Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: ragnar on January 30, 2010, 12:47:11 am
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I am a bit of a newbie so please be gentle.
I have a handful of requirements if I go ahead with a build. The sticking points are that I want to emulate the N64 and Atari 5200 in addition to MAME. The N64 because I simply want to and the 5200 is from my childhood. I still have mine! And a couple of spares.
I think the 5200 was pure analog. I am assuming this based on my super breakout memories which seems to have had many, many positions along the x-axis supported.
What kind of controller is needed for the N64? Is this a pure analog stick or a 49 way stick? If it is 49 way, could an analog stick be used?
I am thinking that an analog stick is needed at this point. But I still want 4/8 way support.
People seem to like the UltraStik 360. Is it really that good. I can't imagine that it can do a wonderful job of doing 4/8 way games. Good, yes. Just not wonderful. Does it interface well with front ends? Seeing hoe each game might need a different setting for this joystick.
I've already talked myself down from supporting Ikari Warriors via a rotary joystick. Maybe on a follow up box.
I'll say nothing more and just see where the conversation goes.
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Go with the U360. It will handle everything you throw at it, from analog to 49 way to digital 2/4/8. I have them and they work perfectly with Atari 5200 and N64, although I switched to using an actual N64 controller connected via USB because finding the perfect button layout for N64 was pretty much impossible for my panel.
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And they are equally good for the 4/8 way games.
I guess I am sold at this point.
Now if i can figure out where to get the money from to do this build. It might have to wait a year but I am trying to figure out cost cutting tricks now ;-) to do it now.
I might have to do a control panel only build. I might try to do a build that can be retrofited into a cabinet later. Maybe that just means that i need to design the cabinet up front and then build the CP for it.