Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: Ummon on June 07, 2009, 01:37:21 am
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In Outrun it works fine. However, after working just fine for a spell in Spy Hunter, I got really awkward behavior from the throttle: for the car to move at start, I now have to press the shift button. It goes and then slows to a stop, and to make it go again I have to either toggle the shifter or/and let off the pedal and push down again. Sometimes it does this after a shift into high then back into low. But back in Outrun, no problems. ??
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Did you accidentally remap so the gas is also gear shift in spy hunter? Or, maybe shift and one of the other buttons (smoke, etc)?
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I dunno. I had some weird-ass issues when trying it out with Pole Position (I know, optical-control game with a pot wheel, but I wondered), where no matter the mapping, it was applying gas and brake at the same time. I couldn't figure it out. So I deleted the cfg file and started from scratch, and it worked (except it didn't work - it sucked ass, but it functioned). I'll try that with Spy Hunter.
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Analog pedal? If so make sure the 'reverse' setting is correct for the game.
One odd thing I have noticed with Pole Position is that when you fire it up, sometimes it thinks the accelerator pedal is down to the floor (when it isn't). The only solution is to restart (the actual config is correct). I put this down to some kind of calibration issue on startup.
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You're probably using shiftermame there, right? In any case, I shelved the PC wheel and pedals. I think old games used larger pots or something, and they had geared pedals, and (cheap?) PC pedals aren't so they blow. I might use it for Spy Hunter because of how many buttons there are on that game, but I actually sat down and got a better score on Outrun with my spinner and buttons than the wheel/pedals.
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You're probably using shiftermame there, right?
Yes, but the same thing happened with official Mame...I didn't alter anything to do with how pedals are handled.
In any case, I shelved the PC wheel and pedals. I think old games used larger pots or something, and they had geared pedals, and (cheap?) PC pedals aren't so they blow.
I would generally agree that PC pedals blow, but even still I would think if calibrated OK then they should work OK...probably depends on the make/model I guess.
I might use it for Spy Hunter because of how many buttons there are on that game, but I actually sat down and got a better score on Outrun with my spinner and buttons than the wheel/pedals.
The only drawback to digital pedals in Outrun is wheel spinning which loses a little bit of time...I think generally you can drive flat out in Outrun and get away with it. Pole Position is the best example I can think of where analog pedals are an absolute must.
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Actually, I often finish four laps without pedals on PP. But, as I knew would be the case when played the cab a few months ago, having a real, geared throttle means greater speed in the turns. Same with Outrun, and actually Outrun is harder without a good pedal because the course is harder. You really have to figure out the time intervals to downshift and shift back up. In fact, with the exception of the Test track, I'd say Pole Position II is a general ---fudgesicle--- of a game without a geared pedal. Especially as the slicks really slow you down, vs in PP.