Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: DeLuSioNal29 on October 11, 2008, 03:07:27 am
-
I'm curious as to what everyone who is running an arcade VGA card is setting their SFIII resolution to. (Can you check your sfIII.ini file)
Mine is set to 512 x 288 and it looks like crap. It's small on the screen with hug black borders. I want it to be edge to edge. Or close to it. I used the MAME resolution tool to auto set the res for all games.
Here's what I'm using in my cab:
- Arcade VGA 2 PCIe
- 27" Betson arcade monitor capable of 800 x 600 max.
- MAME .119
- mame.ini file set to: Direct Draw, Switchres 1, Hwstretch 0
Thanks in advance!
~ DeLuSioNaL
-
i have about the same setup as yours.
if you don't use the sfiii.ini file (delete or rename from ini folder for instance) you'll notice mame automatically resizes the image to full screen with street fighter games.
i have read somewhere (correct me if i am wrong) that capcom designed the game on the "widescreen" proportions, because of memory limitations or something. but that the original arcade hardware would scale it to fill full-screen, like mame does without the ini file.
try that, works perfect for me :)
-
Thanks for the suggestion, but I'd rather not have MAME autosize it for me. I have an authentic arcade monitor and Arcade VGA and I want it to look great which includes the proper resolution and visible scan lines, etc. By having MAME stretch the game it will distort the image. I could see doing that on a computer monitor or TV, by why have an authentic arcade monitor then?
But nonetheless, I'll give it a shot tomorrow.
~ D
-
Bump...
Can anyone post their settings in their sfIII.ini file?
Thanks!
-
Maws lists sfiii with 384x224 (http://www.mameworld.net/maws/romset/sfiii). I don't have an arcade monitor, though, plus the more modern games are more likely to switch resolutions than older ones. (Not sure if sfiii is one of them that did.) And since MAWS can list only one res... the number listed might be one of the resolutions used.
i have read somewhere (correct me if i am wrong) that capcom designed the game on the "widescreen" proportions, because of memory limitations or something. but that the original arcade hardware would scale it to fill full-screen, like mame does without the ini file.
A little simplified but close enough. I'd say it another way: the confusion is that many PC users assume that pixels are square, when often they aren't, especially outside the PC world.
Square pixels is a PC computer thing (that HDTV also adopted). The analog TV signal (PAL or NTSC) does not have square pixels, and almost all arcade games did not use square pixels. CRTs (arcade or PC) do fine displaying square and non-square pixels, while PC LCDs have fixed square pixels.
If the pixel is 2:1, and the image designed for that pixel is 100x100, the image should be viewed at 2:1. For arcade games that display on a 4:3 monitor (all of them), with a 384x244 sfiii image, the pixels are 7:9 (taller than wide). Arcade CRTs can do multiple resolutions, mame scales to simulate the different resolutions on fixed res (LCD) monitors.
The thing is the OP has a real arcade monitor, so it can do the "scaling" itself instead of mame faking it.
-
I thought this game was in the 384x224 crowd. I might've looked but forget. It's not in the history.dat, though.
-
I did some more research, and it turns out that the SF2 series uses the same resolution.
Anyone have my setup that can tell me what they have in their .ini file for any of the SF2 series?
~ D
-
Well,
I contacted Andy at Ultimarc and he gave me the proper resolution to run the game at using an Arcade VGA and and Arcade Monitor.
392 x 240
It now looks arcade perfect!
~ D
-
You should've been able to figure that one out. Close but a few more lines usually works. I'd think 384x240 would work just as well, maybe better (although, occasionally I've found a 384x224 game works better with 368x240).