Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: specfire on July 04, 2008, 01:28:02 am
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Any feedback would be very welcome. I am finally getting back to the hobby after about 2 years away. I have a cut-corner Dynamo Cabinet taking up space in my basement that I have decided to get rid of since I will never finish it. A stand alone control panel is far more achievable for me.
Panel dimension 10" x 22.5"
Parts:
HAPP 2.25" TBall
U360 joysticks
TT2 spinner
the spinner can go in any of the button holes across the top.
I will never play street fighter so don't need 6 buttons and I thought that 5 buttons laid out in this manner would be easier to find in frantic gameplay then if they were in a standard grid layout.
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Is there any reason you want 5 buttons? I cant think of any games that used 5 buttons in that type of configuration.
If you are not going to be using 6 buttons I would personally use four in the neogeo layout.
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I seccond franco, I can think of mortal combat, but its layed out in an X.
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The spinner in any of the button holes is kindof optimistic. The mechanic is much bigger. Or the spinner must have a very long shaft to get past the button switches.
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The spinner in any of the button holes is kindof optimistic. The mechanic is much bigger. Or the spinner must have a very long shaft to get past the button switches.
The GGG TT2 fits in a standard 1 1/8" button hole.
(http://groovygamegear.com/webstore/images/medium/Tt2ps_MED.jpg)
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Does that spin and have some momentum? Looks more like a potmeter.