Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: Bender on June 08, 2009, 11:55:41 pm
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Let me 'splain....
No, there is too much. Let me sum up
Because of power limitations I can only use one LEDwiz which has 32 ports
here are the things I want to light up
7 button layout
2 pinball flipper buttons
3 buttons (coin, player 1, player 2)
spinner
trackball
so that is a total of 14 items I want light up, I want as many as possible to be RGB which use up 3 ports each so I figure I can do 10 possibly doubling up a couple (like player one and 2 to the same ports and the 2 flipper to the same port)
so my thinking is this right now is
7 button layout RGB (21 ports)
Spinner RGB (3 ports)
Trackball RGB (3 ports)
Player 1 & 2 RGB (3 ports both buttons will be the same color as player 1)
Flipper buttons B (1 port both will be the same color)
coin button R (1 port)
that totals 32 ports
any input, opinions or ideas would be much appreciated
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What is limiting you on power? Can you not use a 5v tap from your PSU? That would allow you to use a 2nd LED Wiz.
Maybe you could use an LED Wiz and an LED Wiz+GP for your encoder for an extra 16 ports?
I think you are going to need a 5v tap anyway as if your LEDs pull ~25mA each you will exceed the USBs available 500mA even if you only have 7 of the RGBs (21 ports) on full intensity.
If you do only use one LED Wiz your doubling up seems like the logical approach to me.
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I'm running it of a laptop battery and already have the USB ports full up
the LEDwiz+GP is a good Idea but then I need something to run the trackball and spinner (I'm using a mini-pac now)
so do the RGB's pull ~25mA for each R,G,and B so they'd pull ~75mA if there set to white?
Does the LEDwiz+GP have a shift function? I have 18 dedicated inputs now but could get away with 16 dedicated and some shifted ones
does the GP feature even do keyboard functions looks like a gamepad encoder
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I see the problem with the power, I'm not sure what to suggest on this one :-\
Yeah if the LEDs are rated at 25mA then they would draw 75mA if they were set to white. I've been looking for the thread where I read it and found it [here (http://forum.arcadecontrols.com/index.php?topic=87419.msg917963#msg917963)].
I'm not sure about the shift function. I just had a look at the GGG site and the documentation but I couldn't see anything. Hopefully Randy or someone who knows will chime in.