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Main => Main Forum => Topic started by: jrmitch on February 22, 2008, 01:15:50 pm

Title: Marvel vs Capcom 2. Options?
Post by: jrmitch on February 22, 2008, 01:15:50 pm
Hi guys,

I must have Marvel vs Capcom 2!  I've been trying to figure out how to go about incorporating it into my Mame Cab.

First Off, here's what I have:

Ipac
Betson 27" MultiSync
AVGA2

Dreamcast w/ MvC2


As I can figure it I have 2 avenues I could go down:


OPTION 1 (JAMMA + PCB)

I could include a jamma + pcb into the cabinet.  There are a few questions that I have concerning this though:



OPTION 2 (Dreamcast Hackup)

I'm not too keen on ripping up dreamcast controllers and patching them into the arcade, but if this is the only option I have, then I guess I'd have to pursue it.


Any ideas are appreciated!

Thanks!
Title: Re: Marvel vs Capcom 2. Options?
Post by: Fozzy The Bear on February 22, 2008, 01:40:51 pm
Right now, there are not many options.  Given that this game was released in 2000, then Mame should start supporting it properly. However! It runs on the SEGA Naomi system and to be honest, until Mame starts to properly support Hardware Graphics Acceleration, see:http://forum.arcadecontrols.com/index.php?topic=76961.0 (http://forum.arcadecontrols.com/index.php?topic=76961.0) I don't think you stand much chance of it working in Mame.

As you probably know, the Dreamcast is a slightly cut down version of the SEGA Naomi Arcade hardware. Which is why it does such a damned fine job of replicating the arcade titles (18 wheeler is one of my favourites) Many of the games released for the Dreamcast actually still contain large portions of the arcade code. So to be honest running a Dreamcast and coupling it up to your cab is probably the best solution right now. The Dreamcast was also the only console from that period that would output a true VGA signal.

For what it's worth.... I think it's a pitty that the Dreamcast didn't hang in there long enough to get a copy of Outrun2 released on it.

Best Regards,
Julian (Fozzy The Bear) 
Title: Re: Marvel vs Capcom 2. Options?
Post by: waveryder on February 22, 2008, 03:33:42 pm
The dreamcast route is pretty easy to do. Not blowing my own trumpet here, but I managed to intergrate it into my cab cleanely and smoothly. Frankly if I can do it anyone can!
http://forum.arcadecontrols.com/index.php?topic=66932.msg778771#msg778771 (http://forum.arcadecontrols.com/index.php?topic=66932.msg778771#msg778771)
The dreamcast is a great bit of kit for mame cabs, as fozzy says its basically naomi hardware, I believe the memory and clock speed amount are the only hardware difference. MVSC2 is great on the dreamcast but why not have soulcaliber and DOA2 as well. Personally I love a bit of space channel 5 part 2 on my cab  ;)
Title: Re: Marvel vs Capcom 2. Options?
Post by: Kajoq on February 22, 2008, 03:48:23 pm
If you have a beefy enough MAME PC,  The dreamcast emulator NullDC runs MvC2 nearly flawlessly.

If you have the means to get a NAOMI cart for MvC2 that would of course be a pretty great option.

If your MamePC can't handle NullDC, your best bet is going to be to hack some DC controllers.

Also, if you're big into fighters you should look around (online) for a copy of the dreamcast game "TDC Final v2"  it was put together by a guy named Toodles from another forum and includes:

MvC2
Super Street fighter 2 Turbo
Capcom vs SNK 2
Street Fighter 3:3s
Super Puzzle Fighter 2 Turbo
Ikaruga

all on one disk, Its pretty  much the best DC game ever.
Title: Re: Marvel vs Capcom 2. Options?
Post by: BASS! on February 22, 2008, 04:36:25 pm
From what I've been reading the arcade versions are not that far off. drk||Raziel the main programmer for nulldc has been doing some serious work on the emulator and gotten it to run Virtua Striker 2. Choppy as heck, but this is something that is going to be hitting the pipes probably very soon. Original Post here : http://www.ngemu.com/index.php?action=post&id=2254
Title: Re: Marvel vs Capcom 2. Options?
Post by: BASS! on February 22, 2008, 04:37:41 pm
follow the forum post here: http://forums.ngemu.com/nulldc-discussion/98918-naomi-not.html
Title: Re: Marvel vs Capcom 2. Options?
Post by: jrmitch on February 22, 2008, 05:28:52 pm
If you have a beefy enough MAME PC,  The dreamcast emulator NullDC runs MvC2 nearly flawlessly.

If you have the means to get a NAOMI cart for MvC2 that would of course be a pretty great option.

If your MamePC can't handle NullDC, your best bet is going to be to hack some DC controllers.

Also, if you're big into fighters you should look around (online) for a copy of the dreamcast game "TDC Final v2"  it was put together by a guy named Toodles from another forum and includes:

MvC2
Super Street fighter 2 Turbo
Capcom vs SNK 2
Street Fighter 3:3s
Super Puzzle Fighter 2 Turbo
Ikaruga

all on one disk, Its pretty  much the best DC game ever.

Whoa, that thing works out great!  I checked into Chankast a while back, but it ran MvC2 very poorly in comparison.  My only gripe is that it actually looks to crisp on the Betson at 640x480.

It also doesn't seem to remember the "Dreamcast Settings" though as I get the date screen every time and it isn't able to store any VMU information.  Any advice on that?

This is the way I'm going for sure.

Thanks!
Jeff
Title: Re: Marvel vs Capcom 2. Options?
Post by: BASS! on February 22, 2008, 06:59:07 pm
http://forums.ngemu.com/nulldc-discussion/91358-savefiles.html  (http://forums.ngemu.com/nulldc-discussion/91358-savefiles.html)

here for vmu options
Title: Re: Marvel vs Capcom 2. Options?
Post by: BASS! on February 22, 2008, 07:03:23 pm
K, did some more reading for ya. Try deleting the DC_flash.bin and getting a different one. I got a couple different on the net, one worked, and 2 did not.
Title: Re: Marvel vs Capcom 2. Options?
Post by: CheffoJeffo on February 22, 2008, 07:22:15 pm
Right now, there are not many options.  Given that this game was released in 2000, then Mame should start supporting it properly. However! It runs on the SEGA Naomi system and to be honest, until Mame starts to properly support Hardware Graphics Acceleration, see:http://forum.arcadecontrols.com/index.php?topic=76961.0 (http://forum.arcadecontrols.com/index.php?topic=76961.0) I don't think you stand much chance of it working in Mame.

Sorry, Fozz, I'll have to disagree with you ... there is a big, flagrant, flashing option ...

The hardware is completely available right now for a reasonable price.

Problem solved.

Title: Re: Marvel vs Capcom 2. Options?
Post by: Fozzy The Bear on February 22, 2008, 09:49:51 pm
Sorry, Fozz, I'll have to disagree with you ... there is a big, flagrant, flashing option ...

The hardware is completely available right now for a reasonable price.

It didn't sound to me like he wanted to buy original arcade hardware to put in there. Although that would be a solution, it's a very limited one. Re-loading boards from a GD-ROM and having to have the correct Rom Board, and matching version numbers is very difficult without spending lots of money.

In most cases It's also a bit of a devil to get them to run outside of the correct cabinet. For example, if 18 Wheeler doesn't detect all the correct hardware he'd end up with several flashing warnings on screen all the time.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: Marvel vs Capcom 2. Options?
Post by: jrmitch on February 23, 2008, 02:26:45 am
http://forums.ngemu.com/nulldc-discussion/91358-savefiles.html

K, did some more reading for ya. Try deleting the DC_flash.bin and getting a different one. I got a couple different on the net, one worked, and 2 did not.

Both worked like a charm.  Thanks!  I can't believe I got this working so easily.  I was expecting to have to chop up my DC or dump some coin on an original PCB.  Miracles never cease.  Thanks everybody.
Title: Re: Marvel vs Capcom 2. Options?
Post by: CheffoJeffo on February 23, 2008, 08:26:13 am
The hardware is completely available right now for a reasonable price.

It didn't sound to me like he wanted to buy original arcade hardware to put in there. Although that would be a solution, it's a very limited one. Re-loading boards from a GD-ROM and having to have the correct Rom Board, and matching version numbers is very difficult without spending lots of money.

In most cases It's also a bit of a devil to get them to run outside of the correct cabinet. For example, if 18 Wheeler doesn't detect all the correct hardware he'd end up with several flashing warnings on screen all the time.

Fair enough, although it's not as expensive as it used to be (certain games, particularly with custom controls excluded), which may have been where I was coming from. The core components for a NAOMI-based JAMMA fighter cab seem to have been dropping fairly rapidly recently (to the point where I'm not going to get the money out of mine).

An alternative to emulation / NAOMI / hacking a DC would be to pick up a Super board to interface the DC with a JAMMA-wired cab.
Title: Re: Marvel vs Capcom 2. Options?
Post by: Fozzy The Bear on February 23, 2008, 10:54:02 am

An alternative to emulation / NAOMI / hacking a DC would be to pick up a Super board to interface the DC with a JAMMA-wired cab.

Actually that's probably the best choice of all. Good call!

Best Regards,
Julian (Fozzy The Bear)
Title: Re: Marvel vs Capcom 2. Options?
Post by: wana10 on February 23, 2008, 03:08:30 pm

An alternative to emulation / NAOMI / hacking a DC would be to pick up a Super board to interface the DC with a JAMMA-wired cab.

Actually that's probably the best choice of all. Good call!

Best Regards,
Julian (Fozzy The Bear)

it would probably be easier and cheaper to hack a dreamcast than trying to track down and buy a dreamcast/jamma converter. They don't exist anymore and the times they show up on places like ebay (one is on ebay uk right now) they go for very high prices.

edit* forgot about arcadecabinets.co.uk . they sell ultimarc's psx/jamma converter with some psx/dreamcast controller converters stuck on the end. but for $250...you might as well do it yourself.