Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: Kayden on April 15, 2009, 10:26:33 pm
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I loaded up D&D to bash some skulls, but the weirdest thing happened... Every time I went to walk to the left, I cast magic. I started as P2 and he worked fine. However, when P1 attacked, P2 would then cast magic.
At first I thought the button was just sticking but it worked fine in the MAME menu. I also opened up the windows gamepad deal and that was working fine.
I loaded up some random 6 button game and everything worked fine.
I then loaded the other D&D beat 'em up, and that too worked just fine.
Anyone ever come across this bizarre issue before? I thought it might have something to do with me settings pedals and my wheel as P1 in global config, but even after removing those changes, it still does it. =\
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if it is just that game, i'd check to see if there is a .cfg file for that rom and perhaps delete it...maybe there is some weird control mapping for that specific game
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I did find a cfg in Mame\cfg:
<?xml version="1.0"?>
<!-- This file is autogenerated; comments and unknown tags will be stripped -->
<mameconfig version="10">
<system name="ddsom">
<video>
<target index="0" view="Pixel Aspect (12:7)" />
<screen index="0" hoffset="-0.004000" hstretch="0.926000" />
</video>
<counters>
<coins index="0" number="7" />
</counters>
<mixer>
<channel index="0" defvol="1.000000" newvol="2.000000" />
<channel index="1" defvol="1.000000" newvol="2.000000" />
</mixer>
</system>
</mameconfig>
That all looks like stuff I set. Nothing control related. Is that the wrong file?
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no, thats the right file...must be something else then...
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Could it be a bad rom or something? You'd think if it was a global control setting, it'd affect all games and I would assume it's not something to do with the specific config because everything is default except what I've listed I changed. If there was some problem with the defaults, I imagine everyone would have it, no?
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I found out what my problem is.
My general controls are set to map player 3 to 1 and 4 to 2 for games like Sunset Riders and X-men where you position dictates your character.
Since Mystara is only configured for 2 players by default, it was apparently messing the game up receiving signals from non existent players.