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Main => Main Forum => Topic started by: RandyT on December 14, 2007, 02:04:01 am

Title: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RandyT on December 14, 2007, 02:04:01 am
 
Look for it on the store.  BTW, product is shown without wiring for display purposes.

(http://www.groovygamegear.com/Store_Images/TTHL2480.JPG)

GroovyGameGear is proud to present the first and only high-resolution Arcade spinner with Up / Down capability, the TurboTwist High-Low™.  The TT-HL offers no-compromise performance for spinner gaming in the smallest possible footprint for a spinner control with up / down capability.  It's so small, the entire unit can fit in the palm of your hand.  Switch actuation has been tuned for a short throw, with just the correct amount of resistance to ensure positive actuation only when intended.

Features:


Price for the Master unit (includes interface board) will be $129.95


Once again, all of you who show your support for GGG with your purchases are the ones who make products like this one possible.  It's appreciated as always.  :cheers:

RandyT

Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Fozzy The Bear on December 14, 2007, 03:42:15 am
 :o :o :o :o :o :o :o :o :o :o :o :o

Gobsmacked!!!! RANDY DOES IT AGAIN!!!  Last year I got the TT2 ...... Now I simply have to have the TT Up Down!! ...... Can't afford the TT Up Down!! But I still have to have one some time soon.

I'm going to be out of work in a couple of months. So how I'm ever going to afford it is another matter  :hissy: :hissy: :hissy: This is just maddening!!  Randy will you please stop torturing me with these fabulous goodies!!!  ;D

Best Regards,
Julian (Fozzy The Bear)
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Minwah on December 14, 2007, 05:27:47 am
Looks brilliant!

  • TT-HL is top surface mounted via the integrated mounting plate and knob height is adjustable.

My one question is, does it have to be top mounted? This would be a problem for me as I like controls to be removable after artwork is applied.  Maybe I have misunderstood this description?
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: NinjaEpisode on December 14, 2007, 07:49:12 am
Congrats Randy.  Can't wait to hear some reviews!  :applaud:
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: More Cowbell on December 14, 2007, 10:22:32 am
Nice! Can't wait to come up with a reason to buy one. Project time!
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: bfauska on December 14, 2007, 10:57:28 am
Looks brilliant!

  • TT-HL is top surface mounted via the integrated mounting plate and knob height is adjustable.

My one question is, does it have to be top mounted? This would be a problem for me as I like controls to be removable after artwork is applied.  Maybe I have misunderstood this description?

Looks like a great product, but I agree with / have the same question as above, could a longer shaft be an option (unless it allows too much leverage on the rest of the assembly) ? And if it's top mount, are the mounting holes countersunk for flat head bolts, the photo doesn't appear so, or am I missing something about ithe installation?

Still looks like a great product, I know there has been a strong calling for a good push pull.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: FrizzleFried on December 14, 2007, 11:12:15 am
What games,  other than Discs of Tron,  uses this type of control?

Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Angry_Radish on December 14, 2007, 11:45:09 am
Very nice!
I'd like to know more about the mounting as well though..
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: ahofle on December 14, 2007, 12:01:37 pm
I knew it!!!  Do I get anything for guessing your next product?  :P
Looks fabulous.  :applaud:
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RandyT on December 14, 2007, 12:44:11 pm
The design as shown is intended for top, or flush mounting.  The knob was designed to allow for about .35" more height than the "default" configuration.  The mounting plate is only 1.75" square, with most of it under a knob, so it's not nearly as obtrusive as something like a trackball mounting plate

With a longer shaft, I would be very concerned about the additional leverage that could be applied to the moving parts of the unit, resulting in a short life and poor performance.  Every engineering bone on my body is telling me that it's not a good idea :)

The unit will be shipped with a template for laying out the cut and mounting holes.  I will try to make the process as simple as possible.

*edit* missed this one.

...are the mounting holes countersunk for flat head bolts, the photo doesn't appear so...

Good catch.  The plate in the photo is not countersunk, however the shipped parts will be.  #4 x 3/4 flathead screws will be supplied with the unit.


RandyT
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Angry_Radish on December 14, 2007, 01:41:28 pm
That answers my concerns, thanks!
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: LeedsFan on December 14, 2007, 01:53:40 pm
I take it your other spinner tops (like the token tops for example) will still fit the shaft?

Also I have a general installation question. I will be using Ultimarcs Minipac interface for my CP. How easy is it to hook up your new spinner to a Minipac? Would I still need the "master" pack or would a "slave" one do? Or would I need to install your spinner as a seperate USB device and have my Trackball only going through the Minipac? (If so both spinner and TB be active at the same time I think, which is why I want to use the Minipac)  :dunno
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: zaphod on December 14, 2007, 02:03:00 pm
You are making my near-future Control Panel v.2.0 very expensive with all your new products but... keep them coming!  This looks like another great product.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Xiaou2 on December 14, 2007, 04:40:07 pm
Looks Nice, Especially the knob lines.

 More pics please.  would like to see how it works.   :)
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: FrizzleFried on December 14, 2007, 05:39:14 pm
Again...I am wondering...what games,  other than Discs of Tron,  will utilize this device?

Anyone?

I am trying to determine if it is in my future or not. 
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: saint on December 14, 2007, 08:33:43 pm
Zwackery I believe.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Kremmit on December 14, 2007, 10:18:10 pm
Woot!  Glad to see this one out in the open. 

As for games, D.O.T., Zwackery, and Forgotten Worlds uses the push, but no pull.  Forgotten Worlds has 1 or 2 players, one spinner per player.

..and then, of course, there are still all the regular spinner games.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Patent Doc on December 15, 2007, 12:48:01 am
 :notworthy: :notworthy: :notworthy: :notworthy:

I've been waiting for a project like this for so long that now that it is finally hear I almost feel sad that the white whale was finally caught  :'(  :'(.

Awe who the hell am I kidding.....woo hooo . Go RANDY YOU ROCK...Now I finally have something for my Christmas list.

 :applaud: :applaud: :applaud:  :cheers: :cheers:

Patent Doc
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: patrickl on December 15, 2007, 06:22:39 am
:notworthy: :notworthy: :notworthy: :notworthy:

I've been waiting for a project like this for so long that now that it is finally hear I almost feel sad that the white whale was finally caught  :'(  :'(.
Didn't Apache bring out a push/pull spinner a year and a half ago? Oscar controls had one even before that.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RandyT on December 15, 2007, 01:02:46 pm
Didn't Apache bring out a push/pull spinner a year and a half ago? Oscar controls had one even before that.

Just so there's no confusion, I will point out the differences for you.  This is not meant to deride any products from other vendors, past or present.

As compared to others, the TT-HL is less than half the size, has no wobble, has up to 6x the resolution so it is accurate for virtually all spinner and driving games (including both Arkanoid titles),  does not have a rotational contact to the switches (turning while pushing or pulling is exactly the same as when turning while in the center position), comes standard with a very nice Stainless DOT knob and is overall less expensive than any other current option.

I believe PatentDoc was expressing that he was waiting for a product in a similar embodiment, not just any spinner with a push/pull function.  But that is for him to say :cheers:

RandyT
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RetroBorg on December 15, 2007, 03:48:55 pm
Well done again Randy, I've been waiting for this product for so long. How long till you package this with Tron joysticks?  ;D
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Tiger-Heli on December 15, 2007, 05:50:46 pm
Wow - Randy - just WOW!!!

For clarification - Oscar made an exact DOT repro spinner for roughly the same price IMS.  He had a black anodized knob that was also almost a repro of the original and the spinner was about the same price (maybe in the $160 range, not sure, also not sure if that included the knob - details here (http://mirrors.arcadecontrols.com/OscarControls/index_pushpull.htm).)

Differences are obvious.

Apache also made one, but I don't know the details on it.

As for games, D.O.T., Zwackery, and Forgotten Worlds uses the push, but no pull.  Forgotten Worlds has 1 or 2 players, one spinner per player.

..and then, of course, there are still all the regular spinner games.
Just for clarification - D.O.T. did use the Pull function, the other mentioned games did not.

Tin Star, Wild Western, and Front Line used a cam actuated by a spinner knob, which looked liked a spinner with push action, but was actually more accurately an 8-way joystick that was always in one position.  However, I believe older versions of mame were using a spinner to map this and if you can do that in newer versions, this would work great for that.

Also, while not accurate, Ikari Warriors and other rotary joystick games used an 8-way joystick that you could rotate the handle to turn the player to fire in a different direction than you were moving, and then fire and grenade buttons, but without the authentic joysticks it is hard to play.  You can do it with a Tron style trigger and thumb stick and a standard spinner, but I think using one of these with a standard joystick and push to fire and pull to throw grenade might feel more natural - at least it would get the buttons on the correct hand.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Patent Doc on December 15, 2007, 05:57:39 pm
Randy

You are correct in your assessment.  While there are or have been other push-pull spinners (some of which I own, including the Apache), that feature wasn't the only consideration I had for a spinner.

Thanks again Randy

Great product!!! :cheers:
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: JustMichael on December 15, 2007, 07:38:48 pm
Does it come in black?   ;D
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RandyT on December 15, 2007, 09:34:41 pm
Does it come in black?   ;D

The Rustoleum Corporation says it comes in any color you want, but I'm afraid that is between you and them  ;D


RandyT
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Namco on December 15, 2007, 11:23:11 pm
Awesome artwork on the product too Randy. I love the I/O beam rising from the center of the knob!!  ;D :applaud:
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Zeppo on December 16, 2007, 11:04:38 pm
I'm at a loss for words.
That is truly awesome.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Tiger-Heli on December 17, 2007, 09:29:30 am
Randy - could you add the dimensions to the initial post - especially the below panel depth and cutout dimensions???

Thanks again!!!
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: tommyinajar on December 18, 2007, 01:18:25 am
OMG yea !! The only reason I never got an Apache was the footprint and the mention of "grinding" in some reviews...
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RobotronNut on December 18, 2007, 01:24:02 am
this looks great!

i, too, would prefer bottom-mounting. it seems to me that long-shaft leverage would not be a problem if you simply drilled a small hole thru your wood panel for the shaft, just large enough for it to turn freely. then the "throw" would be very short, and not much torque would be applied to the bearings.

in my panel, this unit would have to co-exist with two other USB devices: a 56-input ipac and a happ USB trackball, under windows XP home. i assume they would all play nicely together, and mame would see the trackball and spinner as a single 2-axis device and a single set of mouse buttons. is that correct?
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RandyT on December 18, 2007, 02:55:24 am
i, too, would prefer bottom-mounting. it seems to me that long-shaft leverage would not be a problem if you simply drilled a small hole thru your wood panel for the shaft, just large enough for it to turn freely. then the "throw" would be very short, and not much torque would be applied to the bearings.

The throw is not the issue.  The unit is precision manufactured to a very tight tolerance in order to provide smooth up and down motion without binding.  The additional leverage created by a longer shaft makes it much easier to apply force in the "wrong direction" which can cause binding and premature wear of the plunger race.  While you could incorporate a bushing into your panel to help keep the forces where they belong, it will create additional drag and affect performance.  And if the shaft and your bushing are the slightest bit mis-aligned, it will exacerbate the issue rather than help.

That being said, if you really want a custom build with a longer shaft, I can do it as long as you understand that no warranty can be offered because it would be built outside of proper spec.  It would also cost an additional $10, due to the extra labor (I have no assembly tooling for longer shafts) and the more expensive precision shaft.  Once I have them on the store, you can drop me an email if you wish to order one like this.

Quote
i assume they would all play nicely together, and mame would see the trackball and spinner as a single 2-axis device and a single set of mouse buttons. is that correct?

IIRC, MAME now can differentiate between MOUSE devices.  I.e. each mouse device is enumerated and will not interfere with one another under MAME.  You should not have any conflict issues with other hardware.

RandyT
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: TPB on December 18, 2007, 04:27:57 am
Randy,

Will there be a Steering Wheel option with the TT-HL spinner ?

Or shall that remain an exclusive option for the TT2 ?
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: ratzz on December 18, 2007, 05:53:08 am
looks really nice - a great addition to your catalogue... :applaud:
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Tiger-Heli on December 18, 2007, 07:22:48 am
Quote
i assume they would all play nicely together, and mame would see the trackball and spinner as a single 2-axis device and a single set of mouse buttons. is that correct?

IIRC, MAME now can differentiate between MOUSE devices.  I.e. each mouse device is enumerated and will not interfere with one another under MAME.  You should not have any conflict issues with other hardware.
I believe you might see issues with this if they are both plugged into the same USB pair of ports or the same hub - i.e. the trackball might be Mouse 1 and the spinner Mouse 2 and when you re-boot, the spinner might be Mouse 1 and the trackball is Mouse 2.  (This occurs if the trackball and mouse use the same drivers, and I don't know if they would or not - it can happen with different branded mice).

This could be avoided by either:

Hope This Helps!!!
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RandyT on December 18, 2007, 11:19:58 am
I believe you might see issues with this if they are both plugged into the same USB pair of ports or the same hub - i.e. the trackball might be Mouse 1 and the spinner Mouse 2 and when you re-boot, the spinner might be Mouse 1 and the trackball is Mouse 2.  (This occurs if the trackball and mouse use the same drivers, and I don't know if they would or not - it can happen with different branded mice).

TH - Are you sure about this happening with different brand (USB ID) devices?  I would have expected that Windows would do the same with the mice that it does with Joypads, and that would be to enumerate them based on whatever criteria it uses, and then they would always be prioritized in that order using the USB ID to differentiate.  Otherwise, what would be the point of different USB IDs?

Not saying that it can't happen, just that it seems a little "out of character" based on the way other devices are handled.  Is it possible that the "different brand" MOUSE devices are all using the same off-the-shelf controller with the same USB ID, and that is where difficulties would arise?

RandyT

Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Tiger-Heli on December 18, 2007, 12:10:59 pm
Not saying that it can't happen, just that it seems a little "out of character" based on the way other devices are handled.  Is it possible that the "different brand" MOUSE devices are all using the same off-the-shelf controller with the same USB ID, and that is where difficulties would arise?
Okay - I haven't used that many USB devices personally, and what I do use I don't leave connected (which also solves the problem - all devices the same with a FIFO works fine as well).

What I have seen posted is that you can't for example use a Microsoft mouse hack and a Kensington mouse hack and assume they will not swap positions.  Now it may well be (in fact is likely) that both mice are using the same microcontroller and circuit board and USB ID, and that is the root cause of this problem, I don't know that, but it would make sense.

(And based on that, it's unlikely that the TT-HT uses the same boards as the Happ USB trackball, although I'm not sure whether there might be issues with it and an Electric-Ice or a TT2) - although it's not like any of these can't be avoided with proper planning.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: u_rebelscum on December 18, 2007, 12:51:52 pm
Quote
i assume they would all play nicely together, and mame would see the trackball and spinner as a single 2-axis device and a single set of mouse buttons. is that correct?

IIRC, MAME now can differentiate between MOUSE devices.  I.e. each mouse device is enumerated and will not interfere with one another under MAME.  You should not have any conflict issues with other hardware.

FWIW:
If you enable -multimouse, mame sees them separately.

The default setting, however, is for -multimouse to be disabled, where all mice are grouped as one device.

(I'm talking current versions of mame, 0.118 and later; was different before that.)
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RobotronNut on December 18, 2007, 02:48:05 pm
... I'm talking current versions of mame, 0.118 and later; was different before that...
uh-oh. things were looking good up until i read that!
i'm running 0.103 and would rather not upgrade right now.
i'd be happy with the "-multimouse disabled" behavior.
is that what i'm likely to get with:
XP home + mame 0.103 + happ usb trackball + ggg TT-HL ?
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: u_rebelscum on December 18, 2007, 06:06:30 pm
i'm running 0.103 and would rather not upgrade right now.
i'd be happy with the "-multimouse disabled" behavior.
is that what i'm likely to get with:
XP home + mame 0.103 + happ usb trackball + ggg TT-HL ?

Heh, lucky, squeezed in there:

Tested xp home + mame 0.103 + 2 USB mice + 1 ps/2 mouse:  Mame sees all mice as one device.


FWIW:
From 0.105 to 0.117, mame "forced" multimouse (there was no option to turn it disable the behavior).   
For winXP, mame 0.104 and prior do not support separate multiple mice, period.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: TPB on December 18, 2007, 06:16:22 pm
Randy :

http://forum.arcadecontrols.com/index.php?topic=74483.msg772351#msg772351

Any word ??
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RobotronNut on December 18, 2007, 08:31:38 pm
Heh, lucky, squeezed in there:

Tested xp home + mame 0.103 + 2 USB mice + 1 ps/2 mouse:  Mame sees all mice as one device.

whew!  ;D   thanks for checking!
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Havok on December 18, 2007, 09:30:27 pm
Randy,

Will there be a Steering Wheel option with the TT-HL spinner ?

Or shall that remain an exclusive option for the TT2 ?


I would think a wheel wouldn't work well with the hl spinner...
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: TPB on December 18, 2007, 11:24:43 pm
I would think a wheel wouldn't work well with the hl spinner...

Yes, that's what I suspect.

We'll await the official response from Randy.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Tiger-Heli on December 19, 2007, 06:10:51 am
FWIW:
From 0.105 to 0.117, mame "forced" multimouse (there was no option to turn it disable the behavior).   
For winXP, mame 0.104 and prior do not support separate multiple mice, period.
Except for the MAME Analog Plus or NoNameMAME variants - but thanks for the info, u_rebelscum!!!
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Lilwolf on December 19, 2007, 07:12:09 am
If he doesn't want to add a few inches for a wood mount because of additional stresses, I can't imagine he would want to add a steering wheel so people have a big handle to get extra torque on.

Randy, GREAT JOB!

I would think a wheel wouldn't work well with the hl spinner...

Yes, that's what I suspect.

We'll await the official response from Randy.

Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Minwah on December 19, 2007, 01:10:47 pm
Can the main parts be removed from the mounting plate so that artwork could be applied easily over the plate (once installed), and then assemble the parts again afterwards?
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RandyT on December 19, 2007, 02:08:38 pm
Will there be a Steering Wheel option with the TT-HL spinner ?

I wanted to actually try it before answering.  But the answer is as others have already guessed.  It works, but if one were to press down while using it (hard not to), the same concerns apply.  So it won't be an option for this spinner.  However, if one really wanted one of the wheels, understanding that they would be using it at their own risk, I will provide it with the TT-HL by special request.

Can the main parts be removed from the mounting plate so that artwork could be applied easily over the plate (once installed), and then assemble the parts again afterwards?

Yes, as long you are careful not to lose the spring :)

RandyT
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: tommyinajar on December 19, 2007, 08:22:02 pm
Again...I am wondering...what games,  other than Discs of Tron,  will utilize this device?

Anyone?

I am trying to determine if it is in my future or not. 
I believe an old favorite of mine  "Front Line" Used the push
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RetroBorg on December 19, 2007, 09:39:02 pm
I believe an old favorite of mine  "Front Line" Used the push

As tigerheli has already stated: Tin Star, Wild Western, and Front Line used a cam actuated by a spinner knob, which looked liked a spinner with push action, but was actually more accurately an 8-way joystick that was always in one position.

Here is a picture of a Front Line controller:

(http://img337.imageshack.us/img337/1212/rotarytopgt1.jpg)

(http://img300.imageshack.us/img300/6610/roataryunderneathnk9.jpg)
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Kremmit on December 19, 2007, 10:53:29 pm
Here is a picture of a Front Line controller:

(http://img337.imageshack.us/img337/1212/rotarytopgt1.jpg)

(http://img300.imageshack.us/img300/6610/roataryunderneathnk9.jpg)

Hmm, that's interesting.  I've never seen one like that before.  Mine, and all the other ones I've ever seen, have a totally different housing & knob.  Looks like they both do the same thing, though.  :dunno
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RetroBorg on December 19, 2007, 10:59:03 pm
Hmm, that's interesting.  I've never seen one like that before.  Mine, and all the other ones I've ever seen, have a totally different housing & knob.  Looks like they both do the same thing, though.  :dunno

I'd like to see a picture of yours, I've only seen this type before.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Neverending Project on December 19, 2007, 11:10:37 pm
I'd like to see a picture of yours, I've only seen this type before.
Easy there boys. This is a family environment. No need for "you show me yours, and I'll show you mine. "

;)
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RetroBorg on December 19, 2007, 11:19:22 pm
Easy there boys. This is a family environment. No need for "you show me yours, and I'll show you mine. "

;)

It seems fair to me, I showed him mine now I want to see his!  ;D
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: tommyinajar on December 20, 2007, 12:59:53 am
Ahhh, thanks for the pictures, I kind of remember now- Not a true spinner.

 It WAS a few years ago.  :D

Now, can you map newer Mame versions to use a spinner ? Maybe, I should be asking who has a Front Line controller for sale....
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Kremmit on December 20, 2007, 04:05:37 am
I'll see if I can fish it out of storage.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Minwah on December 20, 2007, 08:47:31 am
Yes, as long you are careful not to lose the spring :)

Excellent, thanks!

Think I will find myself ordering one of these in the new year...
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RandyT on December 20, 2007, 10:28:49 am

Just a quick note to let everyone know that I need to bump the release back until right after Christmas.  It's been way too hectic this past week.

But I am working on getting the ball rolling...Sorry for the delay, and thanks for all of the positive comments.

RandyT
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: TPB on December 24, 2007, 12:38:19 am
Randy,

Merry Christmas !!

Shall the DOT inspired knob, be made available as an option on the TT2 spinner ??
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: TPB on December 31, 2007, 07:27:36 am
Shall the DOT inspired knob, be made available as an option on the TT2 spinner ??

Hi Randy,

Any word ?

I know it's the holiday season, but I noticed a recent post of yours in another thread, so it looks like you're back on deck.

I guess the TT-HL shall be up on the GGG site soon ?
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RandyT on December 31, 2007, 12:08:49 pm
I guess the TT-HL shall be up on the GGG site soon ?

Yes.  However, there has been a last minute design change.  I spent all day yesterday, well into the morning hours, working on a new mounting plate design.  After laser cutting some installation templates, I came to the conclusion that the small plate would cause some ease of installation issues that might end up being insurmountable to those with limited woodworking skills.  I also liked the idea of being able to offer different colors, as well as a white  translucent plate so that a couple of LEDs (or RGB Drives™) could be mounted below and the plate could be illuminated.  So now, the mounting plate is a 2 1/4" diameter, laser cut from some tough acrylic which can be illuminated and allows for a more forgiving installation profile.

I have white (translucent) in stock, but the other colors won't arrive until after the holidays.  I plan on offering the unit in Black, Blue, Red, Yellow, Green and an EI Version that comes with a lighting kit that can be attached to an LED-Wiz.

I'll be working on getting the photo updated to replace the one at the start of the thread and the documentation will follow quickly thereafter.

Sorry for the delays.

RandyT
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: ids on December 31, 2007, 12:30:51 pm
Was just about to order the Apache product when I noticed this thread - hurry and get it on your website!

Will the Apache knobs fit?  (I want other colours)
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: tommyinajar on December 31, 2007, 01:03:02 pm
I don't think anyone will mind waiting a bit longer, because you are trying to make it the best possible!

 ;)
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RandyT on December 31, 2007, 01:06:16 pm
Will the Apache knobs fit?  (I want other colours)


The knob is integral to the function of this spinner.  If you must have a different color, I suggest spray painting the knob or better still, sending it off to a powder coater for one of those "candy" finishes.

Any other knob than the one supplied or specifically designed for this spinner will yield poor results, even though they will likely physically fit.

RandyT
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: TPB on January 04, 2008, 04:03:41 am
there has been a last minute design change.

Hi Randy,

We'll all patiently await the finished product.

No-one wants to see it released before it's had the finishing touches applied, so take your time.

We all know you're a perfectionist, who lives & breathes quality ... the best type of vendor to have !!!

Given you're redesigning a couple of things ...

I think it would be great if you could somehow incorporate the steering wheel as an option for the TT-HL (in all wheel sizes - 5", 6", and 7").

By this, I mean a proper, proven, "production-standard" option that's offered on the GGG website, with performance and quality of workmanship guaranteed.

That would be vastly more preferable to a one-off, ad-hoc, "by special request only" customisation with no guarantees.

I have no knowledge of the production design issues, so maybe I'm asking for the impossible.

But I just think it would be shame  :-\  to offer the TT-HL without the steering wheel option, which has been so popular on the TT2.

I understand the Up/Down functionality would ONLY work when the stock-standard DOT replica spinner top is in use.  The Up/Down functionality would NOT work when the steering wheel is in use, but that's OK, as long as it functions fine as a "regular spinner" in "steering wheel mode", without damaging the product (or the panel) in any way.

I've ordered 2 * XXL Mame panels from XGaming, of which I'm patiently awaiting delivery (anticipated delivery date has been pushed out until early this year, but that's OK, as they won't bill me until the panels ship).

When my panels arrive, I'd like to modify at least one of them, to include at least one spinner.

I was planning on the TT2 with the 7" steering wheel option (there's plenty of spare room on each side of the XXL panels, to accommodate the 7" wheel).

But now you've released the TT-HL ... WOW   :P  ... it's VERY tempting, it looks awesome, but without the steering wheel option, I think I'd need to stick with the TT2.  I guess that wouldn't be a totally bad thing, I would save money by sticking with the TT2.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RandyT on January 04, 2008, 12:45:41 pm
I think it would be great if you could somehow incorporate the steering wheel as an option for the TT-HL (in all wheel sizes - 5", 6", and 7").

By this, I mean a proper, proven, "production-standard" option that's offered on the GGG website, with performance and quality of workmanship guaranteed.

That would be vastly more preferable to a one-off, ad-hoc, "by special request only" customisation with no guarantees.

I have no knowledge of the production design issues, so maybe I'm asking for the impossible.

One of the most difficult challenges involved in designing a product is finding a balance between cost effective design and resiliency against the dumbest thing a user will try to do with it.  Functionality is often wedged between and dictated by the outcome of that balance.

I can offer a wheel with this design, with a couple of limitations.  If a user (or his friend) is the type to get mad at a game and pound on the wheel when he crashes, or has kids who will use it as a "jungle gym" implement, then there's nothing I can do for that user.  The issue comes about when there is a problem and the user blames the manufacturer because it should be "tried and tested" as you have already inferred.  That's not the problem part, as all of my designs are "tried and tested".  The problem comes about when blatant abuse comes into the picture, and then you have to ask yourself at what level of abuse do you wish to design against, thereby escalating cost and complexity.  One could even take the not-so-extreme view that a device designed to do two things should be made to standard of the most physically demanding one and converted to the other.  In this case, it would result in a huge, expensive monstrosity, but it would hold up no matter what.  But then I also wouldn't be able to sell them.

That's why you see me making caveats about certain things that provide secondary functionality.

That being said, I will consider offering a special version of the wheel that uses a heavy felt pad on the bottom for the "seat", which will move the stresses from the shaft mechanism to the plate.  This, however, will eventually mar the acrylic plate and the wheel will not "free spin" as it does on the standard TT2.  It will also do nothing to prevent angry gamers or sugar-addled munchkins from breaking something.

As long as all of this is understood, I'll see what I can do.  Just expect these same caveats to find their way into the product description ;) 

BTW, a new product image with the Blue acrylic mounting plate was put up on the first post last night.  Once again, these will be available in Black, Blue, Red, Green, Yellow and a White that is very translucent and can color change with proper lighting.  The other colors also have very good translucency and can be illuminated as well.

RandyT
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: tommyinajar on January 04, 2008, 01:01:07 pm
Eh, bite the bullet and get a TT2 & the  TTH-L. Then you can play Blasteroids, Two Tiger, and ???

Even Super Sprint ( You get the TT2 with the wheel :) )
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Tiger-Heli on January 04, 2008, 02:58:17 pm
and resiliency against the dumbest thing a user will try to do with it.
Like when a user connects a 12V DC LED marquee light up to 120V AC and then blames you when the product fails, right Randy? :laugh2:
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: TPB on January 04, 2008, 09:51:54 pm
Like when a user connects a 12V DC LED marquee light up to 120V AC and then blames you when the product fails, right Randy? :laugh2:

I remember that discussion, it was quite amusing.

I guess novices are, now and then, prone to making inadvertent mistakes.  I'm a novice myself when it comes to circuit boards, wiring, metalwork, and woodwork - so I won't be casting any stones.  But, having said that, it's not fair to hold the vendor to ransom in such circumstances !!

Considering the cost of the part was only about $15 (from memory), I believe Randy made a fair offer of a $5 discount on the purchase of a replacement light, but the purchaser didn't think this was good enough ??

I can offer a wheel with this design, with a couple of limitations. ... I will consider offering a special version of the wheel that uses a heavy felt pad on the bottom for the "seat", which will move the stresses from the shaft mechanism to the plate. ... I'll see what I can do.  Just expect these same caveats to find their way into the product description ;) 

 :applaud:

Fantastic Randy !!  No problems about the caveats in the product description.

Eh, bite the bullet and get a TT2 & the  TTH-L.

I don't want frankenpanels.

There's only room for so many controls, so it's best to get "multi purpose" controls (as long as they're top quality, from reputable vendors such as GGG) that can be used to play the largest variety of games.

I am considering two spinners, but in this event, I'd want both to have steering wheel capability, to allow 2 player action in Super Sprint.

I really love Super Sprint.

So, that'd either mean 2 * TT2's, or (presuming Randy offers a version of the TT-HL that works with the Steering Wheel option) 2 * TT-HL's, or perhaps one of each.

BTW, a new product image with the Blue acrylic mounting plate was put up on the first post last night.

Yes, I spotted the new image, it looks fab.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: vertygo on January 09, 2008, 03:02:58 am
Ok, am I crazy, or can I not find this on your website ?  Has it been scrapped ?
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: TPB on January 09, 2008, 05:23:42 am
Ok, am I crazy, or can I not find this on your website ?  Has it been scrapped ?

Be patient ...

Randy's a perfectionist, and is making a few last minute product design changes, for our benefit.

Don't rush him, the product will be made available in due course.

If you need a top-grade spinner in a hurry, order the TT2.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Minwah on January 09, 2008, 07:24:05 am
Is the mounting plate actually necessary?  In other words could the spinner not just be mounted to a panel the same thickness as the mounting plate (eg a metal CP or routed down MDF panel)?  How thick is the mounting plate?

Just trying to think of a way I can avoid routing the top of my CP, if possible.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: vertygo on January 09, 2008, 12:02:00 pm
Not trying to rush, just wanted to make sure it wasn't me :)

I'm totally willing to wait for the HL rather than buy the TT2 at this point.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RandyT on January 09, 2008, 12:09:28 pm
Is the mounting plate actually necessary?  In other words could the spinner not just be mounted to a panel the same thickness as the mounting plate (eg a metal CP or routed down MDF panel)?  How thick is the mounting plate?

If you have a metal panel, or a 1/8" overlay, and can accurately drill the holes necessary, yes, it can be mounted without the top plate.  You could probably do the same thing with 1/4", if you had longer flat head 4-40 screws.  I wouldn't route MDF any thinner than 1/4" nor expose the internals to it's raw surface.  The plate keeps debris out of the race, so whatever surface is exposed to it needs to be be similarly hard, flat and smooth.  There isn't a huge amount of up / down adjustability to the knob, so that will be the limiter.

My apologies again for taking so long with this.  I still need to do a test or two with the steering wheel setup mentioned before.  I may add that option later in order to get this out there.

RandyT
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RandyT on January 10, 2008, 01:45:38 pm

Just a quick note to let everyone know that the TurboTwist High-Low™ is now shipping.  The store listing showing the available options can be found here (http://groovygamegear.com/webstore/index.php?main_page=product_info&cPath=86&products_id=311).

I still need to add a few photos to the listing, but everything should be correct for getting your orders placed.

Thanks for being so patient.

RandyT
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: vertygo on January 11, 2008, 05:24:15 pm
Had a really weird idea today while I was dreaming of the HL.. is it possible, or even feasible, to use the HL (in combo with the steering wheel) as the gas pedal ? Ie. pull up to slow down (or speed up) and vice-versa ? I realize this would probably just completely destroy the thing within a few days, was just wondering if it was possible.

Cheers
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RandyT on January 11, 2008, 05:47:11 pm
Had a really weird idea today while I was dreaming of the HL.. is it possible, or even feasible, to use the HL (in combo with the steering wheel) as the gas pedal ? Ie. pull up to slow down (or speed up) and vice-versa ? I realize this would probably just completely destroy the thing within a few days, was just wondering if it was possible.

Theoretically, yes.  But the wheel has been made in such a way that it would not work, because doing this is very much not recommended.

RandyT
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: vertygo on January 11, 2008, 06:01:15 pm
the speed at which you respond is downright creepy. Great, Amazing, but still creepy.

I figured that was the answer, but I just had to ask.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RandyT on January 11, 2008, 06:10:08 pm
the speed at which you respond is downright creepy. Great, Amazing, but still creepy.

I ordered a "life", but it still hasn't come in yet. 

RandyT
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: vertygo on January 11, 2008, 06:32:01 pm
I hope it's not coming from NJ..  (zing!)
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: tommyinajar on January 11, 2008, 06:50:37 pm
Ok I ordered my TTH-L can't wait to try DOT out.

Randy, now that the spinner is perfected & you have all this free time when is the 49 way coming out?

:D :D :D :D
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: vertygo on January 11, 2008, 08:49:37 pm
Too lazy to look it up, but I'm almost sure the up down aiming doesn't come into effect until like level 20 or 30 ?
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: TPB on January 13, 2008, 08:43:54 pm
Randy,

Awesome work !!

Hey, why isn't the TT-HL listed in the "Featured Products" section on the GGG homepage ... don't you think it's noteworthy enough to deserve a mention ??

As good as the TT-HL is, please don't discontinue production of the TT2 spinner ... it still has a niche to fill, with its lower price, its compatibility with the TokenTop adjustable resistance spinner knob, and as the ONLY spinner capable of handling the 7" steering wheel option.  As an aside, will the "DOT inspired spinner knob", as featured on the TT-HL, be made available as an option on the TT2 ?? ... it's a nicely crafted piece of steel indeed.

Most customers wouldn't have room on their panel for a 7" wheel anyway (I will, but most wouldn't), so they'll appreciate the effort you've made to make customised versions of the 5" & 6" wheels available as options on the TT-HL spinner.  You deserve congratulations for making the TT-HL as flexible a product as possible, within its design parameters ...

** Up / Down functionality,
** 1,200 transitions per revolution,
** Steering wheel capability.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: TPB on January 13, 2008, 09:20:45 pm
Had a really weird idea today while I was dreaming of the HL.. is it possible, or even feasible, to use the HL (in combo with the steering wheel) as the gas pedal ? Ie. pull up to slow down (or speed up) and vice-versa ? I realize this would probably just completely destroy the thing within a few days, was just wondering if it was possible.

Theoretically, yes.  But the wheel has been made in such a way that it would not work, because doing this is very much not recommended.

RandyT

From what I gather, the "Steering Wheel mode" on the TT-HL spinner is provided for secondary functionality only.  The Up/Down functionality should NOT be used in this mode.

Problem with "pull up" in steering wheel mode :

** If you pull up, the steering wheel would come off in your hands, as it's not fastened to the spinner as such ... it just sits in place (a "slip fit", as Randy calls it) under its own weight.

Problems with "push down" in steering wheel mode :

** Given the weight of the steering wheel, inadvertent (ie, unintentional) "pushing down" shall probably occur constantly throughout gameplay, so this would NOT be a reliable switch in this mode.

** Intentional pressing of a "vigorous nature" on the steering wheel (which, under the stress and adrenalin of gameplay, could easily become "bashing" or "pounding"), may damage the components of the TT-HL, due to the weight of the steering wheel (keeping in mind the TT-HL was not designed to accommodate this purpose), and should therefore be avoided.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Havok on January 14, 2008, 12:35:04 am
Ok I ordered my TTH-L can't wait to try DOT out.

Randy, now that the spinner is perfected & you have all this free time when is the 49 way coming out?

:D :D :D :D

No no no - his next project is a Star Wars yoke, since RAM Controls is MIA...
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Hollywood on January 23, 2008, 11:55:40 am
Any pictures or videos of the Turbotwist High-Low in action?  I would love to see how it looks illuminated as well.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Havok on January 23, 2008, 07:04:58 pm
Ok I ordered my TTH-L can't wait to try DOT out.

Randy, now that the spinner is perfected & you have all this free time when is the 49 way coming out?

:D :D :D :D

No no no - his next project is a Star Wars yoke, since RAM Controls is MIA...

FYI - THIS WAS A POST MADE IN JEST!

 :P

Who is this addressed to? You know who you are!
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: FrizzleFried on January 23, 2008, 07:07:47 pm
Who is this addressed to? You know who you are!

 :laugh2:
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: fixedpigs on January 23, 2008, 11:03:58 pm
As good as the TT-HL is, please don't discontinue production of the TT2 spinner

um...has randy given any indication that the tt2 will be discontinued...?

Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: TPB on January 23, 2008, 11:18:30 pm
As good as the TT-HL is, please don't discontinue production of the TT2 spinner

um...has randy given any indication that the tt2 will be discontinued...?


I really hope that question was raised with sincerity.

We've already had enough nonsense sprouted by Havok, in the midst of Randy's thread.


To answer your question, I'll pose another :

Is the TT1 still on sale ??


The TT-HL is the latest model, and this raises the question of whether the TT2 shall continue to exist in parallel.

I hope it does, as I've stated above, as there are distinct markets for each product, so they complement each other nicely.


Cheers.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RandyT on January 23, 2008, 11:29:53 pm
Heh, ok guys, please?   :cheers:

The TT2 is not in danger of being discontinued.  It's my "brainchild", and nothing could convince me to stop making them.  The TT-HL is more of a niche' item for the person who wants the ultimate spinner control and doesn't mind paying for it (BTW, the TT-HL is great fun for games not even designed for it, like Puzz-Loop using the down action as the fire button.  There are a number of possibilities for this style of play with it.)

The TT2 is the workhorse spinner, offered at a high performance to price ratio.  The two products are serving different markets, so they both still need to exist. :)

RandyT
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: TPB on January 23, 2008, 11:44:34 pm
The two products are serving different markets, so they both still need to exist. :)


Fantastic Randy.

That's music to our ears.    :notworthy: :notworthy: :notworthy:
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: TPB on January 24, 2008, 05:39:19 pm
Hey Randy,

I guess it was easy to miss this question I posed, with all the "distractions" that others have initiated in this thread ...

But now it appears we're finally back on topic, so I'll toss it up again, for your consideration :


Will the "DOT inspired spinner knob", as featured on the TT-HL, be made available as an option on the TT2 ??

As you've mentioned, the TT2 shall continue to be the mainstream "workhorse" spinner in your range, so it'd be nice to have that slick, stainless steel DOT knob as an option.    :D
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Havok on January 24, 2008, 09:20:00 pm
Hey Randy,

That would be a great option to offer the DOT knob separate - I think it would look great on my TT2!
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: vertygo on January 24, 2008, 09:38:23 pm
Sheesh, why not support the guy and just splurge for the HL and swap out ?  ;D

j/k!
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: TPB on January 24, 2008, 10:33:32 pm
Sheesh, why not support the guy and just splurge for the HL and swap out ?  ;D

j/k!


Hey, seriously, there are reasons other than price ...    ;)

The TT-HL looks awesome, with its Up / Down functionality.


But there are some benefits to the TT2 :

** Mounts in a standard button hole - no customised mounting required.

** Compatible with the TokenTop "adjustable resistance" spinner top.

** Compatible with the 7" Steering Wheel.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: vertygo on January 24, 2008, 11:47:16 pm
Also the HL tastes like mint, whereas the TT has more of lemon twist.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Visitor Q on October 08, 2008, 01:30:34 pm
Back from the Dead, I mean it is getting close to Halloween right?

My question is I read in this post that since there is a clear base for this spinner that it is possible to put some sort of LED lighting under it but I see that it is not an option to buy with the spinner. What is recommended that I can buy from GGG to do this? All the rest of my CP will be using Electric Ice buttons and such so why not illuminate this as well if I decide to buy this spinner??? =]

Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RandyT on October 09, 2008, 02:07:29 pm

If you want to add some illumination, you can use any of the colors (other than black) and simply point some LED's up at it from each side.  You will get some shadowing, so you would need to make sure that the hole you make for the unit is cleaner than would normally be required.

If you need special lighting, send me an email with what you want it to do and I'll make a recommendation.

RandyT
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Visitor Q on October 09, 2008, 02:25:48 pm

If you want to add some illumination, you can use any of the colors (other than black) and simply point some LED's up at it from each side.  You will get some shadowing, so you would need to make sure that the hole you make for the unit is cleaner than would normally be required.

If you need special lighting, send me an email with what you want it to do and I'll make a recommendation.

RandyT

Thank you for taking the time to address this and I will be reading you other reply next.

To your delight I am sure  ;) every button on my CP will be electric ice as well as the trackball you offer. I want to be able to illuminate the spinner base in the same way as those buttons, with custom LED lighting. Scott from Mameroom is building my CP and I am pretty sure he plans to contact you about this as well but if you could address this for me, I would really appreciate it so that I can move forward with this project.

Again, I want to try and illuminate the base of the spinner in the same fashion as the electric ice buttons. Is this possible and what do I need to buy from you to do this?

Thank You Again.

ps. If you look back at reply #59 from you...

"I have white (translucent) in stock, but the other colors won't arrive until after the holidays.  I plan on offering the unit in Black, Blue, Red, Yellow, Green and an EI Version that comes with a lighting kit that can be attached to an LED-Wiz."

I am interested in the "EI Version that comes with a lighting kit that can be attached to an LED-Wiz."

Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RandyT on October 09, 2008, 02:54:06 pm

While an EI package was planned, it has not yet officially materialized.  It would have been based on the same configuration as indicated in my previous post.  Essentially, a translucent white plate with 2-4 RGB drives positioned below. 

RandyT
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Visitor Q on October 09, 2008, 02:56:08 pm

While an EI package was planned, it has not yet officially materialized.  It would have been based on the same configuration as indicated in my previous post.  Essentially, a translucent white plate with 2-4 RGB drives positioned below. 

RandyT

Do you feel that this will distribute the light evenly underneath? I mean if it is a bad idea I would rather know now than later.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: RandyT on October 09, 2008, 03:01:34 pm
As I stated above, some shadowing, such as the shape of the body and the panel cutout, is going to be unavoidable.

RandyT
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Visitor Q on October 09, 2008, 03:13:56 pm
As I stated above, some shadowing, such as the shape of the body and the panel cutout, is going to be unavoidable.

RandyT

Ok, thank you.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Ummon on November 23, 2008, 01:01:31 am
Currently, I'm planning on a panel with a TT high-low, but am having trouble finding an easy method to make a counter-sunk hole for the mounting plate. I don't recall anyone mentioning the idea of making the plate's edge beveled. Would be very similar to a button in this regard and would sure make things easy. What do you all think?  What do you think Randy?


Or, more easily even, is there enough lattitude in the knob height adjustment for a 3/4" panel that I could mount the spinner underneath?
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: isucamper on November 23, 2008, 09:41:34 am
Currently, I'm planning on a panel with a TT high-low, but am having trouble finding an easy method to make a counter-sunk hole for the mounting plate. I don't recall anyone mentioning the idea of making the plate's edge beveled. Would be very similar to a button in this regard and would sure make things easy. What do you all think?  What do you think Randy?


Or, more easily even, is there enough lattitude in the knob height adjustment for a 3/4" panel that I could mount the spinner underneath?

I'm using 5/8" wood and 1/8" plexi and I went back and forth about whether to countersink the plate into the wood or flush with the plexi.  I ended up deciding to top mount it on the wood and flush mount it with the plexi (since the plate is about 1/8" itself). 

Either way, I needed a circular router jig that was (if I remember correctly) 2 and 1/4" in diameter.  I used a hole saw to make the jig, and then used the router to route the hole out of the plexi.  Could just as easily routed out the .110" out of the wood to flush mount it there. 

I'd post a picture, but everything is taken apart in preperation of getting the artwork applied hopefully this week. 
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Ummon on November 24, 2008, 09:06:15 pm
No, that's cool I understand the description. It's the tools-related methods that are difficult because I don't have a place to work in.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Markdonnell1975 on July 05, 2019, 02:47:08 pm
I know this posing is super old but I am so glad it still exists on the interweb.  Discs of Tron is my all time favorite arcade game.  I used to play on the holy grail "environmental" version at the skating rink.  I was searching for a way to play it with original style game play controls.  This spinner fixes the biggest missing part.  So freaking pumped I was still able to buy this from RandyT.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Zeosstud on July 06, 2019, 03:04:00 am
Great addition to the community..

+1 for a tron joystick as a logical next product

- Zeosstud
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Gatt on July 06, 2019, 10:18:45 pm
Does anyone know if all the wires coming from the housing should be in the connector? I'm changing my controls and when I pulled the spinner I found one gray wire not in the connector.

I could've easily done it while removing it, but not sure.

Thanks anyone who knows!
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Markdonnell1975 on July 08, 2019, 03:42:02 pm
Does anyone know if all the wires coming from the housing should be in the connector? I'm changing my controls and when I pulled the spinner I found one gray wire not in the connector.

I could've easily done it while removing it, but not sure.

Thanks anyone who knows!

Mine is waiting on the front porch.  I can check tonight when I get home.
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Gatt on July 08, 2019, 11:28:24 pm
Does anyone know if all the wires coming from the housing should be in the connector? I'm changing my controls and when I pulled the spinner I found one gray wire not in the connector.

I could've easily done it while removing it, but not sure.

Thanks anyone who knows!

Mine is waiting on the front porch.  I can check tonight when I get home.

Thank you very much!  OI really appreciate the help!
Title: Re: New Product: TurboTwist High-Low™ - Arcade Up/Down Spinner - GroovyGameGear
Post by: Mr. Peabody on July 09, 2019, 05:22:07 pm
Great addition to the community..

+1 for a tron joystick as a logical next product

- Zeosstud

Like the up/down, he did. Like the up/down it went out of production. Unlike the up/down, it has not re-entered production. But the red handles are in production.......