Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: moonchilddave on August 23, 2009, 02:28:28 am
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I just got around to hooking up my U-Trac trackball - and as a result, I had to move my spinner (TT2) to the Z-Axis. Now the spinner is WAAAAAAY too sensitive. I thought that this was a known problem and someone had a fix for it but I can't for the life of me seem to find it. I'm running MAME .133 under Windows XP Home (32bit).
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You have to compile your own MAME in order to get that to work. You'll also need to include the .diff file included in this thread (http://forum.arcadecontrols.com/index.php?topic=75693.msg800467#msg800467). I have mine set up on Z using this.
-csa
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Before I go giving that a shot... Do you know if that patch will work with .133??? And does it matter which order I apply the patches as I also use MKChamp's hi-score/no nag diff as well?
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Oh hell, I see the attachments on the forum are still broken... Can someone post it somewhere else where I could download it?
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Still might want to post the patch somewhere... But I did a manual edit of the file and changed the one line mentioned and re-compiled my copy of .133 and it now works as it should! Thanks much (to u_rebelscum as well for figuring all this out).
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You could have enabled mame's -multimouse, thus giving each mouse device a different number, and left the tt2 on the X axis. Then remapped inputs general so the TB got mapped to mouse #Q (whatever number the U-trak is) and the dial to mouse #N (whatever the tt2 is).
Moving the tt2 to the Z axis meant you had to remap anyway. But since you got it working, not worth it to redo it. But you might want to think about it next time you upgrade mame.
option 1:
put tt2 on Z aixs
recompile Z axis hack
remap dials to use Z axis
(optional) save remap in ctrlr file
option 2
put tt2 on X axis
enable mame's -multimouse option
remap dial to use correct mouse # (assuming tt2 is not mouse 1)
remap TB to use correct mouse # (assuming U-Tark is not mouse 1)
(optional) save remap in ctrlr file
Each has it's own pluses and minuses.
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Cool, I'll keep that in mind if I upgrade in the future... I had seen the multimouse option and wondered what it was, but never bothered to read the docs. I also just found out that I don't need to create a map file for every game for my U360 using UltraMap - saw you could just leave the stick in analog mode and let MAME do the mapping... That will save me quite a bit of time.