasth on May 27, 2012, 10:50:41 pm
Squeezed out a few more points tonight. 28,330.
Title: Re: High Score Competition #92: Gorf
Post by: kixfan on May 27, 2012, 11:46:02 pm
Squeezed out a few more points tonight. 28,330.

Nice!

Do you remember what round you were on to get that?
Title: Re: High Score Competition #92: Gorf
Post by: Nephasth on May 28, 2012, 12:25:51 am
Round 20 for that score. My personal best (not during this comp) with 3 ships is 33000 and some change. I've been trying to get better scores by hitting the ships that fly across the top in the first round and hitting pieces of the flagship as they fall during this comp. My best was accomplished by just trying to avoid being hit, I may go back to that technique.
Title: Re: High Score Competition #92: Gorf
Post by: jasonbar on May 28, 2012, 01:41:13 pm
Great selection. A true classic!

Some comments:

115u2 runs awful slow
133 runs fine, but I never did get bezels/layout artwork to work with d3d video mode & 133, but this game runs fast enough with ddraw video mode & artwork, so I'm game.
Oy, I had to reprogram my front end batch file. Gorf not only taunts me during during the game but also when I'm setting up to play it properly!

hiscore patch on 133 doesn't save high scores  =(

I think I got about 16k after a couple of games, but I can probably repeat or better that. Don't count that score for the competition.


Thinking back on this game now, this is very strange: take Midway's licensed Space Invaders by Taito & tweak it & rename it, take Midway's licensed Galaxian by Namco & tweak it, make 3 more simple games, throw it in a cool cabinet & make it talk, & you've got a new game. I can't see that working today--back then, with copyrights & with the fledgling video game industry, it was probably easier to get away with appropriation. I wonder what the licensing agreement was like (if there even was one) to be able to take 2 manufacturer's games/graphics/etc & combine them into another game. I read that the Galaxians stage was removed from all home console ports.


The 2nd & 3rd time around, Galaxians provides a bit of a bullet hell environment--I like it!


Any tips for squeezing more points out of the game? There are certainly ways to get a few more points (shoot upper ships in Astro Battles, shoot Galaxians only when they're attacking, etc. You seem to get 20 points for knocking off each piece of the flagship. That will take a while to add up, but you can get several hundred that way. As a kid, I remember being amused that you can shoot off part of the ship's wing but the disconnected end of the wing stays with the ship instead of falling off. :]


Thanks,
-Jason
Title: Re: High Score Competition #92: Gorf
Post by: Nephasth on May 28, 2012, 03:41:58 pm
You seem to get 20 points for knocking off each piece of the flagship. That will take a while to add up, but you can get several hundred that way.

You can hit the falling piece for 150 points...
Title: Re: High Score Competition #92: Gorf
Post by: kixfan on May 29, 2012, 10:36:01 pm
25,360 (Level 19)

Finally got promoted to Space Admiral!

Not sure if I'm getting better or just lucky.

Tip: On the first level, don't move the joystick, take a single shot.   When the red Gorf reaches the left side of the screen take another shot and you should get the 250 bonus.   I was able to reproduce on level 6 but not on 11 yet.
Title: Re: High Score Competition #92: Gorf
Post by: Gray_Area on May 30, 2012, 02:23:57 am
Tip: On the first level, don't move the joystick, take a single shot.   When the red Gorf reaches the left side of the screen take another shot and you should get the 250 bonus.

I generally just shoot it.


Thinking back on this game now, this is very strange: take Midway's licensed Space Invaders by Taito & tweak it & rename it, take Midway's licensed Galaxian by Namco & tweak it, make 3 more simple games, throw it in a cool cabinet & make it talk, & you've got a new game. I can't see that working today--back then, with copyrights & with the fledgling video game industry, it was probably easier to get away with appropriation. I wonder what the licensing agreement was like (if there even was one) to be able to take 2 manufacturer's games/graphics/etc & combine them into another game. I read that the Galaxians stage was removed from all home console ports.

I bet the licensing of Space Invaders gave them some leeway in that. The whole thing reeked to me of 'cheap'. The only sort of draw was the voice synthesis. But I play it on occasion, now.

I remember a guy back then shooting the mother ship on his first shot. I've have done it once or twice in MAME, but that was many years ago.

Half-way through the third round gave me this.
Title: Re: High Score Competition #92: Gorf
Post by: Nephasth on May 31, 2012, 05:31:30 pm
New personal best, 34600. Stage 24.
Title: Re: High Score Competition #92: Gorf
Post by: Gray_Area on May 31, 2012, 06:08:46 pm
I got a little better. I can handle only a game every day or so, so I could probably do better.
Title: Re: High Score Competition #92: Gorf
Post by: Nephasth on May 31, 2012, 06:13:01 pm
How many of you are playing with a trigger stick?
Title: Re: High Score Competition #92: Gorf
Post by: Gray_Area on May 31, 2012, 08:35:07 pm
How many of you are playing with a trigger stick?

At least Zaxxon came with alternate fire buttons. Of course, the 'hindered fire' makes up for it, some.
Title: Re: High Score Competition #92: Gorf
Post by: jasonbar on May 31, 2012, 08:42:11 pm
How many of you are playing with a trigger stick?

http://i242.photobucket.com/albums/ff97/infernolab/Arcade%20Game/01fullcabinet.jpg (http://i242.photobucket.com/albums/ff97/infernolab/Arcade%20Game/01fullcabinet.jpg)

http://i242.photobucket.com/albums/ff97/infernolab/Arcade%20Game/DrSatanInfernosHollowJrStick1.jpg (http://i242.photobucket.com/albums/ff97/infernolab/Arcade%20Game/DrSatanInfernosHollowJrStick1.jpg)

:]
Title: Re: High Score Competition #92: Gorf
Post by: kixfan on June 02, 2012, 11:27:08 am
I'm regressing.   I can't even get past the first 5 missions without losing a ship.   I'm not using a trigger stick either.
Title: Re: High Score Competition #92: Gorf
Post by: Gray_Area on June 03, 2012, 05:09:42 pm
I'm waiting with baited breath for the next comp.....



http://i242.photobucket.com/albums/ff97/infernolab/Arcade%20Game/01fullcabinet.jpg (http://i242.photobucket.com/albums/ff97/infernolab/Arcade%20Game/01fullcabinet.jpg)


Since you have it stached in that cubby, I'm guessing you don't have four players going....
Title: Re: High Score Competition #92: Gorf
Post by: jasonbar on June 05, 2012, 01:19:49 am

http://i242.photobucket.com/albums/ff97/infernolab/Arcade%20Game/01fullcabinet.jpg (http://i242.photobucket.com/albums/ff97/infernolab/Arcade%20Game/01fullcabinet.jpg)


Since you have it stached in that cubby, I'm guessing you don't have four players going....

Furniture sliders, babyyyy!!!  :]
Title: Re: High Score Competition #92: Gorf
Post by: kixfan on June 06, 2012, 07:55:52 am
Congratulations Nephasth!

Final scores are below.   I just realized that I never posted my picture for my 2nd place score.   I am out of town on business, so I am withdrawing my score.

Nephasth   34,600
Gray_Area  24,330
+_+          17,340
Rok           17,320

Nephasth, It's your pick!
Title: Re: High Score Competition #92: Gorf
Post by: Nephasth on June 06, 2012, 10:44:50 am
Damn, for some reason I thought there was still another week left on this. Good job everybody! I'll get the new comp up later today.
Title: Re: Re: Re: High Score Competition #92: Gorf
Post by: AlienInferno on June 07, 2012, 11:20:00 pm
Damn, for some reason I thought there was still another week left on this. Good job everybody! I'll get the new comp up later today.

Have you created the new high score thread yet? Can't seem to find it with my phone.

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2
Title: Re: High Score Competition #92: Gorf
Post by: Nephasth on June 08, 2012, 10:44:41 am
High Score Competition #93: Exerion (http://forum.arcadecontrols.com/index.php?topic=120679.0)
Title: Re: High Score Competition #92: Gorf
Post by: Gray_Area on October 09, 2012, 10:53:29 pm
I have to necro this because the scoreboard is inaccurate. I didn't score second (with 24k), kixfan did. (http://forum.arcadecontrols.com/index.php/topic,120417.msg1278765.html#msg1278765)
Title: Re: High Score Competition #92: Gorf
Post by: Nephasth on October 09, 2012, 11:07:23 pm
I'm pretty sure he didn't include himself in the score list because he didn't post a screenshot...
Title: Re: High Score Competition #92: Gorf
Post by: kixfan on October 10, 2012, 06:47:24 am
I'm pretty sure he didn't include himself in the score list because he didn't post a screenshot...

yep!
Title: Re: High Score Competition #92: Gorf
Post by: Gray_Area on October 12, 2012, 10:27:16 pm
Very well.