Build Your Own Arcade Controls Forum
Arcade Collecting => Miscellaneous Arcade Talk => Topic started by: dgame on May 29, 2009, 12:11:55 pm
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Hello Everyone,
I have a Kee Tank II machine.
I explain to people that Tank is the arcade version of the Tank games in Combat for the Atari 2600.
One of the first comments I always get is "I loved the bouncing shots in Combat."
The bouncing shots are my favorite as well.
This was an official option in Ultra Tank:
"The REBOUNDING SHELLS option causes shells to explode after rebounding off any four walls, barriers, stationary objects, or when an opponent tank is hit. The shells explode upon impact with a fifth contact . . ."
Did anyone do a board modification to add this behavior to the original Tank?
Could a board modification to add this behavior to the original Tank?
I am new to discrete logistics but it seems that a Pong type bouncing ball circuit could be added to take over the shell motion in Tank. It would need two of these new circuits as the Tanks fire independently.
The four wall bounce counter is not necessary as it could use the existing shot timer to determine when the shot expires and explodes (either hit the opponent or bounces around until it times out.)
The Video Game Logic books describe the circuits that control how the ball motion works in Pong and how the shot motion works in Tank.
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According to That 70's Show, all you need is to solder.
;D
(ok im sure that joke will be lost on everyone, but I can't find a clip to relate it! Basically, in one episode Red and Kelso modify a TV pong game so that the paddle bars are longer (making the game easier). All it took was "some soldering". Red comments on the whole thing... "This is the future!". Kelso replies "video games?", Red replies "no dumbass, soldering!").
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I got it, Ray. ;D
Smaller paddles!
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I got it. Was a huge fan of the show until Topher Grace left, still funny afterword, just kinda strange...
Whats this thread about again?
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...
Whats this thread about again?
No worries . . .
I jumped the gun with this one.
I’ll revisit this once I gain more experience working on the discrete logic game boards.