Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: 06attaker on January 12, 2008, 05:11:10 pm
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Is there a list somewhere that tells you how many buttons are used for each arcade game?? I'm mostly interested in the classic arcades, but any info would help. This would be for a cocktail cabinet.
Thanks!!!
:cheers:
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http://www.klov.com/
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Very few of the classics used more than two. If you're planning on playing fighting games like Street Fighter II, the 6 button layout can be used and cover for nearly all games.
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your going to want a 3 button row and a 4 button row below it
the bottom row is for the neo-geo games
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your going to want a 3 button row and a 4 button row below it
the bottom row is for the neo-geo games
Not necessarily. It all depends on his definition of "classics". If we're talking mostly 80's games, then a row of three buttons might suffice (*exception: see below). The somewhat standard "3 on top, 4 on bottom" is only a requirement if you're into Capcom fighters from the 90's and also the Neo-Geo fighters.
*Defender has five buttons and falls in that "80's classic" range. It's all really about what games you want to play when it comes to choosing the amount and layout of buttons.
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My personal favorite cocktail layout is two buttons, stick, three buttons, like this.
OO X OO
O
That will let you play all the classic joystick games, and it will give you buttons for games like Space Invaders, Asteroids, etc...
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http://www.klov.com/
I'd go to MAWS (http://www.mameworld.net/maws/) deluxe search over MAWS, or use romlister (http://www.waste.org/~winkles/ROMLister/), or even Controls.dat (http://fe.donkeyfly.com/controls/controls.php), before klov for this type of search.
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As someone as notes on other posts, if you use this layout
X O O O
O O O
You can use the first button of the lower row and the three of the upper row as the "Neo-GeoL" layout
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06attaker,
what is your definition of "classics" in order for you to get a better answer? otherwise this thread will become another of the many buttons needed flamewar because everyone's definition of classic is different.
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WAIT YOU GUYS ARE JUMPING THE GUN.
Is it a three sided cab or two? I was waiting to ask your question till I was further along but since you asked.....
I was planning in an upside down pyramid of three buttons(X) then a four way(4) then a eight way(8) then another upside down pyramid of three(X). like the example below:
XX 4 8 XX
X X
Oh, by the way, I have a three sided cab that is ready to drill the button holes and joystick holes in a metal CP so I need to be confident tat I doing the right thing. :cheers:
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Im actually stuck at the same step too. Im building a cocktail based on Lindstrom's Pac-Man and plan on only playing the vertical "classics". Not really classics, but definately the Pac-Man series, Galaga, etc... but also including 1944/45/xx games and other vert shooters, and also the good vertical puzzle games. Maybe "Popular Verticals" would be a better term.
Ive been browsing through MAWS and cant find many that have more that 2 buttons, at least ones I want to play. Im afraid though that as soon as I hook up 2 buttons, Ill find a 3 or 4-button game that kicks ass. I am also limited on my width on my panel and real-estate is becoming a premium. Im already having a problem with where to put the Pause and Exit for the player one side. (see attachment)
So I guess what Im asking is: Can you guys think of a good vertical game that I would need more buttons? Before you answer, Im already planning an upright for the SF KOF KI MK Neo-Geo Capcom stuff.
Thx
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So I guess what Im asking is: Can you guys think of a good vertical game that I would need more buttons? Before you answer, Im already planning an upright for the SF KOF KI MK Neo-Geo Capcom stuff.
Thx
some of the newer vertical shmups use three buttons.
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So I guess what Im asking is: Can you guys think of a good vertical game that I would need more buttons?
Vanguard!
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Heh, I just came across that one. I went through MAWS and played all the games that had 3-10 buttons, minus the card games and trivia and I only found 3: Vanguard, Daiao(?), and another one that looked like a copy of Daiao.
So now I feel pretty confident that 2 buttons is the way to go for a cocktail, and if I missed something or something great comes along, I can save it for the uber-paneled upright. Although I should move the Exit and Pause buttons away from the shoot buttons ;)
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For my cocktail im having a two player panel with six buttons each on the horizontal side and three buttons per player on the vertical sides. To keep the buttons to a minimum on the CP im having the start/credit button etc on the front of the panel.
This is an old model but you get the idea:
(http://img.photobucket.com/albums/v325/Francoberasi/close640.jpg)
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Well, I messed around with your idea and I think I like it. It also frees up space for a 3rd button. Im still not settled yet; Im also thinking of putting them through the plexi on the back of the CP.
Thx!