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Main => Main Forum => Topic started by: Sorex on August 15, 2008, 04:56:23 am

Title: panel design for spinner/trackball and mixed games.
Post by: Sorex on August 15, 2008, 04:56:23 am
Hello,

I'm kind of designing the spinner/trackball layout of my panel and wondered which games are using what and which one use a mixture of things.

spinner + button: breakout, arkanoid, wink or winky (or was that a joystick)

trackball + button (or not) : marble madness, centipede

spinner+joy+button: some tank game I played a few times but I can't recall the name, and Tron aswell?


So my guess is that I need 1 joy, 1 spinner, 1 trackball and 1 button next to each device to cover most games?
Title: Re: panel design for spinner/trackball and mixed games.
Post by: Ginsu Victim on August 15, 2008, 08:10:26 am
You don't need a button next to each. Just use the buttons next to your stick.

Plus one button wouldn't cover it. Off the top of my head, Tempest and Missile Command need more.
Title: Re: panel design for spinner/trackball and mixed games.
Post by: arzoo on August 15, 2008, 08:22:46 am
This is a good reference; http://fe.donkeyfly.com/controls/gamesbycontrol.php (http://fe.donkeyfly.com/controls/gamesbycontrol.php)
Title: Re: panel design for spinner/trackball and mixed games.
Post by: Sorex on August 15, 2008, 11:00:03 am
Ginsu: I did a search for the misile command cab and indeed there are 3 buttons, not sure why tho as most versions I played only had 1 fire button

Arzoo: thanks, too bad it doesn't catogarize mixtures but it's already a big help.
Title: Re: panel design for spinner/trackball and mixed games.
Post by: Ginsu Victim on August 15, 2008, 11:14:17 am
Missile Command:
1- Left Fire
2- Middle Fire
3- Right Fire

Three arcade buttons. The single fire was in console ports only.