Build Your Own Arcade Controls Forum

Main => Consoles => Topic started by: danny_galaga on July 05, 2009, 04:37:54 am

Title: Red Steel 2
Post by: danny_galaga on July 05, 2009, 04:37:54 am

I saw an ad in a department store for this today, and it looks awesome. From what i've heard, it's not only going to LOOK awesome, but play awesomely too since it will use the motion plus thingo. Some are touting it as the sword game for the Wii everyone wanted in the first place...
Title: Re: Red Steel 2
Post by: severdhed on July 06, 2009, 04:03:30 pm
yeah, it looks pretty good.  From what i have seen so far, it seems as if it will actually deliver the experience everyone was expecting from the first one.
Title: Re: Red Steel 2
Post by: ahofle on July 06, 2009, 06:10:05 pm
The lack of force feedback is going to hurt the sword fighting experience, but the fencing IS pretty fun on Wii Sports Resort...

Did you get your Wii Motion Plus yet?  I hope someone here posts a review.
Title: Re: Red Steel 2
Post by: northerngames on July 06, 2009, 08:01:07 pm
I remember a cool looking stars wars arcade game that was out probably like 10 years ago and it was kinda lik the red steel look & feel and was wondering why they never ported it to the wii or other home consoles yet.

 I only seen it one time in a movie theater but it was cool looking and kinda worked like a wiimote or whatever there called lol
Title: Re: Red Steel 2
Post by: AtomSmasher on July 07, 2009, 03:08:45 am
The main problem I foresee the game having is that the Mo Plus loses calibration pretty quick, which makes it perfect for minigames and golf, but I'm not sure how they'll pull it off in an extended length game.  Maybe they'll put a button onscreen that you have to click before each sword fight (the calibration resets pretty quick when pointed at the IR sensors)
Title: Re: Red Steel 2
Post by: AtomSmasher on July 07, 2009, 11:26:19 am
The main problem I foresee the game having is that the Mo Plus loses calibration pretty quick, which makes it perfect for minigames and golf, but I'm not sure how they'll pull it off in an extended length game.  Maybe they'll put a button onscreen that you have to click before each sword fight (the calibration resets pretty quick when pointed at the IR sensors)

That's how you calibrate it for most of the games on Sports Resort - you have to click on an on-screen area.  It's a little clunky but thankfully quick.

For golf, before the game begins, you have to lay the remote face down on a flat surface.  You also calibrate it on the fly when you're posed up to take a shot.
Right, thats what I said, its perfect for minigames and golf, but it'll be a bit weird to pause an action game between every fight and tell the user to click a button or lay down the wiimote.  Thats why I was saying I'm curious how they'll tackle that problem.