Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: Wade on May 30, 2003, 02:14:37 pm
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I finally added my trackball, but I don't want to add a separate mouse button or two. What kind of resistor/diode/thingy do I need to add so that one button can be wired in parallel to trigger both a Keywiz switch, and a mouse button?
I'm sure this has been asked before but I couldn't come up with the right combo to find hits on the search engine.
Thanks,
Wade
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I don't think you'd want a diode.... cause you DO want the key stroke and mouse click both to occur from a single button.
You'll probably better off installing a slide switch on the side of the control panel.... to switch between the button sending a keystroke or a mouse click; on GUI navigation might get screwed up (like if the keystroke generated is CTRL, Alt, or Shift).
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Why not just mount the buttons in the configuration you want, choose 2 to be used as mouse buttons and then DON'T hook those 2 up to the I-Pac/Keywiz, just connect them to the "mouse". Then program mame or what have you to accept mouse clicks instead of keystrokes for those action buttons?
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I don't think you'd want a diode.... cause you DO want the key stroke and mouse click both to occur from a single button.
You'll probably better off installing a slide switch on the side of the control panel.... to switch between the button sending a keystroke or a mouse click; on GUI navigation might get screwed up (like if the keystroke generated is CTRL, Alt, or Shift).
This will work. And if it it enough for you great :)
I wires a switch to switch player 1 buttons 1 and 2 to the mouse hack and the ipac. I did this because I map player 1 button 1 to enter which is very useful, especially for PC games. The majority of the time the buttons are on mouse. I have the mouse buttons mapped in mame for that.
Here's the dpdt relay I used (part number is on it, from digikey.com).
http://www.fe.donkeyfly.com/images/dpdt.jpg
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Thanks for the suggestions guys, but I don't want to use a switch because I want my cab to stay as easy to use as possible, for people who don't know all the ins and outs of it.
Also, I was planning to use buttons 5 and 6 of player one. Or, if I use the mouse click in the "Input (all games)" for buttons 5 and 6, will that be the only change I need to make? I don't want to have to make changes to all the 6 button games. I suppose this may work. I'll try it this weekend and see how it goes.
Thanks!
Wade
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Also, I was planning to use buttons 5 and 6 of player one. Or, if I use the mouse click in the "Input (all games)" for buttons 5 and 6, will that be the only change I need to make?
Yes.
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Cool, I'll try that first!
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Let us know how it goes, I've been meaning to try the exact same thing myself.
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Thanks for the suggestions guys, but I don't want to use a switch because I want my cab to stay as easy to use as possible, for people who don't know all the ins and outs of it.
YEah, putting it on buttons 5 and 6 is a good idea. Just to note. No one has any problems with my control panel. As I said, for mame and the majority of the time the switch is on mouse. This covers the situations about 90% of the time. Just a few pc games I play that need Enter as a key.
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Why not just mount the buttons in the configuration you want, choose 2 to be used as mouse buttons and then DON'T hook those 2 up to the I-Pac/Keywiz, just connect them to the "mouse". Then program mame or what have you to accept mouse clicks instead of keystrokes for those action buttons?
Thank you , _Iz- and Wade (and others). I have read previous explanations of how this is done but it took another description for it to finally click. I just wired my Player 1's 5 and 6 buttons to the mouse and directed Mame32 to handle them properly and it works wonderfully. I am still using the keyboard for Enter. For now. :)
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If you didn't get SirPoonga's drawing... here's another view for you.
(http://planetjay.com/images/relay/relay.gif)