Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: crackbone on June 02, 2003, 11:34:54 pm
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Another probably simple question....
I want to wire up two buttons to one input on the I-Pac... basically I've got one coin door switch and an additional coin button on the panel (for the lazy people) :)
Any reason why this wouldn't work (and yes, I know some games require seperate coin 1 and coin 2 triggers... I'll just set those games to register both coin chutes in the configs).
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should work fine
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Works for me.
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Works perfectly with I-Pac. I have 3 rotating control panels all hooked up at the same time - so I have as much as 3/4 buttons hooked into the same port in the I-Pac at one time and works fine.
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What games require seperate coin 1/2? I am almost finished with the my first MAME cabinet and I have only put one coin button.
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What games require seperate coin 1/2? I am almost finished with the my first MAME cabinet and I have only put one coin button.
Simpsons and Gauntlet come to mind... Does Space War? I seem to remember something funny with the coins or player start buttons with that one. Not a ton of ganes but enough to warrant a second coin button in my opinion.
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Ok, I know this is a little different and off topic, so my appologies to crackbone.
Would there be any complications in generally playing Mame by connecting 1 button for two operations in Mame. Specifically making a Players Start and Coin button the same button and connecting them to the approriate start and credit inputs on the encoder for mame.
So when you would press this button it would simultaneously initiate a credit and start a player.
Maybe some means of slowing down the line from the button for the start player is required, so that a coin input is initiated first?
I may not be thinking straight... its getting late here and a little over tired. Might call it a night.
Cheers guys!
-Alex
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Another probably simple question....
I want to wire up two buttons to one input on the I-Pac... basically I've got one coin door switch and an additional coin button on the panel (for the lazy people) :)
Any reason why this wouldn't work (and yes, I know some games require seperate coin 1 and coin 2 triggers... I'll just set those games to register both coin chutes in the configs).
It will work. Another thing you could do is wire both buttons to both the coin1 and coin2 inputs. So if either button is hit, both coin1 and coin2 will be seen. You will get 2 plays for every button push, but you wouldn't have to manually configure the games that have a separate coin2 input.
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GT Joe that sounds like a great solution for the coin issue thanks for the suggestion.