when you install that microswitch (or other kind of switch) at the end of the plunger....This is why I specified using a vertical pusbutton, and modifying it so it can be pushed deeper than the stroke of the plunger. I had considered simply mounting the button plunger onto the pinball plunger tip, but I didn't think I'd be able to keep them aligned with the microswitch.
if you install it right there... it'll take a direct hit and most likely it'll break fast.....
but if you install it indirectly.... then it should last a lot longer... (because it doesn't take any direct impact...)
Errr.... I don't think I'm clear...
ok.... think about normal pushbuttons....
the horizontal pushbuttons.... if you use a hammer and hammer the button... it'll most likely break the button AND the microswitch below....
but if its a vertical pushbutton... since the microswitch is indirectly pushed... even if you hammer the button... you're less likely to break the microswitch....
same theory apply to the plunger and the switch....
hope I'm making sense....
I'm not sure about visual pinball, but the ones I've used allow you to pull the virtual plunger back different amounts with the "down arrow" key.Visual Pinball measures how long you hold the plunger key down, and the speed the plunger travels down is dependent on the table. This should lead to a fairly natural action, as pulling the plunger back halfway and releasing it should take less time than pulling it back all the way and releasing it. I may need to adjust some of the tables, though, to get the timing as close to natural as possible...
I've never used visual pinball. Is there any way to control how hard you launch the ball with the plunger? It doesn't seem like this could be controlled with your setup.
Visual Pinball measures how long you hold the plunger key down, and the speed the plunger travels down is dependent on the table. This should lead to a fairly natural action, as pulling the plunger back halfway and releasing it should take less time than pulling it back all the way and releasing it. I may need to adjust some of the tables, though, to get the timing as close to natural as possible...
--Chris
Thought you might want to check this fellows cabinet out.
http://users.bigpond.net.au/paj/images/gallery/cp.html
Thought you might want to check this fellows cabinet out.Excellent! Thank you for finding this!
http://users.bigpond.net.au/paj/images/gallery/cp.html
Variation of my suggestion...This is quite clever. I like it!
...I assigned the function to the "down" switch on the player 2 joystick (i.e. the F key). Pulling it back with the fingertips and letting it spring forward at least feels a little more realistic than pressing a button. :)