Build Your Own Arcade Controls Forum
Main => Everything Else => Topic started by: gourami on July 12, 2008, 01:45:02 am
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Has anyone here ever tried to write their own text adventure? I am working on one, but I will not say what it is, for I would likely be beaten to a bloody pulp by an angry mob if I revealed it. Lets just say it has something to do with recent history.
Right now, I'm just working on the text, and will tend to the BASIC later on. I need to figure out if it can work in story first.
If you want to know what the topic is, PM me. I'll warn you, I have been told this idea is beyond that of a warped sense of humor.
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Before you start writing code, check out:
http://www.inform-fiction.org/I7/Welcome.html
Inform lets you write infocom style text adventures in, basically, plain english. The learning curve is a bit steep, but theres tons of samples to work off of.
The complied code will run on your favorite Z-machine interpreter.
Looks like this when you're done.
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Is this anything like the Choose Your Own Adventure (http://en.wikipedia.org/wiki/Choose_Your_Own_Adventure) books? Damn I used to love them :)
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Is this anything like the Choose Your Own Adventure (http://en.wikipedia.org/wiki/Choose_Your_Own_Adventure) books? Damn I used to love them :)
Zork used to be my favorite book of that kind.
It's a little bit like the books, except you're not always given obvious choices. For instance, you could be in a room with three doors, a table and a rug. Door #1 is locked, Door #2 is the closet, and Door #3 goes back where you came from. Where do you go next? Move the table, move the rug and go through the trap door. So you literally have to type in. "Move table. Move rug. Open trap door. Go down trap door." before you go to the next "page" in the story.
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Before you start writing code, check out:
http://www.inform-fiction.org/I7/Welcome.html
Inform lets you write infocom style text adventures in, basically, plain english. The learning curve is a bit steep, but theres tons of samples to work off of.
The complied code will run on your favorite Z-machine interpreter.
Looks like this when you're done.
:laugh2:
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Oh No You Didn'T!!!!!!
:hissy: :hissy: :hissy: :hissy:
;D
That game looks teh fun! :laugh2:
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Oh No You Didn'T!!!!!!
:hissy: :hissy: :hissy: :hissy:
;D
That game looks teh fun! :laugh2:
Didja play it yet? One of the big puzzles involves a cooler...
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I used to write BASIC text adventures back in Middle School. The first one I ever did was a Mad Lib. I also did one based on Mortal Kombat. I always loved coming up with the good death scenes. Writing the 'right' path was boring. ;D
I remember that writing these in BASIC was ridiculously easy. You create an input prompt where you want it, then spell out which inputs send the user where in the code. You also have to create a simple loop for unknown inputs.
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Has anyone here ever tried to write their own text adventure? I am working on one, but I will not say what it is, for I would likely be beaten to a bloody pulp by an angry mob if I revealed it. Lets just say it has something to do with recent history.
It's not about Hozer video games and Atari Age is it??
;D
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I remember that writing these in BASIC was ridiculously easy. You create an input prompt where you want it, then spell out which inputs send the user where in the code. You also have to create a simple loop for unknown inputs.
I had more fun writing easter eggs into mine. If you go into a certain bedroom and look into a certain closet and.... well you get the idea.
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I think the only real text-only adventure I played was Softporn.
The game that started the Leisure Suit Larry cult :D
It was too funny dyeing because you didn't use the condom.....
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Beware, you are likely to be eaten by a Grue(Ogre).
The irony here is I am watching Shrek 3 for the first time ATM. :P