Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: kokoski on January 20, 2010, 04:36:24 pm
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I'm trying to use Ultramap for my 2 U360's and it keeps popping up with runtime error 457, saying this key is already associated with an element of another collection. Any have any experience with this that could help a brother out, thanx.
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I would contact Andy and give him the files to replicate the error.
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msg'd him yesterday no response so he must be busy or away. It's still giving me the error, dunno what the deal is. Is it possible I have something hooked up that is messing with it I wonder. It must be something painfully stupid that I'll feel pretty stupid after :\
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When does the error occur?
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as soon as I try and open the program. Like I said it prob isnt anything large that is causing it, maybe something plugged in or another program that doesnt work well with it. I'm just hoping someone else has had this and found a solution, or if Randy knows anything about this. I'll be trying a 3rd reinstall along with piece by piece check of items to try and find out why its coming up tonight. Hope I can find it, my cp is totally done and wired and I wanted to play this weekend :\
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msg'd Randy a couple of days ago and just emailed him so still waiting on some kind of reply, but after more searching online this is what I came up with
http://support.microsoft.com/kb/183826 (http://support.microsoft.com/kb/183826)
Would really really appreciate anyone with a good knowledge of programming or windows that could lend some insight on why this is happening or a possible way to correct this. As it stands, I have no way to change the second U360 into joy 2 so its a giant waste of space and cash. I'm somewhat disheartened as it seems like no one else has had this issue when using ultramap based on my web searching. Thanx in advance for your time.
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What the error means is that a key is trying to be added to a dictionary or hash but already exists
The usual fix is something like this is
if(!myHash.Contains(newKey))
myHash.Add(newKey, newValue);
So in other words it's a bug in the program. A work around would be to check that you are not adding two of the same values. It's vauge I know but that is about as accurate as I can be without looking at the code.
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I assume you're sending emails to "Andy", not "Randy". Andy owns Ultimarc and Randy owns GroovyGameGear - competitors :)
Do you have another pc you can install the software on?