The NEW Build Your Own Arcade Controls
Front End Support => MaLa Frontend => Topic started by: j5350 on May 17, 2009, 03:04:03 am
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I just wanted to know if there was a way that I could launch a turbografx cd game with Mala using Magic Engine. I can do it fine with turbografx 16 roms, but don't know how to do the iso's. My thinking was some automated way to mount it to a virtual drive with Daemon tools, then have magic engine load it. Is this possible. Any help would be greatly appreciated.
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After lots-n-lots of searching and tinkering, I've figured it out. Now I just scroll down to the game and start it. Everything is automated. If anyone else is interested in how to do it, just ask and I'll be happy to give you a hand.
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Hi, I would like to know the details in getting this working!
Henrik
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I'm interested in how to get this set up too. I'm running a PSX, Saturn and Dreamcast emu's that I would love to get set up. Thanks in advance for the help.
Have you considered just posting what you've done in the forum so others can see with out having to contact you directly?
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Yes i would like to know all the same. Turbografx cd, Freedo, Dreamcast and so on
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Sorry, haven't checked the forums in a while. What you need to do is create a batch file for each of the games you have. You're also going to need Daemon Tools installed. Make the batch file contain this (change it to where your games are and which drive daemon tools is):
@echo off
"C:\Program Files\DAEMON Tools Lite\daemon.exe" -unmount 0 -mount 0,"C:\roms\Turbo Duo\Lords_of_Thunder_(NTSC-U)_[TGXCD1033]\Lords_of_Thunder_(NTSC-U)_[TGXCD1033].cue"
"C:\Users\Public\emulators\me113-demo\pce.exe" -cd:L
So the above will tell daemon tools to unmount any image on it's virtual drive, mount the image you want to play, then launch Magic Engine and auto start from the CD drive (L in my case.) Make sure to include the quotation marks. Have Mala look for the .bat as the roms and what ever they are named is what will be displayed. Also, you can change the magic engine cfg or ini file to use escape to close the program so it all runs quite nice.
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You should be able to set daemon.exe as the executable in mala and put the rest of that second line in the command line substituting the rom name and path with the %path% and %rom% variables. I'm not seeing why a batch file is necessary.
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You should be able to set daemon.exe as the executable in mala and put the rest of that second line in the command line substituting the rom name and path with the %path% and %rom% variables. I'm not seeing why a batch file is necessary.
Can you explain more about this as your idea does not work nomatter what i do. I get 'error code 2' no matter what i try with your suggestion.
Granted: It would be easier not to make a bat file for each game. But it works atleast.
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Which emulator do you want to work with daemon first?
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Im focusing on the Turbo duo set using Magic engine right now.(i have 40 setup's in mala but the only CD emu setup i have is 3do (made with bats , big job. and then the N-64 but it runs with zip files so no problem there). The deamon is installed and runs fine as im using the bat metode right now for the Turbo duo setup. But i have only created a few bat files for now, as it's a big job, and further when i later turn to getting PC-E cd's in a setup and again later DreamCast cd's, it seems an endless job of creating the bats. So if i could get some help in getting started, using your metode, it would be great!
Regards Henrik
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Ok, let me do some experimenting.
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Executable:
pce.exe
(obviously you need to browse to the file so it adds the path to where yours is located)
Precommand:
"C:\Program Files\DAEMON Tools Lite\daemon.exe" -unmount 0 -mount 0,"%path%\%rom%.%ext%"
(this line might vary if your Daemon tools are installed in a different folder)
Command Line:
-cd:L
(Please note that you need to substitute the L above with whatever drive letter Daemon is using)
Rom extension:
cue
(or ISO or whichever format your images are in)
Rom path is wherever your cue files (or ISOs, etc..) are obviously.
I have not yet downloaded a Turbo image to test this, but in theory it should work because I just verified that the precommand passes the rom path and rom correctly and that's the only sticking point. It may need a tweak. If that doesn't get you going, I will find a Turbo image to test with my setup. Obviously once working you would want to add a post command to dismount the image.
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Ok, I downloaded two cd images, Jack Nicklaus, and Summer Carnival '92. The above configuration works for these. I also added a post command to unmount the image:
"C:\Program Files\DAEMON Tools Lite\daemon.exe" -unmount
I'm still looking for a command line parameter to close daemon altogether, though its not critical. I can use a process killer in a second post command line if a quit command line parameter isn't available in Daemon. I have an older version of Daemon (4.09HE).
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Thanks!! I'll get going with it tonight and hopefully it works (it should of course)
It's the command line and precommand line that i have had problems getting right i see now.
Yes it runs fine. Super!
Henrik
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Now i have all turbo duo iso's working. I wanted then to go to the PC-E CD's since they should use the same emu: magic engine. However the PC-E collection i have (from PD) is in a some what differet format and wont play with the settings you gave for the turbo duo cd's. Any Idea?
Edit: They seem to be in an original format or something. I really need help in order to get this going. They must need to be converted somehow?
Henrik
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Were they working with your batch file setup that you were using? If it worked in the batch file setup, it should work with this setup.
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Well the images that I mentioned experimenting with were from a PCE collection. They were originally RARed. After unRARing, each game has a cue file and an iso file of the same name. I notice that I had to use Daemon to mount the cue file or it wouldn't work. MagicEngine would not recognize the iso if I mounted it. However it did recognize and play the accompanying cue file.
Are your images in the same CUE/ISO format?
The CUE file apparently has the track information for the accompanying ISO file. After Daemon loads the CUE file, you cannot go to My Computer and browse that drive as it is apparently in a proprietary format, appears like a music track, and is unreadable by Windows but readable by the game console/emulators.
In summary, even though you cannot browse the CD from My Computer, Magic Engine recognizes and plays the image as long as you have Daemon mount the cue image instead of the iso.
The CUE file is just a text file that gives track information. Here is an example of the Jack Nicklaus CUE file:
FILE "JACK_NICKLAUS_WORLD_TOUR_GOLF_(NTSC-J)_[JCCD0003].ISO" BINARY
TRACK 01 AUDIO
INDEX 01 00:00:00
TRACK 02 MODE1/2352
PREGAP 00:03:00
INDEX 01 00:44:65
TRACK 03 AUDIO
PREGAP 00:02:00
INDEX 01 02:51:71
TRACK 04 AUDIO
INDEX 01 03:53:25
TRACK 05 AUDIO
INDEX 01 06:26:09
TRACK 06 AUDIO
INDEX 01 06:55:05
TRACK 07 AUDIO
INDEX 01 09:13:13
TRACK 08 AUDIO
INDEX 01 11:42:05
TRACK 09 AUDIO
INDEX 01 14:09:20
TRACK 10 AUDIO
INDEX 01 15:49:38
TRACK 11 MODE1/2352
PREGAP 00:03:00
INDEX 01 17:03:71
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The pc-e cd coll. that i have (495 games) must be in an original format. A game is a zip file and when extrating it i get 1 cue file and 3 iso's and alot of ape sound files. Non of the files will mount in daemon. So this collection wont work with the emu?
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Images are all supposed to be in an "original format". I cannot imagine a set of images from PD that won't work with an emulator. How long have you had the set?
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