Build Your Own Arcade Controls Forum

Main => Main Forum => Topic started by: G1zm0 on April 16, 2008, 05:23:05 am

Title: admin buttons
Post by: G1zm0 on April 16, 2008, 05:23:05 am
ok after reading few posts, still in dark, im going to have on my 1 player cp panel, player 1&2 buttons, coinmech for credits,under panel for pc power on/off  button, and 1 for pause, and 3 player action button, what other buttons do i need (many) or can they be shifted, (unknown if ultrastick can do this function) i take it other functions required is

tab
f2
enter


any imput appreciated
Title: Re: admin buttons
Post by: fjl on April 16, 2008, 05:44:09 am
Only buttons I will have on my panel will be the exit from game button which will cause the game to pause when pressed. Any and all other options will be done through shifting with a button hidden underneath the panel. No one else needs access to anything other options besides me. No need to confuse the users or allow them to enter anything that will change the settings.
Title: Re: admin buttons
Post by: paigeoliver on April 16, 2008, 06:36:12 am
You don't NEED any admin buttons, all functions can be shifted in mame. I usually shift everything off the player 1 start button (shifting all the player 1 buttons to admin buttons).
Title: Re: admin buttons
Post by: G1zm0 on April 16, 2008, 09:37:15 am
thanx i think i will just have a pause and a pc power on button,and shift the rest from pause,it will minimise clutter,will 3 player keys be enough, not goint to play sf  on it or mk,also can the 360 joystick shif buttons?
Title: Re: admin buttons
Post by: Stub on April 16, 2008, 04:57:22 pm
As mine will me my music repository as well I think I am going to put dedicated vol, pause-play, back, and next track on the cp. I think it is much nicer to have big fat well labeled controls than remember shift what again?