Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: Ummon on December 26, 2008, 06:50:09 pm
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Of course, I run native mostly. But sometimes I like the simplicity of running non-native. And sometimes I use effects. Of course none are perfect. The effects rendering before the re-write (generally 50% scanlines) was perfect in gradation but affected the color/brightness output. The new rendering isn't as good, but has far less effect on the output.
Lately, I've found out the 'scanrez2' is pretty decent. Some games it works better on, for example DKJr is almost perfect, but Pac games aren't, so since they're PNGs I'm guessing it's a matter of pixel rendering vs the what resolution and all the overlay image created in.
This is on my 27" monitor, though. Trying to get the same kind of look as when I run native on it, which is also the same as the effect given by the old rendering system, none of the effects work for me on a PC monitor...so maybe this is a lame post.
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Usually no effects, but on my Xbox I run advancemame2x and linear filtering for SNES and NES games. It still drives me nuts though, and alternate between effects and no effects depending on the game.
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I use Aperture2x4bg_Aaron, for the games I play it works well and makes the compy monitor look enough like an old arcade CRT. Enough so that anyone who didn't know about MAME would have no idea that the screen wasn't legit.
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Thats the my main gripe with using effects, it just saps all the contrast out of the display, and really bugs me. I have a try-sync monitor and is crap in 15khz modes (i get the compressed display on the far right of the screen) so I did resort to running all my games in double resoultion, with the help of soft15khz program, and setting prescale of mame to '2' instead of the default '1' and enabling Arrons clean scanlines effect, which did look more or less spot on all aprt from the lack on contrast
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Of course, I run native mostly. But sometimes I like the simplicity of running non-native. And sometimes I use
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I don't understand.
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Of course, I run native mostly. But sometimes I like the simplicity of running non-native. And sometimes I use
...
I don't understand.
Hmhmhm. I use my rig as a multi-media machine, so I'm often doing other things like surfing and watching video, and depending on what build of mame I'm using can complicate that. Mame and other regular builds are fine if I pause a game while run native and then switch to the desktop to do something, and then go back. Advancemame, which is what I use for native, hangs. Plus there's the change time between resolutions, whereas running mame at the desktop resolution means an instant change with no screen loopiness.
katie: if their orientation is modified to (or just in) horizontal, the bg and rb aren't bad on a PC monitor. The 'scanlines' one that lettuce mentioned is better I think. For my multisync at 1024x768, scanlines, bg, and rb look much like 640x480 does on the monitor, slightly grainy, just not as bright.