The NEW Build Your Own Arcade Controls
Main => Main Forum => Topic started by: councilface on April 07, 2009, 07:48:49 am
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With the abundance of homebrew programmers out there I find it a little strange that there isnt an abundance of homebrew games developed for mame. Or have I missed them?
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Maybe I'm misunderstanding your comment, but why make homebrew games to be run via an emulator when you could just make homebrew games that run on a PC? There are hundreds of thousands of those.
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councilface, you misunderstand the purpose of MAME. It is an archive of arcade games, meant to preserve the classics and not so classics, and provide an understanding of how each works. That is the first and most important idea behind MAME. Gameplay comes in a distant second.
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/\ what those guys said.
If you do want to run homebrew games you could always configure your controls to control them and then run them from your front end.
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There were homebrew games developed for the neo geo.
I don't know if they are playable in MAME though.
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programming for system16/32 or cps it would be an interesting execise anyhow.
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I fully understand the purpose of MAME. Its a very important project thats sorely undervalued by everyone bar us geeks. Seeing as every emulator under the sun has homebrew running for it I just find it a little weird that new games arent being written for the daddy of them all...
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There are some graphical and game play hacks in MisfitMAME. Some are just simple graphics changes (done by modifying the graphic ROMS), and some are games with new levels (like Pac-Man, etc).
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I fully understand the purpose of MAME. Its a very important project thats sorely undervalued by everyone bar us geeks. Seeing as every emulator under the sun has homebrew running for it I just find it a little weird that new games arent being written for the daddy of them all...
But mame has to be setup to support it.
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Right, essentially, someone has to write the drivers for it. I'm with TOK's original post - although no one is writing assembler language, 8-bit games.