Build Your Own Arcade Controls Forum

Arcade Collecting => Restorations & repair => Topic started by: ZZT on June 01, 2009, 05:12:18 pm

Title: saving a galaxy pinball
Post by: ZZT on June 01, 2009, 05:12:18 pm
Recently I buyed an old Stern Galaxy pinball in a very poor condition. Now I'll try to repair what is bad.

(https://retrogames.cl/imagenes/flippers/galaxy_1/galaxy_ant.jpg)
There is, cover with bird crap, dust, grapes (it was in a backyard from undeterminate time). I plug it in and no signs of live, except general ilumination.  :(

Next I try to open it and see what happend.

b.
Title: Re: saving a galaxy pinball
Post by: pinballwizard79 on June 01, 2009, 11:20:06 pm
ive played this one, cool game
Title: Re: saving a galaxy pinball
Post by: Paladin on June 02, 2009, 11:07:09 am
If you're lucky, the glass will have stopped any of that junk from getting to the playfield!  I'd love to see more pictures as you work on it.
Title: Re: saving a galaxy pinball
Post by: ZZT on June 02, 2009, 09:17:57 pm
If you're lucky, the glass will have stopped any of that junk from getting to the playfield!  I'd love to see more pictures as you work on it.
Yes you right, I'm lucky!! Playfield is in pretty good condition (only a little heavy dust layer).
I opened the backbox to see the propper operation problem and looking at the MPU the diag led is stuck on, bad news. I check all the power supply volts and its ok. Now I have to see the MPU itself.  :-\

(http://www.retrogames.cl/imagenes/flippers/galaxy_1/galaxy_back.jpg)
I don't see any battery acid damage, so I think one or several chips are bad.

Title: Re: saving a galaxy pinball
Post by: ZZT on June 03, 2009, 04:47:57 pm
Good news!
Today I fix the MPU! Finally I found several bad chips.
 
U5 and U6 proms. Both replaced with 2716 eprom
U7 RAM. Replaced with 6810
U9 CPU. Replaced with  6800
U17 burned out, replaced with a new 74LS00
U8 & U13 CmosRAM. Both replaced with L5101.

After several hours I finally recover the propper operation of the MPU.
At the beginning the led is stuck-on, then, using a oscilloscope I look at  the clock signal and determinate U15 & U16 are good, at least clock signal is good.
 
In the next step, I tested the CPU 6800 in another know-good Bally MPU and mark as bad. In the same way I test the PIA chips (both goods) and the RAM 6810, bad.

The next step are test the prom's. I read the four chips in an eprom burner and determinate U5 & U6 are bad. The propper code was burned in a old (but good) 2716 chips.

Whit this new chips replaced the diag led start to blink, but just give  only two blinks and still "on". Then I discovered that U17 (74LS00) are burned out, I replace it but whitout changes (just two blinks). Then I replace both CMOS U8 & U13 and BINGO, after all replacements the MPU led gives the 7 expected flashes.

(http://www.retrogames.cl/imagenes/flippers/galaxy_1//galaxy_mpu_bad_chips.jpg)
Here is a fixed MPU.  :dizzy:
I never seen another MPU so bad like this, I feel very very lucky.  :angel:

http://www.youtube.com/watch?v=U-jQehU_zqA
Title: Re: saving a galaxy pinball
Post by: Mauzy on June 03, 2009, 05:00:13 pm
WOW. I must say, I'm impressed! That's a lot of crap to sift through. Kudos and congrats!
Title: Re: saving a galaxy pinball
Post by: Kevin Mullins on June 04, 2009, 03:10:05 am
No kidding...... I only wish I could get to that level of diagnostics.
Still learning, but that addressing an clock stuff would have thrown me for sure.

Well done !!   :cheers:

Looking forward to further progress.
Title: Re: saving a galaxy pinball
Post by: ZZT on June 04, 2009, 05:39:18 pm
No kidding...... I only wish I could get to that level of diagnostics.
Still learning, but that addressing an clock stuff would have thrown me for sure.

Well done !!   :cheers:

Looking forward to further progress.
The clock signal is the first thing we have to check. Without that the MPU never start. It's not so dificult to learn, but an osciloscope or logic probe is needed. ;)

(http://www.retrogames.cl/imagenes/varios/galaxy_playf1.jpg)
After repair the MPU I fix some dusty switch's and bad lamp sockets.

(http://www.retrogames.cl/imagenes/varios/galaxy_playf2.jpg)
Me, cleaning the playfield.

(http://www.retrogames.cl/imagenes/varios/galaxy_playf3.jpg)
Shine, like brand new!  ;D

(http://www.retrogames.cl/imagenes/varios/galaxy_des.jpg)
Ready to play.

http://www.youtube.com/watch?v=U2u41NYvXMc
I playing.  8)
Title: Re: saving a galaxy pinball
Post by: Mauzy on June 04, 2009, 10:23:26 pm
No kidding...... I only wish I could get to that level of diagnostics.
Still learning, but that addressing an clock stuff would have thrown me for sure.

Well done !!   :cheers:

Looking forward to further progress.
The clock signal is the first thing we have to check. Without that the MPU never start. It's not so dificult to learn, but an osciloscope or logical probe is needed. ;)


The right tools can definitely make any job easier! That play field looks great, btw.
Title: Re: saving a galaxy pinball
Post by: Kevin Mullins on June 04, 2009, 10:31:20 pm
Well, I have a cheap logic probe....... every now and again I'll break it out and poke around with it and watch all the pretty lights and listen to the beeps and buzzes.
 ;D

Now if I could just learn how to use it.  :laugh2:

I enjoy seeing pins of this era come back to life. Something about them puts you into the game a bit more than the newer stuff. (in my opinion of course) Something deeper about the gameplay and sounds I guess.
Title: Re: saving a galaxy pinball
Post by: ChadTower on June 09, 2009, 11:00:35 am

Very nice.  I'm still working up to using my oscilloscope too. 
Title: Re: saving a galaxy pinball
Post by: ZZT on June 09, 2009, 06:08:57 pm
Well, the machine works so nice that I decide go one step forward and restore the (cabinet, backbox, coin door and legs) I mean a complete restoration. My process to copy the cabinet design is a little handy but more cheap than commercial stencils. Besides I don't have the money to buy them.  :P

(http://www.retrogames.cl/imagenes/flippers/galaxy_1/galaxy_paint.jpg)

(http://www.retrogames.cl/imagenes/flippers/galaxy_1/galaxy_paint1.jpg)
The first thing I do is take a picture of the design.


(http://www.retrogames.cl/imagenes/flippers/galaxy_1/galaxy_paint2.jpg)
Sand paper to remove the old paint and scratches.


(http://www.retrogames.cl/imagenes/flippers/galaxy_1/galaxy_paint3.jpg)
Spread body filler and a lot (very lot) of sand paper.

(http://www.retrogames.cl/imagenes/flippers/galaxy_1/galaxy_paint4.jpg)
This process is similar to car body fixing.

We'll continue.... (paint).  :dizzy:
 
Title: Re: saving a galaxy pinball
Post by: ifkz on June 09, 2009, 11:23:31 pm
clip that old battery from the MPU before it leaks!!!!
Title: Re: saving a galaxy pinball
Post by: ZZT on June 11, 2009, 10:35:47 pm
clip that old battery from the MPU before it leaks!!!!
I keep in mind!!!!

New photos. Three days of intense work.

(http://www.retrogames.cl/imagenes/flippers/galaxy_1/galaxy_st_5.jpg)
Black.

(http://www.retrogames.cl/imagenes/flippers/galaxy_1/galaxy_st_6.jpg)
Stencil.

(http://www.retrogames.cl/imagenes/flippers/galaxy_1/galaxy_st_7.jpg)
Yellow.

Tomorrow, red.
Title: Re: saving a galaxy pinball
Post by: ZZT on June 12, 2009, 08:59:09 pm
(http://www.retrogames.cl/imagenes/flippers/galaxy_1/galaxy_st_8.jpg)
Almost ready.
Title: Re: saving a galaxy pinball
Post by: ChadTower on June 12, 2009, 10:16:42 pm

Nice! 

 :applaud:
Title: Re: saving a galaxy pinball
Post by: ZZT on June 14, 2009, 07:11:13 pm
(http://www.retrogames.cl/imagenes/flippers/galaxy_1/galaxy_final.jpg)
Done!
Title: Re: saving a galaxy pinball
Post by: cptnwhlz on June 15, 2009, 01:37:50 pm
congrats! looks great :)