Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: markronz on June 19, 2009, 10:15:27 pm
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Hello there. I am having some slight problems with my new LED-Wiz / LED Blinky setup. The MAME controls light up great, the problem I am having has to do with my Mala controls. 3 of 5 buttons do not light up as they should. I know they work since they work in MAME and in animations. I do have it set to light up mala controls in LEDBlinky.
- The SHIFT button does not light up
- the START GAME button does not light up
- the INFOOPENCLOSE does not light up either.
- The Exit button DOES flash like it's supposed to.
- The INFOSELECT button also DOES light up like its supposed to.
I really have no idea why those three listed above do not work. I have attached some screenshots. Could someone take a look and see if I am messing anything up? Please let me know if you need any more information.
Also, one additional question. I have a light on my coin door thats hooked up to the LED-Wiz. It has no key inputs since it has no real function. Ideally, all I want is for the coin door light to ramp up and ramp down continuously. How can I set it to light up continuously, when I has no mapped key codes?
Thanks
-Mark
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Could you turn on the debug log and verbose options (on the Misc Options tab), and then run Mala. Then email me the debug.zip file - I'll use that to figure out why the buttons are not lighting.
As for the coin door lights - that's got me a bit stumped. Nobody has ever had this problem because I guess they just hard-wire the LEDs (no sense in wasting a software controlled port for a LED that's always on). But in your case, you want them to blink.
If you had a second LEDWiz controller, then it would be easy - just use LEDBlinky's "Cabinet LEDs" feature. But I'm guessing you don't have a spare LEDWiz laying around ;).
I think the simplest solution would be to disable the "Light MaLa Controls" option and instead create a single frame animation to light up the correct buttons (and coin door LEDs) - then set the "FE Active Animation". I actually do this on my system because I wanted the FE buttons to change colors every few minutes. The only down side is that if you decide to remap your FE controls, you'll have to update the animation (but how often do you remap your FE controls?).
So that would light the coin door LEDs when the FE is active, but not while playing a game. For that I think your only option would be to set the keycodes for the coin door LEDs to the same as the emulator's COIN1 control - usually KEYCODE_5. Then use the "Light Player Start and Coin Buttons" option. Or you could add the COIN1 control to the default control group (on the Common) tab and check the "Always Active" option.
Hope this all makes sense.
Arzoo
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I tried out what you said and it worked great! I also got the coin doors to light up as well. Thanks a lot for the help!