Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: urbecrisch on April 07, 2008, 05:21:50 pm
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Just got my 2 U360's ;D I'm using Mame v106 where I Enabled Joystick Input. WinXP sees both JOYS as 1 & 2. They both test out fine using UltraMap program. Just to test gameplay I mapped out JOY 1 for 4-way control and fired up Mrs. Pacman through Mame32. L,R,D are fine but the JOY does not move up :dizzy: I know both JOYS are connected and recognized by both my PC and UltraMap so I don't know what the problem is. I was able to move UP when navigating through Mala Tree but when I launched Mrs. Pacman, there was no movement with the JOY :( I'm in the process of installing Fatfingers Plugin for Mala but in the meantime, why won't the JOY move UP? Help!
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What do you have set for up that is not quite like left, right, or down in the MAME input controls for the Ms. Pacman game?
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Nothing strange. If I use my keyboard I am using the U,D,L,R arrow keys. I tried MameUI32 v.123 and the UP works on the JOY. Weird. It looks like I may have to use v.123 for my ROMS now. No big deal, I have all the ROMS and everything is already installed on my PC. Just have to point Mala in the right direction and I should be on my way. Just got to figure out this plugin :dizzy: I'll report back when I try the different version.
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If it works fine in a different MAME version, then I would think it would have something to do with how the UP is mapped in MAME. Post what is mapped for UP, DOWN, LEFT, and RIGHT in the non-working MAME config.
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Post what is mapped for UP, DOWN, LEFT, and RIGHT in the non-working MAME config.
Where do I find this info? Which INI file?
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In your MAME folder, there is a cfg sub-folder. In there, you should have a mspacman.cfg file. This is the file that we're interested in.
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Here is the Ms Pacman cfg file:
<?xml version="1.0"?>
<!-- This file is autogenerated; comments and unknown tags will be stripped -->
<mameconfig version="10">
<system name="mspacman">
<counters>
<coins index="0" number="51" />
</counters>
</system>
</mameconfig>
Here is what's in my Controls.ini file for Ms. Pacman
[mspacman]
gamename=Ms. Pac-Man
numPlayers=2
alternating=1
mirrored=1
tilt=0
cocktail=1
usesService=0
miscDetails=
P1NumButtons=0
P1Controls=4-way Joystick+joy4way
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
Hope this is what you're looking for?
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I've been using Mame v.123, so the directionals have been working well. Wondering if anyone has had this same problem and if so, what do I do to fix it?
When I play a game like Cadillacs and Dinosaurs, there is a move you can make by hitting a directional twice to run/charge at an opponent. With any other JOY and the keyboard this works fine but doesn't happen with the U360's. What can be changed to get this to work?
I know of some other games that requires this move to actually jump over ledges/pits/holes and if you don't you will die.
Is this a common U360 problem or is something I have configured wrong?
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I just tried Cadillacs and Dinosaurs and the run works perfectly with my u360 in analog mode so I don't think it is a general u360 problem. This is also similar to stick movement for the headbutt in double dragon which works as well.
Can you do the headbutt in Double Dragon with your setup?
Do the Game Control Panel and UltraMap show the double stick movement?
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Wanted to BUMP this thread again cause it seems I will have to start using Mame32 v.106 again with my U360's.
The problem I'm having is Mame32 v.106 does not recognize the UP movement on my U360's. Both U360's work beautifully in MameUI v.123 but I need to go back to using v.106 for another reason.
What could be happening that I cannot get the UP movement on the JOYS to work in one version but not another?
Any help would be appreciated.
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Run game, press TAB, enter to 'Input General > Player1 Controls' or enter to 'Input this game' and check/change key configurations. It's all.
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Got it working now. Thanks for everyone's help. Now on to the next dilemma... :)
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re: Caddies & Dinos... you might want to bump your joystick dead zone around a little in the MAME control configuration. It's mapping to 8-way automatically but might not be registering your "return to center" before you hit again.
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re: Caddies & Dinos... you might want to bump your joystick dead zone around a little in the MAME control configuration. It's mapping to 8-way automatically but might not be registering your "return to center" before you hit again.
What should the config file look like regarding the dead zone?
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What should the config file look like regarding the dead zone?
-joystick_deadzone
You also might want to look at -joystick_map. To see what map is being used, run mame with -verbose option from the commandline, exit mame, and look at the text output for the map info.
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The default setting for joystick deadzone is 30 I think. I'm not sure yet what a good setting would be for fighters, but have found that setting it a bit lower was good for a couple of old 4-way games. On the other hand, that may have been a false first impression. What I am pretty sure of, though, is that for games that use real analog joysticks (Road Runner, Harrier, Paperboy, the 49-way on Sinistar, etc.)... for those you want the deadzone at zero and configure your mame settings (in the Tab menu in-game) to eliminate the joystick digital input leaving only the analog axes.
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The default setting for joystick deadzone is 30 I think.
Very close: 30%. In mame.ini, that's 0.30. :)
...for games that use real analog joysticks ... you want the deadzone at zero and configure your mame settings ... to eliminate the joystick digital input leaving only the analog axes.
Definitely. VERY important.