Build Your Own Arcade Controls Forum
Main => Artwork => Topic started by: ChadTower on February 13, 2008, 04:27:31 pm
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I poked around today looking for one and came across this (http://emptyeasel.com/2007/05/11/scanning-large-artwork-how-to-stitch-the-pieces-back-together-in-photoshop/). Perfect for sideart or a playfield.
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Why doesn't he simply use the Photoshop stitching tool? At the very least create the layers with it.
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Zorg has a really nice tutorial about all this somewhere, but it's in French :D
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here it is--> http://www.gamoover.net/index.php?ind=reviews&op=entry_view&iden=26 (http://www.gamoover.net/index.php?ind=reviews&op=entry_view&iden=26)
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Zorg has a really nice tutorial about all this somewhere, but it's in French :D
Doesn't bother me. I'll see if I can find it.
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Unfortunatly the tuto is not ready and not on line. (24 hour days are tooo short :angry:)
anyway you can check:
http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Board=artwork&Number=128625&Forum=artwork&Words=stitch&Match=Entire%20Phrase&Searchpage=0&Limit=25&Old=allposts&Main=128620&Search=true#Post128625
http://hugin.sourceforge.net/tutorials/scans/en.shtml
enjoy
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Using the "difference" blending mode in photoshop really helps in lining two separate images up properly.
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Using the "difference" blending mode in photoshop really helps in lining two separate images up properly.
Is that all that different from manually managing opacity as you line layers up? I am not familiar with that action in Photoshop.
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when you use difference on two overlapping layers anything that is not the same(different) will show up as a mix of white and black shapes, when it is perfectly lined up the area overlap will be a black stripe.
not too much different from opacity, might make it easier to get it exact though, or make it easier to spot incongruities in the two scans...
edit: found an example
http://www.graphics.com/modules.php?name=Sections&op=viewarticle&artid=377
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Oh nice. The rotating bit is the part I fear most - obviously you don't want to rotate many times.
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if you are scanning then i imagine rotating wouldn't be too much of a factor, and it could just be rescanned.
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if you are scanning then i imagine rotating wouldn't be too much of a factor, and it could just be rescanned.
Yeah. I figure the odds of getting every image of a full playfield lined up perfectly are pretty low. There will end up being a little bit of rotation no matter what.